BOO-999
[boo.git] / src / Boo.Lang / Runtime / DispatcherCache.cs
blobd41aa032f3618e2b832575ecf4f8adb067f4c09a
1 #region license
2 // Copyright (c) 2003, 2004, 2005 Rodrigo B. de Oliveira (rbo@acm.org)
3 // All rights reserved.
4 //
5 // Redistribution and use in source and binary forms, with or without modification,
6 // are permitted provided that the following conditions are met:
7 //
8 // * Redistributions of source code must retain the above copyright notice,
9 // this list of conditions and the following disclaimer.
10 // * Redistributions in binary form must reproduce the above copyright notice,
11 // this list of conditions and the following disclaimer in the documentation
12 // and/or other materials provided with the distribution.
13 // * Neither the name of Rodrigo B. de Oliveira nor the names of its
14 // contributors may be used to endorse or promote products derived from this
15 // software without specific prior written permission.
16 //
17 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
21 // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
23 // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
24 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
25 // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 #endregion
30 using System.Collections.Generic;
32 namespace Boo.Lang.Runtime
34 public class DispatcherCache
36 public delegate Dispatcher DispatcherFactory();
38 private static Dictionary<DispatcherKey, Dispatcher> _cache =
39 new Dictionary<DispatcherKey, Dispatcher>(DispatcherKey.EqualityComparer);
41 /// <summary>
42 /// Gets a dispatcher from the cache if available otherwise
43 /// invokes factory to produce one and then cache it.
44 /// </summary>
45 /// <param name="key">the dispatcher key</param>
46 /// <param name="factory">function to produce a dispatcher in case one it's not yet available</param>
47 /// <returns></returns>
48 public Dispatcher Get(DispatcherKey key, DispatcherFactory factory)
50 Dispatcher dispatcher;
51 if (!_cache.TryGetValue(key, out dispatcher))
53 lock (_cache)
55 if (!_cache.TryGetValue(key, out dispatcher))
57 dispatcher = factory();
58 _cache.Add(key, dispatcher);
62 return dispatcher;
65 /// <summary>
66 /// Removes all Dispatchers from the cache.
67 /// </summary>
68 public void Clear()
70 lock (_cache)
72 _cache.Clear();