Export_3ds: Improved distance cue node search
[blender-addons.git] / render_povray / templates_pov / patio-radio.pov
bloba5a0a0ca397623c3246eb0e7d26757796d9a3c6b
1 // This work is licensed under the Creative Commons Attribution 3.0 Unported License.
2 // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
3 // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
4 // California, 94041, USA.
6 // Persistence Of Vision raytracer sample file.
7 //
8 // -w320 -h240
9 // -w800 -h600 +a0.3
11 //===================== RENAISSANCE PATIO =====================================
13 //===================== RADIANCE AND ENVIRONMENT SETTINGS =====================
14 #version 3.7;
15 #declare Rad_Quality = 2;
17 global_settings {
18 assumed_gamma 1.0
20 #switch (Rad_Quality)
21 #case (1)
22 radiosity { // --- Settings 1 (fast) ---
23 pretrace_start 0.08
24 pretrace_end 0.02
25 count 50
26 error_bound 0.5
27 recursion_limit 1
29 #break
30 #case (2)
31 radiosity { // --- Settings 2 (medium quality) ---
32 pretrace_start 0.08
33 pretrace_end 0.01
34 count 120
35 error_bound 0.25
36 recursion_limit 1
38 #break
39 #case (3)
40 radiosity { // --- Settings 3 (high quality) ---
41 pretrace_start 0.08
42 pretrace_end 0.005
43 count 400
44 error_bound 0.1
45 recursion_limit 1
47 #break
48 #case (4)
49 radiosity { // --- Settings 4 (medium quality, recursion_limit 2) ---
50 pretrace_start 0.08
51 pretrace_end 0.005
52 count 350
53 error_bound 0.15
54 recursion_limit 2
56 #break
57 #end
61 fog {
62 fog_type 2
63 fog_alt 1.3
64 fog_offset 0
65 color rgb <0.7, 0.8, 0.9>
66 distance 800
69 light_source {<1000, 10000, -15000> color rgb <1.0, 0.9, 0.78>*2.3}
71 sphere { // --- Sky ---
72 <0, 0, 0>, 1
73 texture {
74 pigment {
75 gradient y
76 color_map {
77 [0.0 color rgb < 1.0, 1.0, 1.0 >]
78 [0.3 color rgb < 0.5, 0.6, 1.0 >]
81 finish { diffuse 0 #if (version < 3.7) ambient 1 #else emission 1 #end }
83 scale 10000
84 hollow on
85 no_shadow
88 //===================== THE SCENERY ITSELF ====================================
90 #include "colors.inc"
92 camera { location <500,150,0>
93 angle 65 // direction z
94 right x*image_width/image_height
95 look_at <0,150,320>
98 plane {y,0 pigment {color rgb <0.776,0.706,0.706>}}
100 #declare Arch_01 =
101 union {
102 difference {
103 cylinder {<-20,0,0>,<20,0,0>,140}
104 cylinder {<-21,0,0>,<21,0,0>,130}
105 torus {130 2 rotate z*90 translate x*20}
106 torus {130 2 rotate z*90 translate x*-20}
108 difference {
109 cylinder {<-18,0,0>,<18,0,0>,130}
110 cylinder {<-21,0,0>,<21,0,0>,125}
112 torus {139 1 rotate z*90 translate x*20}
113 torus {136 1 rotate z*90 translate x*20}
114 torus {139 1 rotate z*90 translate x*-20}
115 torus {136 1 rotate z*90 translate x*-20}
116 clipped_by {plane {y,0 inverse}}
119 #macro SphereBox (Radius)
120 #local SpRad = sqrt (Radius*Radius + Radius*Radius);
121 intersection {
122 sphere {0,SpRad}
123 box {<-Radius,0,-Radius>,<Radius,Radius,Radius>}
125 #end
127 #declare Column_01 = union {
128 box {<-40,0,-40>,<40,50,40>}
129 box {<-35,50,-35>,<35,60,35>}
130 cylinder {<0,60,0>,<0,66,0>,28}
131 torus {28 3 translate y*63}
132 difference {
133 cylinder {<0,66,0>,<0,70,0>,25}
134 torus {25 2 translate y*68}
136 cylinder {<0,70,0>,<0,74,0>,25}
137 torus {25 2 translate y*72}
138 cylinder {<0,74,0>,<0,76,0>,25}
139 sphere {<0,0,0>,23 scale <1,15,1> translate y*76 clipped_by {cylinder {<0,76,0>,<0,265,0>,30}}}
140 torus {20 2 translate y*255}
141 torus {19 2 translate y*258}
142 object {SphereBox (20) rotate z*180 translate y*(260+22)}
143 box {<-25,282,-25>,<25,285,25>}
144 box {<-20,285,-22>,<20,295,22>}
145 difference {
146 cylinder {<-22,290,0>,<22,290,0>,5}
147 cylinder {<-23,290,0>,<23,290,0>,3}
149 box {<-23,295,-23>,<23,298,23>}
150 box {<-28,298,-28>,<28,300,28>}
153 #declare Vault_01 =
154 difference {
155 box {<-160,0,-160>,<160,250,160>}
156 cylinder {<-170,0,0>,<170,0,0>,130}
157 cylinder {<-170,0,0>,<170,0,0>,130 rotate y*90}
160 #declare Vault_02 = //(vault de coin)
161 difference {
162 union {
163 box {<-180,0,-160>,<180,250,160>}
164 box {<-160,0,-180>,<160,250,180>}
166 cylinder {<-190,0,0>,<190,0,0>,130}
167 cylinder {<-190,0,0>,<190,0,0>,130 rotate y*90}
170 #declare Spindle_01 =
171 lathe{
172 cubic_spline
174 <0.017005,-0.005668>,
175 <0.117619,-0.004251>,
176 <0.123287,0.072272>,
177 <0.068020,0.124704>,
178 <0.076523,0.195559>,
179 <0.141709,0.444967>,
180 <0.075106,0.524324>,
181 <0.138875,0.616435>,
182 <0.055267,0.916859>,
183 <0.137458,0.973543>,
184 <0.161549,1.000468>,
185 <0.204061,0.991965>
188 #declare Band_01 =
189 union {
190 box {<0,0,-25>,<-1,60,25>}
191 box {<0,0,-25>,<5,2,25>}
192 box {<0,8,-25>,<3,2,25>}
193 box {<0,8,-25>,<6,15,25>}
194 box {<0,8,-10>,<6,15,-8>}
195 box {<0,8,10>,<6,15,8>}
196 box {<0,20,-25>,<3,19,25>}
197 box {<0,50,-25>,<5,60,25>}
198 box {<0,50,-25>,<3,55,25>}
199 box {<0,20,-2>,<3,40,-4>}
200 box {<0,20,-6>,<3,40,-8>}
201 box {<0,20,2>,<3,40,4>}
202 box {<0,20,6>,<3,40,8>}
203 box {<0,42,-25>,<6,40,25>}
204 box {<0,0,-2>,<7,8,-4>}
205 box {<0,0,-6>,<7,8,-8>}
206 box {<0,0,2>,<7,8,4>}
207 box {<0,0,6>,<7,8,8>}
210 #declare Balcony_01 = union {
211 box {<-10,0,-.5>,<10,10,.5>}
212 cylinder {<-10,5,-.5>,<-10,5,.5>,4}
213 cylinder {<10,5,-.5>,<10,5,.5>,4}
216 #declare Group1 = union {
217 object {Arch_01 translate <-490,300,0>}
218 object {Arch_01 translate <-490,300,300>}
219 object {Arch_01 translate <-490,300,-300>}
221 object {Column_01 translate <-490,0,150>}
222 object {Column_01 translate <-490,0,-150>}
223 object {Column_01 translate <-490,0,-450>}
224 object {Column_01 translate <-490,0,450>}
226 object {Column_01 translate <-790,0,150>}
227 object {Column_01 translate <-790,0,-150>}
228 object {Column_01 translate <-790,0,-450>}
229 object {Column_01 translate <-790,0,450>}
230 object {Column_01 translate <-790,0,-450-40>}
231 object {Column_01 translate <-790,0,450+40>}
233 object {Arch_01 rotate y*90 translate <-490-150,300,150>}
234 object {Arch_01 rotate y*90 translate <-490-150,300,-150>}
235 object {Arch_01 rotate y*90 translate <-490-150,300,450>}
236 object {Arch_01 rotate y*90 translate <-490-150,300,-450>}
237 object {Arch_01 rotate y*90 translate <-490-150,300,450+40>}//doubleaux
238 object {Arch_01 rotate y*90 translate <-490-150,300,-450-40>}
240 object {Vault_01 translate <-640,300,0>}
241 object {Vault_01 translate <-640,300,300>}
242 object {Vault_01 translate <-640,300,-300>}
243 object {Vault_02 translate <-640,300,640>}//coin
245 #declare I=0;
246 #while (I < 1000)
247 object {Band_01 translate <-480,500,(-470 + I)>}
248 #declare I=I+50;
249 #end
251 #declare I=0;
252 #while (I < 1000)
253 object {Spindle_01 scale <60,60,60> translate <-500,550,(-500 + I)>}
254 #declare I=I+40;
255 #end
257 object {Balcony_01 scale <1,1,1020> translate <-500,610,0>}
258 object {Balcony_01 scale <1,1,1020> translate <-500,610,0> rotate y*90}
259 object {Balcony_01 scale <1,1,1020> translate <-500,610,0> rotate y*180}
260 object {Balcony_01 scale <1,1,1020> translate <-500,610,0> rotate y*270}
262 box {<-790,0,-810>,<-810,450,810>}
266 #declare PatioComplete = union {
267 object {Group1}
268 object {Group1 rotate y*90}
269 object {Group1 rotate y*180}
270 object {Group1 rotate y*270}
273 object {PatioComplete
274 pigment {Wheat}
275 finish {ambient 0.0 diffuse 0.6}
278 #declare Paving_01 =
279 union {
280 box {<-40,0,-490>,<40,.1,490> translate x*150}
281 box {<-40,0,-490>,<40,.1,490> translate x*-150}
282 box {<-40,0,-490>,<40,.1,490> translate x*490}
283 box {<-40,0,-490>,<40,.1,490> translate x*-480}
285 texture {
286 pigment {color rgb <0.706,0.714,0.776>*.8}
287 finish {ambient 0.0 diffuse 0.6}
291 object {Paving_01 translate <-10,0,0>}
292 object {Paving_01 rotate y*90 translate <-10,0,0>}