2 Cantaveria - action adventure platform game
3 Copyright (C) 2009 2010 Evan Rinehart
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to
18 The Free Software Foundation, Inc.
19 51 Franklin Street, Fifth Floor
20 Boston, MA 02110-1301, USA
22 evanrinehart@gmail.com
25 typedef struct entity Y
;
26 typedef struct {int x
,y
,w
,h
;} rect
;
27 typedef struct {int a
,b
,c
,d
,e
,f
;} memory
;
30 int x
; int y
; /* spatial */
32 int flbits
; /* flag bits */
34 memory r
; /* general registers */
35 rect box
; /* used to detect collision */
37 int (*stage
)(Y
*,struct stghit
);
38 int (*overlap
)(Y
*,Y
*);
39 int (*diverge
)(Y
*,Y
*);
42 void draw_entities(void);
43 void setup_test_entities(void);
44 void entity_master_simulate(void);
46 void player_press(int player
, enum input_button button
);
47 void player_release(int player
, enum input_button button
);
49 Y
* mk_dummy_ent(int x
, int y
);