Added entities. Rewrote stage, half 'working'.
[cantaveria.git] / title.c
blob4ca4e5986308666be41eadd648c530aeeb1aac30
1 /*
2 Cantaveria - action adventure platform game
3 Copyright (C) 2009 2010 Evan Rinehart
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to
18 The Free Software Foundation, Inc.
19 51 Franklin Street, Fifth Floor
20 Boston, MA 02110-1301, USA
23 #include <stdio.h>
25 #include <util.h>
26 #include <input.h>
27 #include <graphics.h>
28 #include <console.h>
29 #include <transfer.h>
30 #include <gameover.h>
33 static void press(input in){
34 if(in.button == ESCAPE_KEY){
35 game_is_over();
37 else{
38 setup_inner();
42 static void release(input in){
46 static void update(){
49 static void draw(){
54 void setup_title(){
55 //load some graphics
56 //place the graphics
57 //if any, setup sprite update callbacks
58 set_handler(update, draw, press, release);
60 console_clear();
61 console_printf("this is the title screen");
62 console_printf("new, load, options, quit?");
63 console_printf("press any key");