1 // Copyright 2004-2008 Castle Project - http://www.castleproject.org/
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
15 namespace Castle
.Windsor
.Configuration
.Interpreters
.XmlProcessor
.ElementProcessors
20 public class PropertiesElementProcessor
: AbstractXmlNodeProcessor
22 public override String Name
24 get { return "properties"; }
30 /// <param name="nodeList"></param>
31 /// <param name="engine"></param>
36 /// <myAttribute>attributeValue</myAttribute>
38 /// <myProperty>propertyValue</myProperty>
42 public override void Process(IXmlProcessorNodeList nodeList
, IXmlProcessorEngine engine
)
44 XmlElement element
= nodeList
.Current
as XmlElement
;
46 IXmlProcessorNodeList childNodes
= new DefaultXmlProcessorNodeList(element
.ChildNodes
);
48 while(childNodes
.MoveNext())
50 // Properties processing its a little more complicated than usual
51 // since we need to support all special tags (if,else,define...)
52 // plus we need to register any regular element as a property asap
53 // since we should support properties that reference other properties
54 // i.e. <myprop2>#{prop1}</myprop2>
55 if (engine
.HasSpecialProcessor(childNodes
.Current
))
57 // Current node its a special element so we bookmark it before processing it...
58 XmlNode current
= childNodes
.Current
;
60 int pos
= childNodes
.CurrentPosition
;
62 engine
.DispatchProcessCurrent(childNodes
);
64 // ...after processing we need to refresh childNodes
65 // to account for any special element that affects the node tree (if,choose...)
66 childNodes
= new DefaultXmlProcessorNodeList(element
.ChildNodes
);
68 // we only care about changes in the tree from the current node and forward
69 // so if the new list is empty or smaller we just exit the loop
70 if (pos
< childNodes
.Count
)
72 childNodes
.CurrentPosition
= pos
;
74 // if the current node gets replaced in the new list we need to restart processing
75 // otherwise we just continue as usual
76 if (childNodes
.Current
!= current
)
78 childNodes
.CurrentPosition
-= 1;
89 engine
.DispatchProcessCurrent(childNodes
);
92 if (IgnoreNode(childNodes
.Current
)) continue;
94 XmlElement elem
= GetNodeAsElement(element
, childNodes
.Current
);
96 engine
.AddProperty(elem
);
99 RemoveItSelf(element
);