1 # SPDX-FileCopyrightText: 2019-2023 Blender Foundation
3 # SPDX-License-Identifier: GPL-2.0-or-later
8 from math
import pi
, cos
, sin
, sqrt
, ceil
9 from mathutils
import Vector
, Matrix
12 # -----------------------------------------------------------------------------
13 # Atom, stick and element data
16 # This is a list that contains some data of all possible elements. The structure
19 # 1, "Hydrogen", "H", [0.0,0.0,1.0], 0.32, 0.32, 0.32 , -1 , 1.54 means
21 # No., name, short name, color, radius (used), radius (covalent), radius (atomic),
23 # charge state 1, radius (ionic) 1, charge state 2, radius (ionic) 2, ... all
24 # charge states for any atom are listed, if existing.
25 # The list is fixed and cannot be changed ... (see below)
28 ( 1, "Hydrogen", "H", ( 1.0, 1.0, 1.0, 1.0), 0.32, 0.32, 0.79 , -1 , 1.54 ),
29 ( 2, "Helium", "He", ( 0.85, 1.0, 1.0, 1.0), 0.93, 0.93, 0.49 ),
30 ( 3, "Lithium", "Li", ( 0.8, 0.50, 1.0, 1.0), 1.23, 1.23, 2.05 , 1 , 0.68 ),
31 ( 4, "Beryllium", "Be", ( 0.76, 1.0, 0.0, 1.0), 0.90, 0.90, 1.40 , 1 , 0.44 , 2 , 0.35 ),
32 ( 5, "Boron", "B", ( 1.0, 0.70, 0.70, 1.0), 0.82, 0.82, 1.17 , 1 , 0.35 , 3 , 0.23 ),
33 ( 6, "Carbon", "C", ( 0.56, 0.56, 0.56, 1.0), 0.77, 0.77, 0.91 , -4 , 2.60 , 4 , 0.16 ),
34 ( 7, "Nitrogen", "N", ( 0.18, 0.31, 0.97, 1.0), 0.75, 0.75, 0.75 , -3 , 1.71 , 1 , 0.25 , 3 , 0.16 , 5 , 0.13 ),
35 ( 8, "Oxygen", "O", ( 1.0, 0.05, 0.05, 1.0), 0.73, 0.73, 0.65 , -2 , 1.32 , -1 , 1.76 , 1 , 0.22 , 6 , 0.09 ),
36 ( 9, "Fluorine", "F", ( 0.56, 0.87, 0.31, 1.0), 0.72, 0.72, 0.57 , -1 , 1.33 , 7 , 0.08 ),
37 (10, "Neon", "Ne", ( 0.70, 0.89, 0.96, 1.0), 0.71, 0.71, 0.51 , 1 , 1.12 ),
38 (11, "Sodium", "Na", ( 0.67, 0.36, 0.94, 1.0), 1.54, 1.54, 2.23 , 1 , 0.97 ),
39 (12, "Magnesium", "Mg", ( 0.54, 1.0, 0.0, 1.0), 1.36, 1.36, 1.72 , 1 , 0.82 , 2 , 0.66 ),
40 (13, "Aluminium", "Al", ( 0.74, 0.65, 0.65, 1.0), 1.18, 1.18, 1.82 , 3 , 0.51 ),
41 (14, "Silicon", "Si", ( 0.94, 0.78, 0.62, 1.0), 1.11, 1.11, 1.46 , -4 , 2.71 , -1 , 3.84 , 1 , 0.65 , 4 , 0.42 ),
42 (15, "Phosphorus", "P", ( 1.0, 0.50, 0.0, 1.0), 1.06, 1.06, 1.23 , -3 , 2.12 , 3 , 0.44 , 5 , 0.35 ),
43 (16, "Sulfur", "S", ( 1.0, 1.0, 0.18, 1.0), 1.02, 1.02, 1.09 , -2 , 1.84 , 2 , 2.19 , 4 , 0.37 , 6 , 0.30 ),
44 (17, "Chlorine", "Cl", ( 0.12, 0.94, 0.12, 1.0), 0.99, 0.99, 0.97 , -1 , 1.81 , 5 , 0.34 , 7 , 0.27 ),
45 (18, "Argon", "Ar", ( 0.50, 0.81, 0.89, 1.0), 0.98, 0.98, 0.88 , 1 , 1.54 ),
46 (19, "Potassium", "K", ( 0.56, 0.25, 0.83, 1.0), 2.03, 2.03, 2.77 , 1 , 0.81 ),
47 (20, "Calcium", "Ca", ( 0.23, 1.0, 0.0, 1.0), 1.74, 1.74, 2.23 , 1 , 1.18 , 2 , 0.99 ),
48 (21, "Scandium", "Sc", ( 0.90, 0.90, 0.90, 1.0), 1.44, 1.44, 2.09 , 3 , 0.73 ),
49 (22, "Titanium", "Ti", ( 0.74, 0.76, 0.78, 1.0), 1.32, 1.32, 2.00 , 1 , 0.96 , 2 , 0.94 , 3 , 0.76 , 4 , 0.68 ),
50 (23, "Vanadium", "V", ( 0.65, 0.65, 0.67, 1.0), 1.22, 1.22, 1.92 , 2 , 0.88 , 3 , 0.74 , 4 , 0.63 , 5 , 0.59 ),
51 (24, "Chromium", "Cr", ( 0.54, 0.6, 0.78, 1.0), 1.18, 1.18, 1.85 , 1 , 0.81 , 2 , 0.89 , 3 , 0.63 , 6 , 0.52 ),
52 (25, "Manganese", "Mn", ( 0.61, 0.47, 0.78, 1.0), 1.17, 1.17, 1.79 , 2 , 0.80 , 3 , 0.66 , 4 , 0.60 , 7 , 0.46 ),
53 (26, "Iron", "Fe", ( 0.87, 0.4, 0.2, 1.0), 1.17, 1.17, 1.72 , 2 , 0.74 , 3 , 0.64 ),
54 (27, "Cobalt", "Co", ( 0.94, 0.56, 0.62, 1.0), 1.16, 1.16, 1.67 , 2 , 0.72 , 3 , 0.63 ),
55 (28, "Nickel", "Ni", ( 0.31, 0.81, 0.31, 1.0), 1.15, 1.15, 1.62 , 2 , 0.69 ),
56 (29, "Copper", "Cu", ( 0.78, 0.50, 0.2, 1.0), 1.17, 1.17, 1.57 , 1 , 0.96 , 2 , 0.72 ),
57 (30, "Zinc", "Zn", ( 0.49, 0.50, 0.69, 1.0), 1.25, 1.25, 1.53 , 1 , 0.88 , 2 , 0.74 ),
58 (31, "Gallium", "Ga", ( 0.76, 0.56, 0.56, 1.0), 1.26, 1.26, 1.81 , 1 , 0.81 , 3 , 0.62 ),
59 (32, "Germanium", "Ge", ( 0.4, 0.56, 0.56, 1.0), 1.22, 1.22, 1.52 , -4 , 2.72 , 2 , 0.73 , 4 , 0.53 ),
60 (33, "Arsenic", "As", ( 0.74, 0.50, 0.89, 1.0), 1.20, 1.20, 1.33 , -3 , 2.22 , 3 , 0.58 , 5 , 0.46 ),
61 (34, "Selenium", "Se", ( 1.0, 0.63, 0.0, 1.0), 1.16, 1.16, 1.22 , -2 , 1.91 , -1 , 2.32 , 1 , 0.66 , 4 , 0.50 , 6 , 0.42 ),
62 (35, "Bromine", "Br", ( 0.65, 0.16, 0.16, 1.0), 1.14, 1.14, 1.12 , -1 , 1.96 , 5 , 0.47 , 7 , 0.39 ),
63 (36, "Krypton", "Kr", ( 0.36, 0.72, 0.81, 1.0), 1.31, 1.31, 1.24 ),
64 (37, "Rubidium", "Rb", ( 0.43, 0.18, 0.69, 1.0), 2.16, 2.16, 2.98 , 1 , 1.47 ),
65 (38, "Strontium", "Sr", ( 0.0, 1.0, 0.0, 1.0), 1.91, 1.91, 2.45 , 2 , 1.12 ),
66 (39, "Yttrium", "Y", ( 0.58, 1.0, 1.0, 1.0), 1.62, 1.62, 2.27 , 3 , 0.89 ),
67 (40, "Zirconium", "Zr", ( 0.58, 0.87, 0.87, 1.0), 1.45, 1.45, 2.16 , 1 , 1.09 , 4 , 0.79 ),
68 (41, "Niobium", "Nb", ( 0.45, 0.76, 0.78, 1.0), 1.34, 1.34, 2.08 , 1 , 1.00 , 4 , 0.74 , 5 , 0.69 ),
69 (42, "Molybdenum", "Mo", ( 0.32, 0.70, 0.70, 1.0), 1.30, 1.30, 2.01 , 1 , 0.93 , 4 , 0.70 , 6 , 0.62 ),
70 (43, "Technetium", "Tc", ( 0.23, 0.61, 0.61, 1.0), 1.27, 1.27, 1.95 , 7 , 0.97 ),
71 (44, "Ruthenium", "Ru", ( 0.14, 0.56, 0.56, 1.0), 1.25, 1.25, 1.89 , 4 , 0.67 ),
72 (45, "Rhodium", "Rh", ( 0.03, 0.49, 0.54, 1.0), 1.25, 1.25, 1.83 , 3 , 0.68 ),
73 (46, "Palladium", "Pd", ( 0.0, 0.41, 0.52, 1.0), 1.28, 1.28, 1.79 , 2 , 0.80 , 4 , 0.65 ),
74 (47, "Silver", "Ag", ( 0.75, 0.75, 0.75, 1.0), 1.34, 1.34, 1.75 , 1 , 1.26 , 2 , 0.89 ),
75 (48, "Cadmium", "Cd", ( 1.0, 0.85, 0.56, 1.0), 1.48, 1.48, 1.71 , 1 , 1.14 , 2 , 0.97 ),
76 (49, "Indium", "In", ( 0.65, 0.45, 0.45, 1.0), 1.44, 1.44, 2.00 , 3 , 0.81 ),
77 (50, "Tin", "Sn", ( 0.4, 0.50, 0.50, 1.0), 1.41, 1.41, 1.72 , -4 , 2.94 , -1 , 3.70 , 2 , 0.93 , 4 , 0.71 ),
78 (51, "Antimony", "Sb", ( 0.61, 0.38, 0.70, 1.0), 1.40, 1.40, 1.53 , -3 , 2.45 , 3 , 0.76 , 5 , 0.62 ),
79 (52, "Tellurium", "Te", ( 0.83, 0.47, 0.0, 1.0), 1.36, 1.36, 1.42 , -2 , 2.11 , -1 , 2.50 , 1 , 0.82 , 4 , 0.70 , 6 , 0.56 ),
80 (53, "Iodine", "I", ( 0.58, 0.0, 0.58, 1.0), 1.33, 1.33, 1.32 , -1 , 2.20 , 5 , 0.62 , 7 , 0.50 ),
81 (54, "Xenon", "Xe", ( 0.25, 0.61, 0.69, 1.0), 1.31, 1.31, 1.24 ),
82 (55, "Caesium", "Cs", ( 0.34, 0.09, 0.56, 1.0), 2.35, 2.35, 3.35 , 1 , 1.67 ),
83 (56, "Barium", "Ba", ( 0.0, 0.78, 0.0, 1.0), 1.98, 1.98, 2.78 , 1 , 1.53 , 2 , 1.34 ),
84 (57, "Lanthanum", "La", ( 0.43, 0.83, 1.0, 1.0), 1.69, 1.69, 2.74 , 1 , 1.39 , 3 , 1.06 ),
85 (58, "Cerium", "Ce", ( 1.0, 1.0, 0.78, 1.0), 1.65, 1.65, 2.70 , 1 , 1.27 , 3 , 1.03 , 4 , 0.92 ),
86 (59, "Praseodymium", "Pr", ( 0.85, 1.0, 0.78, 1.0), 1.65, 1.65, 2.67 , 3 , 1.01 , 4 , 0.90 ),
87 (60, "Neodymium", "Nd", ( 0.78, 1.0, 0.78, 1.0), 1.64, 1.64, 2.64 , 3 , 0.99 ),
88 (61, "Promethium", "Pm", ( 0.63, 1.0, 0.78, 1.0), 1.63, 1.63, 2.62 , 3 , 0.97 ),
89 (62, "Samarium", "Sm", ( 0.56, 1.0, 0.78, 1.0), 1.62, 1.62, 2.59 , 3 , 0.96 ),
90 (63, "Europium", "Eu", ( 0.38, 1.0, 0.78, 1.0), 1.85, 1.85, 2.56 , 2 , 1.09 , 3 , 0.95 ),
91 (64, "Gadolinium", "Gd", ( 0.27, 1.0, 0.78, 1.0), 1.61, 1.61, 2.54 , 3 , 0.93 ),
92 (65, "Terbium", "Tb", ( 0.18, 1.0, 0.78, 1.0), 1.59, 1.59, 2.51 , 3 , 0.92 , 4 , 0.84 ),
93 (66, "Dysprosium", "Dy", ( 0.12, 1.0, 0.78, 1.0), 1.59, 1.59, 2.49 , 3 , 0.90 ),
94 (67, "Holmium", "Ho", ( 0.0, 1.0, 0.61, 1.0), 1.58, 1.58, 2.47 , 3 , 0.89 ),
95 (68, "Erbium", "Er", ( 0.0, 0.90, 0.45, 1.0), 1.57, 1.57, 2.45 , 3 , 0.88 ),
96 (69, "Thulium", "Tm", ( 0.0, 0.83, 0.32, 1.0), 1.56, 1.56, 2.42 , 3 , 0.87 ),
97 (70, "Ytterbium", "Yb", ( 0.0, 0.74, 0.21, 1.0), 1.74, 1.74, 2.40 , 2 , 0.93 , 3 , 0.85 ),
98 (71, "Lutetium", "Lu", ( 0.0, 0.67, 0.14, 1.0), 1.56, 1.56, 2.25 , 3 , 0.85 ),
99 (72, "Hafnium", "Hf", ( 0.30, 0.76, 1.0, 1.0), 1.44, 1.44, 2.16 , 4 , 0.78 ),
100 (73, "Tantalum", "Ta", ( 0.30, 0.65, 1.0, 1.0), 1.34, 1.34, 2.09 , 5 , 0.68 ),
101 (74, "Tungsten", "W", ( 0.12, 0.58, 0.83, 1.0), 1.30, 1.30, 2.02 , 4 , 0.70 , 6 , 0.62 ),
102 (75, "Rhenium", "Re", ( 0.14, 0.49, 0.67, 1.0), 1.28, 1.28, 1.97 , 4 , 0.72 , 7 , 0.56 ),
103 (76, "Osmium", "Os", ( 0.14, 0.4, 0.58, 1.0), 1.26, 1.26, 1.92 , 4 , 0.88 , 6 , 0.69 ),
104 (77, "Iridium", "Ir", ( 0.09, 0.32, 0.52, 1.0), 1.27, 1.27, 1.87 , 4 , 0.68 ),
105 (78, "Platinum", "Pt", ( 0.81, 0.81, 0.87, 1.0), 1.30, 1.30, 1.83 , 2 , 0.80 , 4 , 0.65 ),
106 (79, "Gold", "Au", ( 1.0, 0.81, 0.13, 1.0), 1.34, 1.34, 1.79 , 1 , 1.37 , 3 , 0.85 ),
107 (80, "Mercury", "Hg", ( 0.72, 0.72, 0.81, 1.0), 1.49, 1.49, 1.76 , 1 , 1.27 , 2 , 1.10 ),
108 (81, "Thallium", "Tl", ( 0.65, 0.32, 0.30, 1.0), 1.48, 1.48, 2.08 , 1 , 1.47 , 3 , 0.95 ),
109 (82, "Lead", "Pb", ( 0.34, 0.34, 0.38, 1.0), 1.47, 1.47, 1.81 , 2 , 1.20 , 4 , 0.84 ),
110 (83, "Bismuth", "Bi", ( 0.61, 0.30, 0.70, 1.0), 1.46, 1.46, 1.63 , 1 , 0.98 , 3 , 0.96 , 5 , 0.74 ),
111 (84, "Polonium", "Po", ( 0.67, 0.36, 0.0, 1.0), 1.46, 1.46, 1.53 , 6 , 0.67 ),
112 (85, "Astatine", "At", ( 0.45, 0.30, 0.27, 1.0), 1.45, 1.45, 1.43 , -3 , 2.22 , 3 , 0.85 , 5 , 0.46 ),
113 (86, "Radon", "Rn", ( 0.25, 0.50, 0.58, 1.0), 1.00, 1.00, 1.34 ),
114 (87, "Francium", "Fr", ( 0.25, 0.0, 0.4, 1.0), 1.00, 1.00, 1.00 , 1 , 1.80 ),
115 (88, "Radium", "Ra", ( 0.0, 0.49, 0.0, 1.0), 1.00, 1.00, 1.00 , 2 , 1.43 ),
116 (89, "Actinium", "Ac", ( 0.43, 0.67, 0.98, 1.0), 1.00, 1.00, 1.00 , 3 , 1.18 ),
117 (90, "Thorium", "Th", ( 0.0, 0.72, 1.0, 1.0), 1.65, 1.65, 1.00 , 4 , 1.02 ),
118 (91, "Protactinium", "Pa", ( 0.0, 0.63, 1.0, 1.0), 1.00, 1.00, 1.00 , 3 , 1.13 , 4 , 0.98 , 5 , 0.89 ),
119 (92, "Uranium", "U", ( 0.0, 0.56, 1.0, 1.0), 1.42, 1.42, 1.00 , 4 , 0.97 , 6 , 0.80 ),
120 (93, "Neptunium", "Np", ( 0.0, 0.50, 1.0, 1.0), 1.00, 1.00, 1.00 , 3 , 1.10 , 4 , 0.95 , 7 , 0.71 ),
121 (94, "Plutonium", "Pu", ( 0.0, 0.41, 1.0, 1.0), 1.00, 1.00, 1.00 , 3 , 1.08 , 4 , 0.93 ),
122 (95, "Americium", "Am", ( 0.32, 0.36, 0.94, 1.0), 1.00, 1.00, 1.00 , 3 , 1.07 , 4 , 0.92 ),
123 (96, "Curium", "Cm", ( 0.47, 0.36, 0.89, 1.0), 1.00, 1.00, 1.00 ),
124 (97, "Berkelium", "Bk", ( 0.54, 0.30, 0.89, 1.0), 1.00, 1.00, 1.00 ),
125 (98, "Californium", "Cf", ( 0.63, 0.21, 0.83, 1.0), 1.00, 1.00, 1.00 ),
126 (99, "Einsteinium", "Es", ( 0.70, 0.12, 0.83, 1.0), 1.00, 1.00, 1.00 ),
127 (100, "Fermium", "Fm", ( 0.70, 0.12, 0.72, 1.0), 1.00, 1.00, 1.00 ),
128 (101, "Mendelevium", "Md", ( 0.70, 0.05, 0.65, 1.0), 1.00, 1.00, 1.00 ),
129 (102, "Nobelium", "No", ( 0.74, 0.05, 0.52, 1.0), 1.00, 1.00, 1.00 ),
130 (103, "Lawrencium", "Lr", ( 0.78, 0.0, 0.4, 1.0), 1.00, 1.00, 1.00 ),
131 (104, "Vacancy", "Vac", ( 0.5, 0.5, 0.5, 1.0), 1.00, 1.00, 1.00),
132 (105, "Default", "Default", ( 1.0, 1.0, 1.0, 1.0), 1.00, 1.00, 1.00),
133 (106, "Stick", "Stick", ( 0.5, 0.5, 0.5, 1.0), 1.00, 1.00, 1.00),
136 # This list here contains all data of the elements and will be used during
137 # runtime. It is a list of classes.
138 # During executing Atomic Blender, the list will be initialized with the fixed
139 # data from above via the class structure below (ElementProp). We
140 # have then one fixed list (above), which will never be changed, and a list of
141 # classes with same data. The latter can be modified via loading a separate
145 # This is the class, which stores the properties for one element.
146 class ElementProp(object):
147 __slots__
= ('number', 'name', 'short_name', 'color', 'radii', 'radii_ionic')
148 def __init__(self
, number
, name
, short_name
, color
, radii
, radii_ionic
):
151 self
.short_name
= short_name
154 self
.radii_ionic
= radii_ionic
156 # This is the class, which stores the properties of one atom.
157 class AtomProp(object):
158 __slots__
= ('element', 'name', 'location', 'radius', 'color', 'material')
159 def __init__(self
, element
, name
, location
, radius
, color
, material
):
160 self
.element
= element
162 self
.location
= location
165 self
.material
= material
167 # This is the class, which stores the two atoms of one stick.
168 class StickProp(object):
169 __slots__
= ('atom1', 'atom2', 'number', 'dist')
170 def __init__(self
, atom1
, atom2
, number
, dist
):
176 # -----------------------------------------------------------------------------
177 # Some basic routines
180 # The function, which reads all necessary properties of the elements.
185 for item
in ELEMENTS_DEFAULT
:
187 # All three radii into a list
188 radii
= [item
[4],item
[5],item
[6]]
189 # The handling of the ionic radii will be done later. So far, it is an
193 li
= ElementProp(item
[0],item
[1],item
[2],item
[3],
198 # The function, which reads the x,y,z positions of all atoms in a PDB
201 # filepath_pdb: path to pdb file
202 # radiustype : '0' default
205 def read_pdb_file(filepath_pdb
, radiustype
):
207 # The list of all atoms as read from the PDB file.
210 # Open the pdb file ...
211 filepath_pdb_p
= open(filepath_pdb
, "r")
213 #Go to the line, in which "ATOM" or "HETATM" appears.
214 for line
in filepath_pdb_p
:
215 split_list
= line
.split(' ')
216 if "ATOM" in split_list
[0]:
218 if "HETATM" in split_list
[0]:
222 # This is in fact an endless 'while loop', ...
225 # ... the loop is broken here (EOF) ...
229 # If there is a "TER" we need to put empty entries into the lists
230 # in order to not destroy the order of atom numbers and same numbers
231 # used for sticks. "TER? What is that?" TER indicates the end of a
232 # list of ATOM/HETATM records for a chain.
239 location
= Vector((0,0,0))
240 # Append the TER into the list. Material remains empty so far.
241 all_atoms
.append(AtomProp(short_name
,
247 # If 'ATOM or 'HETATM' appears in the line then do ...
248 elif "ATOM" in line
or "HETATM" in line
:
250 # What follows is due to deviations which appear from PDB to
251 # PDB file. It is very special!
253 # PLEASE, DO NOT CHANGE! ............................... from here
254 if line
[12:13] == " " or line
[12:13].isdigit() == True:
255 short_name
= line
[13:14]
256 if line
[14:15].islower() == True:
257 short_name
= short_name
+ line
[14:15]
258 elif line
[12:13].isupper() == True:
259 short_name
= line
[12:13]
260 if line
[13:14].isalpha() == True:
261 short_name
= short_name
+ line
[13:14]
263 print("Atomic Blender: Strange error in PDB file.\n"
264 "Look for element names at positions 13-16 and 78-79.\n")
269 if line
[76:77] == " ":
270 short_name2
= line
[76:77]
272 short_name2
= line
[76:78]
274 if short_name2
.isalpha() == True:
276 for element
in ELEMENTS
:
277 if str.upper(short_name2
) == str.upper(element
.short_name
):
281 short_name
= short_name2
283 # ....................................................... to here.
285 # Go through all elements and find the element of the current atom.
287 for element
in ELEMENTS
:
288 if str.upper(short_name
) == str.upper(element
.short_name
):
289 # Give the atom its proper names, color and radius:
290 short_name
= str.upper(element
.short_name
)
292 # int(radiustype) => type of radius:
293 # pre-defined (0), atomic (1) or van der Waals (2)
294 radius
= float(element
.radii
[int(radiustype
)])
295 color
= element
.color
299 # Is it a vacancy or an 'unknown atom' ?
300 if FLAG_FOUND
== False:
301 # Give this atom also a name. If it is an 'X' then it is a
302 # vacancy. Otherwise ...
303 if "X" in short_name
:
306 radius
= float(ELEMENTS
[-3].radii
[int(radiustype
)])
307 color
= ELEMENTS
[-3].color
308 # ... take what is written in the PDB file. These are somewhat
309 # unknown atoms. This should never happen, the element list is
310 # almost complete. However, we do this due to security reasons.
312 short_name
= str.upper(short_name
)
313 name
= str.upper(short_name
)
314 radius
= float(ELEMENTS
[-2].radii
[int(radiustype
)])
315 color
= ELEMENTS
[-2].color
317 # x,y and z are at fixed positions in the PDB file.
318 x
= float(line
[30:38].rsplit()[0])
319 y
= float(line
[38:46].rsplit()[0])
320 z
= float(line
[46:55].rsplit()[0])
322 location
= Vector((x
,y
,z
))
326 # Append the atom to the list. Material remains empty so far.
327 all_atoms
.append(AtomProp(short_name
,
333 line
= filepath_pdb_p
.readline()
336 filepath_pdb_p
.close()
337 # From above it can be clearly seen that j is now the number of all atoms.
338 Number_of_total_atoms
= j
340 return (Number_of_total_atoms
, all_atoms
)
343 # The function, which reads the sticks in a PDB file.
344 def read_pdb_file_sticks(filepath_pdb
, use_sticks_bonds
, all_atoms
):
346 # The list of all sticks.
350 filepath_pdb_p
= open(filepath_pdb
, "r")
352 line
= filepath_pdb_p
.readline()
353 split_list
= line
.split(' ')
355 # Go to the first entry
356 # DO NOT CHANGE 'CONECT', read below.
357 if "CONECT" not in split_list
[0]:
358 for line
in filepath_pdb_p
:
359 split_list
= line
.split(' ')
360 if "CONECT" in split_list
[0]:
366 # This is in fact an endless while loop, ...
369 # ... which is broken here (EOF) ...
372 # ... or here, when no 'CONECT' appears anymore.
373 if "CONECT" not in line
:
376 # Note 2019-03-16: in a PDB file the identifier for sticks is called
377 # 'CONECT' and NOT 'CONNECT'! Please leave this as is, otherwise the
378 # sticks are NOT correctly imported.
380 # The strings of the atom numbers do have a clear position in the file
381 # (From 7 to 12, from 13 to 18 and so on.) and one needs to consider
382 # this. One could also use the split function but then one gets into
383 # trouble if there are lots of atoms: For instance, it may happen that
385 # CONECT 11111 22244444
387 # In Fact it means that atom No. 11111 has a connection with atom
388 # No. 222 but also with atom No. 44444. The split function would give
389 # me only two numbers (11111 and 22244444), which is wrong.
391 # Cut spaces from the right and 'CONECT' at the beginning
396 loops
= int(length
/5)
400 for i
in range(loops
):
401 number
= line
[5*i
:5*(i
+1)].rsplit()
403 if number
[0].isdigit() == True:
404 atom_number
= int(number
[0])
405 atom_list
.append(atom_number
)
407 # The first atom is connected with all the others in the list.
410 # For all the other atoms in the list do:
411 for atom2
in atom_list
[1:]:
413 if use_sticks_bonds
== True:
414 number
= atom_list
[1:].count(atom2
)
416 if number
== 2 or number
== 3:
417 basis_list
= list(set(atom_list
[1:]))
419 if len(basis_list
) > 1:
420 basis1
= (all_atoms
[atom1
-1].location
421 - all_atoms
[basis_list
[0]-1].location
)
422 basis2
= (all_atoms
[atom1
-1].location
423 - all_atoms
[basis_list
[1]-1].location
)
424 plane_n
= basis1
.cross(basis2
)
426 dist_n
= (all_atoms
[atom1
-1].location
427 - all_atoms
[atom2
-1].location
)
428 dist_n
= dist_n
.cross(plane_n
)
429 dist_n
= dist_n
/ dist_n
.length
431 dist_n
= (all_atoms
[atom1
-1].location
432 - all_atoms
[atom2
-1].location
)
433 dist_n
= Vector((dist_n
[1],-dist_n
[0],0))
434 dist_n
= dist_n
/ dist_n
.length
445 # Note that in a PDB file, sticks of one atom pair can appear a
446 # couple of times. (Only god knows why ...)
447 # So, does a stick between the considered atoms already exist?
449 for k
in range(Number_of_sticks
):
450 if ((all_sticks
[k
].atom1
== atom1
and all_sticks
[k
].atom2
== atom2
) or
451 (all_sticks
[k
].atom2
== atom1
and all_sticks
[k
].atom1
== atom2
)):
453 # If yes, then FLAG on 'True'.
457 # If the stick is not yet registered (FLAG_BAR == False), then
459 if FLAG_BAR
== False:
460 all_sticks
.append(StickProp(atom1
,atom2
,number
,dist_n
))
461 Number_of_sticks
+= 1
464 line
= filepath_pdb_p
.readline()
467 filepath_pdb_p
.close()
472 # Function, which produces a cylinder. All is somewhat easy to understand.
473 def build_stick(radius
, length
, sectors
, element_name
):
475 dphi
= 2.0 * pi
/(float(sectors
)-1)
478 vertices_top
= [Vector((0,0,length
/ 2.0))]
479 vertices_bottom
= [Vector((0,0,-length
/ 2.0))]
481 for i
in range(sectors
-1):
482 x
= radius
* cos( dphi
* i
)
483 y
= radius
* sin( dphi
* i
)
485 vertex
= Vector((x
,y
,z
))
486 vertices_top
.append(vertex
)
488 vertex
= Vector((x
,y
,z
))
489 vertices_bottom
.append(vertex
)
490 vertices
= vertices_top
+ vertices_bottom
492 # Side facets (Cylinder)
494 for i
in range(sectors
-1):
496 faces1
.append( [i
+1, 1, 1+sectors
, i
+1+sectors
] )
498 faces1
.append( [i
+1, i
+2, i
+2+sectors
, i
+1+sectors
] )
502 for i
in range(sectors
-1):
504 face_top
= [0,sectors
-1,1]
505 face_bottom
= [sectors
,2*sectors
-1,sectors
+1]
508 face_bottom
= [sectors
]
510 face_top
.append(i
+j
+1)
511 face_bottom
.append(i
+j
+1+sectors
)
512 faces2
.append(face_top
)
513 faces2
.append(face_bottom
)
515 # Build the mesh, Cylinder
516 cylinder
= bpy
.data
.meshes
.new(element_name
+"_sticks_cylinder")
517 cylinder
.from_pydata(vertices
, [], faces1
)
519 new_cylinder
= bpy
.data
.objects
.new(element_name
+"_sticks_cylinder", cylinder
)
520 # Attention: the linking will be done a few moments later, after this
521 # is done definition.
523 # Build the mesh, Cups
524 cups
= bpy
.data
.meshes
.new(element_name
+"_sticks_cup")
525 cups
.from_pydata(vertices
, [], faces2
)
527 new_cups
= bpy
.data
.objects
.new(element_name
+"_sticks_cup", cups
)
528 # Attention: the linking will be done a few moments later, after this
529 # is done definition.
531 return new_cylinder
, new_cups
535 def rotate_object(rot_mat
, obj
):
537 bpy
.ops
.object.select_all(action
='DESELECT')
540 # Decompose world_matrix's components, and from them assemble 4x4 matrices.
541 orig_loc
, orig_rot
, orig_scale
= obj
.matrix_world
.decompose()
543 orig_loc_mat
= Matrix
.Translation(orig_loc
)
544 orig_rot_mat
= orig_rot
.to_matrix().to_4x4()
545 orig_scale_mat
= (Matrix
.Scale(orig_scale
[0],4,(1,0,0)) @
546 Matrix
.Scale(orig_scale
[1],4,(0,1,0)) @
547 Matrix
.Scale(orig_scale
[2],4,(0,0,1)))
549 # Assemble the new matrix.
550 obj
.matrix_world
= orig_loc_mat
@ rot_mat
@ orig_rot_mat
@ orig_scale_mat
553 # Function, which puts a camera and light source into the 3D scene
554 def camera_light_source(use_camera
,
561 # If chosen, a camera is put into the scene.
562 if use_camera
== True:
564 # Assume that the object is put into the global origin. Then, the
565 # camera is moved in x and z direction, not in y. The object has its
566 # size at distance sqrt(object_size) from the origin. So, move the
567 # camera by this distance times a factor of camera_factor in x and z.
568 # Then add x, y and z of the origin of the object.
569 object_camera_vec
= Vector((sqrt(object_size
) * camera_factor
,
571 sqrt(object_size
) * camera_factor
))
572 camera_xyz_vec
= object_center_vec
+ object_camera_vec
575 camera_data
= bpy
.data
.cameras
.new("A_camera")
576 camera_data
.lens
= 45
577 camera_data
.clip_end
= 500.0
578 camera
= bpy
.data
.objects
.new("A_camera", camera_data
)
579 camera
.location
= camera_xyz_vec
580 bpy
.context
.collection
.objects
.link(camera
)
582 # Here the camera is rotated such it looks towards the center of
583 # the object. The [0.0, 0.0, 1.0] vector along the z axis
584 z_axis_vec
= Vector((0.0, 0.0, 1.0))
585 # The angle between the last two vectors
586 angle
= object_camera_vec
.angle(z_axis_vec
, 0)
587 # The cross-product of z_axis_vec and object_camera_vec
588 axis_vec
= z_axis_vec
.cross(object_camera_vec
)
589 # Rotate 'axis_vec' by 'angle' and convert this to euler parameters.
590 # 4 is the size of the matrix.
591 camera
.rotation_euler
= Matrix
.Rotation(angle
, 4, axis_vec
).to_euler()
593 # Rotate the camera around its axis by 90° such that we have a nice
594 # camera position and view onto the object.
595 bpy
.ops
.object.select_all(action
='DESELECT')
596 camera
.select_set(True)
598 # Rotate the camera around its axis 'object_camera_vec' by 90° such
599 # that we have a nice camera view onto the object.
600 matrix_rotation
= Matrix
.Rotation(90/360*2*pi
, 4, object_camera_vec
)
601 rotate_object(matrix_rotation
, camera
)
603 # Here a lamp is put into the scene, if chosen.
604 if use_light
== True:
606 # This is the distance from the object measured in terms of %
607 # of the camera distance. It is set onto 50% (1/2) distance.
608 lamp_dl
= sqrt(object_size
) * 15 * 0.5
609 # This is a factor to which extend the lamp shall go to the right
610 # (from the camera point of view).
611 lamp_dy_right
= lamp_dl
* (3.0/4.0)
613 # Create x, y and z for the lamp.
614 object_lamp_vec
= Vector((lamp_dl
,lamp_dy_right
,lamp_dl
))
615 lamp_xyz_vec
= object_center_vec
+ object_lamp_vec
616 length
= lamp_xyz_vec
.length
618 # As a lamp we use a point source.
619 lamp_data
= bpy
.data
.lights
.new(name
="A_lamp", type="POINT")
620 # We now determine the emission strength of the lamp. Note that the
621 # intensity depends on 1/r^2. For this we use a value of 100000.0 at a
622 # distance of 58. This value was determined manually inside Blender.
623 lamp_data
.energy
= 500000.0 * ( (length
* length
) / (58.0 * 58.0) )
624 lamp
= bpy
.data
.objects
.new("A_lamp", lamp_data
)
625 lamp
.location
= lamp_xyz_vec
626 bpy
.context
.collection
.objects
.link(lamp
)
628 # Some settings for the World: a bit ambient occlusion
629 bpy
.context
.scene
.world
.light_settings
.use_ambient_occlusion
= True
630 bpy
.context
.scene
.world
.light_settings
.ao_factor
= 0.1
634 # Function, which draws the atoms of one type (balls). This is one
635 # dupliverts structure then.
636 # Return: the dupliverts structure
637 def draw_atoms_one_type(draw_all_atoms_type
,
643 collection_molecule
):
645 # Create the vertices composed of the coordinates of all atoms of one type
647 for atom
in draw_all_atoms_type
:
648 # In fact, the object is created in the World's origin.
649 # This is why 'object_center_vec' is subtracted. At the end
650 # the whole object is translated back to 'object_center_vec'.
651 atom_vertices
.append(atom
[2] - object_center_vec
)
653 # IMPORTANT: First, we create a collection of the element, which contains
654 # the atoms (balls + mesh) AND the sticks! The definition dealing with the
655 # sticks will put the sticks inside this collection later on.
656 coll_element_name
= atom
[0] # the element name
657 # Create the new collection and ...
658 coll_element
= bpy
.data
.collections
.new(coll_element_name
)
659 # ... link it to the collection, which contains all parts of the
661 collection_molecule
.children
.link(coll_element
)
663 # Now, create a collection for the atoms, which includes the representative
665 coll_atom_name
= atom
[0] + "_atom"
666 # Create the new collection and ...
667 coll_atom
= bpy
.data
.collections
.new(coll_atom_name
)
668 # ... link it to the collection, which contains all parts of the
669 # element (ball and mesh).
670 coll_element
.children
.link(coll_atom
)
673 atom_mesh
= bpy
.data
.meshes
.new("Mesh_"+atom
[0])
674 atom_mesh
.from_pydata(atom_vertices
, [], [])
676 new_atom_mesh
= bpy
.data
.objects
.new(atom
[0] + "_mesh", atom_mesh
)
678 # Link active object to the new collection
679 coll_atom
.objects
.link(new_atom_mesh
)
681 # Now, build a representative sphere (atom).
682 if atom
[0] == "Vacancy":
683 bpy
.ops
.mesh
.primitive_cube_add(
684 align
='WORLD', enter_editmode
=False,
685 location
=(0.0, 0.0, 0.0),
686 rotation
=(0.0, 0.0, 0.0))
690 bpy
.ops
.surface
.primitive_nurbs_surface_sphere_add(
691 align
='WORLD', enter_editmode
=False,
692 location
=(0,0,0), rotation
=(0.0, 0.0, 0.0))
694 elif Ball_type
== "1":
695 bpy
.ops
.mesh
.primitive_uv_sphere_add(
696 segments
=Ball_azimuth
, ring_count
=Ball_zenith
,
697 align
='WORLD', enter_editmode
=False,
698 location
=(0,0,0), rotation
=(0, 0, 0))
700 elif Ball_type
== "2":
701 bpy
.ops
.object.metaball_add(type='BALL', align
='WORLD',
702 enter_editmode
=False, location
=(0, 0, 0),
705 ball
= bpy
.context
.view_layer
.objects
.active
706 # Hide this ball because its appearance has no meaning. It is just the
707 # representative ball. The ball is visible at the vertices of the mesh.
708 # Rememmber, this is a dupliverts construct!
709 # However, hiding does not work with meta balls!
710 if Ball_type
== "0" or Ball_type
== "1":
712 # Scale up/down the ball radius.
713 ball
.scale
= (atom
[3]*Ball_radius_factor
,) * 3
715 if atom
[0] == "Vacancy":
716 ball
.name
= atom
[0] + "_cube"
718 ball
.name
= atom
[0] + "_ball"
720 ball
.active_material
= atom
[1]
721 ball
.parent
= new_atom_mesh
722 new_atom_mesh
.instance_type
= 'VERTS'
723 # The object is back translated to 'object_center_vec'.
724 new_atom_mesh
.location
= object_center_vec
726 # Note the collection where the ball was placed into.
727 coll_all
= ball
.users_collection
728 if len(coll_all
) > 0:
729 coll_past
= coll_all
[0]
731 coll_past
= bpy
.context
.scene
.collection
733 # Put the atom into the new collection 'atom' and ...
734 coll_atom
.objects
.link(ball
)
735 # ... unlink the atom from the other collection.
736 coll_past
.objects
.unlink(ball
)
738 return new_atom_mesh
, coll_element
741 # Function, which draws the sticks with help of the dupliverts technique.
742 # Return: list of dupliverts structures.
743 def draw_sticks_dupliverts(all_atoms
,
757 if use_sticks_color
== False:
758 stick_material
= bpy
.data
.materials
.new(ELEMENTS
[-1].name
)
759 stick_material
.use_nodes
= True
760 mat_P_BSDF
= next(n
for n
in stick_material
.node_tree
.nodes
761 if n
.type == "BSDF_PRINCIPLED")
762 mat_P_BSDF
.inputs
['Base Color'].default_value
= ELEMENTS
[-1].color
764 # Sort the sticks and put them into a new list such that ...
765 sticks_all_lists
= []
766 if use_sticks_color
== True:
767 for atom_type
in atom_all_types_list
:
768 if atom_type
[0] == "TER":
771 for stick
in all_sticks
:
772 for repeat
in range(stick
.number
):
774 atom1
= copy(all_atoms
[stick
.atom1
-1].location
)-center
775 atom2
= copy(all_atoms
[stick
.atom2
-1].location
)-center
777 dist
= Stick_diameter
* Stick_dist
779 if stick
.number
== 2:
781 atom1
+= (stick
.dist
* dist
)
782 atom2
+= (stick
.dist
* dist
)
784 atom1
-= (stick
.dist
* dist
)
785 atom2
-= (stick
.dist
* dist
)
787 if stick
.number
== 3:
789 atom1
+= (stick
.dist
* dist
)
790 atom2
+= (stick
.dist
* dist
)
792 atom1
-= (stick
.dist
* dist
)
793 atom2
-= (stick
.dist
* dist
)
797 if atom_type
[0] == all_atoms
[stick
.atom1
-1].name
:
799 name
= "_" + all_atoms
[stick
.atom1
-1].name
800 material
= all_atoms
[stick
.atom1
-1].material
801 sticks_list
.append([name
, location
, dv
, material
])
802 if atom_type
[0] == all_atoms
[stick
.atom2
-1].name
:
803 location
= atom1
- n
* dl
* int(ceil(dv
.length
/ (2.0 * dl
)))
804 name
= "_" + all_atoms
[stick
.atom2
-1].name
805 material
= all_atoms
[stick
.atom2
-1].material
806 sticks_list
.append([name
, location
, dv
, material
])
808 if sticks_list
!= []:
809 sticks_all_lists
.append(sticks_list
)
812 for stick
in all_sticks
:
817 for repeat
in range(stick
.number
):
819 atom1
= copy(all_atoms
[stick
.atom1
-1].location
)-center
820 atom2
= copy(all_atoms
[stick
.atom2
-1].location
)-center
822 dist
= Stick_diameter
* Stick_dist
824 if stick
.number
== 2:
826 atom1
+= (stick
.dist
* dist
)
827 atom2
+= (stick
.dist
* dist
)
829 atom1
-= (stick
.dist
* dist
)
830 atom2
-= (stick
.dist
* dist
)
831 if stick
.number
== 3:
833 atom1
+= (stick
.dist
* dist
)
834 atom2
+= (stick
.dist
* dist
)
836 atom1
-= (stick
.dist
* dist
)
837 atom2
-= (stick
.dist
* dist
)
842 material
= stick_material
843 sticks_list
.append(["", location
, dv
, material
])
845 sticks_all_lists
.append(sticks_list
)
847 atom_object_list
= []
848 # ... the sticks in the list can be drawn:
849 for stick_list
in sticks_all_lists
:
854 # What follows is school mathematics! :-) We construct equidistant
855 # planes, on which the stick sections (cylinders) are perpendicular on.
856 for stick
in stick_list
:
865 if use_sticks_color
== True:
866 loops
= int(ceil(dv
.length
/ (2.0 * dl
)))
868 loops
= int(ceil(dv
.length
/ dl
))
870 for j
in range(loops
):
872 # The plane, which is normal to the length of the cylinder,
873 # will have a 1/100 of the stick diameter. => When decreasing
874 # the size of the stick diameter, the plane will not be visible.
876 g
= v1
- n
* dl
/ 2.0 - n
* dl
* j
877 p1
= g
+ n_b
* Stick_diameter
* f
878 p2
= g
- n_b
* Stick_diameter
* f
879 p3
= g
- n_b
.cross(n
) * Stick_diameter
* f
880 p4
= g
+ n_b
.cross(n
) * Stick_diameter
* f
886 faces
.append((i
*4+0,i
*4+2,i
*4+1,i
*4+3))
889 # Create a collection for the sticks, which includes the representative
890 # cylinders, cups and the mesh.
891 coll_name
= stick
[0][1:] + "_sticks"
892 # Create the collection and ...
893 coll
= bpy
.data
.collections
.new(coll_name
)
894 # ... link it to the collection, which contains all parts of the
895 # element. 'stick[0][1:]' contains the name of the element!
896 for coll_element_from_list
in list_coll_elements
:
897 if stick
[0][1:] in coll_element_from_list
.name
:
899 coll_element_from_list
.children
.link(coll
)
902 mesh
= bpy
.data
.meshes
.new("Sticks_"+stick
[0][1:])
903 mesh
.from_pydata(vertices
, [], faces
)
905 new_mesh
= bpy
.data
.objects
.new(stick
[0][1:]+"_sticks_mesh", mesh
)
906 # Link active object to the new collection
907 coll
.objects
.link(new_mesh
)
909 # Build the object. Get the cylinder from the 'build_stick' function.
910 stick_cylinder
, stick_cups
= build_stick(Stick_diameter
,
914 # Link active object to the new collection.
915 coll
.objects
.link(stick_cylinder
)
916 coll
.objects
.link(stick_cups
)
918 # Assign the material.
919 stick_cylinder
.active_material
= stick
[3]
920 stick_cups
.active_material
= stick
[3]
922 # Smooth the cylinders.
923 if use_sticks_smooth
== True:
924 bpy
.ops
.object.select_all(action
='DESELECT')
925 stick_cylinder
.select_set(True)
926 stick_cups
.select_set(True)
927 bpy
.ops
.object.shade_smooth()
929 # Hide these objects because their appearance has no meaning. They are
930 # just the representative objects. The cylinder and cups are visible at
931 # the vertices of the mesh. Rememmber, this is a dupliverts construct!
932 stick_cylinder
.hide_set(True)
933 stick_cups
.hide_set(True)
935 # Parenting the mesh to the cylinder.
936 stick_cylinder
.parent
= new_mesh
937 stick_cups
.parent
= new_mesh
938 new_mesh
.instance_type
= 'FACES'
939 new_mesh
.location
= center
940 atom_object_list
.append(new_mesh
)
942 # Return the list of dupliverts structures.
943 return atom_object_list
946 # Function, which draws the sticks with help of the skin and subdivision
948 def draw_sticks_skin(all_atoms
,
953 sticks_subdiv_render
,
956 # These counters are for the edges, in the shape [i,i+1].
959 # This is the list of vertices, containing the atom position
962 # This is the 'same' list, which contains not vector position of
963 # the atoms but their numbers. It is used to handle the edges.
964 stick_vertices_nr
= []
965 # This is the list of edges.
968 # Go through the list of all sticks. For each stick do:
969 for stick
in all_sticks
:
971 # Each stick has two atoms = two vertices.
974 [ 0,1 , 3,4 , 0,8 , 7,3]
975 [[0,1], [2,3], [4,5], [6,7]]
977 [ 0,1 , 3,4 , x,8 , 7,x] x:deleted
978 [[0,1], [2,3], [0,5], [6,2]]
981 # Check, if the vertex (atom) is already in the vertex list.
985 for stick2
in stick_vertices_nr
:
986 if stick2
== stick
.atom1
-1:
992 for stick2
in stick_vertices_nr
:
993 if stick2
== stick
.atom2
-1:
998 # If the vertex (atom) is not yet in the vertex list:
999 # append the number of atom and the vertex to the two lists.
1000 # For the first atom:
1001 if FLAG_s1
== False:
1002 atom1
= copy(all_atoms
[stick
.atom1
-1].location
)
1003 stick_vertices
.append(atom1
)
1004 stick_vertices_nr
.append(stick
.atom1
-1)
1005 # For the second atom:
1006 if FLAG_s2
== False:
1007 atom2
= copy(all_atoms
[stick
.atom2
-1].location
)
1008 stick_vertices
.append(atom2
)
1009 stick_vertices_nr
.append(stick
.atom2
-1)
1013 # If both vertices (atoms) were not in the lists, then
1014 # the edge is simply [i,i+1]. These are two new vertices
1015 # (atoms), so increase i by 2.
1016 if FLAG_s1
== False and FLAG_s2
== False:
1017 stick_edges
.append([i
,i
+1])
1019 # Both vertices (atoms) were already in the list, so then
1020 # use the vertices (atoms), which already exist. They are
1021 # at positions s1 and s2.
1022 if FLAG_s1
== True and FLAG_s2
== True:
1023 stick_edges
.append([s1
,s2
])
1024 # The following two if cases describe the situation that
1025 # only one vertex (atom) was in the list. Since only ONE
1026 # new vertex was added, increase i by one.
1027 if FLAG_s1
== True and FLAG_s2
== False:
1028 stick_edges
.append([s1
,i
])
1030 if FLAG_s1
== False and FLAG_s2
== True:
1031 stick_edges
.append([i
,s2
])
1034 # Build the mesh of the sticks
1035 stick_mesh
= bpy
.data
.meshes
.new("Mesh_sticks")
1036 stick_mesh
.from_pydata(stick_vertices
, stick_edges
, [])
1038 new_stick_mesh
= bpy
.data
.objects
.new("Sticks", stick_mesh
)
1039 # Link the active mesh to the molecule collection
1040 coll_molecule
.objects
.link(new_stick_mesh
)
1042 # Apply the skin modifier.
1043 new_stick_mesh
.modifiers
.new(name
="Sticks_skin", type='SKIN')
1044 # Smooth the skin surface if this option has been chosen.
1045 new_stick_mesh
.modifiers
[0].use_smooth_shade
= use_sticks_smooth
1046 # Apply the Subdivision modifier.
1047 new_stick_mesh
.modifiers
.new(name
="Sticks_subsurf", type='SUBSURF')
1048 # Options: choose the levels
1049 new_stick_mesh
.modifiers
[1].levels
= sticks_subdiv_view
1050 new_stick_mesh
.modifiers
[1].render_levels
= sticks_subdiv_render
1052 stick_material
= bpy
.data
.materials
.new(ELEMENTS
[-1].name
)
1053 stick_material
.use_nodes
= True
1054 mat_P_BSDF
= next(n
for n
in stick_material
.node_tree
.nodes
1055 if n
.type == "BSDF_PRINCIPLED")
1056 mat_P_BSDF
.inputs
['Base Color'].default_value
= ELEMENTS
[-1].color
1057 new_stick_mesh
.active_material
= stick_material
1059 # This is for putting the radius of the sticks onto
1060 # the desired value 'Stick_diameter'
1061 bpy
.context
.view_layer
.objects
.active
= new_stick_mesh
1063 bpy
.ops
.object.mode_set(mode
='EDIT', toggle
=False)
1064 bm
= bmesh
.from_edit_mesh(new_stick_mesh
.data
)
1065 bpy
.ops
.mesh
.select_all(action
='DESELECT')
1067 # Select all vertices
1071 # This is somewhat a factor for the radius.
1073 # Apply operator 'skin_resize'.
1074 bpy
.ops
.transform
.skin_resize(
1076 Stick_diameter
* r_f
,
1077 Stick_diameter
* r_f
,
1078 Stick_diameter
* r_f
,
1080 constraint_axis
=(False, False, False),
1081 orient_type
='GLOBAL',
1083 use_proportional_edit
=False,
1085 snap_target
='CLOSEST',
1086 snap_point
=(0, 0, 0),
1088 snap_normal
=(0, 0, 0),
1089 release_confirm
=False,
1091 # Back to the OBJECT mode.
1092 bpy
.ops
.object.mode_set(mode
='OBJECT', toggle
=False)
1094 return new_stick_mesh
1097 # Draw the sticks the normal way: connect the atoms by simple cylinders.
1098 # Two options: 1. single cylinders parented to an empty
1099 # 2. one single mesh object
1100 def draw_sticks_normal(all_atoms
,
1107 use_sticks_one_object
,
1108 use_sticks_one_object_nr
,
1111 stick_material
= bpy
.data
.materials
.new(ELEMENTS
[-1].name
)
1112 stick_material
.use_nodes
= True
1113 mat_P_BSDF
= next(n
for n
in stick_material
.node_tree
.nodes
1114 if n
.type == "BSDF_PRINCIPLED")
1115 mat_P_BSDF
.inputs
['Base Color'].default_value
= ELEMENTS
[-1].color
1117 up_axis
= Vector([0.0, 0.0, 1.0])
1119 # For all sticks, do ...
1123 for i
, stick
in enumerate(all_sticks
):
1125 # We treat here single, double and tripple bonds: stick.number <= 3
1126 for repeat
in range(stick
.number
):
1128 # The vectors of the two atoms
1129 atom1
= copy(all_atoms
[stick
.atom1
-1].location
)-center
1130 atom2
= copy(all_atoms
[stick
.atom2
-1].location
)-center
1132 dist
= Stick_diameter
* Stick_dist
1134 # The two sticks are on the left and right of the middle connection.
1135 if stick
.number
== 2:
1137 atom1
+= (stick
.dist
* dist
)
1138 atom2
+= (stick
.dist
* dist
)
1140 atom1
-= (stick
.dist
* dist
)
1141 atom2
-= (stick
.dist
* dist
)
1143 if stick
.number
== 3:
1145 atom1
+= (stick
.dist
* dist
)
1146 atom2
+= (stick
.dist
* dist
)
1148 atom1
-= (stick
.dist
* dist
)
1149 atom2
-= (stick
.dist
* dist
)
1151 # Vector pointing along the stick direction
1153 # The normalized vector of this, with lenght 1
1155 # Starting point of the stick
1156 location
= (atom1
+ atom2
) * 0.5
1157 # Angle with respect to the z-axis
1158 angle
= dv
.angle(up_axis
, 0)
1159 # Cross-product between v and the z-axis vector. It is the
1160 # vector of rotation.
1161 axis
= up_axis
.cross(dv
)
1162 # Calculate Euler angles
1163 euler
= Matrix
.Rotation(angle
, 4, axis
).to_euler()
1165 stick_obj
= bpy
.ops
.mesh
.primitive_cylinder_add(vertices
=Stick_sectors
,
1166 radius
=Stick_diameter
,
1168 end_fill_type
='NGON',
1170 enter_editmode
=False,
1173 # Put the stick into the scene ...
1174 stick_obj
= bpy
.context
.view_layer
.objects
.active
1175 # ... and rotate the stick.
1176 stick_obj
.rotation_euler
= euler
1178 if stick
.number
== 1:
1179 stick_obj
.name
= "Stick_Cylinder_%04d" %(i)
1180 elif stick
.number
== 2:
1182 stick_obj
.name
= "Stick_Cylinder_%04d" %(i) + "_left"
1184 stick_obj
.name
= "Stick_Cylinder_%04d" %(i) + "_right"
1185 elif stick
.number
== 3:
1187 stick_obj
.name
= "Stick_Cylinder_%04d" %(i) + "_left"
1189 stick_obj
.name
= "Stick_Cylinder_%04d" %(i) + "_middle"
1191 stick_obj
.name
= "Stick_Cylinder_%04d" %(i) + "_right"
1194 stick_obj
.name
= "Stick_Cylinder"
1197 stick_obj
.name
= "Stick_Cylinder"
1200 # Smooth the cylinder.
1201 if use_sticks_smooth
== True:
1202 bpy
.ops
.object.select_all(action
='DESELECT')
1203 stick_obj
.select_set(True)
1204 bpy
.ops
.object.shade_smooth()
1206 list_group_sub
.append(stick_obj
)
1208 if use_sticks_one_object
== True:
1209 if counter
== use_sticks_one_object_nr
:
1210 bpy
.ops
.object.select_all(action
='DESELECT')
1211 for stick_select
in list_group_sub
:
1212 stick_select
.select_set(True)
1213 bpy
.ops
.object.join()
1214 list_group
.append(bpy
.context
.view_layer
.objects
.active
)
1215 bpy
.ops
.object.select_all(action
='DESELECT')
1220 stick_obj
.active_material
= stick_material
1222 if use_sticks_one_object
== True:
1223 bpy
.ops
.object.select_all(action
='DESELECT')
1224 for stick
in list_group_sub
:
1225 stick
.select_set(True)
1226 bpy
.ops
.object.join()
1227 list_group
.append(bpy
.context
.view_layer
.objects
.active
)
1228 bpy
.ops
.object.select_all(action
='DESELECT')
1230 for group
in list_group
:
1231 group
.select_set(True)
1232 bpy
.ops
.object.join()
1233 bpy
.ops
.object.origin_set(type='ORIGIN_GEOMETRY',
1235 sticks
= bpy
.context
.view_layer
.objects
.active
1236 sticks
.active_material
= stick_material
1238 sticks
.location
+= center
1242 # Note the collection where the sticks were placed into.
1243 coll_all
= sticks
.users_collection
1244 if len(coll_all
) > 0:
1245 coll_past
= coll_all
[0]
1247 coll_past
= bpy
.context
.scene
.collection
1249 # Link the sticks with the collection of the molecule ...
1250 coll_molecule
.objects
.link(sticks
)
1251 # ... and unlink them from the collection it has been before.
1252 coll_past
.objects
.unlink(sticks
)
1256 # Here we use an empty ...
1257 bpy
.ops
.object.empty_add(type='ARROWS',
1261 sticks_empty
= bpy
.context
.view_layer
.objects
.active
1262 sticks_empty
.name
= "A_sticks_empty"
1263 # ... that is parent to all sticks. With this, we can better move
1264 # all sticks if necessary.
1265 for stick
in list_group_sub
:
1266 stick
.parent
= sticks_empty
1268 sticks_empty
.location
+= center
1272 # Create a collection that will contain all sticks + the empty and ...
1273 coll
= bpy
.data
.collections
.new("Sticks")
1274 # ... link it to the collection, which contains all parts of the
1276 coll_molecule
.children
.link(coll
)
1277 # Now, create a collection that only contains the sticks and ...
1278 coll_cylinder
= bpy
.data
.collections
.new("Sticks_cylinders")
1279 # ... link it to the collection, which contains the sticks and empty.
1280 coll
.children
.link(coll_cylinder
)
1282 # Note the collection where the empty was placed into, ...
1283 coll_all
= sticks_empty
.users_collection
1284 if len(coll_all
) > 0:
1285 coll_past
= coll_all
[0]
1287 coll_past
= bpy
.context
.scene
.collection
1288 # ... link the empty with the new collection ...
1289 coll
.objects
.link(sticks_empty
)
1290 # ... and unlink it from the old collection where it has been before.
1291 coll_past
.objects
.unlink(sticks_empty
)
1293 # Note the collection where the cylinders were placed into, ...
1294 coll_all
= list_group_sub
[0].users_collection
1295 if len(coll_all
) > 0:
1296 coll_past
= coll_all
[0]
1298 coll_past
= bpy
.context
.scene
.collection
1300 for stick
in list_group_sub
:
1301 # ... link each stick with the new collection ...
1302 coll_cylinder
.objects
.link(stick
)
1303 # ... and unlink it from the old collection.
1304 coll_past
.objects
.unlink(stick
)
1309 # -----------------------------------------------------------------------------
1312 def import_pdb(Ball_type
,
1317 Ball_distance_factor
,
1321 sticks_subdiv_render
,
1325 use_sticks_one_object
,
1326 use_sticks_one_object_nr
,
1327 Stick_unit
, Stick_dist
,
1336 atom_material_list
= []
1338 # A list of ALL objects which are loaded (needed for selecting the loaded
1340 atom_object_list
= []
1342 # ------------------------------------------------------------------------
1343 # INITIALIZE THE ELEMENT LIST
1347 # ------------------------------------------------------------------------
1348 # READING DATA OF ATOMS
1350 (Number_of_total_atoms
, all_atoms
) = read_pdb_file(filepath_pdb
, radiustype
)
1352 # ------------------------------------------------------------------------
1353 # MATERIAL PROPERTIES FOR ATOMS
1355 # The list that contains info about all types of atoms is created
1356 # here. It is used for building the material properties for
1357 # instance (see below).
1358 atom_all_types_list
= []
1360 for atom
in all_atoms
:
1362 for atom_type
in atom_all_types_list
:
1363 # If the atom name is already in the list, FLAG on 'True'.
1364 if atom_type
[0] == atom
.name
:
1367 # No name in the current list has been found? => New entry.
1368 if FLAG_FOUND
== False:
1369 # Stored are: Atom label (e.g. 'Na'), the corresponding atom
1370 # name (e.g. 'Sodium') and its color.
1371 atom_all_types_list
.append([atom
.name
, atom
.element
, atom
.color
])
1373 # The list of materials is built.
1374 # Note that all atoms of one type (e.g. all hydrogens) get only ONE
1375 # material! This is good because then, by activating one atom in the
1376 # Blender scene and changing the color of this atom, one changes the color
1377 # of ALL atoms of the same type at the same time.
1379 # Create first a new list of materials for each type of atom
1381 for atom_type
in atom_all_types_list
:
1382 material
= bpy
.data
.materials
.new(atom_type
[1])
1383 material
.diffuse_color
= atom_type
[2]
1384 material
.use_nodes
= True
1385 mat_P_BSDF
= next(n
for n
in material
.node_tree
.nodes
1386 if n
.type == "BSDF_PRINCIPLED")
1387 mat_P_BSDF
.inputs
['Base Color'].default_value
= atom_type
[2]
1388 material
.name
= atom_type
[0]
1389 atom_material_list
.append(material
)
1391 # Now, we go through all atoms and give them a material. For all atoms ...
1392 for atom
in all_atoms
:
1393 # ... and all materials ...
1394 for material
in atom_material_list
:
1395 # ... select the correct material for the current atom via
1396 # comparison of names ...
1397 if atom
.name
in material
.name
:
1398 # ... and give the atom its material properties.
1399 # However, before we check if it is a vacancy.
1400 # The vacancy is represented by a transparent cube.
1401 if atom
.name
== "Vacancy":
1402 # For cycles and eevee.
1403 material
.use_nodes
= True
1404 mat_P_BSDF
= next(n
for n
in material
.node_tree
.nodes
1405 if n
.type == "BSDF_PRINCIPLED")
1406 mat_P_BSDF
.inputs
['Metallic'].default_value
= 0.1
1407 mat_P_BSDF
.inputs
['Specular IOR Level'].default_value
= 0.15
1408 mat_P_BSDF
.inputs
['Roughness'].default_value
= 0.05
1409 mat_P_BSDF
.inputs
['Coat Roughness'].default_value
= 0.37
1410 mat_P_BSDF
.inputs
['IOR'].default_value
= 0.8
1411 mat_P_BSDF
.inputs
['Transmission Weight'].default_value
= 0.6
1412 mat_P_BSDF
.inputs
['Alpha'].default_value
= 0.5
1413 # Some additional stuff for eevee.
1414 material
.blend_method
= 'HASHED'
1415 material
.shadow_method
= 'HASHED'
1416 material
.use_backface_culling
= False
1417 # The atom gets its properties.
1418 atom
.material
= material
1420 # ------------------------------------------------------------------------
1421 # READING DATA OF STICKS
1423 all_sticks
= read_pdb_file_sticks(filepath_pdb
,
1427 # So far, all atoms, sticks and materials have been registered.
1430 # ------------------------------------------------------------------------
1431 # TRANSLATION OF THE STRUCTURE TO THE ORIGIN
1433 # It may happen that the structure in a PDB file already has an offset
1434 # If chosen, the structure is first put into the center of the scene
1435 # (the offset is subtracted).
1437 if put_to_center
== True:
1438 sum_vec
= Vector((0.0,0.0,0.0))
1439 # Sum of all atom coordinates
1440 sum_vec
= sum([atom
.location
for atom
in all_atoms
], sum_vec
)
1441 # Then the average is taken
1442 sum_vec
= sum_vec
/ Number_of_total_atoms
1443 # After, for each atom the center of gravity is subtracted
1444 for atom
in all_atoms
:
1445 atom
.location
-= sum_vec
1447 # ------------------------------------------------------------------------
1450 # Take all atoms and adjust their radii and scale the distances.
1451 for atom
in all_atoms
:
1452 atom
.location
*= Ball_distance_factor
1454 # ------------------------------------------------------------------------
1455 # DETERMINATION OF SOME GEOMETRIC PROPERTIES
1457 # In the following, some geometric properties of the whole object are
1458 # determined: center, size, etc.
1459 sum_vec
= Vector((0.0,0.0,0.0))
1461 # First the center is determined. All coordinates are summed up ...
1462 sum_vec
= sum([atom
.location
for atom
in all_atoms
], sum_vec
)
1464 # ... and the average is taken. This gives the center of the object.
1465 object_center_vec
= sum_vec
/ Number_of_total_atoms
1467 # Now, we determine the size.The farthest atom from the object center is
1468 # taken as a measure. The size is used to place well the camera and light
1470 object_size_vec
= [atom
.location
- object_center_vec
for atom
in all_atoms
]
1471 object_size
= max(object_size_vec
).length
1473 # ------------------------------------------------------------------------
1476 # Lists of atoms of one type are created. Example:
1477 # draw_all_atoms = [ data_hydrogen,data_carbon,data_nitrogen ]
1478 # data_hydrogen = [["Hydrogen", Material_Hydrogen, Vector((x,y,z)), 109], ...]
1480 # Go through the list which contains all types of atoms. It is the list,
1481 # which has been created on the top during reading the PDB file.
1482 # Example: atom_all_types_list = ["hydrogen", "carbon", ...]
1484 for atom_type
in atom_all_types_list
:
1486 # Don't draw 'TER atoms'.
1487 if atom_type
[0] == "TER":
1490 # This is the draw list, which contains all atoms of one type (e.g.
1491 # all hydrogens) ...
1492 draw_all_atoms_type
= []
1494 # Go through all atoms ...
1495 for atom
in all_atoms
:
1496 # ... select the atoms of the considered type via comparison ...
1497 if atom
.name
== atom_type
[0]:
1498 # ... and append them to the list 'draw_all_atoms_type'.
1499 draw_all_atoms_type
.append([atom
.name
,
1504 # Now append the atom list to the list of all types of atoms
1505 draw_all_atoms
.append(draw_all_atoms_type
)
1507 # ------------------------------------------------------------------------
1510 # Before we start to draw the atoms and sticks, we first create a
1511 # collection for the molecule. All atoms (balls) and sticks (cylinders)
1512 # are put into this collection.
1513 coll_molecule_name
= os
.path
.basename(filepath_pdb
)
1514 scene
= bpy
.context
.scene
1515 coll_molecule
= bpy
.data
.collections
.new(coll_molecule_name
)
1516 scene
.collection
.children
.link(coll_molecule
)
1518 # ------------------------------------------------------------------------
1521 bpy
.ops
.object.select_all(action
='DESELECT')
1523 list_coll_elements
= []
1524 # For each list of atoms of ONE type (e.g. Hydrogen)
1525 for draw_all_atoms_type
in draw_all_atoms
:
1527 atom_mesh
, coll_element
= draw_atoms_one_type(draw_all_atoms_type
,
1534 atom_object_list
.append(atom_mesh
)
1535 list_coll_elements
.append(coll_element
)
1537 # ------------------------------------------------------------------------
1538 # DRAWING THE STICKS: cylinders in a dupliverts structure
1540 if use_sticks
== True and use_sticks_type
== '0' and all_sticks
!= []:
1542 sticks
= draw_sticks_dupliverts(all_atoms
,
1543 atom_all_types_list
,
1553 for stick
in sticks
:
1554 atom_object_list
.append(stick
)
1556 # ------------------------------------------------------------------------
1557 # DRAWING THE STICKS: skin and subdivision modifier
1559 if use_sticks
== True and use_sticks_type
== '1' and all_sticks
!= []:
1561 sticks
= draw_sticks_skin(all_atoms
,
1566 sticks_subdiv_render
,
1568 atom_object_list
.append(sticks
)
1570 # ------------------------------------------------------------------------
1571 # DRAWING THE STICKS: normal cylinders
1573 if use_sticks
== True and use_sticks_type
== '2' and all_sticks
!= []:
1575 sticks
= draw_sticks_normal(all_atoms
,
1582 use_sticks_one_object
,
1583 use_sticks_one_object_nr
,
1585 atom_object_list
.append(sticks
)
1587 # ------------------------------------------------------------------------
1588 # CAMERA and LIGHT SOURCES
1590 camera_light_source(use_camera
,
1595 # ------------------------------------------------------------------------
1596 # SELECT ALL LOADED OBJECTS
1597 bpy
.ops
.object.select_all(action
='DESELECT')
1599 for obj
in atom_object_list
:
1600 obj
.select_set(True)
1602 # activate the last selected object
1604 bpy
.context
.view_layer
.objects
.active
= obj