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[cantaveria.git] / splash.c
blob9f3cb0015b66e99c818101f778ae8c1998bb43b6
1 /*
2 Cantaveria - action adventure platform game
3 Copyright (C) 2009 2010 Evan Rinehart
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to
18 The Free Software Foundation, Inc.
19 51 Franklin Street, Fifth Floor
20 Boston, MA 02110-1301, USA
22 evanrinehart@gmail.com
25 #include <stdlib.h>
27 #include <input.h>
28 #include <graphics.h>
30 #include <transfer.h>
32 static struct {
33 int gfx;
34 int counter;
35 int t1, t2, t3;
36 } my;
39 static void press(input in){
40 setup_title();
43 static void release(input in){
48 static void update(){
49 my.counter++;
51 if(my.counter > my.t3){
52 setup_intro();
56 static void draw(){
57 if(my.counter > my.t1 && my.counter < my.t2){
58 draw_bitmap(my.gfx, (320-256)/2, 0);
63 void setup_splash(){
64 set_handler(update, draw, press, release);
66 my.counter = 0;
67 my.t1 = 100;
68 my.t2 = 500;
69 my.t3 = 600;
70 my.gfx = load_bitmap("gfx/splash.tga");