2 @Copyright Looking Glass Studios, Inc.
3 1996,1997,1998,1999,2000 Unpublished Work.
6 // $Header: r:/t2repos/thief2/src/deepc/game/dpcgoalr.h,v 1.1 2000/01/26 19:07:02 porges Exp $
13 //////////////////////////////////////////////////////////////
15 // GOAL RESOURCE NAMES
17 //////////////////////////////////////////////////////////////
19 //------------------------------------------------------------
20 // DESCRIPTIVE GOAL STRINGS
24 // String descriptions of goals are stored in a string resoure table.
25 // We swap out a table for each mission
28 // Resname of goal string table. We might just want to use the generic "mission" one.
29 extern cStr
GoalStringTable();
31 // Short goal description string
32 extern cStr
GoalDescription(int i
);
34 // Long fictional goal description
35 extern cStr
GoalFiction(int i
);
38 F_DECLARE_INTERFACE(IDataSource
);
39 extern IDataSource
* GoalStatus(int state
);
44 #endif // __DPCGOALR_H