2 @Copyright Looking Glass Studios, Inc.
3 1996,1997,1998,1999,2000 Unpublished Work.
6 // $Header: r:/t2repos/thief2/src/render/meshtex.h,v 1.1 2000/01/14 10:39:41 MAT Exp $
8 /* --<<= -+-/-/-/=/=/\/- <<< ((( ((( / \ ))) ))) >>> -\/\=\=\-\-\-+- =>>-- *\
11 This is a simple system for customizing what textures are used
12 where on mesh models. It's rather nasty.
14 \* --<<= -+-\-\-\=\=\/\- <<< ((( ((( \ / ))) ))) >>> -/\/=/=/-/-/-+- =>>-- */
20 //////========----------
22 ///////////////////////////////////////////////
26 EXTERN
void MeshTexInit();
27 EXTERN
void MeshTexTerm();
28 EXTERN
void MeshTexReset();
30 EXTERN
void MeshTexPrerender(ObjID Obj
, mms_model
*pModel
);
31 EXTERN
void MeshTexPostrender();
33 // exposed for use in face.cpp
34 EXTERN grs_bitmap
*MeshTexGetBitmap(char *pszName
);
36 #endif // ~_MESHTEX_H_