1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
4 // Copyright(C) 1993-1996 Id Software, Inc.
5 // Copyright(C) 2005 Simon Howard
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 //-----------------------------------------------------------------------------
52 int data1
; // keys / mouse/joystick buttons
53 int data2
; // mouse/joystick x move
54 int data3
; // mouse/joystick y move
75 // Button/action code definitions.
81 // Use button, to open doors, activate switches.
84 // Flag: game events, not really buttons.
88 // Flag, weapon change pending.
89 // If true, the next 3 bits hold weapon num.
91 // The 3bit weapon mask and shift, convenience.
92 BT_WEAPONMASK
= (8+16+32),
97 // Save the game at each console.
100 // Savegame slot numbers
101 // occupy the second byte of buttons.
102 BTS_SAVEMASK
= (4+8+16),
114 extern gameaction_t gameaction
;