1 # SPDX-FileCopyrightText: 2021-2022 Blender Foundation
3 # SPDX-License-Identifier: GPL-2.0-or-later
5 """Get some Blender particle objects translated to POV."""
12 def pixel_relative_guess(ob
):
13 """Convert some object x dimension to a rough pixel relative order of magnitude"""
14 from bpy_extras
import object_utils
16 scene
= bpy
.context
.scene
19 # Get rendered image resolution
20 output_x_res
= render
.resolution_x
21 focal_length
= cam
.data
.lens
22 # Get object bounding box size
23 object_location
= ob
.location
24 object_dimension_x
= ob
.dimensions
[0]
25 world_to_camera
= object_utils
.world_to_camera_view(scene
, cam
, object_location
)
27 apparent_size
= (object_dimension_x
* focal_length
) / world_to_camera
[2]
28 sensor_width
= cam
.data
.sensor_width
29 pixel_pitch_x
= sensor_width
/ output_x_res
30 return apparent_size
/ pixel_pitch_x
33 def export_hair(file, ob
, mod
, p_sys
, global_matrix
):
34 """Get Blender path particles (hair strands) objects translated to POV sphere_sweep unions."""
35 # tstart = time.time()
36 from .render
import write_matrix
39 depsgraph
= bpy
.context
.evaluated_depsgraph_get()
40 p_sys_settings
= p_sys
.settings
.evaluated_get(depsgraph
)
41 if ob
.material_slots
[p_sys_settings
.material
- 1].material
and ob
.active_material
is not None:
42 pmaterial
= ob
.material_slots
[p_sys_settings
.material
- 1].material
43 # XXX Todo: replace by pov_(Particles?)_texture_slot
44 for th
in pmaterial
.pov_texture_slots
:
45 povtex
= th
.texture
# slot.name
46 tex
= bpy
.data
.textures
[povtex
]
51 and ((tex
.type == "IMAGE" and tex
.image
) or tex
.type != "IMAGE")
52 and th
.use_map_color_diffuse
55 if pmaterial
.strand
.use_blender_units
:
56 strand_start
= pmaterial
.strand
.root_size
57 strand_end
= pmaterial
.strand
.tip_size
60 # inexact pixel size, just to make radius relative to screen and object size.
61 pixel_fac
= pixel_relative_guess(ob
)
62 except ZeroDivisionError:
63 # Fallback to hardwired constant value
65 print("no pixel size found for stand radius, falling back to %i" % pixel_fac
)
67 strand_start
= pmaterial
.strand
.root_size
/ pixel_fac
68 strand_end
= pmaterial
.strand
.tip_size
/ pixel_fac
69 strand_shape
= pmaterial
.strand
.shape
71 pmaterial
= "default" # No material assigned in blender, use default one
75 # Set the number of particles to render count rather than 3d view display
76 # p_sys.set_resolution(scene, ob, 'RENDER') # DEPRECATED
77 # When you render, the entire dependency graph will be
78 # evaluated at render resolution, including the particles.
79 # In the viewport it will be at viewport resolution.
80 # So there is no need for render engines to use this function anymore,
82 steps
= p_sys_settings
.display_step
83 steps
= 2**steps
# or + 1 # Formerly : len(particle.hair_keys)
85 total_number_of_strands
= p_sys_settings
.count
* p_sys_settings
.rendered_child_count
87 file.write("#declare HairArray = array[%i] {\n" % total_number_of_strands
)
88 for pindex
in range(total_number_of_strands
):
90 # if particle.is_exist and particle.is_visible:
92 # controlPointCounter = 0
93 # Each hair is represented as a separate sphere_sweep in POV-Ray.
95 file.write("sphere_sweep{")
96 if p_sys_settings
.use_hair_bspline
:
97 file.write("b_spline ")
100 ) # +2 because the first point needs tripling to be more than a handle in POV
102 file.write("linear_spline ")
103 file.write("%i,\n" % steps
)
104 # changing world coordinates to object local coordinates by
105 # multiplying with inverted matrix
106 init_coord
= ob
.matrix_world
.inverted() @ (p_sys
.co_hair(ob
, particle_no
=pindex
, step
=0))
107 init_coord
= (init_coord
[0], init_coord
[1], init_coord
[2])
109 ob
.material_slots
[p_sys_settings
.material
- 1].material
110 and ob
.active_material
is not None
112 pmaterial
= ob
.material_slots
[p_sys_settings
.material
- 1].material
113 for th
in pmaterial
.pov_texture_slots
:
114 povtex
= th
.texture
# slot.name
115 tex
= bpy
.data
.textures
[povtex
]
116 if tex
and th
.use
and th
.use_map_color_diffuse
:
117 # treat POV textures as bitmaps
121 and th
.texture_coords
== "UV"
122 and ob
.data
.uv_textures
is not None
125 # tex.pov.tex_pattern_type != 'emulator'
126 # and th.texture_coords == 'UV'
127 # and ob.data.uv_textures is not None
130 image_width
= image
.size
[0]
131 image_height
= image
.size
[1]
132 image_pixels
= image
.pixels
[:]
133 uv_co
= p_sys
.uv_on_emitter(mod
, p_sys
.particles
[pindex
], pindex
, 0)
134 x_co
= round(uv_co
[0] * (image_width
- 1))
135 y_co
= round(uv_co
[1] * (image_height
- 1))
136 pixelnumber
= (image_width
* y_co
) + x_co
137 r
= image_pixels
[pixelnumber
* 4]
138 g
= image_pixels
[pixelnumber
* 4 + 1]
139 b
= image_pixels
[pixelnumber
* 4 + 2]
140 a
= image_pixels
[pixelnumber
* 4 + 3]
141 init_color
= (r
, g
, b
, a
)
143 # only overwrite variable for each competing texture for now
144 init_color
= tex
.evaluate(init_coord
)
145 for step
in range(steps
):
146 coord
= ob
.matrix_world
.inverted() @ (p_sys
.co_hair(ob
, particle_no
=pindex
, step
=step
))
147 # for controlPoint in particle.hair_keys:
148 if p_sys_settings
.clump_factor
:
149 hair_strand_diameter
= p_sys_settings
.clump_factor
/ 200.0 * random
.uniform(0.5, 1)
151 hair_strand_diameter
= strand_start
153 # still initialize variable
154 hair_strand_diameter
= strand_start
155 if strand_shape
== 0.0:
157 elif strand_shape
< 0:
158 fac
= pow(step
, (1.0 + strand_shape
))
160 fac
= pow(step
, (1.0 / (1.0 - strand_shape
)))
161 hair_strand_diameter
+= (
162 fac
* (strand_end
- strand_start
) / (p_sys_settings
.display_step
+ 1)
163 ) # XXX +1 or -1 or nothing ?
164 abs_hair_strand_diameter
= abs(hair_strand_diameter
)
165 if step
== 0 and p_sys_settings
.use_hair_bspline
:
166 # Write three times the first point to compensate pov Bezier handling
168 "<%.6g,%.6g,%.6g>,%.7g,\n"
169 % (coord
[0], coord
[1], coord
[2], abs_hair_strand_diameter
)
172 "<%.6g,%.6g,%.6g>,%.7g,\n"
173 % (coord
[0], coord
[1], coord
[2], abs_hair_strand_diameter
)
175 # Useless because particle location is the tip, not the root:
177 # '<%.6g,%.6g,%.6g>,%.7g'
179 # particle.location[0],
180 # particle.location[1],
181 # particle.location[2],
182 # abs_hair_strand_diameter
186 # controlPointCounter += 1
187 # total_number_of_strands += len(p_sys.particles)# len(particle.hair_keys)
189 # Each control point is written out, along with the radius of the
190 # hair at that point.
192 "<%.6g,%.6g,%.6g>,%.7g" % (coord
[0], coord
[1], coord
[2], abs_hair_strand_diameter
)
195 # All coordinates except the last need a following comma.
197 if step
== steps
- 1:
199 # Write pigment and alpha (between Pov and Blender,
200 # alpha 0 and 1 are reversed)
202 "\npigment{ color srgbf < %.3g, %.3g, %.3g, %.3g> }\n"
203 % (init_color
[0], init_color
[1], init_color
[2], 1.0 - init_color
[3])
205 # End the sphere_sweep declaration for this hair
210 # All but the final sphere_sweep (each array element) needs a terminating comma.
211 if pindex
!= total_number_of_strands
:
216 # End the array declaration.
221 if not textured_hair
:
222 # Pick up the hair material diffuse color and create a default POV-Ray hair texture.
224 file.write("#ifndef (HairTexture)\n")
225 file.write(" #declare HairTexture = texture {\n")
227 " pigment {srgbt <%s,%s,%s,%s>}\n"
229 pmaterial
.diffuse_color
[0],
230 pmaterial
.diffuse_color
[1],
231 pmaterial
.diffuse_color
[2],
232 (pmaterial
.strand
.width_fade
+ 0.05),
239 # Dynamically create a union of the hairstrands (or a subset of them).
240 # By default use every hairstrand, commented line is for hand tweaking test renders.
241 file.write("//Increasing HairStep divides the amount of hair for test renders.\n")
242 file.write("#ifndef(HairStep) #declare HairStep = 1; #end\n")
243 file.write("union{\n")
244 file.write(" #local I = 0;\n")
245 file.write(" #while (I < %i)\n" % total_number_of_strands
)
246 file.write(" object {HairArray[I]")
250 file.write(" texture{HairTexture}\n")
251 # Translucency of the hair:
252 file.write(" hollow\n")
253 file.write(" double_illuminate\n")
254 file.write(" interior {\n")
255 file.write(" ior 1.45\n")
256 file.write(" media {\n")
257 file.write(" scattering { 1, 10*<0.73, 0.35, 0.15> /*extinction 0*/ }\n")
258 file.write(" absorption 10/<0.83, 0.75, 0.15>\n")
259 file.write(" samples 1\n")
260 file.write(" method 2\n")
261 file.write(" density {cylindrical\n")
262 file.write(" color_map {\n")
263 file.write(" [0.0 rgb <0.83, 0.45, 0.35>]\n")
264 file.write(" [0.5 rgb <0.8, 0.8, 0.4>]\n")
265 file.write(" [1.0 rgb <1,1,1>]\n")
272 file.write(" #local I = I + HairStep;\n")
273 file.write(" #end\n")
275 write_matrix(file, global_matrix
@ ob
.matrix_world
)
278 print("Totals hairstrands written: %i" % total_number_of_strands
)
279 print("Number of tufts (particle systems): %i" % len(ob
.particle_systems
))