2 @Copyright Looking Glass Studios, Inc.
3 1996,1997,1998,1999,2000 Unpublished Work.
6 // $Header: r:/t2repos/thief2/src/engfeat/campaign.h,v 1.2 1998/09/30 14:11:07 mahk Exp $
13 ////////////////////////////////////////////////////////////
14 // THE CAMPAIGN MANAGER (Agg member)
16 // The "campaign" is the state of the (multi-mission) game.
17 // It is saved into a tag file, much like the world database
18 // This API provides the message channel (in the form of an IMessageDispatch)
19 // through which the campaign manager state is saved and loaded.
22 F_DECLARE_INTERFACE(ICampaign
);
23 F_DECLARE_INTERFACE(ITagFile
);
26 // ICampaign, derived from IMessageDispatch
29 #define INTERFACE ICampaign
30 DECLARE_INTERFACE_(ICampaign
,IMessageDispatch
)
32 DECLARE_UNKNOWN_PURE();
33 DECLARE_DISPATCH_PURE();
35 STDMETHOD(New
)(THIS
) PURE
;
36 STDMETHOD(Save
)(THIS_ ITagFile
* file
) PURE
;
37 STDMETHOD(Load
)(THIS_ ITagFile
* file
) PURE
;
42 EXTERN
void CampaignCreate(void);
44 #endif // __CAMPAIGN_H