Better error handling in zip.c
[cantaveria.git] / main.c
blob0203ec1ff9fcaf941f91cb90e8ee22bf33d5c576
1 /*
2 Cantaveria - action adventure platform game
3 Copyright (C) 2009 2010 Evan Rinehart
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to
18 The Free Software Foundation, Inc.
19 51 Franklin Street, Fifth Floor
20 Boston, MA 02110-1301, USA
23 #include <stdio.h>
25 #include <root.h>
26 #include <video.h>
27 #include <input.h>
28 #include <kernel.h>
29 #include <transfer.h>
31 void main_loop(){
32 int t = 0;
33 while(!is_game_over()){
34 int i;
35 t += since();
36 for(i=0; i < t/QUANTUM; i++){
37 update();
39 if(t/QUANTUM > 0){
40 draw();
41 t %= QUANTUM;
43 delay(SLEEP_MS);
47 int main(int argc, char* argv[]){
48 initialize(argc, argv);
49 main_loop();
50 return 0;