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[canaan.git] / prj / cam / src / deepc / game / dpcmain.h
blobce7d24b595146954b886126f831fa6a807844675
1 /*
2 @Copyright Looking Glass Studios, Inc.
3 1996,1997,1998,1999,2000 Unpublished Work.
4 */
6 #pragma once
7 #ifndef __DPCMAIN_H
8 #define __DPCMAIN_H
11 // Deep Cover "Master Control" Loopmode.
13 // Currently just starts the intro cutscene and switches to main
14 // menu, but may do more in the future.
17 EXTERN void DPCMasterModeInit();
18 EXTERN void DPCMasterModeTerm();
19 EXTERN void UnwindToMissionLoop();
22 EXTERN struct sLoopInstantiator* DescribeDPCMasterMode(void);
24 enum eDPCMasterModeState
26 kMasterModeAppStart,
27 kMasterModeNewGame,
30 // Set which of the above states the master mode will be in
31 EXTERN void DPCSetMasterMode(int state);
33 #endif // __DPCMAIN_H