+ Filter: move implementation of get_changed_offsets to .cpp file
[calf.git] / src / calf / loudness.h
blob3dc5a97691f0d1f66310cf65721f3f107d4193bf
1 /* Calf DSP Library
2 * A-weighting filter for
3 * Copyright (C) 2001-2007 Krzysztof Foltman
5 * Most of code in this file is based on freely
6 * available other work of other people (filter equations).
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General
19 * Public License along with this program; if not, write to the
20 * Free Software Foundation, Inc., 59 Temple Place, Suite 330,
21 * Boston, MA 02111-1307, USA.
23 #ifndef __CALF_LOUDNESS_H
24 #define __CALF_LOUDNESS_H
26 #include "biquad.h"
28 namespace dsp {
30 class aweighter {
31 public:
32 biquad_d2<float> bq1, bq2, bq3;
34 /// Produce one output sample from one input sample
35 float process(float sample)
37 return bq1.process(bq2.process(bq3.process(sample)));
40 /// Set sample rate (updates filter coefficients)
41 void set(float sr)
43 // analog coeffs taken from: http://www.diracdelta.co.uk/science/source/a/w/aweighting/source.html
44 // first we need to adjust them by doing some obscene sort of reverse pre-warping (a broken one, too!)
45 float f1 = biquad_coeffs<float>::unwarpf(20.6f, sr);
46 float f2 = biquad_coeffs<float>::unwarpf(107.7f, sr);
47 float f3 = biquad_coeffs<float>::unwarpf(738.f, sr);
48 float f4 = biquad_coeffs<float>::unwarpf(12200.f, sr);
49 // then map s domain to z domain using bilinear transform
50 // note: f1 and f4 are double poles
51 bq1.set_bilinear(0, 0, 1, f1*f1, 2 * f1, 1);
52 bq2.set_bilinear(1, 0, 0, f2*f3, f2 + f3, 1);
53 bq3.set_bilinear(0, 0, 1, f4*f4, 2 * f4, 1);
54 // the coeffs above give non-normalized value, so it should be normalized to produce 0dB at 1 kHz
55 // find actual gain
56 float gain1kHz = freq_gain(1000.0, sr);
57 // divide one filter's x[n-m] coefficients by that value
58 float gc = 1.0 / gain1kHz;
59 bq1.a0 *= gc;
60 bq1.a1 *= gc;
61 bq1.a2 *= gc;
64 /// Reset to zero if at risk of denormals
65 void sanitize()
67 bq1.sanitize();
68 bq2.sanitize();
69 bq3.sanitize();
72 /// Reset state to zero
73 void reset()
75 bq1.reset();
76 bq2.reset();
77 bq3.reset();
80 /// Gain and a given frequency
81 float freq_gain(float freq, float sr)
83 return bq1.freq_gain(freq, sr) * bq2.freq_gain(freq, sr) * bq3.freq_gain(freq, sr);
90 #endif