2 Cantaveria - action adventure platform game
3 Copyright (C) 2009 Evan Rinehart
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to
18 The Free Software Foundation, Inc.
19 51 Franklin Street, Fifth Floor
20 Boston, MA 02110-1301, USA
32 void process_audio(float lout
[], float rout
[], int len
){
33 for(int i
=0; i
<len
; i
++){
44 int sound_table
[64][8] = {
45 {10000,0,0,0,0,0,0,0},
57 short builder1(int N
, int i
){
61 short builder2(int N
, int i
){
65 short (*(sound_builders
[5]))(int N
, int i
) = {
70 void init_sound(int rate
){
76 for(int N
=0; N
<2; N
++){
77 int L
= sound_table
[N
][0];
78 sounds
[N
] = xmalloc(L
*S
*sizeof(float));
79 for(int i
=0; i
<L
; i
++){
80 sounds
[N
][i
] = sound_builders
[N
](N
, i
);