2 @Copyright Looking Glass Studios, Inc.
3 1996,1997,1998,1999,2000 Unpublished Work.
6 ///////////////////////////////////////////////////////////////////////////////
7 // $Header: r:/t2repos/thief2/src/ai/aiactprx.h,v 1.2 1999/03/04 13:30:34 TOML Exp $
20 ///////////////////////////////////////////////////////////////////////////////
22 // CLASS: cAIProxAction
25 class cAIProxAction
: public cAIAction
28 cAIProxAction(IAIAction
* pInner
, IAIActor
* pOwner
, DWORD data
= 0);
31 // Describe the action, in detailed human terms
32 STDMETHOD_(void, Describe
)(cStr
* pStr
);
34 // Access the internals of the action
35 STDMETHOD_(BOOL
, InProgress
)();
36 STDMETHOD_(tAIActionType
, GetType
)();
37 STDMETHOD_(eAIResult
, GetResult
)();
38 STDMETHOD_(DWORD
, GetData
)(unsigned index
= 0);
39 STDMETHOD_(const sAIAction
*, Access
)();
41 STDMETHOD_(BOOL
, IsProxy
)();
42 STDMETHOD_(IAIAction
*, GetInnerAction
)();
43 STDMETHOD_(IAIAction
*, GetTrueAction
)();
44 STDMETHOD_(IAIActor
*, GetTrueOwner
)();
47 STDMETHOD_(eAIResult
, Update
)();
49 // Start the action. Instantaneous actions will return result
50 STDMETHOD_(eAIResult
, Enact
)(ulong deltaTime
);
52 // Terminate the action
53 STDMETHOD_(eAIResult
, End
)();
59 ///////////////////////////////////////////////////////////////////////////////
63 #endif /* !__AIACTPRX_H */