Many changes. Stage collision algorithm.
[cantaveria.git] / sound.c
blob55ee5b29e2c200da782735b40e4e659c3a5468f0
1 /*
2 Cantaveria - action adventure platform game
3 Copyright (C) 2009 Evan Rinehart
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to
18 The Free Software Foundation, Inc.
19 51 Franklin Street, Fifth Floor
20 Boston, MA 02110-1301, USA
23 #include <stdlib.h>
25 #include "sound.h"
26 #include "util.h"
28 int sample_rate;
30 float* sounds[64];
32 void process_audio(float lout[], float rout[], int len){
33 for(int i=0; i<len; i++){
34 lout[i] = 0;
35 rout[i] = 0;
44 int sound_table[64][8] = {
45 {10000,0,0,0,0,0,0,0},
46 {5000,0,0,0,0,0,0,0},
47 {0,0,0,0,0,0,0,0},
48 {0,0,0,0,0,0,0,0},
49 {0,0,0,0,0,0,0,0},
50 {0,0,0,0,0,0,0,0},
51 {0,0,0,0,0,0,0,0},
57 short builder1(int N, int i){
58 return 0;
61 short builder2(int N, int i){
62 return 0;
65 short (*(sound_builders[5]))(int N, int i) = {
66 builder1,
67 builder2
70 void init_sound(int rate){
71 sample_rate = rate;
73 /* generate sounds */
74 int S = rate/22050;
76 for(int N=0; N<2; N++){
77 int L = sound_table[N][0];
78 sounds[N] = xmalloc(L*S*sizeof(float));
79 for(int i=0; i<L; i++){
80 sounds[N][i] = sound_builders[N](N, i);