1 # This shell script emits a C file. -*- C -*-
2 # Copyright 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009
3 # Free Software Foundation, Inc.
5 # This file is part of the GNU Binutils.
7 # This program is free software; you can redistribute it and/or modify
8 # it under the terms of the GNU General Public License as published by
9 # the Free Software Foundation; either version 3 of the License, or
10 # (at your option) any later version.
12 # This program is distributed in the hope that it will be useful,
13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 # GNU General Public License for more details.
17 # You should have received a copy of the GNU General Public License
18 # along with this program; if not, write to the Free Software
19 # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
23 # This file is sourced from generic.em.
26 /* Need to have this macro defined before mmix-elfnmmo, which uses the
27 name for the before_allocation function, defined in ldemul.c (for
28 the mmo "emulation") or in elf32.em (for the elf64mmix
30 #define gldmmo_before_allocation before_allocation_default
32 /* We include this header *not* because we expect to handle ELF here
33 but because we re-use the map_segments function in elf-generic.em,
34 a file which is rightly somewhat ELF-centric. But this is only to
35 get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be
36 output from the mmo emulation: -m mmo --oformat elf64-mmix! */
39 static void gld${EMULATION_NAME}_after_allocation (void);
42 source_em ${srcdir}/emultempl/elf-generic.em
43 source_em ${srcdir}/emultempl/mmix-elfnmmo.em
47 /* Place an orphan section. We use this to put random SEC_CODE or
48 SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
51 static lang_output_section_statement_type *
52 mmo_place_orphan (asection *s,
54 int constraint ATTRIBUTE_UNUSED)
56 static struct orphan_save hold_text =
58 MMO_TEXT_SECTION_NAME,
59 SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
62 struct orphan_save *place;
63 lang_output_section_statement_type *after;
64 lang_output_section_statement_type *os;
66 /* We have nothing to say for anything other than a final link. */
67 if (link_info.relocatable
68 || (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
71 /* Only care for sections we're going to load. */
72 os = lang_output_section_find (secname);
74 /* We have an output section by this name. Place the section inside it
75 (regardless of whether the linker script lists it as input). */
78 lang_add_section (&os->children, s, os);
82 /* If this section does not have .text-type section flags or there's no
83 MMO_TEXT_SECTION_NAME, we don't have anything to say. */
84 if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
87 if (hold_text.os == NULL)
88 hold_text.os = lang_output_section_find (hold_text.name);
91 if (hold_text.os != NULL)
94 after = &lang_output_section_statement.head->output_section_statement;
96 /* If there's an output section by this name, we'll use it, regardless
97 of section flags, in contrast to what's done in elf32.em. */
98 os = lang_insert_orphan (s, secname, 0, after, place, NULL, NULL);
100 /* We need an output section for .text as a root, so if there was none
101 (might happen with a peculiar linker script such as in "map
102 addresses", map-address.exp), we grab the output section created
104 if (hold_text.os == NULL)
110 /* Remove the spurious settings of SEC_RELOC that make it to the output at
111 link time. We are as confused as elflink.h:elf_bfd_final_link, and
112 paper over the bug similarly. */
115 mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
117 bfd_set_section_flags (abfd, sec,
118 bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
121 /* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
124 gld${EMULATION_NAME}_after_allocation (void)
126 bfd_map_over_sections (link_info.output_bfd, mmo_wipe_sec_reloc_flag, NULL);
127 gld${EMULATION_NAME}_map_segments (FALSE);
130 /* To get on-demand global register allocation right, we need to parse the
131 relocs, like what happens when linking to ELF. It needs to be done
132 before all input sections are supposed to be present. When linking to
133 ELF, it's done when reading symbols. When linking to mmo, we do it
134 when all input files are seen, which is equivalent. */
137 mmo_after_open (void)
139 /* When there's a mismatch between the output format and the emulation
140 (using weird combinations like "-m mmo --oformat elf64-mmix" for
141 example), we'd count relocs twice because they'd also be counted
142 along the usual route for ELF-only linking, which would lead to an
143 internal accounting error. */
144 if (bfd_get_flavour (link_info.output_bfd) != bfd_target_elf_flavour)
146 LANG_FOR_EACH_INPUT_STATEMENT (is)
148 if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
149 && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
150 einfo ("%X%P: Internal problems scanning %B after opening it",
154 after_open_default ();
158 LDEMUL_PLACE_ORPHAN=mmo_place_orphan
159 LDEMUL_AFTER_OPEN=mmo_after_open