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[cantaveria.git] / video.c
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1 /*
2 Cantaveria - action adventure platform game
3 Copyright (C) 2009 2010 Evan Rinehart
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to
18 The Free Software Foundation, Inc.
19 51 Franklin Street, Fifth Floor
20 Boston, MA 02110-1301, USA
25 video module is the low level interface to video output.
26 it has several low level functions.
27 * initialize the video system for a certain video mode
28 * load graphics data into the abstract graphics pool
29 * draw a portion of some graphics somewhere on screen
30 * millisecond time delta generator
31 * screen clear
32 * screen flip
33 * process suspend
39 #include <math.h>
41 #include <SDL/SDL.h>
42 #include <SDL/SDL_opengl.h>
44 #include <list.h>
45 #include <root.h>
46 #include <util.h>
47 #include <video.h>
48 #include <loader.h>
50 SDL_Surface* video;
51 int gl_flag = 0;
52 int fullscreen = 0;
53 int W, H;
56 static int time_last; /* initialized by backend_init */
57 int since(){
58 int time_now = SDL_GetTicks();
59 int diff = time_now - time_last;
60 time_last = time_now;
61 return diff;
64 void delay(int ms){
65 SDL_Delay(ms);
75 struct {
76 char* filename;
77 SDL_Surface* surf;
78 GLuint texture;
79 int w;
80 int h;
81 } gfx[MAX_GFX];
82 int gfx_count = 0;
84 int screen_w = 320;
85 int screen_h = 240;
86 int screen_offset_x = 0;
87 int screen_offset_y = 0;
92 /********************/
93 /* drawing routines */
94 /********************/
96 void draw_gfx_raw(int gfxid, int x, int y, int X, int Y, int W, int H){
97 if(!gl_flag){
98 SDL_Surface* surf = gfx[gfxid].surf;
99 SDL_Rect r1 = {X,Y,W,H};
100 SDL_Rect r2 = {x,y,W,H};
101 SDL_BlitSurface(surf,&r1,video,&r2);
103 else{
104 double w = gfx[gfxid].w;
105 double h = gfx[gfxid].h;
106 double X0 = ((double)X)/w;
107 double X1 = X0 + ((double)W)/w;
108 double Y0 = ((double)Y)/h;
109 double Y1 = Y0 + ((double)H)/h;
111 glBindTexture( GL_TEXTURE_2D, gfx[gfxid].texture );
112 glBegin( GL_QUADS );
113 glTexCoord2d(X0,Y0);
114 glVertex3f(x,y,0);
116 glTexCoord2d(X1,Y0);
117 glVertex3f(x+W,y,0);
119 glTexCoord2d(X1,Y1);
120 glVertex3f(x+W,y+H,0);
122 glTexCoord2d(X0,Y1);
123 glVertex3f(x,y+H,0);
124 glEnd();
128 void draw_test_rect(int x, int y, int w, int h){
129 if(!gl_flag){
130 SDL_Rect dst = {x, y, w, h};
131 SDL_FillRect(video, &dst, 0x00ff00ff);
133 else{
134 glColor3f(1.0, 0.0, 1.0);
135 glBegin( GL_QUADS );
136 glVertex3f(x, y, 0);
137 glVertex3f(x+w, y, 0);
138 glVertex3f(x+w, y+h, 0);
139 glVertex3f(x, y+h, 0);
140 glEnd();
141 glColor3f(1.0,1.0,1.0);
145 void draw_gfx(int gfxid, int x, int y, int X, int Y, int W, int H){
146 draw_gfx_raw(gfxid, x+screen_offset_x, y+screen_offset_y, X, Y, W, H);
149 void clear_video(){
150 if(!gl_flag){
151 SDL_FillRect(video, 0, 0);
153 else{
154 glClearColor(0.0,0.0,0.0,0.0);
155 glClear( GL_COLOR_BUFFER_BIT );
159 void update_video(){
160 if(!gl_flag){
161 SDL_UpdateRect(video,0,0,0,0);
163 else{
164 SDL_GL_SwapBuffers();
169 /********************/
170 /* graphics loading */
171 /********************/
173 SDL_Surface* SDL_NewSurface(int w, int h){
174 char prefix[32] = "SDL_NewSurface";
175 SDL_Surface* tmp = SDL_CreateRGBSurface(SDL_SRCCOLORKEY,w,h,32,0,0,0,0);
176 if(!tmp){
177 out_of_memory(prefix);
180 SDL_Surface* surf = SDL_DisplayFormat(tmp);
181 if(!surf){
182 out_of_memory(prefix);
185 SDL_FreeSurface(tmp);
187 SDL_FillRect(surf,0,0x00ffffff);
189 return surf;
192 void debug_surf(char* msg, SDL_Surface* surf){
193 printf("%s\n", msg);
194 int i;
195 unsigned char* ptr = surf->pixels;
196 int bpp = surf->format->BytesPerPixel;
198 for(i=0; i<500; i+=bpp){
199 printf("%2x %2x %2x %2x\n", ptr[i], ptr[i+1], ptr[i+2], ptr[i+3]);
205 SDL_Surface* load_tga(char* path){
206 unsigned char header[18];
207 reader* rd = loader_open(path);
208 int w, h, bpp;
209 int mask;
210 unsigned char parts[4];
211 int key = 0;
212 int i;
213 int npix;
214 Uint32* pixels;
216 if(!rd){
217 error_msg("load_pixmap: error opening file\n");
218 return NULL;
221 if(loader_read(rd, header, 18) < 0){
222 error_msg("load_pixmap: error reading pixmap header\n");
223 loader_close(rd);
224 return NULL;
227 w = header[12] + (header[13]<<8);
228 h = header[14] + (header[15]<<8);
229 bpp = header[16];
231 npix = w*h;
233 SDL_Surface* surf = SDL_CreateRGBSurface(0,w,h,32,
234 0x00ff0000,0x0000ff00,0x000000ff,0xff000000);
235 if(!surf){
236 out_of_memory("load_pixmap");
239 pixels = surf->pixels;
240 mask = surf->format->Amask;
242 for(i=0; i<npix; i++){
243 if(loader_read(rd, parts, bpp/8) < 0){
244 error_msg("load_pixmap: error reading pixmap data\n");
245 loader_close(rd);
246 SDL_FreeSurface(surf);
247 return NULL;
250 if(bpp == 24){
251 if(parts[0] == 0 && parts[1] == 0 && parts[2] == 0){
252 pixels[i] = 0;
254 else{
255 pixels[i] = parts[0] | (parts[1]<<8) | (parts[2]<<16);
256 pixels[i] |= mask;
259 else if(bpp == 32){
260 if(parts[0] == 0 && parts[1] == 0 && parts[2] == 0){
261 pixels[i] = 0;
263 else{
264 pixels[i] = parts[0] | (parts[1]<<8) | (parts[2]<<16);
265 pixels[i] |= mask;
270 loader_close(rd);
272 SDL_SetAlpha(surf, 0, 0);
273 SDL_SetColorKey(surf, SDL_SRCCOLORKEY, key);
274 //debug_surf(filename, surf);
276 return surf;
280 int load_gfx(char* filename){
281 int i;
282 SDL_Surface* src;
284 if(filename[0] == '\0'){
285 printf("load_gfx: empty path\n");
286 return 0;
289 if(gfx_count == MAX_GFX){
290 printf("this error can easily be fixed\n");
291 fatal_error(
292 "load_gfx: cannot load any more than %d graphics\n",
293 MAX_GFX
297 for(i=0; i<gfx_count; i++){/*check for already loaded gfx*/
298 if(strcmp(gfx[i].filename, filename)==0){
299 return i;
303 src = load_tga(filename);
304 if(!src){
305 fatal_error("load_gfx: failed to load %s\n",filename);
308 if(!gl_flag){
309 gfx[gfx_count].filename = strxcpy(filename);
310 gfx[gfx_count].surf = src;
311 gfx[gfx_count].w = src->w;
312 gfx[gfx_count].h = src->h;
314 else {
315 GLuint texture;
317 glGenTextures( 1, &texture );
318 glBindTexture( GL_TEXTURE_2D, texture );
320 glTexParameteri(
321 GL_TEXTURE_2D,
322 GL_TEXTURE_MIN_FILTER,
323 GL_NEAREST
326 glTexParameteri(
327 GL_TEXTURE_2D,
328 GL_TEXTURE_MAG_FILTER,
329 GL_NEAREST
332 glTexParameteri(
333 GL_TEXTURE_2D,
334 GL_TEXTURE_WRAP_S,
335 GL_REPEAT
338 glTexParameteri(
339 GL_TEXTURE_2D,
340 GL_TEXTURE_WRAP_T,
341 GL_REPEAT
344 glTexImage2D(
345 GL_TEXTURE_2D,
346 0, 4,
347 src->w, src->h,
349 GL_BGRA, GL_UNSIGNED_BYTE,
350 src->pixels
353 gfx[gfx_count].filename = strxcpy(filename);
354 gfx[gfx_count].texture = texture;
355 gfx[gfx_count].w = src->w;
356 gfx[gfx_count].h = src->h;
358 SDL_FreeSurface(src);
361 return gfx_count++;
364 void load_panic_gfx(){
365 if(gfx_count > 0){
366 printf("load_panic_gfx: must call this before loading graphics\n");
368 else{
369 load_gfx("gfx/panic.tga");
370 load_gfx("gfx/smallfont.tga");
372 gfx[0].filename[0] = 0;
373 gfx[1].filename[1] = 0;
378 int gfx_width(int gfxid){
379 return gfx[gfxid].w;
382 int gfx_height(int gfxid){
383 return gfx[gfxid].h;
391 /******************/
392 /* initialization */
393 /******************/
395 void sdl_init(){
396 if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK)==-1){
397 error_msg("sdl: %s\n",SDL_GetError());
398 exit(-1);
406 void print_version(){
407 char message[] =
408 "This program is distributed under the terms of the GNU General\n"
409 "Public License (v2) and comes with ABSOLUTELY NO WARRANTY.\n\n"
411 "Send questions, comments, and bugs to evanrinehart@gmail.com\n\n"
413 "Send money to:\n"
414 "1850 Claiborne St\n"
415 "Mandeville, LA 70448\n"
416 "United States of America\n\n"
418 "Thanks! :)\n"
421 printf("Cantaveria (v%d.%d)\n", VERSION_MAJOR, VERSION_MINOR);
422 printf("Copyright 2009 Evan Rinehart\n\n");
423 printf(message);
426 void print_help(){
427 printf("options:\n");
428 printf(" -gl use opengl video mode\n");
429 printf(" -f use fullscreen video mode\n");
430 printf(" -h print this help\n");
431 printf(" -v print version info\n");
434 void parse_options(int argc, char* argv[], int* fullscreen, int* gl_flag){
435 int i;
436 for(i=0; i<argc; i++){
437 if(!strcmp(argv[i], "-gl")){
438 *gl_flag = 1;
439 continue;
441 if(!strcmp(argv[i], "-f")){
442 *fullscreen = 1;
444 if(!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")){
445 print_help();
446 exit(0);
448 if(!strcmp(argv[i], "-v")){
449 print_version();
450 exit(0);
456 void setup_joysticks(){
457 int N = SDL_NumJoysticks();
458 int i;
459 boot_msg("sdl: detected %d joysticks\n", N);
460 for(i=0; i<N; i++){
461 if(SDL_JoystickOpen(i)){
462 boot_msg(" joy%d: %s\n", i, SDL_JoystickName(i));
464 else{
465 boot_msg(" joy%d: %s (failed to open)\n", i, SDL_JoystickName(i));
471 void setup_video(){
472 int flags = 0;
473 int i;
475 SDL_WM_SetCaption("cantaveria","cantaveria");
476 SDL_ShowCursor(SDL_DISABLE);
477 const SDL_VideoInfo* vinfo = SDL_GetVideoInfo();
480 if(fullscreen && gl_flag){
481 W = vinfo->current_w;
482 H = vinfo->current_h;
484 else if(gl_flag){
485 //W = 320;
486 //H = 240;
487 W = 640;
488 H = 480;
489 //W = 960;
490 //H = 720;
492 else if(fullscreen){
493 W = 320;
494 H = 240;
496 else{
497 W = 320;
498 H = 240;
501 if(gl_flag){
502 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
503 //SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
504 //SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
505 flags |= SDL_OPENGL;
508 if(fullscreen){
509 flags |= SDL_FULLSCREEN;
514 video = SDL_SetVideoMode(W,H,32,flags);
515 if(video == NULL){
516 fatal_error("sdl: %s\n",SDL_GetError());
519 if(gl_flag){
520 glEnable(GL_BLEND);
521 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
523 glEnable( GL_TEXTURE_2D );
524 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
526 glViewport( 0, 0, W, H );
528 glClear( GL_COLOR_BUFFER_BIT );
530 glMatrixMode( GL_PROJECTION );
531 glLoadIdentity();
532 if(fullscreen){
533 //glOrtho(0.0f, 240*aspect, 240, 0.0f, -1.0f, 1.0f);
534 //glOrtho(0.0f, 1280.0/3, 800.0/3, 0.0f, -1.0f, 1.0f);
535 int min = 9999;
536 int n = 0;
537 for(i=1; i<10; i++){
538 if(abs(H/i - 240) < min){ min = H/i - 240; n = i; }
540 double new_w = ((double)W)/n;
541 double new_h = ((double)H)/n;
542 screen_offset_x = (new_w-320)/2;
543 screen_offset_y = (new_h-240)/2;
544 glOrtho(0.0f, new_w, new_h, 0.0f, -1.0f, 1.0f);
545 screen_w = new_w;
546 screen_h = new_h;
548 else{
549 glOrtho(0.0f, 320, 240, 0.0f, -1.0f, 1.0f);
550 screen_w = 320;
551 screen_h = 240;
554 glMatrixMode( GL_MODELVIEW );
555 glLoadIdentity();
557 else{
558 screen_w = 320;
559 screen_h = 240;
562 boot_msg("video:\n");
563 boot_msg(" resolution: %d x %d %s\n",W,H,fullscreen?"fullscreen":"windowed");
564 boot_msg(" pixel dimensions: %d x %d\n",screen_w,screen_h);
565 boot_msg(" aspect ratio: %g\n",((double)W)/H);
566 boot_msg(" opengl: %s\n",gl_flag?"yes":"no");
567 boot_msg(" x-offset: %d\n",screen_offset_x);
568 boot_msg(" y-offset: %d\n",screen_offset_y);
569 boot_msg(" video on\n");
573 void map_pixel(int mx, int my, int *x, int *y){
574 *x = mx*screen_w/W;
575 *y = my*screen_h/H;
582 void video_init(int argc, char* argv[]){
583 sdl_init();
584 parse_options(argc, argv, &fullscreen, &gl_flag);
585 setup_joysticks();
586 setup_video();
587 time_last = SDL_GetTicks();
590 void video_quit(){
591 boot_msg("sdl: quit\n");
592 SDL_Quit();
596 /* fps */
598 int fps = 0;
599 int update_count = 0;
600 int draw_count = 0;
602 void fps_update(){
603 update_count++;
604 if(update_count == 100){
605 fps = draw_count * 100 / update_count;
606 update_count = 0;
607 draw_count = 0;
611 void fps_draw(){
612 draw_count++;
615 int get_fps(){
616 return fps;
620 void draw_black_rect(int x, int y, int w, int h){
621 if(!gl_flag){
622 SDL_Rect r = {x, y, w, h};
623 SDL_FillRect(video, &r, 0);
625 else{
626 glBegin( GL_QUADS );
627 glColor3f(0.0, 0.0, 0.0);
628 glVertex3f(x, y, 0);
629 glVertex3f(x+w, y, 0);
630 glVertex3f(x+w, y+h, 0);
631 glVertex3f(x, y+h, 0);
632 glColor3f(1.0,1.0,1.0);
633 glEnd();