Add weapon cycling bindings for mouse and joystick buttons. Add weapon cycling bindi...
[chocolate-doom.git] / src / d_items.h
blobffc34582590df4872438b38979fb0bead0bb2c83
1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // Copyright(C) 1993-1996 Id Software, Inc.
5 // Copyright(C) 2005 Simon Howard
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
20 // 02111-1307, USA.
22 // DESCRIPTION:
23 // Items: key cards, artifacts, weapon, ammunition.
25 //-----------------------------------------------------------------------------
28 #ifndef __D_ITEMS__
29 #define __D_ITEMS__
31 #include "doomdef.h"
35 // Weapon info: sprite frames, ammunition use.
36 typedef struct
38 ammotype_t ammo;
39 int upstate;
40 int downstate;
41 int readystate;
42 int atkstate;
43 int flashstate;
45 } weaponinfo_t;
47 extern weaponinfo_t weaponinfo[NUMWEAPONS];
49 #endif