2 @Copyright Looking Glass Studios, Inc.
3 1996,1997,1998,1999,2000 Unpublished Work.
18 kStatPad
= 0xFFFFFFFF,
21 typedef enum eWeaponSkills
{
23 // Note: stupidly, these need to stay in synch with the string constants for
24 // the weapon type property in dpcgunpr.
31 kWeaponPad
= 0xFFFFFFFF,
34 typedef enum eTechSkills
{
42 kTechPad
= 0xFFFFFFFF,
45 typedef enum ePsiPowers
98 #define NUM_PSI_LEVELS 5
100 typedef enum ePlayerEquip
116 // fake inventory slots
125 kEquipPad
= 0xFFFFFFFF,
128 typedef enum eService
{
134 kServicePad
= 0xFFFFFFFF,
137 #endif // __DPCPLCST_H