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[canaan.git] / prj / cam / src / render / meshtex.h
blob39ae8ad2f50c99c1bd026840a6f5db684dd6d716
1 /*
2 @Copyright Looking Glass Studios, Inc.
3 1996,1997,1998,1999,2000 Unpublished Work.
4 */
6 // $Header: r:/t2repos/thief2/src/render/meshtex.h,v 1.1 2000/01/14 10:39:41 MAT Exp $
8 /* --<<= -+-/-/-/=/=/\/- <<< ((( ((( / \ ))) ))) >>> -\/\=\=\-\-\-+- =>>-- *\
9 meshtex.h
11 This is a simple system for customizing what textures are used
12 where on mesh models. It's rather nasty.
14 \* --<<= -+-\-\-\=\=\/\- <<< ((( ((( \ / ))) ))) >>> -/\/=/=/-/-/-+- =>>-- */
16 #ifndef _MESHTEX_H_
17 #pragma once
18 #define _MESHTEX_H_
20 //////========----------
22 ///////////////////////////////////////////////
23 // global functions
25 // flow control
26 EXTERN void MeshTexInit();
27 EXTERN void MeshTexTerm();
28 EXTERN void MeshTexReset();
30 EXTERN void MeshTexPrerender(ObjID Obj, mms_model *pModel);
31 EXTERN void MeshTexPostrender();
33 // exposed for use in face.cpp
34 EXTERN grs_bitmap *MeshTexGetBitmap(char *pszName);
36 #endif // ~_MESHTEX_H_