2 Cantaveria - action adventure platform game
3 Copyright (C) 2009 2010 Evan Rinehart
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to
18 The Free Software Foundation, Inc.
19 51 Franklin Street, Fifth Floor
20 Boston, MA 02110-1301, USA
22 #define MAX_SPRITES 256
23 #define MAX_ANIMATIONS 256
27 double x0
, y0
, x1
, y1
;
30 typedef struct sprite sprite
;
43 int loop_mode
;/*0 stopped, 1 once, 2 repeat, 3 pingpong, 4 evaporate*/
55 int load_sprite(char* filename
, int id
);
56 int load_font(char* filename
);
58 int load_bitmap(char* filename
);
59 void draw_bitmap(int id
, int x
, int y
);
61 sprite
* enable_sprite(int sprnum
);
62 void disable_sprite(sprite
* spr
);
63 sprite
* copy_sprite(sprite
* spr
);
65 void draw_small_text(char* str
, int x
, int y
);
66 void printf_small(int x
, int y
, char* format
, ...);
69 void set_message(char* str
);
70 void advance_message();
72 void complete_message();
74 void reposition_message(int x
, int y
);
75 void resize_message(int w
, int h
);
77 void animate_sprites();
80 void enable_stage(int yn
);