2 Cantaveria - action adventure platform game
3 Copyright (C) 2009 2010 Evan Rinehart
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to
18 The Free Software Foundation, Inc.
19 51 Franklin Street, Fifth Floor
20 Boston, MA 02110-1301, USA
35 void audio_callback(void *userdata
, Uint8
*stream
, int bytes
){
37 Sint16
* out
= (Sint16
*)stream
;
38 int buflen
= bytes
/ 2; /* Sint16 = 2 bytes */
39 int samples
= buflen
/ 2; /* 2 channels */
41 synth_generate(lout
, rout
, samples
);
43 for(i
=0, j
=0; i
<samples
; i
++){
44 out
[j
] = (Sint16
)(lout
[i
]*32767); j
++;
45 out
[j
] = (Sint16
)(rout
[i
]*32767); j
++;
51 char* sample_format_str(int format
){
53 case AUDIO_S16
: return "signed 16-bit LE";
54 case AUDIO_U16
: return "unsigned 16-bit LE";
55 case AUDIO_S16MSB
: return "signed 16-bit BE";
56 case AUDIO_U16MSB
: return "unsigned 16-bit BE";
57 case AUDIO_S8
: return "signed 8-bit";
58 case AUDIO_U8
: return "unsigned 8-bit";
59 default: return "unknown";
68 want
.freq
= SAMPLE_RATE
;
69 want
.format
= AUDIO_S16
;
71 want
.samples
= BUFFER_SIZE
;
72 want
.callback
= audio_callback
;
75 if(SDL_OpenAudio(&want
, &got
)<0){
76 report_error("sdl: cannot open audio (%s)\n", SDL_GetError());
81 printf(" sample rate: %d\n", got
.freq
);
82 printf(" channels: %d\n", got
.channels
);
83 printf(" samples: %d\n", got
.samples
);
84 printf(" format: %s\n", sample_format_str(got
.format
));
86 if(got
.format
!= AUDIO_S16
){
87 printf(" WARNING: audio format not AUDIO_S16 :(\n");
89 printf(" *no sound*\n");
92 lout
= xmalloc(got
.samples
*sizeof(float));
93 rout
= xmalloc(got
.samples
*sizeof(float));
94 memset(lout
, 0, got
.samples
*sizeof(float));
95 memset(rout
, 0, got
.samples
*sizeof(float));
100 printf(" sound on\n");