2 Cantaveria - action adventure platform game
3 Copyright (C) 2009 2010 Evan Rinehart
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to
18 The Free Software Foundation, Inc.
19 51 Franklin Street, Fifth Floor
20 Boston, MA 02110-1301, USA
31 #define COLOR_KEY 0x000000
36 void video_init(int argc
, char* argv
[]);
39 int since(); /* ms since last time since() was called */
40 void delay(int ms
); /* wait ms ms */
46 int load_gfx(const char* filename
);
47 void draw_gfx(int gfxid
, int x
, int y
, int X
, int Y
, int W
, int H
);
48 void draw_gfx_raw(int gfxid
, int x
, int y
, int X
, int Y
, int W
, int H
);
50 void gfx_dimensions(int gfxid
, int* w
, int* h
);
51 void screen_dimensions(int* w
, int* h
);
53 void draw_black_rect(int x
, int y
, int w
, int h
);
59 void load_panic_gfx();
60 void map_pixel(int mx
, int my
, int *x
, int *y
);