1 # SPDX-License-Identifier: GPL-2.0-or-later
5 "author": "Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem",
8 "location": "File > Import-Export",
9 "description": "FBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actions",
11 "doc_url": "{BLENDER_MANUAL_URL}/addons/import_export/scene_fbx.html",
12 "support": 'OFFICIAL',
13 "category": "Import-Export",
19 if "import_fbx" in locals():
20 importlib
.reload(import_fbx
)
21 if "export_fbx_bin" in locals():
22 importlib
.reload(export_fbx_bin
)
23 if "export_fbx" in locals():
24 importlib
.reload(export_fbx
)
28 from bpy
.props
import (
35 from bpy_extras
.io_utils
import (
44 @orientation_helper(axis_forward
='-Z', axis_up
='Y')
45 class ImportFBX(bpy
.types
.Operator
, ImportHelper
):
47 bl_idname
= "import_scene.fbx"
48 bl_label
= "Import FBX"
49 bl_options
= {'UNDO', 'PRESET'}
51 directory
: StringProperty()
54 filter_glob
: StringProperty(default
="*.fbx", options
={'HIDDEN'})
56 files
: CollectionProperty(
58 type=bpy
.types
.OperatorFileListElement
,
62 items
=(('MAIN', "Main", "Main basic settings"),
63 ('ARMATURE', "Armatures", "Armature-related settings"),
66 description
="Import options categories",
69 use_manual_orientation
: BoolProperty(
70 name
="Manual Orientation",
71 description
="Specify orientation and scale, instead of using embedded data in FBX file",
74 global_scale
: FloatProperty(
76 min=0.001, max=1000.0,
79 bake_space_transform
: BoolProperty(
80 name
="Apply Transform",
81 description
="Bake space transform into object data, avoids getting unwanted rotations to objects when "
82 "target space is not aligned with Blender's space "
83 "(WARNING! experimental option, use at own risk, known to be broken with armatures/animations)",
87 use_custom_normals
: BoolProperty(
88 name
="Custom Normals",
89 description
="Import custom normals, if available (otherwise Blender will recompute them)",
92 colors_type
: EnumProperty(
94 items
=(('NONE', "None", "Do not import color attributes"),
95 ('SRGB', "sRGB", "Expect file colors in sRGB color space"),
96 ('LINEAR', "Linear", "Expect file colors in linear color space"),
98 description
="Import vertex color attributes",
102 use_image_search
: BoolProperty(
104 description
="Search subdirs for any associated images (WARNING: may be slow)",
108 use_alpha_decals
: BoolProperty(
110 description
="Treat materials with alpha as decals (no shadow casting)",
113 decal_offset
: FloatProperty(
115 description
="Displace geometry of alpha meshes",
120 use_anim
: BoolProperty(
121 name
="Import Animation",
122 description
="Import FBX animation",
125 anim_offset
: FloatProperty(
126 name
="Animation Offset",
127 description
="Offset to apply to animation during import, in frames",
131 use_subsurf
: BoolProperty(
132 name
="Subdivision Data",
133 description
="Import FBX subdivision information as subdivision surface modifiers",
137 use_custom_props
: BoolProperty(
138 name
="Custom Properties",
139 description
="Import user properties as custom properties",
142 use_custom_props_enum_as_string
: BoolProperty(
143 name
="Import Enums As Strings",
144 description
="Store enumeration values as strings",
148 ignore_leaf_bones
: BoolProperty(
149 name
="Ignore Leaf Bones",
150 description
="Ignore the last bone at the end of each chain (used to mark the length of the previous bone)",
153 force_connect_children
: BoolProperty(
154 name
="Force Connect Children",
155 description
="Force connection of children bones to their parent, even if their computed head/tail "
156 "positions do not match (can be useful with pure-joints-type armatures)",
159 automatic_bone_orientation
: BoolProperty(
160 name
="Automatic Bone Orientation",
161 description
="Try to align the major bone axis with the bone children",
164 primary_bone_axis
: EnumProperty(
165 name
="Primary Bone Axis",
166 items
=(('X', "X Axis", ""),
169 ('-X', "-X Axis", ""),
170 ('-Y', "-Y Axis", ""),
171 ('-Z', "-Z Axis", ""),
175 secondary_bone_axis
: EnumProperty(
176 name
="Secondary Bone Axis",
177 items
=(('X', "X Axis", ""),
180 ('-X', "-X Axis", ""),
181 ('-Y', "-Y Axis", ""),
182 ('-Z', "-Z Axis", ""),
187 use_prepost_rot
: BoolProperty(
188 name
="Use Pre/Post Rotation",
189 description
="Use pre/post rotation from FBX transform (you may have to disable that in some cases)",
193 def draw(self
, context
):
196 def execute(self
, context
):
197 keywords
= self
.as_keywords(ignore
=("filter_glob", "directory", "ui_tab", "filepath", "files"))
199 from . import import_fbx
204 dirname
= os
.path
.dirname(self
.filepath
)
205 for file in self
.files
:
206 path
= os
.path
.join(dirname
, file.name
)
207 if import_fbx
.load(self
, context
, filepath
=path
, **keywords
) == {'FINISHED'}:
211 return import_fbx
.load(self
, context
, filepath
=self
.filepath
, **keywords
)
214 class FBX_PT_import_include(bpy
.types
.Panel
):
215 bl_space_type
= 'FILE_BROWSER'
216 bl_region_type
= 'TOOL_PROPS'
218 bl_parent_id
= "FILE_PT_operator"
221 def poll(cls
, context
):
222 sfile
= context
.space_data
223 operator
= sfile
.active_operator
225 return operator
.bl_idname
== "IMPORT_SCENE_OT_fbx"
227 def draw(self
, context
):
229 layout
.use_property_split
= True
230 layout
.use_property_decorate
= False # No animation.
232 sfile
= context
.space_data
233 operator
= sfile
.active_operator
235 layout
.prop(operator
, "use_custom_normals")
236 layout
.prop(operator
, "use_subsurf")
237 layout
.prop(operator
, "use_custom_props")
239 sub
.enabled
= operator
.use_custom_props
240 sub
.prop(operator
, "use_custom_props_enum_as_string")
241 layout
.prop(operator
, "use_image_search")
242 layout
.prop(operator
, "colors_type")
245 class FBX_PT_import_transform(bpy
.types
.Panel
):
246 bl_space_type
= 'FILE_BROWSER'
247 bl_region_type
= 'TOOL_PROPS'
248 bl_label
= "Transform"
249 bl_parent_id
= "FILE_PT_operator"
252 def poll(cls
, context
):
253 sfile
= context
.space_data
254 operator
= sfile
.active_operator
256 return operator
.bl_idname
== "IMPORT_SCENE_OT_fbx"
258 def draw(self
, context
):
260 layout
.use_property_split
= True
261 layout
.use_property_decorate
= False # No animation.
263 sfile
= context
.space_data
264 operator
= sfile
.active_operator
266 layout
.prop(operator
, "global_scale")
267 layout
.prop(operator
, "decal_offset")
269 row
.prop(operator
, "bake_space_transform")
270 row
.label(text
="", icon
='ERROR')
271 layout
.prop(operator
, "use_prepost_rot")
274 class FBX_PT_import_transform_manual_orientation(bpy
.types
.Panel
):
275 bl_space_type
= 'FILE_BROWSER'
276 bl_region_type
= 'TOOL_PROPS'
277 bl_label
= "Manual Orientation"
278 bl_parent_id
= "FBX_PT_import_transform"
281 def poll(cls
, context
):
282 sfile
= context
.space_data
283 operator
= sfile
.active_operator
285 return operator
.bl_idname
== "IMPORT_SCENE_OT_fbx"
287 def draw_header(self
, context
):
288 sfile
= context
.space_data
289 operator
= sfile
.active_operator
291 self
.layout
.prop(operator
, "use_manual_orientation", text
="")
293 def draw(self
, context
):
295 layout
.use_property_split
= True
296 layout
.use_property_decorate
= False # No animation.
298 sfile
= context
.space_data
299 operator
= sfile
.active_operator
301 layout
.enabled
= operator
.use_manual_orientation
303 layout
.prop(operator
, "axis_forward")
304 layout
.prop(operator
, "axis_up")
307 class FBX_PT_import_animation(bpy
.types
.Panel
):
308 bl_space_type
= 'FILE_BROWSER'
309 bl_region_type
= 'TOOL_PROPS'
310 bl_label
= "Animation"
311 bl_parent_id
= "FILE_PT_operator"
312 bl_options
= {'DEFAULT_CLOSED'}
315 def poll(cls
, context
):
316 sfile
= context
.space_data
317 operator
= sfile
.active_operator
319 return operator
.bl_idname
== "IMPORT_SCENE_OT_fbx"
321 def draw_header(self
, context
):
322 sfile
= context
.space_data
323 operator
= sfile
.active_operator
325 self
.layout
.prop(operator
, "use_anim", text
="")
327 def draw(self
, context
):
329 layout
.use_property_split
= True
330 layout
.use_property_decorate
= False # No animation.
332 sfile
= context
.space_data
333 operator
= sfile
.active_operator
335 layout
.enabled
= operator
.use_anim
337 layout
.prop(operator
, "anim_offset")
340 class FBX_PT_import_armature(bpy
.types
.Panel
):
341 bl_space_type
= 'FILE_BROWSER'
342 bl_region_type
= 'TOOL_PROPS'
343 bl_label
= "Armature"
344 bl_parent_id
= "FILE_PT_operator"
345 bl_options
= {'DEFAULT_CLOSED'}
348 def poll(cls
, context
):
349 sfile
= context
.space_data
350 operator
= sfile
.active_operator
352 return operator
.bl_idname
== "IMPORT_SCENE_OT_fbx"
354 def draw(self
, context
):
356 layout
.use_property_split
= True
357 layout
.use_property_decorate
= False # No animation.
359 sfile
= context
.space_data
360 operator
= sfile
.active_operator
362 layout
.prop(operator
, "ignore_leaf_bones")
363 layout
.prop(operator
, "force_connect_children"),
364 layout
.prop(operator
, "automatic_bone_orientation"),
365 sub
= layout
.column()
366 sub
.enabled
= not operator
.automatic_bone_orientation
367 sub
.prop(operator
, "primary_bone_axis")
368 sub
.prop(operator
, "secondary_bone_axis")
371 @orientation_helper(axis_forward
='-Z', axis_up
='Y')
372 class ExportFBX(bpy
.types
.Operator
, ExportHelper
):
373 """Write a FBX file"""
374 bl_idname
= "export_scene.fbx"
375 bl_label
= "Export FBX"
376 bl_options
= {'UNDO', 'PRESET'}
378 filename_ext
= ".fbx"
379 filter_glob
: StringProperty(default
="*.fbx", options
={'HIDDEN'})
381 # List of operator properties, the attributes will be assigned
382 # to the class instance from the operator settings before calling.
384 use_selection
: BoolProperty(
385 name
="Selected Objects",
386 description
="Export selected and visible objects only",
389 use_visible
: BoolProperty(
390 name
='Visible Objects',
391 description
='Export visible objects only',
394 use_active_collection
: BoolProperty(
395 name
="Active Collection",
396 description
="Export only objects from the active collection (and its children)",
399 global_scale
: FloatProperty(
401 description
="Scale all data (Some importers do not support scaled armatures!)",
402 min=0.001, max=1000.0,
403 soft_min
=0.01, soft_max
=1000.0,
406 apply_unit_scale
: BoolProperty(
408 description
="Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)",
411 apply_scale_options
: EnumProperty(
412 items
=(('FBX_SCALE_NONE', "All Local",
413 "Apply custom scaling and units scaling to each object transformation, FBX scale remains at 1.0"),
414 ('FBX_SCALE_UNITS', "FBX Units Scale",
415 "Apply custom scaling to each object transformation, and units scaling to FBX scale"),
416 ('FBX_SCALE_CUSTOM', "FBX Custom Scale",
417 "Apply custom scaling to FBX scale, and units scaling to each object transformation"),
418 ('FBX_SCALE_ALL', "FBX All",
419 "Apply custom scaling and units scaling to FBX scale"),
421 name
="Apply Scalings",
422 description
="How to apply custom and units scalings in generated FBX file "
423 "(Blender uses FBX scale to detect units on import, "
424 "but many other applications do not handle the same way)",
427 use_space_transform
: BoolProperty(
428 name
="Use Space Transform",
429 description
="Apply global space transform to the object rotations. When disabled "
430 "only the axis space is written to the file and all object transforms are left as-is",
433 bake_space_transform
: BoolProperty(
434 name
="Apply Transform",
435 description
="Bake space transform into object data, avoids getting unwanted rotations to objects when "
436 "target space is not aligned with Blender's space "
437 "(WARNING! experimental option, use at own risk, known to be broken with armatures/animations)",
441 object_types
: EnumProperty(
443 options
={'ENUM_FLAG'},
444 items
=(('EMPTY', "Empty", ""),
445 ('CAMERA', "Camera", ""),
446 ('LIGHT', "Lamp", ""),
447 ('ARMATURE', "Armature", "WARNING: not supported in dupli/group instances"),
448 ('MESH', "Mesh", ""),
449 ('OTHER', "Other", "Other geometry types, like curve, metaball, etc. (converted to meshes)"),
451 description
="Which kind of object to export",
452 default
={'EMPTY', 'CAMERA', 'LIGHT', 'ARMATURE', 'MESH', 'OTHER'},
455 use_mesh_modifiers
: BoolProperty(
456 name
="Apply Modifiers",
457 description
="Apply modifiers to mesh objects (except Armature ones) - "
458 "WARNING: prevents exporting shape keys",
461 use_mesh_modifiers_render
: BoolProperty(
462 name
="Use Modifiers Render Setting",
463 description
="Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)",
466 mesh_smooth_type
: EnumProperty(
468 items
=(('OFF', "Normals Only", "Export only normals instead of writing edge or face smoothing data"),
469 ('FACE', "Face", "Write face smoothing"),
470 ('EDGE', "Edge", "Write edge smoothing"),
472 description
="Export smoothing information "
473 "(prefer 'Normals Only' option if your target importer understand split normals)",
476 colors_type
: EnumProperty(
477 name
="Vertex Colors",
478 items
=(('NONE', "None", "Do not export color attributes"),
479 ('SRGB', "sRGB", "Export colors in sRGB color space"),
480 ('LINEAR', "Linear", "Export colors in linear color space"),
482 description
="Export vertex color attributes",
485 prioritize_active_color
: BoolProperty(
486 name
="Prioritize Active Color",
487 description
="Make sure active color will be exported first. Could be important "
488 "since some other software can discard other color attributes besides the first one",
491 use_subsurf
: BoolProperty(
492 name
="Export Subdivision Surface",
493 description
="Export the last Catmull-Rom subdivision modifier as FBX subdivision "
494 "(does not apply the modifier even if 'Apply Modifiers' is enabled)",
497 use_mesh_edges
: BoolProperty(
499 description
="Export loose edges (as two-vertices polygons)",
502 use_tspace
: BoolProperty(
503 name
="Tangent Space",
504 description
="Add binormal and tangent vectors, together with normal they form the tangent space "
505 "(will only work correctly with tris/quads only meshes!)",
508 use_triangles
: BoolProperty(
509 name
="Triangulate Faces",
510 description
="Convert all faces to triangles",
513 use_custom_props
: BoolProperty(
514 name
="Custom Properties",
515 description
="Export custom properties",
518 add_leaf_bones
: BoolProperty(
519 name
="Add Leaf Bones",
520 description
="Append a final bone to the end of each chain to specify last bone length "
521 "(use this when you intend to edit the armature from exported data)",
522 default
=True # False for commit!
524 primary_bone_axis
: EnumProperty(
525 name
="Primary Bone Axis",
526 items
=(('X', "X Axis", ""),
529 ('-X', "-X Axis", ""),
530 ('-Y', "-Y Axis", ""),
531 ('-Z', "-Z Axis", ""),
535 secondary_bone_axis
: EnumProperty(
536 name
="Secondary Bone Axis",
537 items
=(('X', "X Axis", ""),
540 ('-X', "-X Axis", ""),
541 ('-Y', "-Y Axis", ""),
542 ('-Z', "-Z Axis", ""),
546 use_armature_deform_only
: BoolProperty(
547 name
="Only Deform Bones",
548 description
="Only write deforming bones (and non-deforming ones when they have deforming children)",
551 armature_nodetype
: EnumProperty(
552 name
="Armature FBXNode Type",
553 items
=(('NULL', "Null", "'Null' FBX node, similar to Blender's Empty (default)"),
554 ('ROOT', "Root", "'Root' FBX node, supposed to be the root of chains of bones..."),
555 ('LIMBNODE', "LimbNode", "'LimbNode' FBX node, a regular joint between two bones..."),
557 description
="FBX type of node (object) used to represent Blender's armatures "
558 "(use the Null type unless you experience issues with the other app, "
559 "as other choices may not import back perfectly into Blender...)",
562 bake_anim
: BoolProperty(
563 name
="Baked Animation",
564 description
="Export baked keyframe animation",
567 bake_anim_use_all_bones
: BoolProperty(
568 name
="Key All Bones",
569 description
="Force exporting at least one key of animation for all bones "
570 "(needed with some target applications, like UE4)",
573 bake_anim_use_nla_strips
: BoolProperty(
575 description
="Export each non-muted NLA strip as a separated FBX's AnimStack, if any, "
576 "instead of global scene animation",
579 bake_anim_use_all_actions
: BoolProperty(
581 description
="Export each action as a separated FBX's AnimStack, instead of global scene animation "
582 "(note that animated objects will get all actions compatible with them, "
583 "others will get no animation at all)",
586 bake_anim_force_startend_keying
: BoolProperty(
587 name
="Force Start/End Keying",
588 description
="Always add a keyframe at start and end of actions for animated channels",
591 bake_anim_step
: FloatProperty(
592 name
="Sampling Rate",
593 description
="How often to evaluate animated values (in frames)",
595 soft_min
=0.1, soft_max
=10.0,
598 bake_anim_simplify_factor
: FloatProperty(
600 description
="How much to simplify baked values (0.0 to disable, the higher the more simplified)",
601 min=0.0, max=100.0, # No simplification to up to 10% of current magnitude tolerance.
602 soft_min
=0.0, soft_max
=10.0,
603 default
=1.0, # default: min slope: 0.005, max frame step: 10.
605 path_mode
: path_reference_mode
606 embed_textures
: BoolProperty(
607 name
="Embed Textures",
608 description
="Embed textures in FBX binary file (only for \"Copy\" path mode!)",
611 batch_mode
: EnumProperty(
613 items
=(('OFF', "Off", "Active scene to file"),
614 ('SCENE', "Scene", "Each scene as a file"),
615 ('COLLECTION', "Collection",
616 "Each collection (data-block ones) as a file, does not include content of children collections"),
617 ('SCENE_COLLECTION', "Scene Collections",
618 "Each collection (including master, non-data-block ones) of each scene as a file, "
619 "including content from children collections"),
620 ('ACTIVE_SCENE_COLLECTION', "Active Scene Collections",
621 "Each collection (including master, non-data-block one) of the active scene as a file, "
622 "including content from children collections"),
625 use_batch_own_dir
: BoolProperty(
626 name
="Batch Own Dir",
627 description
="Create a dir for each exported file",
630 use_metadata
: BoolProperty(
636 def draw(self
, context
):
640 def check_extension(self
):
641 return self
.batch_mode
== 'OFF'
643 def execute(self
, context
):
644 from mathutils
import Matrix
645 if not self
.filepath
:
646 raise Exception("filepath not set")
648 global_matrix
= (axis_conversion(to_forward
=self
.axis_forward
,
651 if self
.use_space_transform
else Matrix())
653 keywords
= self
.as_keywords(ignore
=("check_existing",
658 keywords
["global_matrix"] = global_matrix
660 from . import export_fbx_bin
661 return export_fbx_bin
.save(self
, context
, **keywords
)
664 class FBX_PT_export_main(bpy
.types
.Panel
):
665 bl_space_type
= 'FILE_BROWSER'
666 bl_region_type
= 'TOOL_PROPS'
668 bl_parent_id
= "FILE_PT_operator"
669 bl_options
= {'HIDE_HEADER'}
672 def poll(cls
, context
):
673 sfile
= context
.space_data
674 operator
= sfile
.active_operator
676 return operator
.bl_idname
== "EXPORT_SCENE_OT_fbx"
678 def draw(self
, context
):
680 layout
.use_property_split
= True
681 layout
.use_property_decorate
= False # No animation.
683 sfile
= context
.space_data
684 operator
= sfile
.active_operator
686 row
= layout
.row(align
=True)
687 row
.prop(operator
, "path_mode")
688 sub
= row
.row(align
=True)
689 sub
.enabled
= (operator
.path_mode
== 'COPY')
690 sub
.prop(operator
, "embed_textures", text
="", icon
='PACKAGE' if operator
.embed_textures
else 'UGLYPACKAGE')
691 row
= layout
.row(align
=True)
692 row
.prop(operator
, "batch_mode")
693 sub
= row
.row(align
=True)
694 sub
.prop(operator
, "use_batch_own_dir", text
="", icon
='NEWFOLDER')
697 class FBX_PT_export_include(bpy
.types
.Panel
):
698 bl_space_type
= 'FILE_BROWSER'
699 bl_region_type
= 'TOOL_PROPS'
701 bl_parent_id
= "FILE_PT_operator"
704 def poll(cls
, context
):
705 sfile
= context
.space_data
706 operator
= sfile
.active_operator
708 return operator
.bl_idname
== "EXPORT_SCENE_OT_fbx"
710 def draw(self
, context
):
712 layout
.use_property_split
= True
713 layout
.use_property_decorate
= False # No animation.
715 sfile
= context
.space_data
716 operator
= sfile
.active_operator
718 sublayout
= layout
.column(heading
="Limit to")
719 sublayout
.enabled
= (operator
.batch_mode
== 'OFF')
720 sublayout
.prop(operator
, "use_selection")
721 sublayout
.prop(operator
, "use_visible")
722 sublayout
.prop(operator
, "use_active_collection")
724 layout
.column().prop(operator
, "object_types")
725 layout
.prop(operator
, "use_custom_props")
728 class FBX_PT_export_transform(bpy
.types
.Panel
):
729 bl_space_type
= 'FILE_BROWSER'
730 bl_region_type
= 'TOOL_PROPS'
731 bl_label
= "Transform"
732 bl_parent_id
= "FILE_PT_operator"
735 def poll(cls
, context
):
736 sfile
= context
.space_data
737 operator
= sfile
.active_operator
739 return operator
.bl_idname
== "EXPORT_SCENE_OT_fbx"
741 def draw(self
, context
):
743 layout
.use_property_split
= True
744 layout
.use_property_decorate
= False # No animation.
746 sfile
= context
.space_data
747 operator
= sfile
.active_operator
749 layout
.prop(operator
, "global_scale")
750 layout
.prop(operator
, "apply_scale_options")
752 layout
.prop(operator
, "axis_forward")
753 layout
.prop(operator
, "axis_up")
755 layout
.prop(operator
, "apply_unit_scale")
756 layout
.prop(operator
, "use_space_transform")
758 row
.prop(operator
, "bake_space_transform")
759 row
.label(text
="", icon
='ERROR')
762 class FBX_PT_export_geometry(bpy
.types
.Panel
):
763 bl_space_type
= 'FILE_BROWSER'
764 bl_region_type
= 'TOOL_PROPS'
765 bl_label
= "Geometry"
766 bl_parent_id
= "FILE_PT_operator"
767 bl_options
= {'DEFAULT_CLOSED'}
770 def poll(cls
, context
):
771 sfile
= context
.space_data
772 operator
= sfile
.active_operator
774 return operator
.bl_idname
== "EXPORT_SCENE_OT_fbx"
776 def draw(self
, context
):
778 layout
.use_property_split
= True
779 layout
.use_property_decorate
= False # No animation.
781 sfile
= context
.space_data
782 operator
= sfile
.active_operator
784 layout
.prop(operator
, "mesh_smooth_type")
785 layout
.prop(operator
, "use_subsurf")
786 layout
.prop(operator
, "use_mesh_modifiers")
788 #sub.enabled = operator.use_mesh_modifiers and False # disabled in 2.8...
789 #sub.prop(operator, "use_mesh_modifiers_render")
790 layout
.prop(operator
, "use_mesh_edges")
791 layout
.prop(operator
, "use_triangles")
793 #~ sub.enabled = operator.mesh_smooth_type in {'OFF'}
794 sub
.prop(operator
, "use_tspace")
795 layout
.prop(operator
, "colors_type")
796 layout
.prop(operator
, "prioritize_active_color")
799 class FBX_PT_export_armature(bpy
.types
.Panel
):
800 bl_space_type
= 'FILE_BROWSER'
801 bl_region_type
= 'TOOL_PROPS'
802 bl_label
= "Armature"
803 bl_parent_id
= "FILE_PT_operator"
804 bl_options
= {'DEFAULT_CLOSED'}
807 def poll(cls
, context
):
808 sfile
= context
.space_data
809 operator
= sfile
.active_operator
811 return operator
.bl_idname
== "EXPORT_SCENE_OT_fbx"
813 def draw(self
, context
):
815 layout
.use_property_split
= True
816 layout
.use_property_decorate
= False # No animation.
818 sfile
= context
.space_data
819 operator
= sfile
.active_operator
821 layout
.prop(operator
, "primary_bone_axis")
822 layout
.prop(operator
, "secondary_bone_axis")
823 layout
.prop(operator
, "armature_nodetype")
824 layout
.prop(operator
, "use_armature_deform_only")
825 layout
.prop(operator
, "add_leaf_bones")
828 class FBX_PT_export_bake_animation(bpy
.types
.Panel
):
829 bl_space_type
= 'FILE_BROWSER'
830 bl_region_type
= 'TOOL_PROPS'
831 bl_label
= "Bake Animation"
832 bl_parent_id
= "FILE_PT_operator"
833 bl_options
= {'DEFAULT_CLOSED'}
836 def poll(cls
, context
):
837 sfile
= context
.space_data
838 operator
= sfile
.active_operator
840 return operator
.bl_idname
== "EXPORT_SCENE_OT_fbx"
842 def draw_header(self
, context
):
843 sfile
= context
.space_data
844 operator
= sfile
.active_operator
846 self
.layout
.prop(operator
, "bake_anim", text
="")
848 def draw(self
, context
):
850 layout
.use_property_split
= True
851 layout
.use_property_decorate
= False # No animation.
853 sfile
= context
.space_data
854 operator
= sfile
.active_operator
856 layout
.enabled
= operator
.bake_anim
857 layout
.prop(operator
, "bake_anim_use_all_bones")
858 layout
.prop(operator
, "bake_anim_use_nla_strips")
859 layout
.prop(operator
, "bake_anim_use_all_actions")
860 layout
.prop(operator
, "bake_anim_force_startend_keying")
861 layout
.prop(operator
, "bake_anim_step")
862 layout
.prop(operator
, "bake_anim_simplify_factor")
865 def menu_func_import(self
, context
):
866 self
.layout
.operator(ImportFBX
.bl_idname
, text
="FBX (.fbx)")
869 def menu_func_export(self
, context
):
870 self
.layout
.operator(ExportFBX
.bl_idname
, text
="FBX (.fbx)")
875 FBX_PT_import_include
,
876 FBX_PT_import_transform
,
877 FBX_PT_import_transform_manual_orientation
,
878 FBX_PT_import_animation
,
879 FBX_PT_import_armature
,
882 FBX_PT_export_include
,
883 FBX_PT_export_transform
,
884 FBX_PT_export_geometry
,
885 FBX_PT_export_armature
,
886 FBX_PT_export_bake_animation
,
892 bpy
.utils
.register_class(cls
)
894 bpy
.types
.TOPBAR_MT_file_import
.append(menu_func_import
)
895 bpy
.types
.TOPBAR_MT_file_export
.append(menu_func_export
)
899 bpy
.types
.TOPBAR_MT_file_import
.remove(menu_func_import
)
900 bpy
.types
.TOPBAR_MT_file_export
.remove(menu_func_export
)
903 bpy
.utils
.unregister_class(cls
)
906 if __name__
== "__main__":