Merge branch 'io' into audio
[cantaveria.git] / splash.c
blob4941091951d2a661346c2a11352c30de8f68e00e
1 /*
2 Cantaveria - action adventure platform game
3 Copyright (C) 2009 2010 Evan Rinehart
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to
18 The Free Software Foundation, Inc.
19 51 Franklin Street, Fifth Floor
20 Boston, MA 02110-1301, USA
22 evanrinehart@gmail.com
25 #include <stdlib.h>
27 #include <root.h>
28 #include <input.h>
29 #include <graphics.h>
31 #include <transfer.h>
33 static struct {
34 int gfx;
35 int counter;
36 int t1, t2, t3;
37 } my;
40 static void press(input in){
41 setup_title();
44 static void release(input in){
49 static void update(){
50 my.counter++;
52 if(my.counter > my.t3){
53 setup_intro();
57 static void draw(){
58 if(my.counter > my.t1 && my.counter < my.t2){
59 draw_bitmap(my.gfx, (320-256)/2, 0);
64 void setup_splash(){
65 set_handler(update, draw, press, release);
67 my.counter = 0;
68 my.t1 = 1000/dt;
69 my.t2 = 5000/dt;
70 my.t3 = 6000/dt;
71 my.gfx = load_bitmap("splash.tga");