Import_3ds: Improved distance cue node setup
[blender-addons.git] / presets / operator / curve.torus_knot_plus / wicker_basket.py
blob284a309664335293ee2868b5666da567175a131b
1 import bpy
2 op = bpy.context.active_operator
4 op.location = (0.0, 0.0, 0.0)
5 op.align = 'WORLD'
6 op.rotation = (0.0, 0.0, 0.0)
7 op.options_plus = True
8 op.absolute_location = False
9 op.use_colors = False
10 op.colorSet = '1'
11 op.random_colors = False
12 op.saturation = 0.75
13 op.geo_surface = True
14 op.geo_bDepth = 0.019999999552965164
15 op.geo_bRes = 2
16 op.geo_extrude = 0.0
17 op.geo_offset = 0.0
18 op.torus_p = 4
19 op.torus_q = 1
20 op.flip_p = False
21 op.flip_q = False
22 op.multiple_links = True
23 op.torus_u = 377
24 op.torus_v = 233
25 op.torus_rP = 0.0
26 op.torus_sP = 0.0
27 op.mode = 'MAJOR_MINOR'
28 op.torus_R = 1.0
29 op.torus_r = 0.10999999940395355
30 op.torus_iR = 0.75
31 op.torus_eR = 1.25
32 op.torus_s = 1.0
33 op.torus_h = 10.0
34 op.torus_res = 457
35 op.segment_res = 33
36 op.outputType = 'BEZIER'
37 op.handleType = 'AUTO'
38 op.adaptive_resolution = False