1 // This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
2 // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
3 // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
5 // Persistence of Vision Ray Tracer Scene Description File
7 // Desc: Glass with liquid
10 // Updated: 2013/02/15 for 3.7
24 spacing
0.01 // higher value 'lower' quality, faster parsing.
42 location <-0.5, 2.5, -7.0>
43 right x*image_width
/image_height
// keep proportions with any aspect ratio
44 look_at <-0.5, 0.5, 0.0>
50 color_map { [0.0 rgb <0.2,0,1>] [1.0 color rgb 1] }
54 union { //plane & background
56 box {<-20,-1,0>,<20,13,13>}
57 cylinder{<-21,13,0>,<21,13,0>,13}
60 translate <0,-1.9999,7>
62 finish {diffuse .5 ambient 0}
65 //====== The Lemon ======
70 #
declare Ring
= difference {
71 cylinder {< 0 , 0, 0>, <1 , 0, 0>, R_uit
}
72 cylinder {<-0.1, 0, 0>, <1.1, 0, 0>, R_in
}
78 #
declare Ring2
= difference {
79 cylinder {< 0 , 0, 0>, < 1 , 0, 0>, R2_uit
}
80 cylinder {<-0.1, 0, 0>, < 1.1, 0, 0>, R2_in
}
83 #
declare LemonOut
= intersection {
87 object {Ring
translate < 0.01, 0, (R_uit
+R_in
)/2>}
88 object {Ring
translate <-1.01, 0,-(R_uit
+R_in
)/2>}
90 box {<-1.1, 0.1,-1>, <1.1, 2, 1>}
93 box {<-1, 0,-(R_uit
-R_in
)/2>, < 1, 1.1, (R_uit
-R_in
)/2>}
95 <-2.5, 0,-1>, <2.5, 2, 1>
103 translate <-0.5, 0, 0>
105 translate < 0, 0, (R2_uit
+R2_in
)/2>
107 box {<-2.1, 0,-1>,<2.1,-3, 1>}
108 translate <0, 0.499999, 0>
113 cylinder {<0, 0,-0.5>, <0, 0, 0.5>, 0.8}
114 torus {0.8, 0.2 scale <1, 1.1, 1> rotate <90, 0, 0>}
118 #
declare BS1
= array
[24] {
119 < 24.8, 49.8>, < 13.0, 31.4>, < 4.0, 8.8>, < 0.1, 9.4>
120 < 0.1, 9.4>, <- 7.4, 10.7>, <-12.5, 30.4>, <-21.1, 49.8>
121 <-21.1, 49.8>, <-33.3, 76.9>, <-39.8, 87.0>, <-29.2, 91.4>
122 <-29.2, 91.4>, <-20.0, 95.3>, <-10.0, 95.9>, < 0.0, 95.9>
123 < 0.0, 95.9>, < 10.0, 95.9>, < 21.3, 95.8>, < 30.0, 90.7>
124 < 30.0, 90.7>, < 41.3, 84.0>, < 45.1, 86.5>, < 24.8, 49.8>
127 #
declare BS2
= array
[24] {
128 < 24.8, 55.8>, < 13.0, 31.4>, < 4.0, 8.8>, < 0.1, 15.0>
129 < 0.1, 15.0>, <- 7.4, 10.7>, <-12.5, 30.4>, <-21.1, 49.8>
130 <-21.1, 49.8>, <-33.3, 76.9>, <-39.8, 87.0>, <-29.2, 91.4>
131 <-29.2, 91.4>, <-20.0, 95.3>, <-10.0, 95.9>, < 0.0, 95.9>
132 < 0.0, 95.9>, < 10.0, 95.9>, < 21.3, 95.8>, < 30.0, 90.7>
133 < 30.0, 90.7>, < 41.3, 84.0>, < 45.1, 86.5>, < 24.8, 55.8>
137 #
declare BS3
= array
[24] {
138 < 23.0, 49.8>, < 13.0, 31.4>, < 4.0, 8.8>, < 0.1, 6.0>
139 < 0.1, 6.0>, <- 7.4, 10.7>, <-12.5, 30.4>, <-21.1, 49.8>
140 <-21.1, 49.8>, <-33.3, 76.9>, <-39.8, 87.0>, <-29.2, 91.4>
141 <-29.2, 91.4>, <-20.0, 95.3>, <-10.0, 95.9>, < 0.0, 95.9>
142 < 0.0, 95.9>, < 10.0, 95.9>, < 21.3, 95.8>, < 30.0, 90.7>
143 < 30.0, 90.7>, < 41.3, 84.0>, < 45.1, 85.0>, < 23.0, 49.8>
147 #
declare BS4
= array
[24] {
148 < 24.8, 49.8>, < 13.0, 31.4>, < 4.0, 11.8>, < 0.1, 9.0>
149 < 0.1, 9.0>, <- 7.4, 13.7>, <-12.5, 30.4>, <-21.1, 49.8>
150 <-21.1, 49.8>, <-33.3, 76.9>, <-39.8, 87.0>, <-21.2, 91.4>
151 <-21.2, 91.4>, <-20.0, 95.3>, <-10.0, 95.9>, < 0.0, 95.9>
152 < 0.0, 95.9>, < 10.0, 95.9>, < 21.3, 95.8>, < 30.0, 90.7>
153 < 30.0, 90.7>, < 41.3, 84.0>, < 45.1, 86.5>, < 24.8, 49.8>
157 #
declare Part1
= prism {
165 scale < 0.0095, 1, 0.0095>
169 #
declare Part2
= prism {
177 scale < 0.0095, 1, 0.0095>
181 #
declare Part3
= prism {
189 scale < 0.0095, 1, 0.0095>
193 #
declare Part4
= prism {
201 scale < 0.0095, 1, 0.0095>
204 #
declare LemonTex
= texture {
209 [0.4 rgbf <1,0.65,0,0.4>]
210 [0.6 rgbf <1,0.8,0,0.4>]
211 [0.7 rgbf <1,0.9,0,0.6>]
212 [0.9 rgb <1,0.7,0>*1.5 ]
215 normal {granite -0.1 turbulence 0.3 scale <0.2,5,1>}
222 #
declare Parts
= union {
224 object {Part2
rotate <0, 360/7 ,0>}
225 object {Part3
rotate <0,2*(360/7),0>}
226 object {Part4
rotate <0,3*(360/7),0>}
227 object {Part1
rotate <0,4*(360/7),0>}
228 object {Part2
rotate <0,5*(360/7),0>}
229 object {Part3
rotate <0,6*(360/7),0>}
233 #
declare LemonSlice
= union {
236 object {Part1
rotate <90,0,0>}
237 texture {LemonTex
rotate <90,0,0> translate rand(SS
)*5}
241 object {Part2
rotate <0,360/7,0> rotate <90,0,0>}
242 texture {LemonTex
rotate <0,360/7,0> rotate <90,0,0> translate rand(SS
)*5}
246 object {Part3
rotate <0,2*(360/7),0> rotate <90,0,0>}
247 texture {LemonTex
rotate <0,2*(360/7),0> rotate <90,0,0> translate rand(SS
)*5}
251 object {Part4
rotate <0,3*(360/7),0> rotate <90,0,0>}
252 texture {LemonTex
rotate <0,3*(360/7),0> rotate <90,0,0> translate rand(SS
)*5}
256 object {Part1
rotate <0,4*(360/7),0> rotate <90,0,0>}
257 texture {LemonTex
rotate <0,4*(360/7),0> rotate <90,0,0> translate rand(SS
)*5}
261 object {Part2
rotate <0,5*(360/7),0> rotate <90,0,0>}
262 texture {LemonTex
rotate <0,5*(360/7),0> rotate <90,0,0> translate rand(SS
)*5}
266 object {Part3
rotate <0,6*(360/7),0> rotate <90,0,0>}
267 texture {LemonTex
rotate <0,6*(360/7),0> rotate <90,0,0> translate rand(SS
)*5}
270 difference { //outside
277 [0.05, pigment {rgb <1,0.8,0>}
278 normal {granite .1 scale 0.1}
279 finish {phong 0.8 phong_size 20}
281 [0.06, pigment {rgb <1,0.9,0.7>}
282 normal {granite .07 scale 0.5}
289 //====== The Glass ======
293 #
declare Glass
= merge {
295 cylinder { -y*2,y*2,1 }
297 cylinder { -y*0.8,y*2.01,Ri
}
300 torus {0.975, 0.026 translate <0,2,0>}
301 // texture {T_Glass1}
302 // interior {ior 1.5}
303 // converted to material 26Sep2008 (jh)
306 pigment {color rgbf<1.0, 1.0, 1.0, 0.7>}
314 //====== The bubbles and the juce ======
316 #
declare Bubble
= difference {
318 sphere {0,0.09999999}
323 #
declare Bubbles
= intersection {
331 rotate <0,360*rand(S
),0>
336 translate <rand(S
),0.58,0>
337 rotate <0,360*rand(S
),0>
342 cylinder{y*0.5,y*0.85,Ri
+0.00000001}
345 #
declare Liquid
= merge {
346 sphere {-y*0.8,Ri
+0.00000001}
347 cylinder {-y*0.8,y*0.6,Ri
+0.00000001}
349 pigment {rgbf <0.9, 0.1, 0.2, 0.95>}
350 finish {reflection 0.3}
354 //====== The glass and juice =====
369 translate <-0.99,0,0>