Save as dialog, and confirm save dialog.
[cantaveria.git] / video.c
blobf84868b7b9a6bc9465272613ab9c6e4244415659
1 /*
2 Cantaveria - action adventure platform game
3 Copyright (C) 2009 2010 Evan Rinehart
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to
18 The Free Software Foundation, Inc.
19 51 Franklin Street, Fifth Floor
20 Boston, MA 02110-1301, USA
25 video module is the low level interface to video output.
26 it has several low level functions.
27 * initialize the video system for a certain video mode
28 * load graphics data into the abstract graphics pool
29 * draw a portion of some graphics somewhere on screen
30 * millisecond time delta generator
31 * screen clear
32 * screen flip
33 * process suspend
39 #include <math.h>
41 #include <SDL/SDL.h>
42 #include <SDL/SDL_opengl.h>
44 #include <list.h>
45 #include <root.h>
46 #include <util.h>
47 #include <video.h>
48 #include <loader.h>
50 SDL_Surface* video;
51 int gl_flag = 0;
52 int fullscreen = 0;
53 int W, H;
56 static int time_last; /* initialized by backend_init */
57 int since(){
58 int time_now = SDL_GetTicks();
59 int diff = time_now - time_last;
60 time_last = time_now;
61 return diff;
64 void delay(int ms){
65 SDL_Delay(ms);
75 struct {
76 char* filename;
77 SDL_Surface* surf;
78 GLuint texture;
79 int w;
80 int h;
81 } gfx[MAX_GFX];
82 int gfx_count = 0;
84 int screen_w = 320;
85 int screen_h = 240;
86 int screen_offset_x = 0;
87 int screen_offset_y = 0;
92 /********************/
93 /* drawing routines */
94 /********************/
96 void draw_gfx_raw(int gfxid, int x, int y, int X, int Y, int W, int H){
97 if(!gl_flag){
98 SDL_Surface* surf = gfx[gfxid].surf;
99 SDL_Rect r1 = {X,Y,W,H};
100 SDL_Rect r2 = {x,y,W,H};
101 SDL_BlitSurface(surf,&r1,video,&r2);
103 else{
104 double w = gfx[gfxid].w;
105 double h = gfx[gfxid].h;
106 double X0 = ((double)X)/w;
107 double X1 = X0 + ((double)W)/w;
108 double Y0 = ((double)Y)/h;
109 double Y1 = Y0 + ((double)H)/h;
111 glBindTexture( GL_TEXTURE_2D, gfx[gfxid].texture );
112 glBegin( GL_QUADS );
113 glTexCoord2d(X0,Y0);
114 glVertex3f(x,y,0);
116 glTexCoord2d(X1,Y0);
117 glVertex3f(x+W,y,0);
119 glTexCoord2d(X1,Y1);
120 glVertex3f(x+W,y+H,0);
122 glTexCoord2d(X0,Y1);
123 glVertex3f(x,y+H,0);
124 glEnd();
128 void draw_test_rect(int x, int y, int w, int h){
129 if(!gl_flag){
130 SDL_Rect dst = {x, y, w, h};
131 SDL_FillRect(video, &dst, 0x00ff00ff);
133 else{
134 glColor3f(1.0, 0.0, 1.0);
135 glBegin( GL_QUADS );
136 glVertex3f(x, y, 0);
137 glVertex3f(x+w, y, 0);
138 glVertex3f(x+w, y+h, 0);
139 glVertex3f(x, y+h, 0);
140 glEnd();
141 glColor3f(1.0,1.0,1.0);
145 void draw_gfx(int gfxid, int x, int y, int X, int Y, int W, int H){
146 draw_gfx_raw(gfxid, x+screen_offset_x, y+screen_offset_y, X, Y, W, H);
149 void clear_video(){
150 if(!gl_flag){
151 SDL_FillRect(video, 0, 0);
153 else{
154 glClearColor(0.0,0.0,0.0,0.0);
155 glClear( GL_COLOR_BUFFER_BIT );
159 void update_video(){
160 if(!gl_flag){
161 SDL_UpdateRect(video,0,0,0,0);
163 else{
164 SDL_GL_SwapBuffers();
169 /********************/
170 /* graphics loading */
171 /********************/
173 SDL_Surface* SDL_NewSurface(int w, int h){
174 char prefix[32] = "SDL_NewSurface";
175 SDL_Surface* tmp = SDL_CreateRGBSurface(SDL_SRCCOLORKEY,w,h,32,0,0,0,0);
176 if(!tmp){
177 out_of_memory(prefix);
180 SDL_Surface* surf = SDL_DisplayFormat(tmp);
181 if(!surf){
182 out_of_memory(prefix);
185 SDL_FreeSurface(tmp);
187 SDL_FillRect(surf,0,0x00ffffff);
189 return surf;
192 void debug_surf(char* msg, SDL_Surface* surf){
193 printf("%s\n", msg);
194 int i;
195 unsigned char* ptr = surf->pixels;
196 int bpp = surf->format->BytesPerPixel;
198 for(i=0; i<500; i+=bpp){
199 printf("%2x %2x %2x %2x\n", ptr[i], ptr[i+1], ptr[i+2], ptr[i+3]);
205 SDL_Surface* load_tga(char* path){
206 unsigned char header[18];
207 reader* rd = loader_open(path);
208 int w, h, bpp;
209 int mask;
210 unsigned char parts[4];
211 int key = 0;
212 int i;
213 int npix;
214 Uint32* pixels;
216 if(!rd){
217 error_msg("load_pixmap: error opening file\n");
218 return NULL;
221 if(loader_read(rd, header, 18) < 0){
222 error_msg("load_pixmap: error reading pixmap header\n");
223 loader_close(rd);
224 return NULL;
227 w = header[12] + (header[13]<<8);
228 h = header[14] + (header[15]<<8);
229 bpp = header[16];
231 npix = w*h;
233 SDL_Surface* surf = SDL_CreateRGBSurface(0,w,h,32,
234 0x00ff0000,0x0000ff00,0x000000ff,0xff000000);
235 if(!surf){
236 out_of_memory("load_pixmap");
239 pixels = surf->pixels;
240 mask = surf->format->Amask;
242 for(i=0; i<npix; i++){
243 if(loader_read(rd, parts, bpp/8) < 0){
244 error_msg("load_pixmap: error reading pixmap data\n");
245 loader_close(rd);
246 SDL_FreeSurface(surf);
247 return NULL;
250 if(bpp == 24){
251 if(parts[0] == 0 && parts[1] == 0 && parts[2] == 0){
252 pixels[i] = 0;
254 else{
255 pixels[i] = parts[0] | (parts[1]<<8) | (parts[2]<<16);
256 pixels[i] |= mask;
259 else if(bpp == 32){
260 if(parts[1] == 0 && parts[2] == 0 && parts[3] == 0){
261 pixels[i] = 0;
263 else{
264 pixels[i] = parts[0] | (parts[1]<<8) | (parts[2]<<16);
265 pixels[i] |= mask;
270 loader_close(rd);
272 SDL_SetAlpha(surf, 0, 0);
273 SDL_SetColorKey(surf, SDL_SRCCOLORKEY, key);
274 //debug_surf(filename, surf);
276 return surf;
280 int load_gfx(char* filename){
281 int i;
282 SDL_Surface* src;
284 if(gfx_count == MAX_GFX){
285 fatal_error(
286 "load_gfx: cannot load any more than %d graphics\n",
287 MAX_GFX
291 for(i=0; i<gfx_count; i++){/*check for already loaded gfx*/
292 if(strcmp(gfx[i].filename, filename)==0){
293 return i;
297 src = load_tga(filename);
298 if(!src){
299 fatal_error("load_gfx: failed to load %s\n",filename);
302 if(!gl_flag){
303 gfx[gfx_count].filename = strxcpy(filename);
304 gfx[gfx_count].surf = src;
305 gfx[gfx_count].w = src->w;
306 gfx[gfx_count].h = src->h;
308 else {
309 GLuint texture;
311 glGenTextures( 1, &texture );
312 glBindTexture( GL_TEXTURE_2D, texture );
314 glTexParameteri(
315 GL_TEXTURE_2D,
316 GL_TEXTURE_MIN_FILTER,
317 GL_NEAREST
320 glTexParameteri(
321 GL_TEXTURE_2D,
322 GL_TEXTURE_MAG_FILTER,
323 GL_NEAREST
326 glTexParameteri(
327 GL_TEXTURE_2D,
328 GL_TEXTURE_WRAP_S,
329 GL_REPEAT
332 glTexParameteri(
333 GL_TEXTURE_2D,
334 GL_TEXTURE_WRAP_T,
335 GL_REPEAT
338 glTexImage2D(
339 GL_TEXTURE_2D,
340 0, 4,
341 src->w, src->h,
343 GL_BGRA, GL_UNSIGNED_BYTE,
344 src->pixels
347 gfx[gfx_count].filename = strxcpy(filename);
348 gfx[gfx_count].texture = texture;
349 gfx[gfx_count].w = src->w;
350 gfx[gfx_count].h = src->h;
352 SDL_FreeSurface(src);
355 return gfx_count++;
358 int gfx_width(int gfxid){
359 return gfx[gfxid].w;
362 int gfx_height(int gfxid){
363 return gfx[gfxid].h;
371 /******************/
372 /* initialization */
373 /******************/
375 void sdl_init(){
376 if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK)==-1){
377 error_msg("sdl: %s\n",SDL_GetError());
378 exit(-1);
385 void print_version(){
386 char message[] =
387 "This program is distributed under the terms of the GNU General\n"
388 "Public License (v2) and comes with ABSOLUTELY NO WARRANTY.\n\n"
390 "Send questions, comments, and bugs to evanrinehart@gmail.com\n\n"
392 "Send money to:\n"
393 "1850 Claiborne St\n"
394 "Mandeville, LA 70448\n"
395 "United States of America\n\n"
397 "Thanks! :)\n"
400 printf("Cantaveria (v%d.%d)\n", VERSION_MAJOR, VERSION_MINOR);
401 printf("Copyright 2009 Evan Rinehart\n\n");
402 printf(message);
405 void print_help(){
406 printf("options:\n");
407 printf(" -gl use opengl video mode\n");
408 printf(" -f use fullscreen video mode\n");
409 printf(" -h print this help\n");
410 printf(" -v print version info\n");
413 void parse_options(int argc, char* argv[], int* fullscreen, int* gl_flag){
414 int i;
415 for(i=0; i<argc; i++){
416 if(!strcmp(argv[i], "-gl")){
417 *gl_flag = 1;
418 continue;
420 if(!strcmp(argv[i], "-f")){
421 *fullscreen = 1;
423 if(!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")){
424 print_help();
425 exit(0);
427 if(!strcmp(argv[i], "-v")){
428 print_version();
429 exit(0);
435 void setup_joysticks(){
436 int N = SDL_NumJoysticks();
437 int i;
438 boot_msg("sdl: detected %d joysticks\n", N);
439 for(i=0; i<N; i++){
440 if(SDL_JoystickOpen(i)){
441 boot_msg(" joy%d: %s\n", i, SDL_JoystickName(i));
443 else{
444 boot_msg(" joy%d: %s (failed to open)\n", i, SDL_JoystickName(i));
450 void setup_video(){
451 int flags = 0;
452 int i;
454 SDL_WM_SetCaption("cantaveria","cantaveria");
455 SDL_ShowCursor(SDL_DISABLE);
456 const SDL_VideoInfo* vinfo = SDL_GetVideoInfo();
459 if(fullscreen && gl_flag){
460 W = vinfo->current_w;
461 H = vinfo->current_h;
463 else if(gl_flag){
464 //W = 320;
465 //H = 240;
466 W = 640;
467 H = 480;
468 //W = 960;
469 //H = 720;
471 else if(fullscreen){
472 W = 320;
473 H = 240;
475 else{
476 W = 320;
477 H = 240;
480 if(gl_flag){
481 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
482 //SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
483 //SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
484 flags |= SDL_OPENGL;
487 if(fullscreen){
488 flags |= SDL_FULLSCREEN;
493 video = SDL_SetVideoMode(W,H,32,flags);
494 if(video == NULL){
495 fatal_error("sdl: %s\n",SDL_GetError());
498 if(gl_flag){
499 glEnable(GL_BLEND);
500 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
502 glEnable( GL_TEXTURE_2D );
503 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
505 glViewport( 0, 0, W, H );
507 glClear( GL_COLOR_BUFFER_BIT );
509 glMatrixMode( GL_PROJECTION );
510 glLoadIdentity();
511 if(fullscreen){
512 //glOrtho(0.0f, 240*aspect, 240, 0.0f, -1.0f, 1.0f);
513 //glOrtho(0.0f, 1280.0/3, 800.0/3, 0.0f, -1.0f, 1.0f);
514 int min = 9999;
515 int n = 0;
516 for(i=1; i<10; i++){
517 if(abs(H/i - 240) < min){ min = H/i - 240; n = i; }
519 double new_w = ((double)W)/n;
520 double new_h = ((double)H)/n;
521 screen_offset_x = (new_w-320)/2;
522 screen_offset_y = (new_h-240)/2;
523 glOrtho(0.0f, new_w, new_h, 0.0f, -1.0f, 1.0f);
524 screen_w = new_w;
525 screen_h = new_h;
527 else{
528 glOrtho(0.0f, 320, 240, 0.0f, -1.0f, 1.0f);
529 screen_w = 320;
530 screen_h = 240;
533 glMatrixMode( GL_MODELVIEW );
534 glLoadIdentity();
536 else{
537 screen_w = 320;
538 screen_h = 240;
541 boot_msg("video:\n");
542 boot_msg(" resolution: %d x %d %s\n",W,H,fullscreen?"fullscreen":"windowed");
543 boot_msg(" pixel dimensions: %d x %d\n",screen_w,screen_h);
544 boot_msg(" aspect ratio: %g\n",((double)W)/H);
545 boot_msg(" opengl: %s\n",gl_flag?"yes":"no");
546 boot_msg(" x-offset: %d\n",screen_offset_x);
547 boot_msg(" y-offset: %d\n",screen_offset_y);
548 boot_msg(" video on\n");
552 void map_pixel(int mx, int my, int *x, int *y){
553 *x = mx*screen_w/W;
554 *y = my*screen_h/H;
561 void video_init(int argc, char* argv[]){
562 sdl_init();
563 parse_options(argc, argv, &fullscreen, &gl_flag);
564 setup_joysticks();
565 setup_video();
566 time_last = SDL_GetTicks();
569 void video_quit(){
570 boot_msg("sdl: quit\n");
571 SDL_Quit();
575 /* fps */
577 int fps = 0;
578 int update_count = 0;
579 int draw_count = 0;
581 void fps_update(){
582 update_count++;
583 if(update_count == 100){
584 fps = draw_count * 100 / update_count;
585 update_count = 0;
586 draw_count = 0;
590 void fps_draw(){
591 draw_count++;
594 int get_fps(){
595 return fps;