1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. See the AUTHORS file for names of contributors.
5 #ifndef STORAGE_LEVELDB_UTIL_ARENA_H_
6 #define STORAGE_LEVELDB_UTIL_ARENA_H_
12 #include "port/port.h"
21 // Return a pointer to a newly allocated memory block of "bytes" bytes.
22 char* Allocate(size_t bytes
);
24 // Allocate memory with the normal alignment guarantees provided by malloc
25 char* AllocateAligned(size_t bytes
);
27 // Returns an estimate of the total memory usage of data allocated
29 size_t MemoryUsage() const {
30 return reinterpret_cast<uintptr_t>(memory_usage_
.NoBarrier_Load());
34 char* AllocateFallback(size_t bytes
);
35 char* AllocateNewBlock(size_t block_bytes
);
39 size_t alloc_bytes_remaining_
;
41 // Array of new[] allocated memory blocks
42 std::vector
<char*> blocks_
;
44 // Total memory usage of the arena.
45 port::AtomicPointer memory_usage_
;
49 void operator=(const Arena
&);
52 inline char* Arena::Allocate(size_t bytes
) {
53 // The semantics of what to return are a bit messy if we allow
54 // 0-byte allocations, so we disallow them here (we don't need
55 // them for our internal use).
57 if (bytes
<= alloc_bytes_remaining_
) {
58 char* result
= alloc_ptr_
;
60 alloc_bytes_remaining_
-= bytes
;
63 return AllocateFallback(bytes
);
66 } // namespace leveldb
68 #endif // STORAGE_LEVELDB_UTIL_ARENA_H_