6 // A Ref in a resource gets you a Frame Descriptor:
8 typedef struct FrameDesc
{
9 grs_bitmap bm
; // embedded bitmap, bm.bits set to NULL
11 Rect updateArea
; // update area (for anims)
12 Rect anchorArea
; // area to anchor sub-bitmap
13 Point anchorPt
; // point to anchor from
15 long pallOff
; // offset to pallette
16 // bitmap's bits follow immediately