1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
4 // Copyright(C) 1993-1996 Id Software, Inc.
5 // Copyright(C) 2005 Simon Howard
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
23 // Thing frame/state LUT,
24 // generated by multigen utilitiy.
25 // This one is the original DOOM version, preserved.
27 //-----------------------------------------------------------------------------
41 "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
42 "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
43 "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
44 "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
45 "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
46 "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
47 "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
48 "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
49 "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
50 "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
51 "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
52 "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
53 "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
54 "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2", NULL
58 // Doesn't work with g++, needs actionf_p1
69 void A_FireShotgun2();
71 void A_OpenShotgun2();
72 void A_LoadShotgun2();
73 void A_CloseShotgun2();
84 void A_PlayerScream();
103 void A_SkelMissile();
111 void A_TroopAttack();
114 void A_BruisAttack();
115 void A_SkullAttack();
121 void A_CyberAttack();
126 void A_BrainScream();
132 void A_BrainExplode();
135 state_t states
[NUMSTATES
] = {
136 {SPR_TROO
,0,-1,{NULL
},S_NULL
,0,0}, // S_NULL
137 {SPR_SHTG
,4,0,{A_Light0
},S_NULL
,0,0}, // S_LIGHTDONE
138 {SPR_PUNG
,0,1,{A_WeaponReady
},S_PUNCH
,0,0}, // S_PUNCH
139 {SPR_PUNG
,0,1,{A_Lower
},S_PUNCHDOWN
,0,0}, // S_PUNCHDOWN
140 {SPR_PUNG
,0,1,{A_Raise
},S_PUNCHUP
,0,0}, // S_PUNCHUP
141 {SPR_PUNG
,1,4,{NULL
},S_PUNCH2
,0,0}, // S_PUNCH1
142 {SPR_PUNG
,2,4,{A_Punch
},S_PUNCH3
,0,0}, // S_PUNCH2
143 {SPR_PUNG
,3,5,{NULL
},S_PUNCH4
,0,0}, // S_PUNCH3
144 {SPR_PUNG
,2,4,{NULL
},S_PUNCH5
,0,0}, // S_PUNCH4
145 {SPR_PUNG
,1,5,{A_ReFire
},S_PUNCH
,0,0}, // S_PUNCH5
146 {SPR_PISG
,0,1,{A_WeaponReady
},S_PISTOL
,0,0},// S_PISTOL
147 {SPR_PISG
,0,1,{A_Lower
},S_PISTOLDOWN
,0,0}, // S_PISTOLDOWN
148 {SPR_PISG
,0,1,{A_Raise
},S_PISTOLUP
,0,0}, // S_PISTOLUP
149 {SPR_PISG
,0,4,{NULL
},S_PISTOL2
,0,0}, // S_PISTOL1
150 {SPR_PISG
,1,6,{A_FirePistol
},S_PISTOL3
,0,0},// S_PISTOL2
151 {SPR_PISG
,2,4,{NULL
},S_PISTOL4
,0,0}, // S_PISTOL3
152 {SPR_PISG
,1,5,{A_ReFire
},S_PISTOL
,0,0}, // S_PISTOL4
153 {SPR_PISF
,32768,7,{A_Light1
},S_LIGHTDONE
,0,0}, // S_PISTOLFLASH
154 {SPR_SHTG
,0,1,{A_WeaponReady
},S_SGUN
,0,0}, // S_SGUN
155 {SPR_SHTG
,0,1,{A_Lower
},S_SGUNDOWN
,0,0}, // S_SGUNDOWN
156 {SPR_SHTG
,0,1,{A_Raise
},S_SGUNUP
,0,0}, // S_SGUNUP
157 {SPR_SHTG
,0,3,{NULL
},S_SGUN2
,0,0}, // S_SGUN1
158 {SPR_SHTG
,0,7,{A_FireShotgun
},S_SGUN3
,0,0}, // S_SGUN2
159 {SPR_SHTG
,1,5,{NULL
},S_SGUN4
,0,0}, // S_SGUN3
160 {SPR_SHTG
,2,5,{NULL
},S_SGUN5
,0,0}, // S_SGUN4
161 {SPR_SHTG
,3,4,{NULL
},S_SGUN6
,0,0}, // S_SGUN5
162 {SPR_SHTG
,2,5,{NULL
},S_SGUN7
,0,0}, // S_SGUN6
163 {SPR_SHTG
,1,5,{NULL
},S_SGUN8
,0,0}, // S_SGUN7
164 {SPR_SHTG
,0,3,{NULL
},S_SGUN9
,0,0}, // S_SGUN8
165 {SPR_SHTG
,0,7,{A_ReFire
},S_SGUN
,0,0}, // S_SGUN9
166 {SPR_SHTF
,32768,4,{A_Light1
},S_SGUNFLASH2
,0,0}, // S_SGUNFLASH1
167 {SPR_SHTF
,32769,3,{A_Light2
},S_LIGHTDONE
,0,0}, // S_SGUNFLASH2
168 {SPR_SHT2
,0,1,{A_WeaponReady
},S_DSGUN
,0,0}, // S_DSGUN
169 {SPR_SHT2
,0,1,{A_Lower
},S_DSGUNDOWN
,0,0}, // S_DSGUNDOWN
170 {SPR_SHT2
,0,1,{A_Raise
},S_DSGUNUP
,0,0}, // S_DSGUNUP
171 {SPR_SHT2
,0,3,{NULL
},S_DSGUN2
,0,0}, // S_DSGUN1
172 {SPR_SHT2
,0,7,{A_FireShotgun2
},S_DSGUN3
,0,0}, // S_DSGUN2
173 {SPR_SHT2
,1,7,{NULL
},S_DSGUN4
,0,0}, // S_DSGUN3
174 {SPR_SHT2
,2,7,{A_CheckReload
},S_DSGUN5
,0,0}, // S_DSGUN4
175 {SPR_SHT2
,3,7,{A_OpenShotgun2
},S_DSGUN6
,0,0}, // S_DSGUN5
176 {SPR_SHT2
,4,7,{NULL
},S_DSGUN7
,0,0}, // S_DSGUN6
177 {SPR_SHT2
,5,7,{A_LoadShotgun2
},S_DSGUN8
,0,0}, // S_DSGUN7
178 {SPR_SHT2
,6,6,{NULL
},S_DSGUN9
,0,0}, // S_DSGUN8
179 {SPR_SHT2
,7,6,{A_CloseShotgun2
},S_DSGUN10
,0,0}, // S_DSGUN9
180 {SPR_SHT2
,0,5,{A_ReFire
},S_DSGUN
,0,0}, // S_DSGUN10
181 {SPR_SHT2
,1,7,{NULL
},S_DSNR2
,0,0}, // S_DSNR1
182 {SPR_SHT2
,0,3,{NULL
},S_DSGUNDOWN
,0,0}, // S_DSNR2
183 {SPR_SHT2
,32776,5,{A_Light1
},S_DSGUNFLASH2
,0,0}, // S_DSGUNFLASH1
184 {SPR_SHT2
,32777,4,{A_Light2
},S_LIGHTDONE
,0,0}, // S_DSGUNFLASH2
185 {SPR_CHGG
,0,1,{A_WeaponReady
},S_CHAIN
,0,0}, // S_CHAIN
186 {SPR_CHGG
,0,1,{A_Lower
},S_CHAINDOWN
,0,0}, // S_CHAINDOWN
187 {SPR_CHGG
,0,1,{A_Raise
},S_CHAINUP
,0,0}, // S_CHAINUP
188 {SPR_CHGG
,0,4,{A_FireCGun
},S_CHAIN2
,0,0}, // S_CHAIN1
189 {SPR_CHGG
,1,4,{A_FireCGun
},S_CHAIN3
,0,0}, // S_CHAIN2
190 {SPR_CHGG
,1,0,{A_ReFire
},S_CHAIN
,0,0}, // S_CHAIN3
191 {SPR_CHGF
,32768,5,{A_Light1
},S_LIGHTDONE
,0,0}, // S_CHAINFLASH1
192 {SPR_CHGF
,32769,5,{A_Light2
},S_LIGHTDONE
,0,0}, // S_CHAINFLASH2
193 {SPR_MISG
,0,1,{A_WeaponReady
},S_MISSILE
,0,0}, // S_MISSILE
194 {SPR_MISG
,0,1,{A_Lower
},S_MISSILEDOWN
,0,0}, // S_MISSILEDOWN
195 {SPR_MISG
,0,1,{A_Raise
},S_MISSILEUP
,0,0}, // S_MISSILEUP
196 {SPR_MISG
,1,8,{A_GunFlash
},S_MISSILE2
,0,0}, // S_MISSILE1
197 {SPR_MISG
,1,12,{A_FireMissile
},S_MISSILE3
,0,0}, // S_MISSILE2
198 {SPR_MISG
,1,0,{A_ReFire
},S_MISSILE
,0,0}, // S_MISSILE3
199 {SPR_MISF
,32768,3,{A_Light1
},S_MISSILEFLASH2
,0,0}, // S_MISSILEFLASH1
200 {SPR_MISF
,32769,4,{NULL
},S_MISSILEFLASH3
,0,0}, // S_MISSILEFLASH2
201 {SPR_MISF
,32770,4,{A_Light2
},S_MISSILEFLASH4
,0,0}, // S_MISSILEFLASH3
202 {SPR_MISF
,32771,4,{A_Light2
},S_LIGHTDONE
,0,0}, // S_MISSILEFLASH4
203 {SPR_SAWG
,2,4,{A_WeaponReady
},S_SAWB
,0,0}, // S_SAW
204 {SPR_SAWG
,3,4,{A_WeaponReady
},S_SAW
,0,0}, // S_SAWB
205 {SPR_SAWG
,2,1,{A_Lower
},S_SAWDOWN
,0,0}, // S_SAWDOWN
206 {SPR_SAWG
,2,1,{A_Raise
},S_SAWUP
,0,0}, // S_SAWUP
207 {SPR_SAWG
,0,4,{A_Saw
},S_SAW2
,0,0}, // S_SAW1
208 {SPR_SAWG
,1,4,{A_Saw
},S_SAW3
,0,0}, // S_SAW2
209 {SPR_SAWG
,1,0,{A_ReFire
},S_SAW
,0,0}, // S_SAW3
210 {SPR_PLSG
,0,1,{A_WeaponReady
},S_PLASMA
,0,0}, // S_PLASMA
211 {SPR_PLSG
,0,1,{A_Lower
},S_PLASMADOWN
,0,0}, // S_PLASMADOWN
212 {SPR_PLSG
,0,1,{A_Raise
},S_PLASMAUP
,0,0}, // S_PLASMAUP
213 {SPR_PLSG
,0,3,{A_FirePlasma
},S_PLASMA2
,0,0}, // S_PLASMA1
214 {SPR_PLSG
,1,20,{A_ReFire
},S_PLASMA
,0,0}, // S_PLASMA2
215 {SPR_PLSF
,32768,4,{A_Light1
},S_LIGHTDONE
,0,0}, // S_PLASMAFLASH1
216 {SPR_PLSF
,32769,4,{A_Light1
},S_LIGHTDONE
,0,0}, // S_PLASMAFLASH2
217 {SPR_BFGG
,0,1,{A_WeaponReady
},S_BFG
,0,0}, // S_BFG
218 {SPR_BFGG
,0,1,{A_Lower
},S_BFGDOWN
,0,0}, // S_BFGDOWN
219 {SPR_BFGG
,0,1,{A_Raise
},S_BFGUP
,0,0}, // S_BFGUP
220 {SPR_BFGG
,0,20,{A_BFGsound
},S_BFG2
,0,0}, // S_BFG1
221 {SPR_BFGG
,1,10,{A_GunFlash
},S_BFG3
,0,0}, // S_BFG2
222 {SPR_BFGG
,1,10,{A_FireBFG
},S_BFG4
,0,0}, // S_BFG3
223 {SPR_BFGG
,1,20,{A_ReFire
},S_BFG
,0,0}, // S_BFG4
224 {SPR_BFGF
,32768,11,{A_Light1
},S_BFGFLASH2
,0,0}, // S_BFGFLASH1
225 {SPR_BFGF
,32769,6,{A_Light2
},S_LIGHTDONE
,0,0}, // S_BFGFLASH2
226 {SPR_BLUD
,2,8,{NULL
},S_BLOOD2
,0,0}, // S_BLOOD1
227 {SPR_BLUD
,1,8,{NULL
},S_BLOOD3
,0,0}, // S_BLOOD2
228 {SPR_BLUD
,0,8,{NULL
},S_NULL
,0,0}, // S_BLOOD3
229 {SPR_PUFF
,32768,4,{NULL
},S_PUFF2
,0,0}, // S_PUFF1
230 {SPR_PUFF
,1,4,{NULL
},S_PUFF3
,0,0}, // S_PUFF2
231 {SPR_PUFF
,2,4,{NULL
},S_PUFF4
,0,0}, // S_PUFF3
232 {SPR_PUFF
,3,4,{NULL
},S_NULL
,0,0}, // S_PUFF4
233 {SPR_BAL1
,32768,4,{NULL
},S_TBALL2
,0,0}, // S_TBALL1
234 {SPR_BAL1
,32769,4,{NULL
},S_TBALL1
,0,0}, // S_TBALL2
235 {SPR_BAL1
,32770,6,{NULL
},S_TBALLX2
,0,0}, // S_TBALLX1
236 {SPR_BAL1
,32771,6,{NULL
},S_TBALLX3
,0,0}, // S_TBALLX2
237 {SPR_BAL1
,32772,6,{NULL
},S_NULL
,0,0}, // S_TBALLX3
238 {SPR_BAL2
,32768,4,{NULL
},S_RBALL2
,0,0}, // S_RBALL1
239 {SPR_BAL2
,32769,4,{NULL
},S_RBALL1
,0,0}, // S_RBALL2
240 {SPR_BAL2
,32770,6,{NULL
},S_RBALLX2
,0,0}, // S_RBALLX1
241 {SPR_BAL2
,32771,6,{NULL
},S_RBALLX3
,0,0}, // S_RBALLX2
242 {SPR_BAL2
,32772,6,{NULL
},S_NULL
,0,0}, // S_RBALLX3
243 {SPR_PLSS
,32768,6,{NULL
},S_PLASBALL2
,0,0}, // S_PLASBALL
244 {SPR_PLSS
,32769,6,{NULL
},S_PLASBALL
,0,0}, // S_PLASBALL2
245 {SPR_PLSE
,32768,4,{NULL
},S_PLASEXP2
,0,0}, // S_PLASEXP
246 {SPR_PLSE
,32769,4,{NULL
},S_PLASEXP3
,0,0}, // S_PLASEXP2
247 {SPR_PLSE
,32770,4,{NULL
},S_PLASEXP4
,0,0}, // S_PLASEXP3
248 {SPR_PLSE
,32771,4,{NULL
},S_PLASEXP5
,0,0}, // S_PLASEXP4
249 {SPR_PLSE
,32772,4,{NULL
},S_NULL
,0,0}, // S_PLASEXP5
250 {SPR_MISL
,32768,1,{NULL
},S_ROCKET
,0,0}, // S_ROCKET
251 {SPR_BFS1
,32768,4,{NULL
},S_BFGSHOT2
,0,0}, // S_BFGSHOT
252 {SPR_BFS1
,32769,4,{NULL
},S_BFGSHOT
,0,0}, // S_BFGSHOT2
253 {SPR_BFE1
,32768,8,{NULL
},S_BFGLAND2
,0,0}, // S_BFGLAND
254 {SPR_BFE1
,32769,8,{NULL
},S_BFGLAND3
,0,0}, // S_BFGLAND2
255 {SPR_BFE1
,32770,8,{A_BFGSpray
},S_BFGLAND4
,0,0}, // S_BFGLAND3
256 {SPR_BFE1
,32771,8,{NULL
},S_BFGLAND5
,0,0}, // S_BFGLAND4
257 {SPR_BFE1
,32772,8,{NULL
},S_BFGLAND6
,0,0}, // S_BFGLAND5
258 {SPR_BFE1
,32773,8,{NULL
},S_NULL
,0,0}, // S_BFGLAND6
259 {SPR_BFE2
,32768,8,{NULL
},S_BFGEXP2
,0,0}, // S_BFGEXP
260 {SPR_BFE2
,32769,8,{NULL
},S_BFGEXP3
,0,0}, // S_BFGEXP2
261 {SPR_BFE2
,32770,8,{NULL
},S_BFGEXP4
,0,0}, // S_BFGEXP3
262 {SPR_BFE2
,32771,8,{NULL
},S_NULL
,0,0}, // S_BFGEXP4
263 {SPR_MISL
,32769,8,{A_Explode
},S_EXPLODE2
,0,0}, // S_EXPLODE1
264 {SPR_MISL
,32770,6,{NULL
},S_EXPLODE3
,0,0}, // S_EXPLODE2
265 {SPR_MISL
,32771,4,{NULL
},S_NULL
,0,0}, // S_EXPLODE3
266 {SPR_TFOG
,32768,6,{NULL
},S_TFOG01
,0,0}, // S_TFOG
267 {SPR_TFOG
,32769,6,{NULL
},S_TFOG02
,0,0}, // S_TFOG01
268 {SPR_TFOG
,32768,6,{NULL
},S_TFOG2
,0,0}, // S_TFOG02
269 {SPR_TFOG
,32769,6,{NULL
},S_TFOG3
,0,0}, // S_TFOG2
270 {SPR_TFOG
,32770,6,{NULL
},S_TFOG4
,0,0}, // S_TFOG3
271 {SPR_TFOG
,32771,6,{NULL
},S_TFOG5
,0,0}, // S_TFOG4
272 {SPR_TFOG
,32772,6,{NULL
},S_TFOG6
,0,0}, // S_TFOG5
273 {SPR_TFOG
,32773,6,{NULL
},S_TFOG7
,0,0}, // S_TFOG6
274 {SPR_TFOG
,32774,6,{NULL
},S_TFOG8
,0,0}, // S_TFOG7
275 {SPR_TFOG
,32775,6,{NULL
},S_TFOG9
,0,0}, // S_TFOG8
276 {SPR_TFOG
,32776,6,{NULL
},S_TFOG10
,0,0}, // S_TFOG9
277 {SPR_TFOG
,32777,6,{NULL
},S_NULL
,0,0}, // S_TFOG10
278 {SPR_IFOG
,32768,6,{NULL
},S_IFOG01
,0,0}, // S_IFOG
279 {SPR_IFOG
,32769,6,{NULL
},S_IFOG02
,0,0}, // S_IFOG01
280 {SPR_IFOG
,32768,6,{NULL
},S_IFOG2
,0,0}, // S_IFOG02
281 {SPR_IFOG
,32769,6,{NULL
},S_IFOG3
,0,0}, // S_IFOG2
282 {SPR_IFOG
,32770,6,{NULL
},S_IFOG4
,0,0}, // S_IFOG3
283 {SPR_IFOG
,32771,6,{NULL
},S_IFOG5
,0,0}, // S_IFOG4
284 {SPR_IFOG
,32772,6,{NULL
},S_NULL
,0,0}, // S_IFOG5
285 {SPR_PLAY
,0,-1,{NULL
},S_NULL
,0,0}, // S_PLAY
286 {SPR_PLAY
,0,4,{NULL
},S_PLAY_RUN2
,0,0}, // S_PLAY_RUN1
287 {SPR_PLAY
,1,4,{NULL
},S_PLAY_RUN3
,0,0}, // S_PLAY_RUN2
288 {SPR_PLAY
,2,4,{NULL
},S_PLAY_RUN4
,0,0}, // S_PLAY_RUN3
289 {SPR_PLAY
,3,4,{NULL
},S_PLAY_RUN1
,0,0}, // S_PLAY_RUN4
290 {SPR_PLAY
,4,12,{NULL
},S_PLAY
,0,0}, // S_PLAY_ATK1
291 {SPR_PLAY
,32773,6,{NULL
},S_PLAY_ATK1
,0,0}, // S_PLAY_ATK2
292 {SPR_PLAY
,6,4,{NULL
},S_PLAY_PAIN2
,0,0}, // S_PLAY_PAIN
293 {SPR_PLAY
,6,4,{A_Pain
},S_PLAY
,0,0}, // S_PLAY_PAIN2
294 {SPR_PLAY
,7,10,{NULL
},S_PLAY_DIE2
,0,0}, // S_PLAY_DIE1
295 {SPR_PLAY
,8,10,{A_PlayerScream
},S_PLAY_DIE3
,0,0}, // S_PLAY_DIE2
296 {SPR_PLAY
,9,10,{A_Fall
},S_PLAY_DIE4
,0,0}, // S_PLAY_DIE3
297 {SPR_PLAY
,10,10,{NULL
},S_PLAY_DIE5
,0,0}, // S_PLAY_DIE4
298 {SPR_PLAY
,11,10,{NULL
},S_PLAY_DIE6
,0,0}, // S_PLAY_DIE5
299 {SPR_PLAY
,12,10,{NULL
},S_PLAY_DIE7
,0,0}, // S_PLAY_DIE6
300 {SPR_PLAY
,13,-1,{NULL
},S_NULL
,0,0}, // S_PLAY_DIE7
301 {SPR_PLAY
,14,5,{NULL
},S_PLAY_XDIE2
,0,0}, // S_PLAY_XDIE1
302 {SPR_PLAY
,15,5,{A_XScream
},S_PLAY_XDIE3
,0,0}, // S_PLAY_XDIE2
303 {SPR_PLAY
,16,5,{A_Fall
},S_PLAY_XDIE4
,0,0}, // S_PLAY_XDIE3
304 {SPR_PLAY
,17,5,{NULL
},S_PLAY_XDIE5
,0,0}, // S_PLAY_XDIE4
305 {SPR_PLAY
,18,5,{NULL
},S_PLAY_XDIE6
,0,0}, // S_PLAY_XDIE5
306 {SPR_PLAY
,19,5,{NULL
},S_PLAY_XDIE7
,0,0}, // S_PLAY_XDIE6
307 {SPR_PLAY
,20,5,{NULL
},S_PLAY_XDIE8
,0,0}, // S_PLAY_XDIE7
308 {SPR_PLAY
,21,5,{NULL
},S_PLAY_XDIE9
,0,0}, // S_PLAY_XDIE8
309 {SPR_PLAY
,22,-1,{NULL
},S_NULL
,0,0}, // S_PLAY_XDIE9
310 {SPR_POSS
,0,10,{A_Look
},S_POSS_STND2
,0,0}, // S_POSS_STND
311 {SPR_POSS
,1,10,{A_Look
},S_POSS_STND
,0,0}, // S_POSS_STND2
312 {SPR_POSS
,0,4,{A_Chase
},S_POSS_RUN2
,0,0}, // S_POSS_RUN1
313 {SPR_POSS
,0,4,{A_Chase
},S_POSS_RUN3
,0,0}, // S_POSS_RUN2
314 {SPR_POSS
,1,4,{A_Chase
},S_POSS_RUN4
,0,0}, // S_POSS_RUN3
315 {SPR_POSS
,1,4,{A_Chase
},S_POSS_RUN5
,0,0}, // S_POSS_RUN4
316 {SPR_POSS
,2,4,{A_Chase
},S_POSS_RUN6
,0,0}, // S_POSS_RUN5
317 {SPR_POSS
,2,4,{A_Chase
},S_POSS_RUN7
,0,0}, // S_POSS_RUN6
318 {SPR_POSS
,3,4,{A_Chase
},S_POSS_RUN8
,0,0}, // S_POSS_RUN7
319 {SPR_POSS
,3,4,{A_Chase
},S_POSS_RUN1
,0,0}, // S_POSS_RUN8
320 {SPR_POSS
,4,10,{A_FaceTarget
},S_POSS_ATK2
,0,0}, // S_POSS_ATK1
321 {SPR_POSS
,5,8,{A_PosAttack
},S_POSS_ATK3
,0,0}, // S_POSS_ATK2
322 {SPR_POSS
,4,8,{NULL
},S_POSS_RUN1
,0,0}, // S_POSS_ATK3
323 {SPR_POSS
,6,3,{NULL
},S_POSS_PAIN2
,0,0}, // S_POSS_PAIN
324 {SPR_POSS
,6,3,{A_Pain
},S_POSS_RUN1
,0,0}, // S_POSS_PAIN2
325 {SPR_POSS
,7,5,{NULL
},S_POSS_DIE2
,0,0}, // S_POSS_DIE1
326 {SPR_POSS
,8,5,{A_Scream
},S_POSS_DIE3
,0,0}, // S_POSS_DIE2
327 {SPR_POSS
,9,5,{A_Fall
},S_POSS_DIE4
,0,0}, // S_POSS_DIE3
328 {SPR_POSS
,10,5,{NULL
},S_POSS_DIE5
,0,0}, // S_POSS_DIE4
329 {SPR_POSS
,11,-1,{NULL
},S_NULL
,0,0}, // S_POSS_DIE5
330 {SPR_POSS
,12,5,{NULL
},S_POSS_XDIE2
,0,0}, // S_POSS_XDIE1
331 {SPR_POSS
,13,5,{A_XScream
},S_POSS_XDIE3
,0,0}, // S_POSS_XDIE2
332 {SPR_POSS
,14,5,{A_Fall
},S_POSS_XDIE4
,0,0}, // S_POSS_XDIE3
333 {SPR_POSS
,15,5,{NULL
},S_POSS_XDIE5
,0,0}, // S_POSS_XDIE4
334 {SPR_POSS
,16,5,{NULL
},S_POSS_XDIE6
,0,0}, // S_POSS_XDIE5
335 {SPR_POSS
,17,5,{NULL
},S_POSS_XDIE7
,0,0}, // S_POSS_XDIE6
336 {SPR_POSS
,18,5,{NULL
},S_POSS_XDIE8
,0,0}, // S_POSS_XDIE7
337 {SPR_POSS
,19,5,{NULL
},S_POSS_XDIE9
,0,0}, // S_POSS_XDIE8
338 {SPR_POSS
,20,-1,{NULL
},S_NULL
,0,0}, // S_POSS_XDIE9
339 {SPR_POSS
,10,5,{NULL
},S_POSS_RAISE2
,0,0}, // S_POSS_RAISE1
340 {SPR_POSS
,9,5,{NULL
},S_POSS_RAISE3
,0,0}, // S_POSS_RAISE2
341 {SPR_POSS
,8,5,{NULL
},S_POSS_RAISE4
,0,0}, // S_POSS_RAISE3
342 {SPR_POSS
,7,5,{NULL
},S_POSS_RUN1
,0,0}, // S_POSS_RAISE4
343 {SPR_SPOS
,0,10,{A_Look
},S_SPOS_STND2
,0,0}, // S_SPOS_STND
344 {SPR_SPOS
,1,10,{A_Look
},S_SPOS_STND
,0,0}, // S_SPOS_STND2
345 {SPR_SPOS
,0,3,{A_Chase
},S_SPOS_RUN2
,0,0}, // S_SPOS_RUN1
346 {SPR_SPOS
,0,3,{A_Chase
},S_SPOS_RUN3
,0,0}, // S_SPOS_RUN2
347 {SPR_SPOS
,1,3,{A_Chase
},S_SPOS_RUN4
,0,0}, // S_SPOS_RUN3
348 {SPR_SPOS
,1,3,{A_Chase
},S_SPOS_RUN5
,0,0}, // S_SPOS_RUN4
349 {SPR_SPOS
,2,3,{A_Chase
},S_SPOS_RUN6
,0,0}, // S_SPOS_RUN5
350 {SPR_SPOS
,2,3,{A_Chase
},S_SPOS_RUN7
,0,0}, // S_SPOS_RUN6
351 {SPR_SPOS
,3,3,{A_Chase
},S_SPOS_RUN8
,0,0}, // S_SPOS_RUN7
352 {SPR_SPOS
,3,3,{A_Chase
},S_SPOS_RUN1
,0,0}, // S_SPOS_RUN8
353 {SPR_SPOS
,4,10,{A_FaceTarget
},S_SPOS_ATK2
,0,0}, // S_SPOS_ATK1
354 {SPR_SPOS
,32773,10,{A_SPosAttack
},S_SPOS_ATK3
,0,0}, // S_SPOS_ATK2
355 {SPR_SPOS
,4,10,{NULL
},S_SPOS_RUN1
,0,0}, // S_SPOS_ATK3
356 {SPR_SPOS
,6,3,{NULL
},S_SPOS_PAIN2
,0,0}, // S_SPOS_PAIN
357 {SPR_SPOS
,6,3,{A_Pain
},S_SPOS_RUN1
,0,0}, // S_SPOS_PAIN2
358 {SPR_SPOS
,7,5,{NULL
},S_SPOS_DIE2
,0,0}, // S_SPOS_DIE1
359 {SPR_SPOS
,8,5,{A_Scream
},S_SPOS_DIE3
,0,0}, // S_SPOS_DIE2
360 {SPR_SPOS
,9,5,{A_Fall
},S_SPOS_DIE4
,0,0}, // S_SPOS_DIE3
361 {SPR_SPOS
,10,5,{NULL
},S_SPOS_DIE5
,0,0}, // S_SPOS_DIE4
362 {SPR_SPOS
,11,-1,{NULL
},S_NULL
,0,0}, // S_SPOS_DIE5
363 {SPR_SPOS
,12,5,{NULL
},S_SPOS_XDIE2
,0,0}, // S_SPOS_XDIE1
364 {SPR_SPOS
,13,5,{A_XScream
},S_SPOS_XDIE3
,0,0}, // S_SPOS_XDIE2
365 {SPR_SPOS
,14,5,{A_Fall
},S_SPOS_XDIE4
,0,0}, // S_SPOS_XDIE3
366 {SPR_SPOS
,15,5,{NULL
},S_SPOS_XDIE5
,0,0}, // S_SPOS_XDIE4
367 {SPR_SPOS
,16,5,{NULL
},S_SPOS_XDIE6
,0,0}, // S_SPOS_XDIE5
368 {SPR_SPOS
,17,5,{NULL
},S_SPOS_XDIE7
,0,0}, // S_SPOS_XDIE6
369 {SPR_SPOS
,18,5,{NULL
},S_SPOS_XDIE8
,0,0}, // S_SPOS_XDIE7
370 {SPR_SPOS
,19,5,{NULL
},S_SPOS_XDIE9
,0,0}, // S_SPOS_XDIE8
371 {SPR_SPOS
,20,-1,{NULL
},S_NULL
,0,0}, // S_SPOS_XDIE9
372 {SPR_SPOS
,11,5,{NULL
},S_SPOS_RAISE2
,0,0}, // S_SPOS_RAISE1
373 {SPR_SPOS
,10,5,{NULL
},S_SPOS_RAISE3
,0,0}, // S_SPOS_RAISE2
374 {SPR_SPOS
,9,5,{NULL
},S_SPOS_RAISE4
,0,0}, // S_SPOS_RAISE3
375 {SPR_SPOS
,8,5,{NULL
},S_SPOS_RAISE5
,0,0}, // S_SPOS_RAISE4
376 {SPR_SPOS
,7,5,{NULL
},S_SPOS_RUN1
,0,0}, // S_SPOS_RAISE5
377 {SPR_VILE
,0,10,{A_Look
},S_VILE_STND2
,0,0}, // S_VILE_STND
378 {SPR_VILE
,1,10,{A_Look
},S_VILE_STND
,0,0}, // S_VILE_STND2
379 {SPR_VILE
,0,2,{A_VileChase
},S_VILE_RUN2
,0,0}, // S_VILE_RUN1
380 {SPR_VILE
,0,2,{A_VileChase
},S_VILE_RUN3
,0,0}, // S_VILE_RUN2
381 {SPR_VILE
,1,2,{A_VileChase
},S_VILE_RUN4
,0,0}, // S_VILE_RUN3
382 {SPR_VILE
,1,2,{A_VileChase
},S_VILE_RUN5
,0,0}, // S_VILE_RUN4
383 {SPR_VILE
,2,2,{A_VileChase
},S_VILE_RUN6
,0,0}, // S_VILE_RUN5
384 {SPR_VILE
,2,2,{A_VileChase
},S_VILE_RUN7
,0,0}, // S_VILE_RUN6
385 {SPR_VILE
,3,2,{A_VileChase
},S_VILE_RUN8
,0,0}, // S_VILE_RUN7
386 {SPR_VILE
,3,2,{A_VileChase
},S_VILE_RUN9
,0,0}, // S_VILE_RUN8
387 {SPR_VILE
,4,2,{A_VileChase
},S_VILE_RUN10
,0,0}, // S_VILE_RUN9
388 {SPR_VILE
,4,2,{A_VileChase
},S_VILE_RUN11
,0,0}, // S_VILE_RUN10
389 {SPR_VILE
,5,2,{A_VileChase
},S_VILE_RUN12
,0,0}, // S_VILE_RUN11
390 {SPR_VILE
,5,2,{A_VileChase
},S_VILE_RUN1
,0,0}, // S_VILE_RUN12
391 {SPR_VILE
,32774,0,{A_VileStart
},S_VILE_ATK2
,0,0}, // S_VILE_ATK1
392 {SPR_VILE
,32774,10,{A_FaceTarget
},S_VILE_ATK3
,0,0}, // S_VILE_ATK2
393 {SPR_VILE
,32775,8,{A_VileTarget
},S_VILE_ATK4
,0,0}, // S_VILE_ATK3
394 {SPR_VILE
,32776,8,{A_FaceTarget
},S_VILE_ATK5
,0,0}, // S_VILE_ATK4
395 {SPR_VILE
,32777,8,{A_FaceTarget
},S_VILE_ATK6
,0,0}, // S_VILE_ATK5
396 {SPR_VILE
,32778,8,{A_FaceTarget
},S_VILE_ATK7
,0,0}, // S_VILE_ATK6
397 {SPR_VILE
,32779,8,{A_FaceTarget
},S_VILE_ATK8
,0,0}, // S_VILE_ATK7
398 {SPR_VILE
,32780,8,{A_FaceTarget
},S_VILE_ATK9
,0,0}, // S_VILE_ATK8
399 {SPR_VILE
,32781,8,{A_FaceTarget
},S_VILE_ATK10
,0,0}, // S_VILE_ATK9
400 {SPR_VILE
,32782,8,{A_VileAttack
},S_VILE_ATK11
,0,0}, // S_VILE_ATK10
401 {SPR_VILE
,32783,20,{NULL
},S_VILE_RUN1
,0,0}, // S_VILE_ATK11
402 {SPR_VILE
,32794,10,{NULL
},S_VILE_HEAL2
,0,0}, // S_VILE_HEAL1
403 {SPR_VILE
,32795,10,{NULL
},S_VILE_HEAL3
,0,0}, // S_VILE_HEAL2
404 {SPR_VILE
,32796,10,{NULL
},S_VILE_RUN1
,0,0}, // S_VILE_HEAL3
405 {SPR_VILE
,16,5,{NULL
},S_VILE_PAIN2
,0,0}, // S_VILE_PAIN
406 {SPR_VILE
,16,5,{A_Pain
},S_VILE_RUN1
,0,0}, // S_VILE_PAIN2
407 {SPR_VILE
,16,7,{NULL
},S_VILE_DIE2
,0,0}, // S_VILE_DIE1
408 {SPR_VILE
,17,7,{A_Scream
},S_VILE_DIE3
,0,0}, // S_VILE_DIE2
409 {SPR_VILE
,18,7,{A_Fall
},S_VILE_DIE4
,0,0}, // S_VILE_DIE3
410 {SPR_VILE
,19,7,{NULL
},S_VILE_DIE5
,0,0}, // S_VILE_DIE4
411 {SPR_VILE
,20,7,{NULL
},S_VILE_DIE6
,0,0}, // S_VILE_DIE5
412 {SPR_VILE
,21,7,{NULL
},S_VILE_DIE7
,0,0}, // S_VILE_DIE6
413 {SPR_VILE
,22,7,{NULL
},S_VILE_DIE8
,0,0}, // S_VILE_DIE7
414 {SPR_VILE
,23,5,{NULL
},S_VILE_DIE9
,0,0}, // S_VILE_DIE8
415 {SPR_VILE
,24,5,{NULL
},S_VILE_DIE10
,0,0}, // S_VILE_DIE9
416 {SPR_VILE
,25,-1,{NULL
},S_NULL
,0,0}, // S_VILE_DIE10
417 {SPR_FIRE
,32768,2,{A_StartFire
},S_FIRE2
,0,0}, // S_FIRE1
418 {SPR_FIRE
,32769,2,{A_Fire
},S_FIRE3
,0,0}, // S_FIRE2
419 {SPR_FIRE
,32768,2,{A_Fire
},S_FIRE4
,0,0}, // S_FIRE3
420 {SPR_FIRE
,32769,2,{A_Fire
},S_FIRE5
,0,0}, // S_FIRE4
421 {SPR_FIRE
,32770,2,{A_FireCrackle
},S_FIRE6
,0,0}, // S_FIRE5
422 {SPR_FIRE
,32769,2,{A_Fire
},S_FIRE7
,0,0}, // S_FIRE6
423 {SPR_FIRE
,32770,2,{A_Fire
},S_FIRE8
,0,0}, // S_FIRE7
424 {SPR_FIRE
,32769,2,{A_Fire
},S_FIRE9
,0,0}, // S_FIRE8
425 {SPR_FIRE
,32770,2,{A_Fire
},S_FIRE10
,0,0}, // S_FIRE9
426 {SPR_FIRE
,32771,2,{A_Fire
},S_FIRE11
,0,0}, // S_FIRE10
427 {SPR_FIRE
,32770,2,{A_Fire
},S_FIRE12
,0,0}, // S_FIRE11
428 {SPR_FIRE
,32771,2,{A_Fire
},S_FIRE13
,0,0}, // S_FIRE12
429 {SPR_FIRE
,32770,2,{A_Fire
},S_FIRE14
,0,0}, // S_FIRE13
430 {SPR_FIRE
,32771,2,{A_Fire
},S_FIRE15
,0,0}, // S_FIRE14
431 {SPR_FIRE
,32772,2,{A_Fire
},S_FIRE16
,0,0}, // S_FIRE15
432 {SPR_FIRE
,32771,2,{A_Fire
},S_FIRE17
,0,0}, // S_FIRE16
433 {SPR_FIRE
,32772,2,{A_Fire
},S_FIRE18
,0,0}, // S_FIRE17
434 {SPR_FIRE
,32771,2,{A_Fire
},S_FIRE19
,0,0}, // S_FIRE18
435 {SPR_FIRE
,32772,2,{A_FireCrackle
},S_FIRE20
,0,0}, // S_FIRE19
436 {SPR_FIRE
,32773,2,{A_Fire
},S_FIRE21
,0,0}, // S_FIRE20
437 {SPR_FIRE
,32772,2,{A_Fire
},S_FIRE22
,0,0}, // S_FIRE21
438 {SPR_FIRE
,32773,2,{A_Fire
},S_FIRE23
,0,0}, // S_FIRE22
439 {SPR_FIRE
,32772,2,{A_Fire
},S_FIRE24
,0,0}, // S_FIRE23
440 {SPR_FIRE
,32773,2,{A_Fire
},S_FIRE25
,0,0}, // S_FIRE24
441 {SPR_FIRE
,32774,2,{A_Fire
},S_FIRE26
,0,0}, // S_FIRE25
442 {SPR_FIRE
,32775,2,{A_Fire
},S_FIRE27
,0,0}, // S_FIRE26
443 {SPR_FIRE
,32774,2,{A_Fire
},S_FIRE28
,0,0}, // S_FIRE27
444 {SPR_FIRE
,32775,2,{A_Fire
},S_FIRE29
,0,0}, // S_FIRE28
445 {SPR_FIRE
,32774,2,{A_Fire
},S_FIRE30
,0,0}, // S_FIRE29
446 {SPR_FIRE
,32775,2,{A_Fire
},S_NULL
,0,0}, // S_FIRE30
447 {SPR_PUFF
,1,4,{NULL
},S_SMOKE2
,0,0}, // S_SMOKE1
448 {SPR_PUFF
,2,4,{NULL
},S_SMOKE3
,0,0}, // S_SMOKE2
449 {SPR_PUFF
,1,4,{NULL
},S_SMOKE4
,0,0}, // S_SMOKE3
450 {SPR_PUFF
,2,4,{NULL
},S_SMOKE5
,0,0}, // S_SMOKE4
451 {SPR_PUFF
,3,4,{NULL
},S_NULL
,0,0}, // S_SMOKE5
452 {SPR_FATB
,32768,2,{A_Tracer
},S_TRACER2
,0,0}, // S_TRACER
453 {SPR_FATB
,32769,2,{A_Tracer
},S_TRACER
,0,0}, // S_TRACER2
454 {SPR_FBXP
,32768,8,{NULL
},S_TRACEEXP2
,0,0}, // S_TRACEEXP1
455 {SPR_FBXP
,32769,6,{NULL
},S_TRACEEXP3
,0,0}, // S_TRACEEXP2
456 {SPR_FBXP
,32770,4,{NULL
},S_NULL
,0,0}, // S_TRACEEXP3
457 {SPR_SKEL
,0,10,{A_Look
},S_SKEL_STND2
,0,0}, // S_SKEL_STND
458 {SPR_SKEL
,1,10,{A_Look
},S_SKEL_STND
,0,0}, // S_SKEL_STND2
459 {SPR_SKEL
,0,2,{A_Chase
},S_SKEL_RUN2
,0,0}, // S_SKEL_RUN1
460 {SPR_SKEL
,0,2,{A_Chase
},S_SKEL_RUN3
,0,0}, // S_SKEL_RUN2
461 {SPR_SKEL
,1,2,{A_Chase
},S_SKEL_RUN4
,0,0}, // S_SKEL_RUN3
462 {SPR_SKEL
,1,2,{A_Chase
},S_SKEL_RUN5
,0,0}, // S_SKEL_RUN4
463 {SPR_SKEL
,2,2,{A_Chase
},S_SKEL_RUN6
,0,0}, // S_SKEL_RUN5
464 {SPR_SKEL
,2,2,{A_Chase
},S_SKEL_RUN7
,0,0}, // S_SKEL_RUN6
465 {SPR_SKEL
,3,2,{A_Chase
},S_SKEL_RUN8
,0,0}, // S_SKEL_RUN7
466 {SPR_SKEL
,3,2,{A_Chase
},S_SKEL_RUN9
,0,0}, // S_SKEL_RUN8
467 {SPR_SKEL
,4,2,{A_Chase
},S_SKEL_RUN10
,0,0}, // S_SKEL_RUN9
468 {SPR_SKEL
,4,2,{A_Chase
},S_SKEL_RUN11
,0,0}, // S_SKEL_RUN10
469 {SPR_SKEL
,5,2,{A_Chase
},S_SKEL_RUN12
,0,0}, // S_SKEL_RUN11
470 {SPR_SKEL
,5,2,{A_Chase
},S_SKEL_RUN1
,0,0}, // S_SKEL_RUN12
471 {SPR_SKEL
,6,0,{A_FaceTarget
},S_SKEL_FIST2
,0,0}, // S_SKEL_FIST1
472 {SPR_SKEL
,6,6,{A_SkelWhoosh
},S_SKEL_FIST3
,0,0}, // S_SKEL_FIST2
473 {SPR_SKEL
,7,6,{A_FaceTarget
},S_SKEL_FIST4
,0,0}, // S_SKEL_FIST3
474 {SPR_SKEL
,8,6,{A_SkelFist
},S_SKEL_RUN1
,0,0}, // S_SKEL_FIST4
475 {SPR_SKEL
,32777,0,{A_FaceTarget
},S_SKEL_MISS2
,0,0}, // S_SKEL_MISS1
476 {SPR_SKEL
,32777,10,{A_FaceTarget
},S_SKEL_MISS3
,0,0}, // S_SKEL_MISS2
477 {SPR_SKEL
,10,10,{A_SkelMissile
},S_SKEL_MISS4
,0,0}, // S_SKEL_MISS3
478 {SPR_SKEL
,10,10,{A_FaceTarget
},S_SKEL_RUN1
,0,0}, // S_SKEL_MISS4
479 {SPR_SKEL
,11,5,{NULL
},S_SKEL_PAIN2
,0,0}, // S_SKEL_PAIN
480 {SPR_SKEL
,11,5,{A_Pain
},S_SKEL_RUN1
,0,0}, // S_SKEL_PAIN2
481 {SPR_SKEL
,11,7,{NULL
},S_SKEL_DIE2
,0,0}, // S_SKEL_DIE1
482 {SPR_SKEL
,12,7,{NULL
},S_SKEL_DIE3
,0,0}, // S_SKEL_DIE2
483 {SPR_SKEL
,13,7,{A_Scream
},S_SKEL_DIE4
,0,0}, // S_SKEL_DIE3
484 {SPR_SKEL
,14,7,{A_Fall
},S_SKEL_DIE5
,0,0}, // S_SKEL_DIE4
485 {SPR_SKEL
,15,7,{NULL
},S_SKEL_DIE6
,0,0}, // S_SKEL_DIE5
486 {SPR_SKEL
,16,-1,{NULL
},S_NULL
,0,0}, // S_SKEL_DIE6
487 {SPR_SKEL
,16,5,{NULL
},S_SKEL_RAISE2
,0,0}, // S_SKEL_RAISE1
488 {SPR_SKEL
,15,5,{NULL
},S_SKEL_RAISE3
,0,0}, // S_SKEL_RAISE2
489 {SPR_SKEL
,14,5,{NULL
},S_SKEL_RAISE4
,0,0}, // S_SKEL_RAISE3
490 {SPR_SKEL
,13,5,{NULL
},S_SKEL_RAISE5
,0,0}, // S_SKEL_RAISE4
491 {SPR_SKEL
,12,5,{NULL
},S_SKEL_RAISE6
,0,0}, // S_SKEL_RAISE5
492 {SPR_SKEL
,11,5,{NULL
},S_SKEL_RUN1
,0,0}, // S_SKEL_RAISE6
493 {SPR_MANF
,32768,4,{NULL
},S_FATSHOT2
,0,0}, // S_FATSHOT1
494 {SPR_MANF
,32769,4,{NULL
},S_FATSHOT1
,0,0}, // S_FATSHOT2
495 {SPR_MISL
,32769,8,{NULL
},S_FATSHOTX2
,0,0}, // S_FATSHOTX1
496 {SPR_MISL
,32770,6,{NULL
},S_FATSHOTX3
,0,0}, // S_FATSHOTX2
497 {SPR_MISL
,32771,4,{NULL
},S_NULL
,0,0}, // S_FATSHOTX3
498 {SPR_FATT
,0,15,{A_Look
},S_FATT_STND2
,0,0}, // S_FATT_STND
499 {SPR_FATT
,1,15,{A_Look
},S_FATT_STND
,0,0}, // S_FATT_STND2
500 {SPR_FATT
,0,4,{A_Chase
},S_FATT_RUN2
,0,0}, // S_FATT_RUN1
501 {SPR_FATT
,0,4,{A_Chase
},S_FATT_RUN3
,0,0}, // S_FATT_RUN2
502 {SPR_FATT
,1,4,{A_Chase
},S_FATT_RUN4
,0,0}, // S_FATT_RUN3
503 {SPR_FATT
,1,4,{A_Chase
},S_FATT_RUN5
,0,0}, // S_FATT_RUN4
504 {SPR_FATT
,2,4,{A_Chase
},S_FATT_RUN6
,0,0}, // S_FATT_RUN5
505 {SPR_FATT
,2,4,{A_Chase
},S_FATT_RUN7
,0,0}, // S_FATT_RUN6
506 {SPR_FATT
,3,4,{A_Chase
},S_FATT_RUN8
,0,0}, // S_FATT_RUN7
507 {SPR_FATT
,3,4,{A_Chase
},S_FATT_RUN9
,0,0}, // S_FATT_RUN8
508 {SPR_FATT
,4,4,{A_Chase
},S_FATT_RUN10
,0,0}, // S_FATT_RUN9
509 {SPR_FATT
,4,4,{A_Chase
},S_FATT_RUN11
,0,0}, // S_FATT_RUN10
510 {SPR_FATT
,5,4,{A_Chase
},S_FATT_RUN12
,0,0}, // S_FATT_RUN11
511 {SPR_FATT
,5,4,{A_Chase
},S_FATT_RUN1
,0,0}, // S_FATT_RUN12
512 {SPR_FATT
,6,20,{A_FatRaise
},S_FATT_ATK2
,0,0}, // S_FATT_ATK1
513 {SPR_FATT
,32775,10,{A_FatAttack1
},S_FATT_ATK3
,0,0}, // S_FATT_ATK2
514 {SPR_FATT
,8,5,{A_FaceTarget
},S_FATT_ATK4
,0,0}, // S_FATT_ATK3
515 {SPR_FATT
,6,5,{A_FaceTarget
},S_FATT_ATK5
,0,0}, // S_FATT_ATK4
516 {SPR_FATT
,32775,10,{A_FatAttack2
},S_FATT_ATK6
,0,0}, // S_FATT_ATK5
517 {SPR_FATT
,8,5,{A_FaceTarget
},S_FATT_ATK7
,0,0}, // S_FATT_ATK6
518 {SPR_FATT
,6,5,{A_FaceTarget
},S_FATT_ATK8
,0,0}, // S_FATT_ATK7
519 {SPR_FATT
,32775,10,{A_FatAttack3
},S_FATT_ATK9
,0,0}, // S_FATT_ATK8
520 {SPR_FATT
,8,5,{A_FaceTarget
},S_FATT_ATK10
,0,0}, // S_FATT_ATK9
521 {SPR_FATT
,6,5,{A_FaceTarget
},S_FATT_RUN1
,0,0}, // S_FATT_ATK10
522 {SPR_FATT
,9,3,{NULL
},S_FATT_PAIN2
,0,0}, // S_FATT_PAIN
523 {SPR_FATT
,9,3,{A_Pain
},S_FATT_RUN1
,0,0}, // S_FATT_PAIN2
524 {SPR_FATT
,10,6,{NULL
},S_FATT_DIE2
,0,0}, // S_FATT_DIE1
525 {SPR_FATT
,11,6,{A_Scream
},S_FATT_DIE3
,0,0}, // S_FATT_DIE2
526 {SPR_FATT
,12,6,{A_Fall
},S_FATT_DIE4
,0,0}, // S_FATT_DIE3
527 {SPR_FATT
,13,6,{NULL
},S_FATT_DIE5
,0,0}, // S_FATT_DIE4
528 {SPR_FATT
,14,6,{NULL
},S_FATT_DIE6
,0,0}, // S_FATT_DIE5
529 {SPR_FATT
,15,6,{NULL
},S_FATT_DIE7
,0,0}, // S_FATT_DIE6
530 {SPR_FATT
,16,6,{NULL
},S_FATT_DIE8
,0,0}, // S_FATT_DIE7
531 {SPR_FATT
,17,6,{NULL
},S_FATT_DIE9
,0,0}, // S_FATT_DIE8
532 {SPR_FATT
,18,6,{NULL
},S_FATT_DIE10
,0,0}, // S_FATT_DIE9
533 {SPR_FATT
,19,-1,{A_BossDeath
},S_NULL
,0,0}, // S_FATT_DIE10
534 {SPR_FATT
,17,5,{NULL
},S_FATT_RAISE2
,0,0}, // S_FATT_RAISE1
535 {SPR_FATT
,16,5,{NULL
},S_FATT_RAISE3
,0,0}, // S_FATT_RAISE2
536 {SPR_FATT
,15,5,{NULL
},S_FATT_RAISE4
,0,0}, // S_FATT_RAISE3
537 {SPR_FATT
,14,5,{NULL
},S_FATT_RAISE5
,0,0}, // S_FATT_RAISE4
538 {SPR_FATT
,13,5,{NULL
},S_FATT_RAISE6
,0,0}, // S_FATT_RAISE5
539 {SPR_FATT
,12,5,{NULL
},S_FATT_RAISE7
,0,0}, // S_FATT_RAISE6
540 {SPR_FATT
,11,5,{NULL
},S_FATT_RAISE8
,0,0}, // S_FATT_RAISE7
541 {SPR_FATT
,10,5,{NULL
},S_FATT_RUN1
,0,0}, // S_FATT_RAISE8
542 {SPR_CPOS
,0,10,{A_Look
},S_CPOS_STND2
,0,0}, // S_CPOS_STND
543 {SPR_CPOS
,1,10,{A_Look
},S_CPOS_STND
,0,0}, // S_CPOS_STND2
544 {SPR_CPOS
,0,3,{A_Chase
},S_CPOS_RUN2
,0,0}, // S_CPOS_RUN1
545 {SPR_CPOS
,0,3,{A_Chase
},S_CPOS_RUN3
,0,0}, // S_CPOS_RUN2
546 {SPR_CPOS
,1,3,{A_Chase
},S_CPOS_RUN4
,0,0}, // S_CPOS_RUN3
547 {SPR_CPOS
,1,3,{A_Chase
},S_CPOS_RUN5
,0,0}, // S_CPOS_RUN4
548 {SPR_CPOS
,2,3,{A_Chase
},S_CPOS_RUN6
,0,0}, // S_CPOS_RUN5
549 {SPR_CPOS
,2,3,{A_Chase
},S_CPOS_RUN7
,0,0}, // S_CPOS_RUN6
550 {SPR_CPOS
,3,3,{A_Chase
},S_CPOS_RUN8
,0,0}, // S_CPOS_RUN7
551 {SPR_CPOS
,3,3,{A_Chase
},S_CPOS_RUN1
,0,0}, // S_CPOS_RUN8
552 {SPR_CPOS
,4,10,{A_FaceTarget
},S_CPOS_ATK2
,0,0}, // S_CPOS_ATK1
553 {SPR_CPOS
,32773,4,{A_CPosAttack
},S_CPOS_ATK3
,0,0}, // S_CPOS_ATK2
554 {SPR_CPOS
,32772,4,{A_CPosAttack
},S_CPOS_ATK4
,0,0}, // S_CPOS_ATK3
555 {SPR_CPOS
,5,1,{A_CPosRefire
},S_CPOS_ATK2
,0,0}, // S_CPOS_ATK4
556 {SPR_CPOS
,6,3,{NULL
},S_CPOS_PAIN2
,0,0}, // S_CPOS_PAIN
557 {SPR_CPOS
,6,3,{A_Pain
},S_CPOS_RUN1
,0,0}, // S_CPOS_PAIN2
558 {SPR_CPOS
,7,5,{NULL
},S_CPOS_DIE2
,0,0}, // S_CPOS_DIE1
559 {SPR_CPOS
,8,5,{A_Scream
},S_CPOS_DIE3
,0,0}, // S_CPOS_DIE2
560 {SPR_CPOS
,9,5,{A_Fall
},S_CPOS_DIE4
,0,0}, // S_CPOS_DIE3
561 {SPR_CPOS
,10,5,{NULL
},S_CPOS_DIE5
,0,0}, // S_CPOS_DIE4
562 {SPR_CPOS
,11,5,{NULL
},S_CPOS_DIE6
,0,0}, // S_CPOS_DIE5
563 {SPR_CPOS
,12,5,{NULL
},S_CPOS_DIE7
,0,0}, // S_CPOS_DIE6
564 {SPR_CPOS
,13,-1,{NULL
},S_NULL
,0,0}, // S_CPOS_DIE7
565 {SPR_CPOS
,14,5,{NULL
},S_CPOS_XDIE2
,0,0}, // S_CPOS_XDIE1
566 {SPR_CPOS
,15,5,{A_XScream
},S_CPOS_XDIE3
,0,0}, // S_CPOS_XDIE2
567 {SPR_CPOS
,16,5,{A_Fall
},S_CPOS_XDIE4
,0,0}, // S_CPOS_XDIE3
568 {SPR_CPOS
,17,5,{NULL
},S_CPOS_XDIE5
,0,0}, // S_CPOS_XDIE4
569 {SPR_CPOS
,18,5,{NULL
},S_CPOS_XDIE6
,0,0}, // S_CPOS_XDIE5
570 {SPR_CPOS
,19,-1,{NULL
},S_NULL
,0,0}, // S_CPOS_XDIE6
571 {SPR_CPOS
,13,5,{NULL
},S_CPOS_RAISE2
,0,0}, // S_CPOS_RAISE1
572 {SPR_CPOS
,12,5,{NULL
},S_CPOS_RAISE3
,0,0}, // S_CPOS_RAISE2
573 {SPR_CPOS
,11,5,{NULL
},S_CPOS_RAISE4
,0,0}, // S_CPOS_RAISE3
574 {SPR_CPOS
,10,5,{NULL
},S_CPOS_RAISE5
,0,0}, // S_CPOS_RAISE4
575 {SPR_CPOS
,9,5,{NULL
},S_CPOS_RAISE6
,0,0}, // S_CPOS_RAISE5
576 {SPR_CPOS
,8,5,{NULL
},S_CPOS_RAISE7
,0,0}, // S_CPOS_RAISE6
577 {SPR_CPOS
,7,5,{NULL
},S_CPOS_RUN1
,0,0}, // S_CPOS_RAISE7
578 {SPR_TROO
,0,10,{A_Look
},S_TROO_STND2
,0,0}, // S_TROO_STND
579 {SPR_TROO
,1,10,{A_Look
},S_TROO_STND
,0,0}, // S_TROO_STND2
580 {SPR_TROO
,0,3,{A_Chase
},S_TROO_RUN2
,0,0}, // S_TROO_RUN1
581 {SPR_TROO
,0,3,{A_Chase
},S_TROO_RUN3
,0,0}, // S_TROO_RUN2
582 {SPR_TROO
,1,3,{A_Chase
},S_TROO_RUN4
,0,0}, // S_TROO_RUN3
583 {SPR_TROO
,1,3,{A_Chase
},S_TROO_RUN5
,0,0}, // S_TROO_RUN4
584 {SPR_TROO
,2,3,{A_Chase
},S_TROO_RUN6
,0,0}, // S_TROO_RUN5
585 {SPR_TROO
,2,3,{A_Chase
},S_TROO_RUN7
,0,0}, // S_TROO_RUN6
586 {SPR_TROO
,3,3,{A_Chase
},S_TROO_RUN8
,0,0}, // S_TROO_RUN7
587 {SPR_TROO
,3,3,{A_Chase
},S_TROO_RUN1
,0,0}, // S_TROO_RUN8
588 {SPR_TROO
,4,8,{A_FaceTarget
},S_TROO_ATK2
,0,0}, // S_TROO_ATK1
589 {SPR_TROO
,5,8,{A_FaceTarget
},S_TROO_ATK3
,0,0}, // S_TROO_ATK2
590 {SPR_TROO
,6,6,{A_TroopAttack
},S_TROO_RUN1
,0,0}, // S_TROO_ATK3
591 {SPR_TROO
,7,2,{NULL
},S_TROO_PAIN2
,0,0}, // S_TROO_PAIN
592 {SPR_TROO
,7,2,{A_Pain
},S_TROO_RUN1
,0,0}, // S_TROO_PAIN2
593 {SPR_TROO
,8,8,{NULL
},S_TROO_DIE2
,0,0}, // S_TROO_DIE1
594 {SPR_TROO
,9,8,{A_Scream
},S_TROO_DIE3
,0,0}, // S_TROO_DIE2
595 {SPR_TROO
,10,6,{NULL
},S_TROO_DIE4
,0,0}, // S_TROO_DIE3
596 {SPR_TROO
,11,6,{A_Fall
},S_TROO_DIE5
,0,0}, // S_TROO_DIE4
597 {SPR_TROO
,12,-1,{NULL
},S_NULL
,0,0}, // S_TROO_DIE5
598 {SPR_TROO
,13,5,{NULL
},S_TROO_XDIE2
,0,0}, // S_TROO_XDIE1
599 {SPR_TROO
,14,5,{A_XScream
},S_TROO_XDIE3
,0,0}, // S_TROO_XDIE2
600 {SPR_TROO
,15,5,{NULL
},S_TROO_XDIE4
,0,0}, // S_TROO_XDIE3
601 {SPR_TROO
,16,5,{A_Fall
},S_TROO_XDIE5
,0,0}, // S_TROO_XDIE4
602 {SPR_TROO
,17,5,{NULL
},S_TROO_XDIE6
,0,0}, // S_TROO_XDIE5
603 {SPR_TROO
,18,5,{NULL
},S_TROO_XDIE7
,0,0}, // S_TROO_XDIE6
604 {SPR_TROO
,19,5,{NULL
},S_TROO_XDIE8
,0,0}, // S_TROO_XDIE7
605 {SPR_TROO
,20,-1,{NULL
},S_NULL
,0,0}, // S_TROO_XDIE8
606 {SPR_TROO
,12,8,{NULL
},S_TROO_RAISE2
,0,0}, // S_TROO_RAISE1
607 {SPR_TROO
,11,8,{NULL
},S_TROO_RAISE3
,0,0}, // S_TROO_RAISE2
608 {SPR_TROO
,10,6,{NULL
},S_TROO_RAISE4
,0,0}, // S_TROO_RAISE3
609 {SPR_TROO
,9,6,{NULL
},S_TROO_RAISE5
,0,0}, // S_TROO_RAISE4
610 {SPR_TROO
,8,6,{NULL
},S_TROO_RUN1
,0,0}, // S_TROO_RAISE5
611 {SPR_SARG
,0,10,{A_Look
},S_SARG_STND2
,0,0}, // S_SARG_STND
612 {SPR_SARG
,1,10,{A_Look
},S_SARG_STND
,0,0}, // S_SARG_STND2
613 {SPR_SARG
,0,2,{A_Chase
},S_SARG_RUN2
,0,0}, // S_SARG_RUN1
614 {SPR_SARG
,0,2,{A_Chase
},S_SARG_RUN3
,0,0}, // S_SARG_RUN2
615 {SPR_SARG
,1,2,{A_Chase
},S_SARG_RUN4
,0,0}, // S_SARG_RUN3
616 {SPR_SARG
,1,2,{A_Chase
},S_SARG_RUN5
,0,0}, // S_SARG_RUN4
617 {SPR_SARG
,2,2,{A_Chase
},S_SARG_RUN6
,0,0}, // S_SARG_RUN5
618 {SPR_SARG
,2,2,{A_Chase
},S_SARG_RUN7
,0,0}, // S_SARG_RUN6
619 {SPR_SARG
,3,2,{A_Chase
},S_SARG_RUN8
,0,0}, // S_SARG_RUN7
620 {SPR_SARG
,3,2,{A_Chase
},S_SARG_RUN1
,0,0}, // S_SARG_RUN8
621 {SPR_SARG
,4,8,{A_FaceTarget
},S_SARG_ATK2
,0,0}, // S_SARG_ATK1
622 {SPR_SARG
,5,8,{A_FaceTarget
},S_SARG_ATK3
,0,0}, // S_SARG_ATK2
623 {SPR_SARG
,6,8,{A_SargAttack
},S_SARG_RUN1
,0,0}, // S_SARG_ATK3
624 {SPR_SARG
,7,2,{NULL
},S_SARG_PAIN2
,0,0}, // S_SARG_PAIN
625 {SPR_SARG
,7,2,{A_Pain
},S_SARG_RUN1
,0,0}, // S_SARG_PAIN2
626 {SPR_SARG
,8,8,{NULL
},S_SARG_DIE2
,0,0}, // S_SARG_DIE1
627 {SPR_SARG
,9,8,{A_Scream
},S_SARG_DIE3
,0,0}, // S_SARG_DIE2
628 {SPR_SARG
,10,4,{NULL
},S_SARG_DIE4
,0,0}, // S_SARG_DIE3
629 {SPR_SARG
,11,4,{A_Fall
},S_SARG_DIE5
,0,0}, // S_SARG_DIE4
630 {SPR_SARG
,12,4,{NULL
},S_SARG_DIE6
,0,0}, // S_SARG_DIE5
631 {SPR_SARG
,13,-1,{NULL
},S_NULL
,0,0}, // S_SARG_DIE6
632 {SPR_SARG
,13,5,{NULL
},S_SARG_RAISE2
,0,0}, // S_SARG_RAISE1
633 {SPR_SARG
,12,5,{NULL
},S_SARG_RAISE3
,0,0}, // S_SARG_RAISE2
634 {SPR_SARG
,11,5,{NULL
},S_SARG_RAISE4
,0,0}, // S_SARG_RAISE3
635 {SPR_SARG
,10,5,{NULL
},S_SARG_RAISE5
,0,0}, // S_SARG_RAISE4
636 {SPR_SARG
,9,5,{NULL
},S_SARG_RAISE6
,0,0}, // S_SARG_RAISE5
637 {SPR_SARG
,8,5,{NULL
},S_SARG_RUN1
,0,0}, // S_SARG_RAISE6
638 {SPR_HEAD
,0,10,{A_Look
},S_HEAD_STND
,0,0}, // S_HEAD_STND
639 {SPR_HEAD
,0,3,{A_Chase
},S_HEAD_RUN1
,0,0}, // S_HEAD_RUN1
640 {SPR_HEAD
,1,5,{A_FaceTarget
},S_HEAD_ATK2
,0,0}, // S_HEAD_ATK1
641 {SPR_HEAD
,2,5,{A_FaceTarget
},S_HEAD_ATK3
,0,0}, // S_HEAD_ATK2
642 {SPR_HEAD
,32771,5,{A_HeadAttack
},S_HEAD_RUN1
,0,0}, // S_HEAD_ATK3
643 {SPR_HEAD
,4,3,{NULL
},S_HEAD_PAIN2
,0,0}, // S_HEAD_PAIN
644 {SPR_HEAD
,4,3,{A_Pain
},S_HEAD_PAIN3
,0,0}, // S_HEAD_PAIN2
645 {SPR_HEAD
,5,6,{NULL
},S_HEAD_RUN1
,0,0}, // S_HEAD_PAIN3
646 {SPR_HEAD
,6,8,{NULL
},S_HEAD_DIE2
,0,0}, // S_HEAD_DIE1
647 {SPR_HEAD
,7,8,{A_Scream
},S_HEAD_DIE3
,0,0}, // S_HEAD_DIE2
648 {SPR_HEAD
,8,8,{NULL
},S_HEAD_DIE4
,0,0}, // S_HEAD_DIE3
649 {SPR_HEAD
,9,8,{NULL
},S_HEAD_DIE5
,0,0}, // S_HEAD_DIE4
650 {SPR_HEAD
,10,8,{A_Fall
},S_HEAD_DIE6
,0,0}, // S_HEAD_DIE5
651 {SPR_HEAD
,11,-1,{NULL
},S_NULL
,0,0}, // S_HEAD_DIE6
652 {SPR_HEAD
,11,8,{NULL
},S_HEAD_RAISE2
,0,0}, // S_HEAD_RAISE1
653 {SPR_HEAD
,10,8,{NULL
},S_HEAD_RAISE3
,0,0}, // S_HEAD_RAISE2
654 {SPR_HEAD
,9,8,{NULL
},S_HEAD_RAISE4
,0,0}, // S_HEAD_RAISE3
655 {SPR_HEAD
,8,8,{NULL
},S_HEAD_RAISE5
,0,0}, // S_HEAD_RAISE4
656 {SPR_HEAD
,7,8,{NULL
},S_HEAD_RAISE6
,0,0}, // S_HEAD_RAISE5
657 {SPR_HEAD
,6,8,{NULL
},S_HEAD_RUN1
,0,0}, // S_HEAD_RAISE6
658 {SPR_BAL7
,32768,4,{NULL
},S_BRBALL2
,0,0}, // S_BRBALL1
659 {SPR_BAL7
,32769,4,{NULL
},S_BRBALL1
,0,0}, // S_BRBALL2
660 {SPR_BAL7
,32770,6,{NULL
},S_BRBALLX2
,0,0}, // S_BRBALLX1
661 {SPR_BAL7
,32771,6,{NULL
},S_BRBALLX3
,0,0}, // S_BRBALLX2
662 {SPR_BAL7
,32772,6,{NULL
},S_NULL
,0,0}, // S_BRBALLX3
663 {SPR_BOSS
,0,10,{A_Look
},S_BOSS_STND2
,0,0}, // S_BOSS_STND
664 {SPR_BOSS
,1,10,{A_Look
},S_BOSS_STND
,0,0}, // S_BOSS_STND2
665 {SPR_BOSS
,0,3,{A_Chase
},S_BOSS_RUN2
,0,0}, // S_BOSS_RUN1
666 {SPR_BOSS
,0,3,{A_Chase
},S_BOSS_RUN3
,0,0}, // S_BOSS_RUN2
667 {SPR_BOSS
,1,3,{A_Chase
},S_BOSS_RUN4
,0,0}, // S_BOSS_RUN3
668 {SPR_BOSS
,1,3,{A_Chase
},S_BOSS_RUN5
,0,0}, // S_BOSS_RUN4
669 {SPR_BOSS
,2,3,{A_Chase
},S_BOSS_RUN6
,0,0}, // S_BOSS_RUN5
670 {SPR_BOSS
,2,3,{A_Chase
},S_BOSS_RUN7
,0,0}, // S_BOSS_RUN6
671 {SPR_BOSS
,3,3,{A_Chase
},S_BOSS_RUN8
,0,0}, // S_BOSS_RUN7
672 {SPR_BOSS
,3,3,{A_Chase
},S_BOSS_RUN1
,0,0}, // S_BOSS_RUN8
673 {SPR_BOSS
,4,8,{A_FaceTarget
},S_BOSS_ATK2
,0,0}, // S_BOSS_ATK1
674 {SPR_BOSS
,5,8,{A_FaceTarget
},S_BOSS_ATK3
,0,0}, // S_BOSS_ATK2
675 {SPR_BOSS
,6,8,{A_BruisAttack
},S_BOSS_RUN1
,0,0}, // S_BOSS_ATK3
676 {SPR_BOSS
,7,2,{NULL
},S_BOSS_PAIN2
,0,0}, // S_BOSS_PAIN
677 {SPR_BOSS
,7,2,{A_Pain
},S_BOSS_RUN1
,0,0}, // S_BOSS_PAIN2
678 {SPR_BOSS
,8,8,{NULL
},S_BOSS_DIE2
,0,0}, // S_BOSS_DIE1
679 {SPR_BOSS
,9,8,{A_Scream
},S_BOSS_DIE3
,0,0}, // S_BOSS_DIE2
680 {SPR_BOSS
,10,8,{NULL
},S_BOSS_DIE4
,0,0}, // S_BOSS_DIE3
681 {SPR_BOSS
,11,8,{A_Fall
},S_BOSS_DIE5
,0,0}, // S_BOSS_DIE4
682 {SPR_BOSS
,12,8,{NULL
},S_BOSS_DIE6
,0,0}, // S_BOSS_DIE5
683 {SPR_BOSS
,13,8,{NULL
},S_BOSS_DIE7
,0,0}, // S_BOSS_DIE6
684 {SPR_BOSS
,14,-1,{A_BossDeath
},S_NULL
,0,0}, // S_BOSS_DIE7
685 {SPR_BOSS
,14,8,{NULL
},S_BOSS_RAISE2
,0,0}, // S_BOSS_RAISE1
686 {SPR_BOSS
,13,8,{NULL
},S_BOSS_RAISE3
,0,0}, // S_BOSS_RAISE2
687 {SPR_BOSS
,12,8,{NULL
},S_BOSS_RAISE4
,0,0}, // S_BOSS_RAISE3
688 {SPR_BOSS
,11,8,{NULL
},S_BOSS_RAISE5
,0,0}, // S_BOSS_RAISE4
689 {SPR_BOSS
,10,8,{NULL
},S_BOSS_RAISE6
,0,0}, // S_BOSS_RAISE5
690 {SPR_BOSS
,9,8,{NULL
},S_BOSS_RAISE7
,0,0}, // S_BOSS_RAISE6
691 {SPR_BOSS
,8,8,{NULL
},S_BOSS_RUN1
,0,0}, // S_BOSS_RAISE7
692 {SPR_BOS2
,0,10,{A_Look
},S_BOS2_STND2
,0,0}, // S_BOS2_STND
693 {SPR_BOS2
,1,10,{A_Look
},S_BOS2_STND
,0,0}, // S_BOS2_STND2
694 {SPR_BOS2
,0,3,{A_Chase
},S_BOS2_RUN2
,0,0}, // S_BOS2_RUN1
695 {SPR_BOS2
,0,3,{A_Chase
},S_BOS2_RUN3
,0,0}, // S_BOS2_RUN2
696 {SPR_BOS2
,1,3,{A_Chase
},S_BOS2_RUN4
,0,0}, // S_BOS2_RUN3
697 {SPR_BOS2
,1,3,{A_Chase
},S_BOS2_RUN5
,0,0}, // S_BOS2_RUN4
698 {SPR_BOS2
,2,3,{A_Chase
},S_BOS2_RUN6
,0,0}, // S_BOS2_RUN5
699 {SPR_BOS2
,2,3,{A_Chase
},S_BOS2_RUN7
,0,0}, // S_BOS2_RUN6
700 {SPR_BOS2
,3,3,{A_Chase
},S_BOS2_RUN8
,0,0}, // S_BOS2_RUN7
701 {SPR_BOS2
,3,3,{A_Chase
},S_BOS2_RUN1
,0,0}, // S_BOS2_RUN8
702 {SPR_BOS2
,4,8,{A_FaceTarget
},S_BOS2_ATK2
,0,0}, // S_BOS2_ATK1
703 {SPR_BOS2
,5,8,{A_FaceTarget
},S_BOS2_ATK3
,0,0}, // S_BOS2_ATK2
704 {SPR_BOS2
,6,8,{A_BruisAttack
},S_BOS2_RUN1
,0,0}, // S_BOS2_ATK3
705 {SPR_BOS2
,7,2,{NULL
},S_BOS2_PAIN2
,0,0}, // S_BOS2_PAIN
706 {SPR_BOS2
,7,2,{A_Pain
},S_BOS2_RUN1
,0,0}, // S_BOS2_PAIN2
707 {SPR_BOS2
,8,8,{NULL
},S_BOS2_DIE2
,0,0}, // S_BOS2_DIE1
708 {SPR_BOS2
,9,8,{A_Scream
},S_BOS2_DIE3
,0,0}, // S_BOS2_DIE2
709 {SPR_BOS2
,10,8,{NULL
},S_BOS2_DIE4
,0,0}, // S_BOS2_DIE3
710 {SPR_BOS2
,11,8,{A_Fall
},S_BOS2_DIE5
,0,0}, // S_BOS2_DIE4
711 {SPR_BOS2
,12,8,{NULL
},S_BOS2_DIE6
,0,0}, // S_BOS2_DIE5
712 {SPR_BOS2
,13,8,{NULL
},S_BOS2_DIE7
,0,0}, // S_BOS2_DIE6
713 {SPR_BOS2
,14,-1,{NULL
},S_NULL
,0,0}, // S_BOS2_DIE7
714 {SPR_BOS2
,14,8,{NULL
},S_BOS2_RAISE2
,0,0}, // S_BOS2_RAISE1
715 {SPR_BOS2
,13,8,{NULL
},S_BOS2_RAISE3
,0,0}, // S_BOS2_RAISE2
716 {SPR_BOS2
,12,8,{NULL
},S_BOS2_RAISE4
,0,0}, // S_BOS2_RAISE3
717 {SPR_BOS2
,11,8,{NULL
},S_BOS2_RAISE5
,0,0}, // S_BOS2_RAISE4
718 {SPR_BOS2
,10,8,{NULL
},S_BOS2_RAISE6
,0,0}, // S_BOS2_RAISE5
719 {SPR_BOS2
,9,8,{NULL
},S_BOS2_RAISE7
,0,0}, // S_BOS2_RAISE6
720 {SPR_BOS2
,8,8,{NULL
},S_BOS2_RUN1
,0,0}, // S_BOS2_RAISE7
721 {SPR_SKUL
,32768,10,{A_Look
},S_SKULL_STND2
,0,0}, // S_SKULL_STND
722 {SPR_SKUL
,32769,10,{A_Look
},S_SKULL_STND
,0,0}, // S_SKULL_STND2
723 {SPR_SKUL
,32768,6,{A_Chase
},S_SKULL_RUN2
,0,0}, // S_SKULL_RUN1
724 {SPR_SKUL
,32769,6,{A_Chase
},S_SKULL_RUN1
,0,0}, // S_SKULL_RUN2
725 {SPR_SKUL
,32770,10,{A_FaceTarget
},S_SKULL_ATK2
,0,0}, // S_SKULL_ATK1
726 {SPR_SKUL
,32771,4,{A_SkullAttack
},S_SKULL_ATK3
,0,0}, // S_SKULL_ATK2
727 {SPR_SKUL
,32770,4,{NULL
},S_SKULL_ATK4
,0,0}, // S_SKULL_ATK3
728 {SPR_SKUL
,32771,4,{NULL
},S_SKULL_ATK3
,0,0}, // S_SKULL_ATK4
729 {SPR_SKUL
,32772,3,{NULL
},S_SKULL_PAIN2
,0,0}, // S_SKULL_PAIN
730 {SPR_SKUL
,32772,3,{A_Pain
},S_SKULL_RUN1
,0,0}, // S_SKULL_PAIN2
731 {SPR_SKUL
,32773,6,{NULL
},S_SKULL_DIE2
,0,0}, // S_SKULL_DIE1
732 {SPR_SKUL
,32774,6,{A_Scream
},S_SKULL_DIE3
,0,0}, // S_SKULL_DIE2
733 {SPR_SKUL
,32775,6,{NULL
},S_SKULL_DIE4
,0,0}, // S_SKULL_DIE3
734 {SPR_SKUL
,32776,6,{A_Fall
},S_SKULL_DIE5
,0,0}, // S_SKULL_DIE4
735 {SPR_SKUL
,9,6,{NULL
},S_SKULL_DIE6
,0,0}, // S_SKULL_DIE5
736 {SPR_SKUL
,10,6,{NULL
},S_NULL
,0,0}, // S_SKULL_DIE6
737 {SPR_SPID
,0,10,{A_Look
},S_SPID_STND2
,0,0}, // S_SPID_STND
738 {SPR_SPID
,1,10,{A_Look
},S_SPID_STND
,0,0}, // S_SPID_STND2
739 {SPR_SPID
,0,3,{A_Metal
},S_SPID_RUN2
,0,0}, // S_SPID_RUN1
740 {SPR_SPID
,0,3,{A_Chase
},S_SPID_RUN3
,0,0}, // S_SPID_RUN2
741 {SPR_SPID
,1,3,{A_Chase
},S_SPID_RUN4
,0,0}, // S_SPID_RUN3
742 {SPR_SPID
,1,3,{A_Chase
},S_SPID_RUN5
,0,0}, // S_SPID_RUN4
743 {SPR_SPID
,2,3,{A_Metal
},S_SPID_RUN6
,0,0}, // S_SPID_RUN5
744 {SPR_SPID
,2,3,{A_Chase
},S_SPID_RUN7
,0,0}, // S_SPID_RUN6
745 {SPR_SPID
,3,3,{A_Chase
},S_SPID_RUN8
,0,0}, // S_SPID_RUN7
746 {SPR_SPID
,3,3,{A_Chase
},S_SPID_RUN9
,0,0}, // S_SPID_RUN8
747 {SPR_SPID
,4,3,{A_Metal
},S_SPID_RUN10
,0,0}, // S_SPID_RUN9
748 {SPR_SPID
,4,3,{A_Chase
},S_SPID_RUN11
,0,0}, // S_SPID_RUN10
749 {SPR_SPID
,5,3,{A_Chase
},S_SPID_RUN12
,0,0}, // S_SPID_RUN11
750 {SPR_SPID
,5,3,{A_Chase
},S_SPID_RUN1
,0,0}, // S_SPID_RUN12
751 {SPR_SPID
,32768,20,{A_FaceTarget
},S_SPID_ATK2
,0,0}, // S_SPID_ATK1
752 {SPR_SPID
,32774,4,{A_SPosAttack
},S_SPID_ATK3
,0,0}, // S_SPID_ATK2
753 {SPR_SPID
,32775,4,{A_SPosAttack
},S_SPID_ATK4
,0,0}, // S_SPID_ATK3
754 {SPR_SPID
,32775,1,{A_SpidRefire
},S_SPID_ATK2
,0,0}, // S_SPID_ATK4
755 {SPR_SPID
,8,3,{NULL
},S_SPID_PAIN2
,0,0}, // S_SPID_PAIN
756 {SPR_SPID
,8,3,{A_Pain
},S_SPID_RUN1
,0,0}, // S_SPID_PAIN2
757 {SPR_SPID
,9,20,{A_Scream
},S_SPID_DIE2
,0,0}, // S_SPID_DIE1
758 {SPR_SPID
,10,10,{A_Fall
},S_SPID_DIE3
,0,0}, // S_SPID_DIE2
759 {SPR_SPID
,11,10,{NULL
},S_SPID_DIE4
,0,0}, // S_SPID_DIE3
760 {SPR_SPID
,12,10,{NULL
},S_SPID_DIE5
,0,0}, // S_SPID_DIE4
761 {SPR_SPID
,13,10,{NULL
},S_SPID_DIE6
,0,0}, // S_SPID_DIE5
762 {SPR_SPID
,14,10,{NULL
},S_SPID_DIE7
,0,0}, // S_SPID_DIE6
763 {SPR_SPID
,15,10,{NULL
},S_SPID_DIE8
,0,0}, // S_SPID_DIE7
764 {SPR_SPID
,16,10,{NULL
},S_SPID_DIE9
,0,0}, // S_SPID_DIE8
765 {SPR_SPID
,17,10,{NULL
},S_SPID_DIE10
,0,0}, // S_SPID_DIE9
766 {SPR_SPID
,18,30,{NULL
},S_SPID_DIE11
,0,0}, // S_SPID_DIE10
767 {SPR_SPID
,18,-1,{A_BossDeath
},S_NULL
,0,0}, // S_SPID_DIE11
768 {SPR_BSPI
,0,10,{A_Look
},S_BSPI_STND2
,0,0}, // S_BSPI_STND
769 {SPR_BSPI
,1,10,{A_Look
},S_BSPI_STND
,0,0}, // S_BSPI_STND2
770 {SPR_BSPI
,0,20,{NULL
},S_BSPI_RUN1
,0,0}, // S_BSPI_SIGHT
771 {SPR_BSPI
,0,3,{A_BabyMetal
},S_BSPI_RUN2
,0,0}, // S_BSPI_RUN1
772 {SPR_BSPI
,0,3,{A_Chase
},S_BSPI_RUN3
,0,0}, // S_BSPI_RUN2
773 {SPR_BSPI
,1,3,{A_Chase
},S_BSPI_RUN4
,0,0}, // S_BSPI_RUN3
774 {SPR_BSPI
,1,3,{A_Chase
},S_BSPI_RUN5
,0,0}, // S_BSPI_RUN4
775 {SPR_BSPI
,2,3,{A_Chase
},S_BSPI_RUN6
,0,0}, // S_BSPI_RUN5
776 {SPR_BSPI
,2,3,{A_Chase
},S_BSPI_RUN7
,0,0}, // S_BSPI_RUN6
777 {SPR_BSPI
,3,3,{A_BabyMetal
},S_BSPI_RUN8
,0,0}, // S_BSPI_RUN7
778 {SPR_BSPI
,3,3,{A_Chase
},S_BSPI_RUN9
,0,0}, // S_BSPI_RUN8
779 {SPR_BSPI
,4,3,{A_Chase
},S_BSPI_RUN10
,0,0}, // S_BSPI_RUN9
780 {SPR_BSPI
,4,3,{A_Chase
},S_BSPI_RUN11
,0,0}, // S_BSPI_RUN10
781 {SPR_BSPI
,5,3,{A_Chase
},S_BSPI_RUN12
,0,0}, // S_BSPI_RUN11
782 {SPR_BSPI
,5,3,{A_Chase
},S_BSPI_RUN1
,0,0}, // S_BSPI_RUN12
783 {SPR_BSPI
,32768,20,{A_FaceTarget
},S_BSPI_ATK2
,0,0}, // S_BSPI_ATK1
784 {SPR_BSPI
,32774,4,{A_BspiAttack
},S_BSPI_ATK3
,0,0}, // S_BSPI_ATK2
785 {SPR_BSPI
,32775,4,{NULL
},S_BSPI_ATK4
,0,0}, // S_BSPI_ATK3
786 {SPR_BSPI
,32775,1,{A_SpidRefire
},S_BSPI_ATK2
,0,0}, // S_BSPI_ATK4
787 {SPR_BSPI
,8,3,{NULL
},S_BSPI_PAIN2
,0,0}, // S_BSPI_PAIN
788 {SPR_BSPI
,8,3,{A_Pain
},S_BSPI_RUN1
,0,0}, // S_BSPI_PAIN2
789 {SPR_BSPI
,9,20,{A_Scream
},S_BSPI_DIE2
,0,0}, // S_BSPI_DIE1
790 {SPR_BSPI
,10,7,{A_Fall
},S_BSPI_DIE3
,0,0}, // S_BSPI_DIE2
791 {SPR_BSPI
,11,7,{NULL
},S_BSPI_DIE4
,0,0}, // S_BSPI_DIE3
792 {SPR_BSPI
,12,7,{NULL
},S_BSPI_DIE5
,0,0}, // S_BSPI_DIE4
793 {SPR_BSPI
,13,7,{NULL
},S_BSPI_DIE6
,0,0}, // S_BSPI_DIE5
794 {SPR_BSPI
,14,7,{NULL
},S_BSPI_DIE7
,0,0}, // S_BSPI_DIE6
795 {SPR_BSPI
,15,-1,{A_BossDeath
},S_NULL
,0,0}, // S_BSPI_DIE7
796 {SPR_BSPI
,15,5,{NULL
},S_BSPI_RAISE2
,0,0}, // S_BSPI_RAISE1
797 {SPR_BSPI
,14,5,{NULL
},S_BSPI_RAISE3
,0,0}, // S_BSPI_RAISE2
798 {SPR_BSPI
,13,5,{NULL
},S_BSPI_RAISE4
,0,0}, // S_BSPI_RAISE3
799 {SPR_BSPI
,12,5,{NULL
},S_BSPI_RAISE5
,0,0}, // S_BSPI_RAISE4
800 {SPR_BSPI
,11,5,{NULL
},S_BSPI_RAISE6
,0,0}, // S_BSPI_RAISE5
801 {SPR_BSPI
,10,5,{NULL
},S_BSPI_RAISE7
,0,0}, // S_BSPI_RAISE6
802 {SPR_BSPI
,9,5,{NULL
},S_BSPI_RUN1
,0,0}, // S_BSPI_RAISE7
803 {SPR_APLS
,32768,5,{NULL
},S_ARACH_PLAZ2
,0,0}, // S_ARACH_PLAZ
804 {SPR_APLS
,32769,5,{NULL
},S_ARACH_PLAZ
,0,0}, // S_ARACH_PLAZ2
805 {SPR_APBX
,32768,5,{NULL
},S_ARACH_PLEX2
,0,0}, // S_ARACH_PLEX
806 {SPR_APBX
,32769,5,{NULL
},S_ARACH_PLEX3
,0,0}, // S_ARACH_PLEX2
807 {SPR_APBX
,32770,5,{NULL
},S_ARACH_PLEX4
,0,0}, // S_ARACH_PLEX3
808 {SPR_APBX
,32771,5,{NULL
},S_ARACH_PLEX5
,0,0}, // S_ARACH_PLEX4
809 {SPR_APBX
,32772,5,{NULL
},S_NULL
,0,0}, // S_ARACH_PLEX5
810 {SPR_CYBR
,0,10,{A_Look
},S_CYBER_STND2
,0,0}, // S_CYBER_STND
811 {SPR_CYBR
,1,10,{A_Look
},S_CYBER_STND
,0,0}, // S_CYBER_STND2
812 {SPR_CYBR
,0,3,{A_Hoof
},S_CYBER_RUN2
,0,0}, // S_CYBER_RUN1
813 {SPR_CYBR
,0,3,{A_Chase
},S_CYBER_RUN3
,0,0}, // S_CYBER_RUN2
814 {SPR_CYBR
,1,3,{A_Chase
},S_CYBER_RUN4
,0,0}, // S_CYBER_RUN3
815 {SPR_CYBR
,1,3,{A_Chase
},S_CYBER_RUN5
,0,0}, // S_CYBER_RUN4
816 {SPR_CYBR
,2,3,{A_Chase
},S_CYBER_RUN6
,0,0}, // S_CYBER_RUN5
817 {SPR_CYBR
,2,3,{A_Chase
},S_CYBER_RUN7
,0,0}, // S_CYBER_RUN6
818 {SPR_CYBR
,3,3,{A_Metal
},S_CYBER_RUN8
,0,0}, // S_CYBER_RUN7
819 {SPR_CYBR
,3,3,{A_Chase
},S_CYBER_RUN1
,0,0}, // S_CYBER_RUN8
820 {SPR_CYBR
,4,6,{A_FaceTarget
},S_CYBER_ATK2
,0,0}, // S_CYBER_ATK1
821 {SPR_CYBR
,5,12,{A_CyberAttack
},S_CYBER_ATK3
,0,0}, // S_CYBER_ATK2
822 {SPR_CYBR
,4,12,{A_FaceTarget
},S_CYBER_ATK4
,0,0}, // S_CYBER_ATK3
823 {SPR_CYBR
,5,12,{A_CyberAttack
},S_CYBER_ATK5
,0,0}, // S_CYBER_ATK4
824 {SPR_CYBR
,4,12,{A_FaceTarget
},S_CYBER_ATK6
,0,0}, // S_CYBER_ATK5
825 {SPR_CYBR
,5,12,{A_CyberAttack
},S_CYBER_RUN1
,0,0}, // S_CYBER_ATK6
826 {SPR_CYBR
,6,10,{A_Pain
},S_CYBER_RUN1
,0,0}, // S_CYBER_PAIN
827 {SPR_CYBR
,7,10,{NULL
},S_CYBER_DIE2
,0,0}, // S_CYBER_DIE1
828 {SPR_CYBR
,8,10,{A_Scream
},S_CYBER_DIE3
,0,0}, // S_CYBER_DIE2
829 {SPR_CYBR
,9,10,{NULL
},S_CYBER_DIE4
,0,0}, // S_CYBER_DIE3
830 {SPR_CYBR
,10,10,{NULL
},S_CYBER_DIE5
,0,0}, // S_CYBER_DIE4
831 {SPR_CYBR
,11,10,{NULL
},S_CYBER_DIE6
,0,0}, // S_CYBER_DIE5
832 {SPR_CYBR
,12,10,{A_Fall
},S_CYBER_DIE7
,0,0}, // S_CYBER_DIE6
833 {SPR_CYBR
,13,10,{NULL
},S_CYBER_DIE8
,0,0}, // S_CYBER_DIE7
834 {SPR_CYBR
,14,10,{NULL
},S_CYBER_DIE9
,0,0}, // S_CYBER_DIE8
835 {SPR_CYBR
,15,30,{NULL
},S_CYBER_DIE10
,0,0}, // S_CYBER_DIE9
836 {SPR_CYBR
,15,-1,{A_BossDeath
},S_NULL
,0,0}, // S_CYBER_DIE10
837 {SPR_PAIN
,0,10,{A_Look
},S_PAIN_STND
,0,0}, // S_PAIN_STND
838 {SPR_PAIN
,0,3,{A_Chase
},S_PAIN_RUN2
,0,0}, // S_PAIN_RUN1
839 {SPR_PAIN
,0,3,{A_Chase
},S_PAIN_RUN3
,0,0}, // S_PAIN_RUN2
840 {SPR_PAIN
,1,3,{A_Chase
},S_PAIN_RUN4
,0,0}, // S_PAIN_RUN3
841 {SPR_PAIN
,1,3,{A_Chase
},S_PAIN_RUN5
,0,0}, // S_PAIN_RUN4
842 {SPR_PAIN
,2,3,{A_Chase
},S_PAIN_RUN6
,0,0}, // S_PAIN_RUN5
843 {SPR_PAIN
,2,3,{A_Chase
},S_PAIN_RUN1
,0,0}, // S_PAIN_RUN6
844 {SPR_PAIN
,3,5,{A_FaceTarget
},S_PAIN_ATK2
,0,0}, // S_PAIN_ATK1
845 {SPR_PAIN
,4,5,{A_FaceTarget
},S_PAIN_ATK3
,0,0}, // S_PAIN_ATK2
846 {SPR_PAIN
,32773,5,{A_FaceTarget
},S_PAIN_ATK4
,0,0}, // S_PAIN_ATK3
847 {SPR_PAIN
,32773,0,{A_PainAttack
},S_PAIN_RUN1
,0,0}, // S_PAIN_ATK4
848 {SPR_PAIN
,6,6,{NULL
},S_PAIN_PAIN2
,0,0}, // S_PAIN_PAIN
849 {SPR_PAIN
,6,6,{A_Pain
},S_PAIN_RUN1
,0,0}, // S_PAIN_PAIN2
850 {SPR_PAIN
,32775,8,{NULL
},S_PAIN_DIE2
,0,0}, // S_PAIN_DIE1
851 {SPR_PAIN
,32776,8,{A_Scream
},S_PAIN_DIE3
,0,0}, // S_PAIN_DIE2
852 {SPR_PAIN
,32777,8,{NULL
},S_PAIN_DIE4
,0,0}, // S_PAIN_DIE3
853 {SPR_PAIN
,32778,8,{NULL
},S_PAIN_DIE5
,0,0}, // S_PAIN_DIE4
854 {SPR_PAIN
,32779,8,{A_PainDie
},S_PAIN_DIE6
,0,0}, // S_PAIN_DIE5
855 {SPR_PAIN
,32780,8,{NULL
},S_NULL
,0,0}, // S_PAIN_DIE6
856 {SPR_PAIN
,12,8,{NULL
},S_PAIN_RAISE2
,0,0}, // S_PAIN_RAISE1
857 {SPR_PAIN
,11,8,{NULL
},S_PAIN_RAISE3
,0,0}, // S_PAIN_RAISE2
858 {SPR_PAIN
,10,8,{NULL
},S_PAIN_RAISE4
,0,0}, // S_PAIN_RAISE3
859 {SPR_PAIN
,9,8,{NULL
},S_PAIN_RAISE5
,0,0}, // S_PAIN_RAISE4
860 {SPR_PAIN
,8,8,{NULL
},S_PAIN_RAISE6
,0,0}, // S_PAIN_RAISE5
861 {SPR_PAIN
,7,8,{NULL
},S_PAIN_RUN1
,0,0}, // S_PAIN_RAISE6
862 {SPR_SSWV
,0,10,{A_Look
},S_SSWV_STND2
,0,0}, // S_SSWV_STND
863 {SPR_SSWV
,1,10,{A_Look
},S_SSWV_STND
,0,0}, // S_SSWV_STND2
864 {SPR_SSWV
,0,3,{A_Chase
},S_SSWV_RUN2
,0,0}, // S_SSWV_RUN1
865 {SPR_SSWV
,0,3,{A_Chase
},S_SSWV_RUN3
,0,0}, // S_SSWV_RUN2
866 {SPR_SSWV
,1,3,{A_Chase
},S_SSWV_RUN4
,0,0}, // S_SSWV_RUN3
867 {SPR_SSWV
,1,3,{A_Chase
},S_SSWV_RUN5
,0,0}, // S_SSWV_RUN4
868 {SPR_SSWV
,2,3,{A_Chase
},S_SSWV_RUN6
,0,0}, // S_SSWV_RUN5
869 {SPR_SSWV
,2,3,{A_Chase
},S_SSWV_RUN7
,0,0}, // S_SSWV_RUN6
870 {SPR_SSWV
,3,3,{A_Chase
},S_SSWV_RUN8
,0,0}, // S_SSWV_RUN7
871 {SPR_SSWV
,3,3,{A_Chase
},S_SSWV_RUN1
,0,0}, // S_SSWV_RUN8
872 {SPR_SSWV
,4,10,{A_FaceTarget
},S_SSWV_ATK2
,0,0}, // S_SSWV_ATK1
873 {SPR_SSWV
,5,10,{A_FaceTarget
},S_SSWV_ATK3
,0,0}, // S_SSWV_ATK2
874 {SPR_SSWV
,32774,4,{A_CPosAttack
},S_SSWV_ATK4
,0,0}, // S_SSWV_ATK3
875 {SPR_SSWV
,5,6,{A_FaceTarget
},S_SSWV_ATK5
,0,0}, // S_SSWV_ATK4
876 {SPR_SSWV
,32774,4,{A_CPosAttack
},S_SSWV_ATK6
,0,0}, // S_SSWV_ATK5
877 {SPR_SSWV
,5,1,{A_CPosRefire
},S_SSWV_ATK2
,0,0}, // S_SSWV_ATK6
878 {SPR_SSWV
,7,3,{NULL
},S_SSWV_PAIN2
,0,0}, // S_SSWV_PAIN
879 {SPR_SSWV
,7,3,{A_Pain
},S_SSWV_RUN1
,0,0}, // S_SSWV_PAIN2
880 {SPR_SSWV
,8,5,{NULL
},S_SSWV_DIE2
,0,0}, // S_SSWV_DIE1
881 {SPR_SSWV
,9,5,{A_Scream
},S_SSWV_DIE3
,0,0}, // S_SSWV_DIE2
882 {SPR_SSWV
,10,5,{A_Fall
},S_SSWV_DIE4
,0,0}, // S_SSWV_DIE3
883 {SPR_SSWV
,11,5,{NULL
},S_SSWV_DIE5
,0,0}, // S_SSWV_DIE4
884 {SPR_SSWV
,12,-1,{NULL
},S_NULL
,0,0}, // S_SSWV_DIE5
885 {SPR_SSWV
,13,5,{NULL
},S_SSWV_XDIE2
,0,0}, // S_SSWV_XDIE1
886 {SPR_SSWV
,14,5,{A_XScream
},S_SSWV_XDIE3
,0,0}, // S_SSWV_XDIE2
887 {SPR_SSWV
,15,5,{A_Fall
},S_SSWV_XDIE4
,0,0}, // S_SSWV_XDIE3
888 {SPR_SSWV
,16,5,{NULL
},S_SSWV_XDIE5
,0,0}, // S_SSWV_XDIE4
889 {SPR_SSWV
,17,5,{NULL
},S_SSWV_XDIE6
,0,0}, // S_SSWV_XDIE5
890 {SPR_SSWV
,18,5,{NULL
},S_SSWV_XDIE7
,0,0}, // S_SSWV_XDIE6
891 {SPR_SSWV
,19,5,{NULL
},S_SSWV_XDIE8
,0,0}, // S_SSWV_XDIE7
892 {SPR_SSWV
,20,5,{NULL
},S_SSWV_XDIE9
,0,0}, // S_SSWV_XDIE8
893 {SPR_SSWV
,21,-1,{NULL
},S_NULL
,0,0}, // S_SSWV_XDIE9
894 {SPR_SSWV
,12,5,{NULL
},S_SSWV_RAISE2
,0,0}, // S_SSWV_RAISE1
895 {SPR_SSWV
,11,5,{NULL
},S_SSWV_RAISE3
,0,0}, // S_SSWV_RAISE2
896 {SPR_SSWV
,10,5,{NULL
},S_SSWV_RAISE4
,0,0}, // S_SSWV_RAISE3
897 {SPR_SSWV
,9,5,{NULL
},S_SSWV_RAISE5
,0,0}, // S_SSWV_RAISE4
898 {SPR_SSWV
,8,5,{NULL
},S_SSWV_RUN1
,0,0}, // S_SSWV_RAISE5
899 {SPR_KEEN
,0,-1,{NULL
},S_KEENSTND
,0,0}, // S_KEENSTND
900 {SPR_KEEN
,0,6,{NULL
},S_COMMKEEN2
,0,0}, // S_COMMKEEN
901 {SPR_KEEN
,1,6,{NULL
},S_COMMKEEN3
,0,0}, // S_COMMKEEN2
902 {SPR_KEEN
,2,6,{A_Scream
},S_COMMKEEN4
,0,0}, // S_COMMKEEN3
903 {SPR_KEEN
,3,6,{NULL
},S_COMMKEEN5
,0,0}, // S_COMMKEEN4
904 {SPR_KEEN
,4,6,{NULL
},S_COMMKEEN6
,0,0}, // S_COMMKEEN5
905 {SPR_KEEN
,5,6,{NULL
},S_COMMKEEN7
,0,0}, // S_COMMKEEN6
906 {SPR_KEEN
,6,6,{NULL
},S_COMMKEEN8
,0,0}, // S_COMMKEEN7
907 {SPR_KEEN
,7,6,{NULL
},S_COMMKEEN9
,0,0}, // S_COMMKEEN8
908 {SPR_KEEN
,8,6,{NULL
},S_COMMKEEN10
,0,0}, // S_COMMKEEN9
909 {SPR_KEEN
,9,6,{NULL
},S_COMMKEEN11
,0,0}, // S_COMMKEEN10
910 {SPR_KEEN
,10,6,{A_KeenDie
},S_COMMKEEN12
,0,0},// S_COMMKEEN11
911 {SPR_KEEN
,11,-1,{NULL
},S_NULL
,0,0}, // S_COMMKEEN12
912 {SPR_KEEN
,12,4,{NULL
},S_KEENPAIN2
,0,0}, // S_KEENPAIN
913 {SPR_KEEN
,12,8,{A_Pain
},S_KEENSTND
,0,0}, // S_KEENPAIN2
914 {SPR_BBRN
,0,-1,{NULL
},S_NULL
,0,0}, // S_BRAIN
915 {SPR_BBRN
,1,36,{A_BrainPain
},S_BRAIN
,0,0}, // S_BRAIN_PAIN
916 {SPR_BBRN
,0,100,{A_BrainScream
},S_BRAIN_DIE2
,0,0}, // S_BRAIN_DIE1
917 {SPR_BBRN
,0,10,{NULL
},S_BRAIN_DIE3
,0,0}, // S_BRAIN_DIE2
918 {SPR_BBRN
,0,10,{NULL
},S_BRAIN_DIE4
,0,0}, // S_BRAIN_DIE3
919 {SPR_BBRN
,0,-1,{A_BrainDie
},S_NULL
,0,0}, // S_BRAIN_DIE4
920 {SPR_SSWV
,0,10,{A_Look
},S_BRAINEYE
,0,0}, // S_BRAINEYE
921 {SPR_SSWV
,0,181,{A_BrainAwake
},S_BRAINEYE1
,0,0}, // S_BRAINEYESEE
922 {SPR_SSWV
,0,150,{A_BrainSpit
},S_BRAINEYE1
,0,0}, // S_BRAINEYE1
923 {SPR_BOSF
,32768,3,{A_SpawnSound
},S_SPAWN2
,0,0}, // S_SPAWN1
924 {SPR_BOSF
,32769,3,{A_SpawnFly
},S_SPAWN3
,0,0}, // S_SPAWN2
925 {SPR_BOSF
,32770,3,{A_SpawnFly
},S_SPAWN4
,0,0}, // S_SPAWN3
926 {SPR_BOSF
,32771,3,{A_SpawnFly
},S_SPAWN1
,0,0}, // S_SPAWN4
927 {SPR_FIRE
,32768,4,{A_Fire
},S_SPAWNFIRE2
,0,0}, // S_SPAWNFIRE1
928 {SPR_FIRE
,32769,4,{A_Fire
},S_SPAWNFIRE3
,0,0}, // S_SPAWNFIRE2
929 {SPR_FIRE
,32770,4,{A_Fire
},S_SPAWNFIRE4
,0,0}, // S_SPAWNFIRE3
930 {SPR_FIRE
,32771,4,{A_Fire
},S_SPAWNFIRE5
,0,0}, // S_SPAWNFIRE4
931 {SPR_FIRE
,32772,4,{A_Fire
},S_SPAWNFIRE6
,0,0}, // S_SPAWNFIRE5
932 {SPR_FIRE
,32773,4,{A_Fire
},S_SPAWNFIRE7
,0,0}, // S_SPAWNFIRE6
933 {SPR_FIRE
,32774,4,{A_Fire
},S_SPAWNFIRE8
,0,0}, // S_SPAWNFIRE7
934 {SPR_FIRE
,32775,4,{A_Fire
},S_NULL
,0,0}, // S_SPAWNFIRE8
935 {SPR_MISL
,32769,10,{NULL
},S_BRAINEXPLODE2
,0,0}, // S_BRAINEXPLODE1
936 {SPR_MISL
,32770,10,{NULL
},S_BRAINEXPLODE3
,0,0}, // S_BRAINEXPLODE2
937 {SPR_MISL
,32771,10,{A_BrainExplode
},S_NULL
,0,0}, // S_BRAINEXPLODE3
938 {SPR_ARM1
,0,6,{NULL
},S_ARM1A
,0,0}, // S_ARM1
939 {SPR_ARM1
,32769,7,{NULL
},S_ARM1
,0,0}, // S_ARM1A
940 {SPR_ARM2
,0,6,{NULL
},S_ARM2A
,0,0}, // S_ARM2
941 {SPR_ARM2
,32769,6,{NULL
},S_ARM2
,0,0}, // S_ARM2A
942 {SPR_BAR1
,0,6,{NULL
},S_BAR2
,0,0}, // S_BAR1
943 {SPR_BAR1
,1,6,{NULL
},S_BAR1
,0,0}, // S_BAR2
944 {SPR_BEXP
,32768,5,{NULL
},S_BEXP2
,0,0}, // S_BEXP
945 {SPR_BEXP
,32769,5,{A_Scream
},S_BEXP3
,0,0}, // S_BEXP2
946 {SPR_BEXP
,32770,5,{NULL
},S_BEXP4
,0,0}, // S_BEXP3
947 {SPR_BEXP
,32771,10,{A_Explode
},S_BEXP5
,0,0}, // S_BEXP4
948 {SPR_BEXP
,32772,10,{NULL
},S_NULL
,0,0}, // S_BEXP5
949 {SPR_FCAN
,32768,4,{NULL
},S_BBAR2
,0,0}, // S_BBAR1
950 {SPR_FCAN
,32769,4,{NULL
},S_BBAR3
,0,0}, // S_BBAR2
951 {SPR_FCAN
,32770,4,{NULL
},S_BBAR1
,0,0}, // S_BBAR3
952 {SPR_BON1
,0,6,{NULL
},S_BON1A
,0,0}, // S_BON1
953 {SPR_BON1
,1,6,{NULL
},S_BON1B
,0,0}, // S_BON1A
954 {SPR_BON1
,2,6,{NULL
},S_BON1C
,0,0}, // S_BON1B
955 {SPR_BON1
,3,6,{NULL
},S_BON1D
,0,0}, // S_BON1C
956 {SPR_BON1
,2,6,{NULL
},S_BON1E
,0,0}, // S_BON1D
957 {SPR_BON1
,1,6,{NULL
},S_BON1
,0,0}, // S_BON1E
958 {SPR_BON2
,0,6,{NULL
},S_BON2A
,0,0}, // S_BON2
959 {SPR_BON2
,1,6,{NULL
},S_BON2B
,0,0}, // S_BON2A
960 {SPR_BON2
,2,6,{NULL
},S_BON2C
,0,0}, // S_BON2B
961 {SPR_BON2
,3,6,{NULL
},S_BON2D
,0,0}, // S_BON2C
962 {SPR_BON2
,2,6,{NULL
},S_BON2E
,0,0}, // S_BON2D
963 {SPR_BON2
,1,6,{NULL
},S_BON2
,0,0}, // S_BON2E
964 {SPR_BKEY
,0,10,{NULL
},S_BKEY2
,0,0}, // S_BKEY
965 {SPR_BKEY
,32769,10,{NULL
},S_BKEY
,0,0}, // S_BKEY2
966 {SPR_RKEY
,0,10,{NULL
},S_RKEY2
,0,0}, // S_RKEY
967 {SPR_RKEY
,32769,10,{NULL
},S_RKEY
,0,0}, // S_RKEY2
968 {SPR_YKEY
,0,10,{NULL
},S_YKEY2
,0,0}, // S_YKEY
969 {SPR_YKEY
,32769,10,{NULL
},S_YKEY
,0,0}, // S_YKEY2
970 {SPR_BSKU
,0,10,{NULL
},S_BSKULL2
,0,0}, // S_BSKULL
971 {SPR_BSKU
,32769,10,{NULL
},S_BSKULL
,0,0}, // S_BSKULL2
972 {SPR_RSKU
,0,10,{NULL
},S_RSKULL2
,0,0}, // S_RSKULL
973 {SPR_RSKU
,32769,10,{NULL
},S_RSKULL
,0,0}, // S_RSKULL2
974 {SPR_YSKU
,0,10,{NULL
},S_YSKULL2
,0,0}, // S_YSKULL
975 {SPR_YSKU
,32769,10,{NULL
},S_YSKULL
,0,0}, // S_YSKULL2
976 {SPR_STIM
,0,-1,{NULL
},S_NULL
,0,0}, // S_STIM
977 {SPR_MEDI
,0,-1,{NULL
},S_NULL
,0,0}, // S_MEDI
978 {SPR_SOUL
,32768,6,{NULL
},S_SOUL2
,0,0}, // S_SOUL
979 {SPR_SOUL
,32769,6,{NULL
},S_SOUL3
,0,0}, // S_SOUL2
980 {SPR_SOUL
,32770,6,{NULL
},S_SOUL4
,0,0}, // S_SOUL3
981 {SPR_SOUL
,32771,6,{NULL
},S_SOUL5
,0,0}, // S_SOUL4
982 {SPR_SOUL
,32770,6,{NULL
},S_SOUL6
,0,0}, // S_SOUL5
983 {SPR_SOUL
,32769,6,{NULL
},S_SOUL
,0,0}, // S_SOUL6
984 {SPR_PINV
,32768,6,{NULL
},S_PINV2
,0,0}, // S_PINV
985 {SPR_PINV
,32769,6,{NULL
},S_PINV3
,0,0}, // S_PINV2
986 {SPR_PINV
,32770,6,{NULL
},S_PINV4
,0,0}, // S_PINV3
987 {SPR_PINV
,32771,6,{NULL
},S_PINV
,0,0}, // S_PINV4
988 {SPR_PSTR
,32768,-1,{NULL
},S_NULL
,0,0}, // S_PSTR
989 {SPR_PINS
,32768,6,{NULL
},S_PINS2
,0,0}, // S_PINS
990 {SPR_PINS
,32769,6,{NULL
},S_PINS3
,0,0}, // S_PINS2
991 {SPR_PINS
,32770,6,{NULL
},S_PINS4
,0,0}, // S_PINS3
992 {SPR_PINS
,32771,6,{NULL
},S_PINS
,0,0}, // S_PINS4
993 {SPR_MEGA
,32768,6,{NULL
},S_MEGA2
,0,0}, // S_MEGA
994 {SPR_MEGA
,32769,6,{NULL
},S_MEGA3
,0,0}, // S_MEGA2
995 {SPR_MEGA
,32770,6,{NULL
},S_MEGA4
,0,0}, // S_MEGA3
996 {SPR_MEGA
,32771,6,{NULL
},S_MEGA
,0,0}, // S_MEGA4
997 {SPR_SUIT
,32768,-1,{NULL
},S_NULL
,0,0}, // S_SUIT
998 {SPR_PMAP
,32768,6,{NULL
},S_PMAP2
,0,0}, // S_PMAP
999 {SPR_PMAP
,32769,6,{NULL
},S_PMAP3
,0,0}, // S_PMAP2
1000 {SPR_PMAP
,32770,6,{NULL
},S_PMAP4
,0,0}, // S_PMAP3
1001 {SPR_PMAP
,32771,6,{NULL
},S_PMAP5
,0,0}, // S_PMAP4
1002 {SPR_PMAP
,32770,6,{NULL
},S_PMAP6
,0,0}, // S_PMAP5
1003 {SPR_PMAP
,32769,6,{NULL
},S_PMAP
,0,0}, // S_PMAP6
1004 {SPR_PVIS
,32768,6,{NULL
},S_PVIS2
,0,0}, // S_PVIS
1005 {SPR_PVIS
,1,6,{NULL
},S_PVIS
,0,0}, // S_PVIS2
1006 {SPR_CLIP
,0,-1,{NULL
},S_NULL
,0,0}, // S_CLIP
1007 {SPR_AMMO
,0,-1,{NULL
},S_NULL
,0,0}, // S_AMMO
1008 {SPR_ROCK
,0,-1,{NULL
},S_NULL
,0,0}, // S_ROCK
1009 {SPR_BROK
,0,-1,{NULL
},S_NULL
,0,0}, // S_BROK
1010 {SPR_CELL
,0,-1,{NULL
},S_NULL
,0,0}, // S_CELL
1011 {SPR_CELP
,0,-1,{NULL
},S_NULL
,0,0}, // S_CELP
1012 {SPR_SHEL
,0,-1,{NULL
},S_NULL
,0,0}, // S_SHEL
1013 {SPR_SBOX
,0,-1,{NULL
},S_NULL
,0,0}, // S_SBOX
1014 {SPR_BPAK
,0,-1,{NULL
},S_NULL
,0,0}, // S_BPAK
1015 {SPR_BFUG
,0,-1,{NULL
},S_NULL
,0,0}, // S_BFUG
1016 {SPR_MGUN
,0,-1,{NULL
},S_NULL
,0,0}, // S_MGUN
1017 {SPR_CSAW
,0,-1,{NULL
},S_NULL
,0,0}, // S_CSAW
1018 {SPR_LAUN
,0,-1,{NULL
},S_NULL
,0,0}, // S_LAUN
1019 {SPR_PLAS
,0,-1,{NULL
},S_NULL
,0,0}, // S_PLAS
1020 {SPR_SHOT
,0,-1,{NULL
},S_NULL
,0,0}, // S_SHOT
1021 {SPR_SGN2
,0,-1,{NULL
},S_NULL
,0,0}, // S_SHOT2
1022 {SPR_COLU
,32768,-1,{NULL
},S_NULL
,0,0}, // S_COLU
1023 {SPR_SMT2
,0,-1,{NULL
},S_NULL
,0,0}, // S_STALAG
1024 {SPR_GOR1
,0,10,{NULL
},S_BLOODYTWITCH2
,0,0}, // S_BLOODYTWITCH
1025 {SPR_GOR1
,1,15,{NULL
},S_BLOODYTWITCH3
,0,0}, // S_BLOODYTWITCH2
1026 {SPR_GOR1
,2,8,{NULL
},S_BLOODYTWITCH4
,0,0}, // S_BLOODYTWITCH3
1027 {SPR_GOR1
,1,6,{NULL
},S_BLOODYTWITCH
,0,0}, // S_BLOODYTWITCH4
1028 {SPR_PLAY
,13,-1,{NULL
},S_NULL
,0,0}, // S_DEADTORSO
1029 {SPR_PLAY
,18,-1,{NULL
},S_NULL
,0,0}, // S_DEADBOTTOM
1030 {SPR_POL2
,0,-1,{NULL
},S_NULL
,0,0}, // S_HEADSONSTICK
1031 {SPR_POL5
,0,-1,{NULL
},S_NULL
,0,0}, // S_GIBS
1032 {SPR_POL4
,0,-1,{NULL
},S_NULL
,0,0}, // S_HEADONASTICK
1033 {SPR_POL3
,32768,6,{NULL
},S_HEADCANDLES2
,0,0}, // S_HEADCANDLES
1034 {SPR_POL3
,32769,6,{NULL
},S_HEADCANDLES
,0,0}, // S_HEADCANDLES2
1035 {SPR_POL1
,0,-1,{NULL
},S_NULL
,0,0}, // S_DEADSTICK
1036 {SPR_POL6
,0,6,{NULL
},S_LIVESTICK2
,0,0}, // S_LIVESTICK
1037 {SPR_POL6
,1,8,{NULL
},S_LIVESTICK
,0,0}, // S_LIVESTICK2
1038 {SPR_GOR2
,0,-1,{NULL
},S_NULL
,0,0}, // S_MEAT2
1039 {SPR_GOR3
,0,-1,{NULL
},S_NULL
,0,0}, // S_MEAT3
1040 {SPR_GOR4
,0,-1,{NULL
},S_NULL
,0,0}, // S_MEAT4
1041 {SPR_GOR5
,0,-1,{NULL
},S_NULL
,0,0}, // S_MEAT5
1042 {SPR_SMIT
,0,-1,{NULL
},S_NULL
,0,0}, // S_STALAGTITE
1043 {SPR_COL1
,0,-1,{NULL
},S_NULL
,0,0}, // S_TALLGRNCOL
1044 {SPR_COL2
,0,-1,{NULL
},S_NULL
,0,0}, // S_SHRTGRNCOL
1045 {SPR_COL3
,0,-1,{NULL
},S_NULL
,0,0}, // S_TALLREDCOL
1046 {SPR_COL4
,0,-1,{NULL
},S_NULL
,0,0}, // S_SHRTREDCOL
1047 {SPR_CAND
,32768,-1,{NULL
},S_NULL
,0,0}, // S_CANDLESTIK
1048 {SPR_CBRA
,32768,-1,{NULL
},S_NULL
,0,0}, // S_CANDELABRA
1049 {SPR_COL6
,0,-1,{NULL
},S_NULL
,0,0}, // S_SKULLCOL
1050 {SPR_TRE1
,0,-1,{NULL
},S_NULL
,0,0}, // S_TORCHTREE
1051 {SPR_TRE2
,0,-1,{NULL
},S_NULL
,0,0}, // S_BIGTREE
1052 {SPR_ELEC
,0,-1,{NULL
},S_NULL
,0,0}, // S_TECHPILLAR
1053 {SPR_CEYE
,32768,6,{NULL
},S_EVILEYE2
,0,0}, // S_EVILEYE
1054 {SPR_CEYE
,32769,6,{NULL
},S_EVILEYE3
,0,0}, // S_EVILEYE2
1055 {SPR_CEYE
,32770,6,{NULL
},S_EVILEYE4
,0,0}, // S_EVILEYE3
1056 {SPR_CEYE
,32769,6,{NULL
},S_EVILEYE
,0,0}, // S_EVILEYE4
1057 {SPR_FSKU
,32768,6,{NULL
},S_FLOATSKULL2
,0,0}, // S_FLOATSKULL
1058 {SPR_FSKU
,32769,6,{NULL
},S_FLOATSKULL3
,0,0}, // S_FLOATSKULL2
1059 {SPR_FSKU
,32770,6,{NULL
},S_FLOATSKULL
,0,0}, // S_FLOATSKULL3
1060 {SPR_COL5
,0,14,{NULL
},S_HEARTCOL2
,0,0}, // S_HEARTCOL
1061 {SPR_COL5
,1,14,{NULL
},S_HEARTCOL
,0,0}, // S_HEARTCOL2
1062 {SPR_TBLU
,32768,4,{NULL
},S_BLUETORCH2
,0,0}, // S_BLUETORCH
1063 {SPR_TBLU
,32769,4,{NULL
},S_BLUETORCH3
,0,0}, // S_BLUETORCH2
1064 {SPR_TBLU
,32770,4,{NULL
},S_BLUETORCH4
,0,0}, // S_BLUETORCH3
1065 {SPR_TBLU
,32771,4,{NULL
},S_BLUETORCH
,0,0}, // S_BLUETORCH4
1066 {SPR_TGRN
,32768,4,{NULL
},S_GREENTORCH2
,0,0}, // S_GREENTORCH
1067 {SPR_TGRN
,32769,4,{NULL
},S_GREENTORCH3
,0,0}, // S_GREENTORCH2
1068 {SPR_TGRN
,32770,4,{NULL
},S_GREENTORCH4
,0,0}, // S_GREENTORCH3
1069 {SPR_TGRN
,32771,4,{NULL
},S_GREENTORCH
,0,0}, // S_GREENTORCH4
1070 {SPR_TRED
,32768,4,{NULL
},S_REDTORCH2
,0,0}, // S_REDTORCH
1071 {SPR_TRED
,32769,4,{NULL
},S_REDTORCH3
,0,0}, // S_REDTORCH2
1072 {SPR_TRED
,32770,4,{NULL
},S_REDTORCH4
,0,0}, // S_REDTORCH3
1073 {SPR_TRED
,32771,4,{NULL
},S_REDTORCH
,0,0}, // S_REDTORCH4
1074 {SPR_SMBT
,32768,4,{NULL
},S_BTORCHSHRT2
,0,0}, // S_BTORCHSHRT
1075 {SPR_SMBT
,32769,4,{NULL
},S_BTORCHSHRT3
,0,0}, // S_BTORCHSHRT2
1076 {SPR_SMBT
,32770,4,{NULL
},S_BTORCHSHRT4
,0,0}, // S_BTORCHSHRT3
1077 {SPR_SMBT
,32771,4,{NULL
},S_BTORCHSHRT
,0,0}, // S_BTORCHSHRT4
1078 {SPR_SMGT
,32768,4,{NULL
},S_GTORCHSHRT2
,0,0}, // S_GTORCHSHRT
1079 {SPR_SMGT
,32769,4,{NULL
},S_GTORCHSHRT3
,0,0}, // S_GTORCHSHRT2
1080 {SPR_SMGT
,32770,4,{NULL
},S_GTORCHSHRT4
,0,0}, // S_GTORCHSHRT3
1081 {SPR_SMGT
,32771,4,{NULL
},S_GTORCHSHRT
,0,0}, // S_GTORCHSHRT4
1082 {SPR_SMRT
,32768,4,{NULL
},S_RTORCHSHRT2
,0,0}, // S_RTORCHSHRT
1083 {SPR_SMRT
,32769,4,{NULL
},S_RTORCHSHRT3
,0,0}, // S_RTORCHSHRT2
1084 {SPR_SMRT
,32770,4,{NULL
},S_RTORCHSHRT4
,0,0}, // S_RTORCHSHRT3
1085 {SPR_SMRT
,32771,4,{NULL
},S_RTORCHSHRT
,0,0}, // S_RTORCHSHRT4
1086 {SPR_HDB1
,0,-1,{NULL
},S_NULL
,0,0}, // S_HANGNOGUTS
1087 {SPR_HDB2
,0,-1,{NULL
},S_NULL
,0,0}, // S_HANGBNOBRAIN
1088 {SPR_HDB3
,0,-1,{NULL
},S_NULL
,0,0}, // S_HANGTLOOKDN
1089 {SPR_HDB4
,0,-1,{NULL
},S_NULL
,0,0}, // S_HANGTSKULL
1090 {SPR_HDB5
,0,-1,{NULL
},S_NULL
,0,0}, // S_HANGTLOOKUP
1091 {SPR_HDB6
,0,-1,{NULL
},S_NULL
,0,0}, // S_HANGTNOBRAIN
1092 {SPR_POB1
,0,-1,{NULL
},S_NULL
,0,0}, // S_COLONGIBS
1093 {SPR_POB2
,0,-1,{NULL
},S_NULL
,0,0}, // S_SMALLPOOL
1094 {SPR_BRS1
,0,-1,{NULL
},S_NULL
,0,0}, // S_BRAINSTEM
1095 {SPR_TLMP
,32768,4,{NULL
},S_TECHLAMP2
,0,0}, // S_TECHLAMP
1096 {SPR_TLMP
,32769,4,{NULL
},S_TECHLAMP3
,0,0}, // S_TECHLAMP2
1097 {SPR_TLMP
,32770,4,{NULL
},S_TECHLAMP4
,0,0}, // S_TECHLAMP3
1098 {SPR_TLMP
,32771,4,{NULL
},S_TECHLAMP
,0,0}, // S_TECHLAMP4
1099 {SPR_TLP2
,32768,4,{NULL
},S_TECH2LAMP2
,0,0}, // S_TECH2LAMP
1100 {SPR_TLP2
,32769,4,{NULL
},S_TECH2LAMP3
,0,0}, // S_TECH2LAMP2
1101 {SPR_TLP2
,32770,4,{NULL
},S_TECH2LAMP4
,0,0}, // S_TECH2LAMP3
1102 {SPR_TLP2
,32771,4,{NULL
},S_TECH2LAMP
,0,0} // S_TECH2LAMP4
1106 mobjinfo_t mobjinfo
[NUMMOBJTYPES
] = {
1110 S_PLAY
, // spawnstate
1112 S_PLAY_RUN1
, // seestate
1113 sfx_None
, // seesound
1115 sfx_None
, // attacksound
1116 S_PLAY_PAIN
, // painstate
1118 sfx_plpain
, // painsound
1119 S_NULL
, // meleestate
1120 S_PLAY_ATK1
, // missilestate
1121 S_PLAY_DIE1
, // deathstate
1122 S_PLAY_XDIE1
, // xdeathstate
1123 sfx_pldeth
, // deathsound
1125 16*FRACUNIT
, // radius
1126 56*FRACUNIT
, // height
1129 sfx_None
, // activesound
1130 MF_SOLID
|MF_SHOOTABLE
|MF_DROPOFF
|MF_PICKUP
|MF_NOTDMATCH
, // flags
1131 S_NULL
// raisestate
1136 S_POSS_STND
, // spawnstate
1138 S_POSS_RUN1
, // seestate
1139 sfx_posit1
, // seesound
1141 sfx_pistol
, // attacksound
1142 S_POSS_PAIN
, // painstate
1144 sfx_popain
, // painsound
1146 S_POSS_ATK1
, // missilestate
1147 S_POSS_DIE1
, // deathstate
1148 S_POSS_XDIE1
, // xdeathstate
1149 sfx_podth1
, // deathsound
1151 20*FRACUNIT
, // radius
1152 56*FRACUNIT
, // height
1155 sfx_posact
, // activesound
1156 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1157 S_POSS_RAISE1
// raisestate
1162 S_SPOS_STND
, // spawnstate
1164 S_SPOS_RUN1
, // seestate
1165 sfx_posit2
, // seesound
1168 S_SPOS_PAIN
, // painstate
1170 sfx_popain
, // painsound
1172 S_SPOS_ATK1
, // missilestate
1173 S_SPOS_DIE1
, // deathstate
1174 S_SPOS_XDIE1
, // xdeathstate
1175 sfx_podth2
, // deathsound
1177 20*FRACUNIT
, // radius
1178 56*FRACUNIT
, // height
1181 sfx_posact
, // activesound
1182 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1183 S_SPOS_RAISE1
// raisestate
1188 S_VILE_STND
, // spawnstate
1190 S_VILE_RUN1
, // seestate
1191 sfx_vilsit
, // seesound
1194 S_VILE_PAIN
, // painstate
1196 sfx_vipain
, // painsound
1198 S_VILE_ATK1
, // missilestate
1199 S_VILE_DIE1
, // deathstate
1200 S_NULL
, // xdeathstate
1201 sfx_vildth
, // deathsound
1203 20*FRACUNIT
, // radius
1204 56*FRACUNIT
, // height
1207 sfx_vilact
, // activesound
1208 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1209 S_NULL
// raisestate
1214 S_FIRE1
, // spawnstate
1215 1000, // spawnhealth
1217 sfx_None
, // seesound
1219 sfx_None
, // attacksound
1220 S_NULL
, // painstate
1222 sfx_None
, // painsound
1223 S_NULL
, // meleestate
1224 S_NULL
, // missilestate
1225 S_NULL
, // deathstate
1226 S_NULL
, // xdeathstate
1227 sfx_None
, // deathsound
1229 20*FRACUNIT
, // radius
1230 16*FRACUNIT
, // height
1233 sfx_None
, // activesound
1234 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
1235 S_NULL
// raisestate
1240 S_SKEL_STND
, // spawnstate
1242 S_SKEL_RUN1
, // seestate
1243 sfx_skesit
, // seesound
1246 S_SKEL_PAIN
, // painstate
1248 sfx_popain
, // painsound
1249 S_SKEL_FIST1
, // meleestate
1250 S_SKEL_MISS1
, // missilestate
1251 S_SKEL_DIE1
, // deathstate
1252 S_NULL
, // xdeathstate
1253 sfx_skedth
, // deathsound
1255 20*FRACUNIT
, // radius
1256 56*FRACUNIT
, // height
1259 sfx_skeact
, // activesound
1260 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1261 S_SKEL_RAISE1
// raisestate
1266 S_TRACER
, // spawnstate
1267 1000, // spawnhealth
1269 sfx_skeatk
, // seesound
1271 sfx_None
, // attacksound
1272 S_NULL
, // painstate
1274 sfx_None
, // painsound
1275 S_NULL
, // meleestate
1276 S_NULL
, // missilestate
1277 S_TRACEEXP1
, // deathstate
1278 S_NULL
, // xdeathstate
1279 sfx_barexp
, // deathsound
1280 10*FRACUNIT
, // speed
1281 11*FRACUNIT
, // radius
1282 8*FRACUNIT
, // height
1285 sfx_None
, // activesound
1286 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1287 S_NULL
// raisestate
1292 S_SMOKE1
, // spawnstate
1293 1000, // spawnhealth
1295 sfx_None
, // seesound
1297 sfx_None
, // attacksound
1298 S_NULL
, // painstate
1300 sfx_None
, // painsound
1301 S_NULL
, // meleestate
1302 S_NULL
, // missilestate
1303 S_NULL
, // deathstate
1304 S_NULL
, // xdeathstate
1305 sfx_None
, // deathsound
1307 20*FRACUNIT
, // radius
1308 16*FRACUNIT
, // height
1311 sfx_None
, // activesound
1312 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
1313 S_NULL
// raisestate
1318 S_FATT_STND
, // spawnstate
1320 S_FATT_RUN1
, // seestate
1321 sfx_mansit
, // seesound
1324 S_FATT_PAIN
, // painstate
1326 sfx_mnpain
, // painsound
1328 S_FATT_ATK1
, // missilestate
1329 S_FATT_DIE1
, // deathstate
1330 S_NULL
, // xdeathstate
1331 sfx_mandth
, // deathsound
1333 48*FRACUNIT
, // radius
1334 64*FRACUNIT
, // height
1337 sfx_posact
, // activesound
1338 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1339 S_FATT_RAISE1
// raisestate
1344 S_FATSHOT1
, // spawnstate
1345 1000, // spawnhealth
1347 sfx_firsht
, // seesound
1349 sfx_None
, // attacksound
1350 S_NULL
, // painstate
1352 sfx_None
, // painsound
1353 S_NULL
, // meleestate
1354 S_NULL
, // missilestate
1355 S_FATSHOTX1
, // deathstate
1356 S_NULL
, // xdeathstate
1357 sfx_firxpl
, // deathsound
1358 20*FRACUNIT
, // speed
1359 6*FRACUNIT
, // radius
1360 8*FRACUNIT
, // height
1363 sfx_None
, // activesound
1364 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1365 S_NULL
// raisestate
1370 S_CPOS_STND
, // spawnstate
1372 S_CPOS_RUN1
, // seestate
1373 sfx_posit2
, // seesound
1376 S_CPOS_PAIN
, // painstate
1378 sfx_popain
, // painsound
1380 S_CPOS_ATK1
, // missilestate
1381 S_CPOS_DIE1
, // deathstate
1382 S_CPOS_XDIE1
, // xdeathstate
1383 sfx_podth2
, // deathsound
1385 20*FRACUNIT
, // radius
1386 56*FRACUNIT
, // height
1389 sfx_posact
, // activesound
1390 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1391 S_CPOS_RAISE1
// raisestate
1396 S_TROO_STND
, // spawnstate
1398 S_TROO_RUN1
, // seestate
1399 sfx_bgsit1
, // seesound
1402 S_TROO_PAIN
, // painstate
1404 sfx_popain
, // painsound
1405 S_TROO_ATK1
, // meleestate
1406 S_TROO_ATK1
, // missilestate
1407 S_TROO_DIE1
, // deathstate
1408 S_TROO_XDIE1
, // xdeathstate
1409 sfx_bgdth1
, // deathsound
1411 20*FRACUNIT
, // radius
1412 56*FRACUNIT
, // height
1415 sfx_bgact
, // activesound
1416 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1417 S_TROO_RAISE1
// raisestate
1422 S_SARG_STND
, // spawnstate
1424 S_SARG_RUN1
, // seestate
1425 sfx_sgtsit
, // seesound
1427 sfx_sgtatk
, // attacksound
1428 S_SARG_PAIN
, // painstate
1430 sfx_dmpain
, // painsound
1431 S_SARG_ATK1
, // meleestate
1433 S_SARG_DIE1
, // deathstate
1434 S_NULL
, // xdeathstate
1435 sfx_sgtdth
, // deathsound
1437 30*FRACUNIT
, // radius
1438 56*FRACUNIT
, // height
1441 sfx_dmact
, // activesound
1442 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1443 S_SARG_RAISE1
// raisestate
1448 S_SARG_STND
, // spawnstate
1450 S_SARG_RUN1
, // seestate
1451 sfx_sgtsit
, // seesound
1453 sfx_sgtatk
, // attacksound
1454 S_SARG_PAIN
, // painstate
1456 sfx_dmpain
, // painsound
1457 S_SARG_ATK1
, // meleestate
1459 S_SARG_DIE1
, // deathstate
1460 S_NULL
, // xdeathstate
1461 sfx_sgtdth
, // deathsound
1463 30*FRACUNIT
, // radius
1464 56*FRACUNIT
, // height
1467 sfx_dmact
, // activesound
1468 MF_SOLID
|MF_SHOOTABLE
|MF_SHADOW
|MF_COUNTKILL
, // flags
1469 S_SARG_RAISE1
// raisestate
1474 S_HEAD_STND
, // spawnstate
1476 S_HEAD_RUN1
, // seestate
1477 sfx_cacsit
, // seesound
1480 S_HEAD_PAIN
, // painstate
1482 sfx_dmpain
, // painsound
1484 S_HEAD_ATK1
, // missilestate
1485 S_HEAD_DIE1
, // deathstate
1486 S_NULL
, // xdeathstate
1487 sfx_cacdth
, // deathsound
1489 31*FRACUNIT
, // radius
1490 56*FRACUNIT
, // height
1493 sfx_dmact
, // activesound
1494 MF_SOLID
|MF_SHOOTABLE
|MF_FLOAT
|MF_NOGRAVITY
|MF_COUNTKILL
, // flags
1495 S_HEAD_RAISE1
// raisestate
1500 S_BOSS_STND
, // spawnstate
1501 1000, // spawnhealth
1502 S_BOSS_RUN1
, // seestate
1503 sfx_brssit
, // seesound
1506 S_BOSS_PAIN
, // painstate
1508 sfx_dmpain
, // painsound
1509 S_BOSS_ATK1
, // meleestate
1510 S_BOSS_ATK1
, // missilestate
1511 S_BOSS_DIE1
, // deathstate
1512 S_NULL
, // xdeathstate
1513 sfx_brsdth
, // deathsound
1515 24*FRACUNIT
, // radius
1516 64*FRACUNIT
, // height
1519 sfx_dmact
, // activesound
1520 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1521 S_BOSS_RAISE1
// raisestate
1526 S_BRBALL1
, // spawnstate
1527 1000, // spawnhealth
1529 sfx_firsht
, // seesound
1531 sfx_None
, // attacksound
1532 S_NULL
, // painstate
1534 sfx_None
, // painsound
1535 S_NULL
, // meleestate
1536 S_NULL
, // missilestate
1537 S_BRBALLX1
, // deathstate
1538 S_NULL
, // xdeathstate
1539 sfx_firxpl
, // deathsound
1540 15*FRACUNIT
, // speed
1541 6*FRACUNIT
, // radius
1542 8*FRACUNIT
, // height
1545 sfx_None
, // activesound
1546 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1547 S_NULL
// raisestate
1552 S_BOS2_STND
, // spawnstate
1554 S_BOS2_RUN1
, // seestate
1555 sfx_kntsit
, // seesound
1558 S_BOS2_PAIN
, // painstate
1560 sfx_dmpain
, // painsound
1561 S_BOS2_ATK1
, // meleestate
1562 S_BOS2_ATK1
, // missilestate
1563 S_BOS2_DIE1
, // deathstate
1564 S_NULL
, // xdeathstate
1565 sfx_kntdth
, // deathsound
1567 24*FRACUNIT
, // radius
1568 64*FRACUNIT
, // height
1571 sfx_dmact
, // activesound
1572 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1573 S_BOS2_RAISE1
// raisestate
1578 S_SKULL_STND
, // spawnstate
1580 S_SKULL_RUN1
, // seestate
1583 sfx_sklatk
, // attacksound
1584 S_SKULL_PAIN
, // painstate
1586 sfx_dmpain
, // painsound
1588 S_SKULL_ATK1
, // missilestate
1589 S_SKULL_DIE1
, // deathstate
1590 S_NULL
, // xdeathstate
1591 sfx_firxpl
, // deathsound
1593 16*FRACUNIT
, // radius
1594 56*FRACUNIT
, // height
1597 sfx_dmact
, // activesound
1598 MF_SOLID
|MF_SHOOTABLE
|MF_FLOAT
|MF_NOGRAVITY
, // flags
1599 S_NULL
// raisestate
1604 S_SPID_STND
, // spawnstate
1605 3000, // spawnhealth
1606 S_SPID_RUN1
, // seestate
1607 sfx_spisit
, // seesound
1609 sfx_shotgn
, // attacksound
1610 S_SPID_PAIN
, // painstate
1612 sfx_dmpain
, // painsound
1614 S_SPID_ATK1
, // missilestate
1615 S_SPID_DIE1
, // deathstate
1616 S_NULL
, // xdeathstate
1617 sfx_spidth
, // deathsound
1619 128*FRACUNIT
, // radius
1620 100*FRACUNIT
, // height
1623 sfx_dmact
, // activesound
1624 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1625 S_NULL
// raisestate
1630 S_BSPI_STND
, // spawnstate
1632 S_BSPI_SIGHT
, // seestate
1633 sfx_bspsit
, // seesound
1636 S_BSPI_PAIN
, // painstate
1638 sfx_dmpain
, // painsound
1640 S_BSPI_ATK1
, // missilestate
1641 S_BSPI_DIE1
, // deathstate
1642 S_NULL
, // xdeathstate
1643 sfx_bspdth
, // deathsound
1645 64*FRACUNIT
, // radius
1646 64*FRACUNIT
, // height
1649 sfx_bspact
, // activesound
1650 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1651 S_BSPI_RAISE1
// raisestate
1656 S_CYBER_STND
, // spawnstate
1657 4000, // spawnhealth
1658 S_CYBER_RUN1
, // seestate
1659 sfx_cybsit
, // seesound
1662 S_CYBER_PAIN
, // painstate
1664 sfx_dmpain
, // painsound
1666 S_CYBER_ATK1
, // missilestate
1667 S_CYBER_DIE1
, // deathstate
1668 S_NULL
, // xdeathstate
1669 sfx_cybdth
, // deathsound
1671 40*FRACUNIT
, // radius
1672 110*FRACUNIT
, // height
1675 sfx_dmact
, // activesound
1676 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1677 S_NULL
// raisestate
1682 S_PAIN_STND
, // spawnstate
1684 S_PAIN_RUN1
, // seestate
1685 sfx_pesit
, // seesound
1688 S_PAIN_PAIN
, // painstate
1690 sfx_pepain
, // painsound
1692 S_PAIN_ATK1
, // missilestate
1693 S_PAIN_DIE1
, // deathstate
1694 S_NULL
, // xdeathstate
1695 sfx_pedth
, // deathsound
1697 31*FRACUNIT
, // radius
1698 56*FRACUNIT
, // height
1701 sfx_dmact
, // activesound
1702 MF_SOLID
|MF_SHOOTABLE
|MF_FLOAT
|MF_NOGRAVITY
|MF_COUNTKILL
, // flags
1703 S_PAIN_RAISE1
// raisestate
1708 S_SSWV_STND
, // spawnstate
1710 S_SSWV_RUN1
, // seestate
1711 sfx_sssit
, // seesound
1714 S_SSWV_PAIN
, // painstate
1716 sfx_popain
, // painsound
1718 S_SSWV_ATK1
, // missilestate
1719 S_SSWV_DIE1
, // deathstate
1720 S_SSWV_XDIE1
, // xdeathstate
1721 sfx_ssdth
, // deathsound
1723 20*FRACUNIT
, // radius
1724 56*FRACUNIT
, // height
1727 sfx_posact
, // activesound
1728 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1729 S_SSWV_RAISE1
// raisestate
1734 S_KEENSTND
, // spawnstate
1737 sfx_None
, // seesound
1739 sfx_None
, // attacksound
1740 S_KEENPAIN
, // painstate
1742 sfx_keenpn
, // painsound
1743 S_NULL
, // meleestate
1744 S_NULL
, // missilestate
1745 S_COMMKEEN
, // deathstate
1746 S_NULL
, // xdeathstate
1747 sfx_keendt
, // deathsound
1749 16*FRACUNIT
, // radius
1750 72*FRACUNIT
, // height
1753 sfx_None
, // activesound
1754 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1755 S_NULL
// raisestate
1760 S_BRAIN
, // spawnstate
1763 sfx_None
, // seesound
1765 sfx_None
, // attacksound
1766 S_BRAIN_PAIN
, // painstate
1768 sfx_bospn
, // painsound
1769 S_NULL
, // meleestate
1770 S_NULL
, // missilestate
1771 S_BRAIN_DIE1
, // deathstate
1772 S_NULL
, // xdeathstate
1773 sfx_bosdth
, // deathsound
1775 16*FRACUNIT
, // radius
1776 16*FRACUNIT
, // height
1779 sfx_None
, // activesound
1780 MF_SOLID
|MF_SHOOTABLE
, // flags
1781 S_NULL
// raisestate
1786 S_BRAINEYE
, // spawnstate
1787 1000, // spawnhealth
1788 S_BRAINEYESEE
, // seestate
1789 sfx_None
, // seesound
1791 sfx_None
, // attacksound
1792 S_NULL
, // painstate
1794 sfx_None
, // painsound
1795 S_NULL
, // meleestate
1796 S_NULL
, // missilestate
1797 S_NULL
, // deathstate
1798 S_NULL
, // xdeathstate
1799 sfx_None
, // deathsound
1801 20*FRACUNIT
, // radius
1802 32*FRACUNIT
, // height
1805 sfx_None
, // activesound
1806 MF_NOBLOCKMAP
|MF_NOSECTOR
, // flags
1807 S_NULL
// raisestate
1812 S_NULL
, // spawnstate
1813 1000, // spawnhealth
1815 sfx_None
, // seesound
1817 sfx_None
, // attacksound
1818 S_NULL
, // painstate
1820 sfx_None
, // painsound
1821 S_NULL
, // meleestate
1822 S_NULL
, // missilestate
1823 S_NULL
, // deathstate
1824 S_NULL
, // xdeathstate
1825 sfx_None
, // deathsound
1827 20*FRACUNIT
, // radius
1828 32*FRACUNIT
, // height
1831 sfx_None
, // activesound
1832 MF_NOBLOCKMAP
|MF_NOSECTOR
, // flags
1833 S_NULL
// raisestate
1838 S_SPAWN1
, // spawnstate
1839 1000, // spawnhealth
1841 sfx_bospit
, // seesound
1843 sfx_None
, // attacksound
1844 S_NULL
, // painstate
1846 sfx_None
, // painsound
1847 S_NULL
, // meleestate
1848 S_NULL
, // missilestate
1849 S_NULL
, // deathstate
1850 S_NULL
, // xdeathstate
1851 sfx_firxpl
, // deathsound
1852 10*FRACUNIT
, // speed
1853 6*FRACUNIT
, // radius
1854 32*FRACUNIT
, // height
1857 sfx_None
, // activesound
1858 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
|MF_NOCLIP
, // flags
1859 S_NULL
// raisestate
1864 S_SPAWNFIRE1
, // spawnstate
1865 1000, // spawnhealth
1867 sfx_None
, // seesound
1869 sfx_None
, // attacksound
1870 S_NULL
, // painstate
1872 sfx_None
, // painsound
1873 S_NULL
, // meleestate
1874 S_NULL
, // missilestate
1875 S_NULL
, // deathstate
1876 S_NULL
, // xdeathstate
1877 sfx_None
, // deathsound
1879 20*FRACUNIT
, // radius
1880 16*FRACUNIT
, // height
1883 sfx_None
, // activesound
1884 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
1885 S_NULL
// raisestate
1890 S_BAR1
, // spawnstate
1893 sfx_None
, // seesound
1895 sfx_None
, // attacksound
1896 S_NULL
, // painstate
1898 sfx_None
, // painsound
1899 S_NULL
, // meleestate
1900 S_NULL
, // missilestate
1901 S_BEXP
, // deathstate
1902 S_NULL
, // xdeathstate
1903 sfx_barexp
, // deathsound
1905 10*FRACUNIT
, // radius
1906 42*FRACUNIT
, // height
1909 sfx_None
, // activesound
1910 MF_SOLID
|MF_SHOOTABLE
|MF_NOBLOOD
, // flags
1911 S_NULL
// raisestate
1916 S_TBALL1
, // spawnstate
1917 1000, // spawnhealth
1919 sfx_firsht
, // seesound
1921 sfx_None
, // attacksound
1922 S_NULL
, // painstate
1924 sfx_None
, // painsound
1925 S_NULL
, // meleestate
1926 S_NULL
, // missilestate
1927 S_TBALLX1
, // deathstate
1928 S_NULL
, // xdeathstate
1929 sfx_firxpl
, // deathsound
1930 10*FRACUNIT
, // speed
1931 6*FRACUNIT
, // radius
1932 8*FRACUNIT
, // height
1935 sfx_None
, // activesound
1936 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1937 S_NULL
// raisestate
1942 S_RBALL1
, // spawnstate
1943 1000, // spawnhealth
1945 sfx_firsht
, // seesound
1947 sfx_None
, // attacksound
1948 S_NULL
, // painstate
1950 sfx_None
, // painsound
1951 S_NULL
, // meleestate
1952 S_NULL
, // missilestate
1953 S_RBALLX1
, // deathstate
1954 S_NULL
, // xdeathstate
1955 sfx_firxpl
, // deathsound
1956 10*FRACUNIT
, // speed
1957 6*FRACUNIT
, // radius
1958 8*FRACUNIT
, // height
1961 sfx_None
, // activesound
1962 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1963 S_NULL
// raisestate
1968 S_ROCKET
, // spawnstate
1969 1000, // spawnhealth
1971 sfx_rlaunc
, // seesound
1973 sfx_None
, // attacksound
1974 S_NULL
, // painstate
1976 sfx_None
, // painsound
1977 S_NULL
, // meleestate
1978 S_NULL
, // missilestate
1979 S_EXPLODE1
, // deathstate
1980 S_NULL
, // xdeathstate
1981 sfx_barexp
, // deathsound
1982 20*FRACUNIT
, // speed
1983 11*FRACUNIT
, // radius
1984 8*FRACUNIT
, // height
1987 sfx_None
, // activesound
1988 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1989 S_NULL
// raisestate
1994 S_PLASBALL
, // spawnstate
1995 1000, // spawnhealth
1997 sfx_plasma
, // seesound
1999 sfx_None
, // attacksound
2000 S_NULL
, // painstate
2002 sfx_None
, // painsound
2003 S_NULL
, // meleestate
2004 S_NULL
, // missilestate
2005 S_PLASEXP
, // deathstate
2006 S_NULL
, // xdeathstate
2007 sfx_firxpl
, // deathsound
2008 25*FRACUNIT
, // speed
2009 13*FRACUNIT
, // radius
2010 8*FRACUNIT
, // height
2013 sfx_None
, // activesound
2014 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
2015 S_NULL
// raisestate
2020 S_BFGSHOT
, // spawnstate
2021 1000, // spawnhealth
2025 sfx_None
, // attacksound
2026 S_NULL
, // painstate
2028 sfx_None
, // painsound
2029 S_NULL
, // meleestate
2030 S_NULL
, // missilestate
2031 S_BFGLAND
, // deathstate
2032 S_NULL
, // xdeathstate
2033 sfx_rxplod
, // deathsound
2034 25*FRACUNIT
, // speed
2035 13*FRACUNIT
, // radius
2036 8*FRACUNIT
, // height
2039 sfx_None
, // activesound
2040 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
2041 S_NULL
// raisestate
2046 S_ARACH_PLAZ
, // spawnstate
2047 1000, // spawnhealth
2049 sfx_plasma
, // seesound
2051 sfx_None
, // attacksound
2052 S_NULL
, // painstate
2054 sfx_None
, // painsound
2055 S_NULL
, // meleestate
2056 S_NULL
, // missilestate
2057 S_ARACH_PLEX
, // deathstate
2058 S_NULL
, // xdeathstate
2059 sfx_firxpl
, // deathsound
2060 25*FRACUNIT
, // speed
2061 13*FRACUNIT
, // radius
2062 8*FRACUNIT
, // height
2065 sfx_None
, // activesound
2066 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
2067 S_NULL
// raisestate
2072 S_PUFF1
, // spawnstate
2073 1000, // spawnhealth
2075 sfx_None
, // seesound
2077 sfx_None
, // attacksound
2078 S_NULL
, // painstate
2080 sfx_None
, // painsound
2081 S_NULL
, // meleestate
2082 S_NULL
, // missilestate
2083 S_NULL
, // deathstate
2084 S_NULL
, // xdeathstate
2085 sfx_None
, // deathsound
2087 20*FRACUNIT
, // radius
2088 16*FRACUNIT
, // height
2091 sfx_None
, // activesound
2092 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
2093 S_NULL
// raisestate
2098 S_BLOOD1
, // spawnstate
2099 1000, // spawnhealth
2101 sfx_None
, // seesound
2103 sfx_None
, // attacksound
2104 S_NULL
, // painstate
2106 sfx_None
, // painsound
2107 S_NULL
, // meleestate
2108 S_NULL
, // missilestate
2109 S_NULL
, // deathstate
2110 S_NULL
, // xdeathstate
2111 sfx_None
, // deathsound
2113 20*FRACUNIT
, // radius
2114 16*FRACUNIT
, // height
2117 sfx_None
, // activesound
2118 MF_NOBLOCKMAP
, // flags
2119 S_NULL
// raisestate
2124 S_TFOG
, // spawnstate
2125 1000, // spawnhealth
2127 sfx_None
, // seesound
2129 sfx_None
, // attacksound
2130 S_NULL
, // painstate
2132 sfx_None
, // painsound
2133 S_NULL
, // meleestate
2134 S_NULL
, // missilestate
2135 S_NULL
, // deathstate
2136 S_NULL
, // xdeathstate
2137 sfx_None
, // deathsound
2139 20*FRACUNIT
, // radius
2140 16*FRACUNIT
, // height
2143 sfx_None
, // activesound
2144 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
2145 S_NULL
// raisestate
2150 S_IFOG
, // spawnstate
2151 1000, // spawnhealth
2153 sfx_None
, // seesound
2155 sfx_None
, // attacksound
2156 S_NULL
, // painstate
2158 sfx_None
, // painsound
2159 S_NULL
, // meleestate
2160 S_NULL
, // missilestate
2161 S_NULL
, // deathstate
2162 S_NULL
, // xdeathstate
2163 sfx_None
, // deathsound
2165 20*FRACUNIT
, // radius
2166 16*FRACUNIT
, // height
2169 sfx_None
, // activesound
2170 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
2171 S_NULL
// raisestate
2176 S_NULL
, // spawnstate
2177 1000, // spawnhealth
2179 sfx_None
, // seesound
2181 sfx_None
, // attacksound
2182 S_NULL
, // painstate
2184 sfx_None
, // painsound
2185 S_NULL
, // meleestate
2186 S_NULL
, // missilestate
2187 S_NULL
, // deathstate
2188 S_NULL
, // xdeathstate
2189 sfx_None
, // deathsound
2191 20*FRACUNIT
, // radius
2192 16*FRACUNIT
, // height
2195 sfx_None
, // activesound
2196 MF_NOBLOCKMAP
|MF_NOSECTOR
, // flags
2197 S_NULL
// raisestate
2202 S_BFGEXP
, // spawnstate
2203 1000, // spawnhealth
2205 sfx_None
, // seesound
2207 sfx_None
, // attacksound
2208 S_NULL
, // painstate
2210 sfx_None
, // painsound
2211 S_NULL
, // meleestate
2212 S_NULL
, // missilestate
2213 S_NULL
, // deathstate
2214 S_NULL
, // xdeathstate
2215 sfx_None
, // deathsound
2217 20*FRACUNIT
, // radius
2218 16*FRACUNIT
, // height
2221 sfx_None
, // activesound
2222 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
2223 S_NULL
// raisestate
2228 S_ARM1
, // spawnstate
2229 1000, // spawnhealth
2231 sfx_None
, // seesound
2233 sfx_None
, // attacksound
2234 S_NULL
, // painstate
2236 sfx_None
, // painsound
2237 S_NULL
, // meleestate
2238 S_NULL
, // missilestate
2239 S_NULL
, // deathstate
2240 S_NULL
, // xdeathstate
2241 sfx_None
, // deathsound
2243 20*FRACUNIT
, // radius
2244 16*FRACUNIT
, // height
2247 sfx_None
, // activesound
2248 MF_SPECIAL
, // flags
2249 S_NULL
// raisestate
2254 S_ARM2
, // spawnstate
2255 1000, // spawnhealth
2257 sfx_None
, // seesound
2259 sfx_None
, // attacksound
2260 S_NULL
, // painstate
2262 sfx_None
, // painsound
2263 S_NULL
, // meleestate
2264 S_NULL
, // missilestate
2265 S_NULL
, // deathstate
2266 S_NULL
, // xdeathstate
2267 sfx_None
, // deathsound
2269 20*FRACUNIT
, // radius
2270 16*FRACUNIT
, // height
2273 sfx_None
, // activesound
2274 MF_SPECIAL
, // flags
2275 S_NULL
// raisestate
2280 S_BON1
, // spawnstate
2281 1000, // spawnhealth
2283 sfx_None
, // seesound
2285 sfx_None
, // attacksound
2286 S_NULL
, // painstate
2288 sfx_None
, // painsound
2289 S_NULL
, // meleestate
2290 S_NULL
, // missilestate
2291 S_NULL
, // deathstate
2292 S_NULL
, // xdeathstate
2293 sfx_None
, // deathsound
2295 20*FRACUNIT
, // radius
2296 16*FRACUNIT
, // height
2299 sfx_None
, // activesound
2300 MF_SPECIAL
|MF_COUNTITEM
, // flags
2301 S_NULL
// raisestate
2306 S_BON2
, // spawnstate
2307 1000, // spawnhealth
2309 sfx_None
, // seesound
2311 sfx_None
, // attacksound
2312 S_NULL
, // painstate
2314 sfx_None
, // painsound
2315 S_NULL
, // meleestate
2316 S_NULL
, // missilestate
2317 S_NULL
, // deathstate
2318 S_NULL
, // xdeathstate
2319 sfx_None
, // deathsound
2321 20*FRACUNIT
, // radius
2322 16*FRACUNIT
, // height
2325 sfx_None
, // activesound
2326 MF_SPECIAL
|MF_COUNTITEM
, // flags
2327 S_NULL
// raisestate
2332 S_BKEY
, // spawnstate
2333 1000, // spawnhealth
2335 sfx_None
, // seesound
2337 sfx_None
, // attacksound
2338 S_NULL
, // painstate
2340 sfx_None
, // painsound
2341 S_NULL
, // meleestate
2342 S_NULL
, // missilestate
2343 S_NULL
, // deathstate
2344 S_NULL
, // xdeathstate
2345 sfx_None
, // deathsound
2347 20*FRACUNIT
, // radius
2348 16*FRACUNIT
, // height
2351 sfx_None
, // activesound
2352 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2353 S_NULL
// raisestate
2358 S_RKEY
, // spawnstate
2359 1000, // spawnhealth
2361 sfx_None
, // seesound
2363 sfx_None
, // attacksound
2364 S_NULL
, // painstate
2366 sfx_None
, // painsound
2367 S_NULL
, // meleestate
2368 S_NULL
, // missilestate
2369 S_NULL
, // deathstate
2370 S_NULL
, // xdeathstate
2371 sfx_None
, // deathsound
2373 20*FRACUNIT
, // radius
2374 16*FRACUNIT
, // height
2377 sfx_None
, // activesound
2378 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2379 S_NULL
// raisestate
2384 S_YKEY
, // spawnstate
2385 1000, // spawnhealth
2387 sfx_None
, // seesound
2389 sfx_None
, // attacksound
2390 S_NULL
, // painstate
2392 sfx_None
, // painsound
2393 S_NULL
, // meleestate
2394 S_NULL
, // missilestate
2395 S_NULL
, // deathstate
2396 S_NULL
, // xdeathstate
2397 sfx_None
, // deathsound
2399 20*FRACUNIT
, // radius
2400 16*FRACUNIT
, // height
2403 sfx_None
, // activesound
2404 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2405 S_NULL
// raisestate
2410 S_YSKULL
, // spawnstate
2411 1000, // spawnhealth
2413 sfx_None
, // seesound
2415 sfx_None
, // attacksound
2416 S_NULL
, // painstate
2418 sfx_None
, // painsound
2419 S_NULL
, // meleestate
2420 S_NULL
, // missilestate
2421 S_NULL
, // deathstate
2422 S_NULL
, // xdeathstate
2423 sfx_None
, // deathsound
2425 20*FRACUNIT
, // radius
2426 16*FRACUNIT
, // height
2429 sfx_None
, // activesound
2430 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2431 S_NULL
// raisestate
2436 S_RSKULL
, // spawnstate
2437 1000, // spawnhealth
2439 sfx_None
, // seesound
2441 sfx_None
, // attacksound
2442 S_NULL
, // painstate
2444 sfx_None
, // painsound
2445 S_NULL
, // meleestate
2446 S_NULL
, // missilestate
2447 S_NULL
, // deathstate
2448 S_NULL
, // xdeathstate
2449 sfx_None
, // deathsound
2451 20*FRACUNIT
, // radius
2452 16*FRACUNIT
, // height
2455 sfx_None
, // activesound
2456 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2457 S_NULL
// raisestate
2462 S_BSKULL
, // spawnstate
2463 1000, // spawnhealth
2465 sfx_None
, // seesound
2467 sfx_None
, // attacksound
2468 S_NULL
, // painstate
2470 sfx_None
, // painsound
2471 S_NULL
, // meleestate
2472 S_NULL
, // missilestate
2473 S_NULL
, // deathstate
2474 S_NULL
, // xdeathstate
2475 sfx_None
, // deathsound
2477 20*FRACUNIT
, // radius
2478 16*FRACUNIT
, // height
2481 sfx_None
, // activesound
2482 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2483 S_NULL
// raisestate
2488 S_STIM
, // spawnstate
2489 1000, // spawnhealth
2491 sfx_None
, // seesound
2493 sfx_None
, // attacksound
2494 S_NULL
, // painstate
2496 sfx_None
, // painsound
2497 S_NULL
, // meleestate
2498 S_NULL
, // missilestate
2499 S_NULL
, // deathstate
2500 S_NULL
, // xdeathstate
2501 sfx_None
, // deathsound
2503 20*FRACUNIT
, // radius
2504 16*FRACUNIT
, // height
2507 sfx_None
, // activesound
2508 MF_SPECIAL
, // flags
2509 S_NULL
// raisestate
2514 S_MEDI
, // spawnstate
2515 1000, // spawnhealth
2517 sfx_None
, // seesound
2519 sfx_None
, // attacksound
2520 S_NULL
, // painstate
2522 sfx_None
, // painsound
2523 S_NULL
, // meleestate
2524 S_NULL
, // missilestate
2525 S_NULL
, // deathstate
2526 S_NULL
, // xdeathstate
2527 sfx_None
, // deathsound
2529 20*FRACUNIT
, // radius
2530 16*FRACUNIT
, // height
2533 sfx_None
, // activesound
2534 MF_SPECIAL
, // flags
2535 S_NULL
// raisestate
2540 S_SOUL
, // spawnstate
2541 1000, // spawnhealth
2543 sfx_None
, // seesound
2545 sfx_None
, // attacksound
2546 S_NULL
, // painstate
2548 sfx_None
, // painsound
2549 S_NULL
, // meleestate
2550 S_NULL
, // missilestate
2551 S_NULL
, // deathstate
2552 S_NULL
, // xdeathstate
2553 sfx_None
, // deathsound
2555 20*FRACUNIT
, // radius
2556 16*FRACUNIT
, // height
2559 sfx_None
, // activesound
2560 MF_SPECIAL
|MF_COUNTITEM
, // flags
2561 S_NULL
// raisestate
2566 S_PINV
, // spawnstate
2567 1000, // spawnhealth
2569 sfx_None
, // seesound
2571 sfx_None
, // attacksound
2572 S_NULL
, // painstate
2574 sfx_None
, // painsound
2575 S_NULL
, // meleestate
2576 S_NULL
, // missilestate
2577 S_NULL
, // deathstate
2578 S_NULL
, // xdeathstate
2579 sfx_None
, // deathsound
2581 20*FRACUNIT
, // radius
2582 16*FRACUNIT
, // height
2585 sfx_None
, // activesound
2586 MF_SPECIAL
|MF_COUNTITEM
, // flags
2587 S_NULL
// raisestate
2592 S_PSTR
, // spawnstate
2593 1000, // spawnhealth
2595 sfx_None
, // seesound
2597 sfx_None
, // attacksound
2598 S_NULL
, // painstate
2600 sfx_None
, // painsound
2601 S_NULL
, // meleestate
2602 S_NULL
, // missilestate
2603 S_NULL
, // deathstate
2604 S_NULL
, // xdeathstate
2605 sfx_None
, // deathsound
2607 20*FRACUNIT
, // radius
2608 16*FRACUNIT
, // height
2611 sfx_None
, // activesound
2612 MF_SPECIAL
|MF_COUNTITEM
, // flags
2613 S_NULL
// raisestate
2618 S_PINS
, // spawnstate
2619 1000, // spawnhealth
2621 sfx_None
, // seesound
2623 sfx_None
, // attacksound
2624 S_NULL
, // painstate
2626 sfx_None
, // painsound
2627 S_NULL
, // meleestate
2628 S_NULL
, // missilestate
2629 S_NULL
, // deathstate
2630 S_NULL
, // xdeathstate
2631 sfx_None
, // deathsound
2633 20*FRACUNIT
, // radius
2634 16*FRACUNIT
, // height
2637 sfx_None
, // activesound
2638 MF_SPECIAL
|MF_COUNTITEM
, // flags
2639 S_NULL
// raisestate
2644 S_SUIT
, // spawnstate
2645 1000, // spawnhealth
2647 sfx_None
, // seesound
2649 sfx_None
, // attacksound
2650 S_NULL
, // painstate
2652 sfx_None
, // painsound
2653 S_NULL
, // meleestate
2654 S_NULL
, // missilestate
2655 S_NULL
, // deathstate
2656 S_NULL
, // xdeathstate
2657 sfx_None
, // deathsound
2659 20*FRACUNIT
, // radius
2660 16*FRACUNIT
, // height
2663 sfx_None
, // activesound
2664 MF_SPECIAL
, // flags
2665 S_NULL
// raisestate
2670 S_PMAP
, // spawnstate
2671 1000, // spawnhealth
2673 sfx_None
, // seesound
2675 sfx_None
, // attacksound
2676 S_NULL
, // painstate
2678 sfx_None
, // painsound
2679 S_NULL
, // meleestate
2680 S_NULL
, // missilestate
2681 S_NULL
, // deathstate
2682 S_NULL
, // xdeathstate
2683 sfx_None
, // deathsound
2685 20*FRACUNIT
, // radius
2686 16*FRACUNIT
, // height
2689 sfx_None
, // activesound
2690 MF_SPECIAL
|MF_COUNTITEM
, // flags
2691 S_NULL
// raisestate
2696 S_PVIS
, // spawnstate
2697 1000, // spawnhealth
2699 sfx_None
, // seesound
2701 sfx_None
, // attacksound
2702 S_NULL
, // painstate
2704 sfx_None
, // painsound
2705 S_NULL
, // meleestate
2706 S_NULL
, // missilestate
2707 S_NULL
, // deathstate
2708 S_NULL
, // xdeathstate
2709 sfx_None
, // deathsound
2711 20*FRACUNIT
, // radius
2712 16*FRACUNIT
, // height
2715 sfx_None
, // activesound
2716 MF_SPECIAL
|MF_COUNTITEM
, // flags
2717 S_NULL
// raisestate
2722 S_MEGA
, // spawnstate
2723 1000, // spawnhealth
2725 sfx_None
, // seesound
2727 sfx_None
, // attacksound
2728 S_NULL
, // painstate
2730 sfx_None
, // painsound
2731 S_NULL
, // meleestate
2732 S_NULL
, // missilestate
2733 S_NULL
, // deathstate
2734 S_NULL
, // xdeathstate
2735 sfx_None
, // deathsound
2737 20*FRACUNIT
, // radius
2738 16*FRACUNIT
, // height
2741 sfx_None
, // activesound
2742 MF_SPECIAL
|MF_COUNTITEM
, // flags
2743 S_NULL
// raisestate
2748 S_CLIP
, // spawnstate
2749 1000, // spawnhealth
2751 sfx_None
, // seesound
2753 sfx_None
, // attacksound
2754 S_NULL
, // painstate
2756 sfx_None
, // painsound
2757 S_NULL
, // meleestate
2758 S_NULL
, // missilestate
2759 S_NULL
, // deathstate
2760 S_NULL
, // xdeathstate
2761 sfx_None
, // deathsound
2763 20*FRACUNIT
, // radius
2764 16*FRACUNIT
, // height
2767 sfx_None
, // activesound
2768 MF_SPECIAL
, // flags
2769 S_NULL
// raisestate
2774 S_AMMO
, // spawnstate
2775 1000, // spawnhealth
2777 sfx_None
, // seesound
2779 sfx_None
, // attacksound
2780 S_NULL
, // painstate
2782 sfx_None
, // painsound
2783 S_NULL
, // meleestate
2784 S_NULL
, // missilestate
2785 S_NULL
, // deathstate
2786 S_NULL
, // xdeathstate
2787 sfx_None
, // deathsound
2789 20*FRACUNIT
, // radius
2790 16*FRACUNIT
, // height
2793 sfx_None
, // activesound
2794 MF_SPECIAL
, // flags
2795 S_NULL
// raisestate
2800 S_ROCK
, // spawnstate
2801 1000, // spawnhealth
2803 sfx_None
, // seesound
2805 sfx_None
, // attacksound
2806 S_NULL
, // painstate
2808 sfx_None
, // painsound
2809 S_NULL
, // meleestate
2810 S_NULL
, // missilestate
2811 S_NULL
, // deathstate
2812 S_NULL
, // xdeathstate
2813 sfx_None
, // deathsound
2815 20*FRACUNIT
, // radius
2816 16*FRACUNIT
, // height
2819 sfx_None
, // activesound
2820 MF_SPECIAL
, // flags
2821 S_NULL
// raisestate
2826 S_BROK
, // spawnstate
2827 1000, // spawnhealth
2829 sfx_None
, // seesound
2831 sfx_None
, // attacksound
2832 S_NULL
, // painstate
2834 sfx_None
, // painsound
2835 S_NULL
, // meleestate
2836 S_NULL
, // missilestate
2837 S_NULL
, // deathstate
2838 S_NULL
, // xdeathstate
2839 sfx_None
, // deathsound
2841 20*FRACUNIT
, // radius
2842 16*FRACUNIT
, // height
2845 sfx_None
, // activesound
2846 MF_SPECIAL
, // flags
2847 S_NULL
// raisestate
2852 S_CELL
, // spawnstate
2853 1000, // spawnhealth
2855 sfx_None
, // seesound
2857 sfx_None
, // attacksound
2858 S_NULL
, // painstate
2860 sfx_None
, // painsound
2861 S_NULL
, // meleestate
2862 S_NULL
, // missilestate
2863 S_NULL
, // deathstate
2864 S_NULL
, // xdeathstate
2865 sfx_None
, // deathsound
2867 20*FRACUNIT
, // radius
2868 16*FRACUNIT
, // height
2871 sfx_None
, // activesound
2872 MF_SPECIAL
, // flags
2873 S_NULL
// raisestate
2878 S_CELP
, // spawnstate
2879 1000, // spawnhealth
2881 sfx_None
, // seesound
2883 sfx_None
, // attacksound
2884 S_NULL
, // painstate
2886 sfx_None
, // painsound
2887 S_NULL
, // meleestate
2888 S_NULL
, // missilestate
2889 S_NULL
, // deathstate
2890 S_NULL
, // xdeathstate
2891 sfx_None
, // deathsound
2893 20*FRACUNIT
, // radius
2894 16*FRACUNIT
, // height
2897 sfx_None
, // activesound
2898 MF_SPECIAL
, // flags
2899 S_NULL
// raisestate
2904 S_SHEL
, // spawnstate
2905 1000, // spawnhealth
2907 sfx_None
, // seesound
2909 sfx_None
, // attacksound
2910 S_NULL
, // painstate
2912 sfx_None
, // painsound
2913 S_NULL
, // meleestate
2914 S_NULL
, // missilestate
2915 S_NULL
, // deathstate
2916 S_NULL
, // xdeathstate
2917 sfx_None
, // deathsound
2919 20*FRACUNIT
, // radius
2920 16*FRACUNIT
, // height
2923 sfx_None
, // activesound
2924 MF_SPECIAL
, // flags
2925 S_NULL
// raisestate
2930 S_SBOX
, // spawnstate
2931 1000, // spawnhealth
2933 sfx_None
, // seesound
2935 sfx_None
, // attacksound
2936 S_NULL
, // painstate
2938 sfx_None
, // painsound
2939 S_NULL
, // meleestate
2940 S_NULL
, // missilestate
2941 S_NULL
, // deathstate
2942 S_NULL
, // xdeathstate
2943 sfx_None
, // deathsound
2945 20*FRACUNIT
, // radius
2946 16*FRACUNIT
, // height
2949 sfx_None
, // activesound
2950 MF_SPECIAL
, // flags
2951 S_NULL
// raisestate
2956 S_BPAK
, // spawnstate
2957 1000, // spawnhealth
2959 sfx_None
, // seesound
2961 sfx_None
, // attacksound
2962 S_NULL
, // painstate
2964 sfx_None
, // painsound
2965 S_NULL
, // meleestate
2966 S_NULL
, // missilestate
2967 S_NULL
, // deathstate
2968 S_NULL
, // xdeathstate
2969 sfx_None
, // deathsound
2971 20*FRACUNIT
, // radius
2972 16*FRACUNIT
, // height
2975 sfx_None
, // activesound
2976 MF_SPECIAL
, // flags
2977 S_NULL
// raisestate
2982 S_BFUG
, // spawnstate
2983 1000, // spawnhealth
2985 sfx_None
, // seesound
2987 sfx_None
, // attacksound
2988 S_NULL
, // painstate
2990 sfx_None
, // painsound
2991 S_NULL
, // meleestate
2992 S_NULL
, // missilestate
2993 S_NULL
, // deathstate
2994 S_NULL
, // xdeathstate
2995 sfx_None
, // deathsound
2997 20*FRACUNIT
, // radius
2998 16*FRACUNIT
, // height
3001 sfx_None
, // activesound
3002 MF_SPECIAL
, // flags
3003 S_NULL
// raisestate
3008 S_MGUN
, // spawnstate
3009 1000, // spawnhealth
3011 sfx_None
, // seesound
3013 sfx_None
, // attacksound
3014 S_NULL
, // painstate
3016 sfx_None
, // painsound
3017 S_NULL
, // meleestate
3018 S_NULL
, // missilestate
3019 S_NULL
, // deathstate
3020 S_NULL
, // xdeathstate
3021 sfx_None
, // deathsound
3023 20*FRACUNIT
, // radius
3024 16*FRACUNIT
, // height
3027 sfx_None
, // activesound
3028 MF_SPECIAL
, // flags
3029 S_NULL
// raisestate
3034 S_CSAW
, // spawnstate
3035 1000, // spawnhealth
3037 sfx_None
, // seesound
3039 sfx_None
, // attacksound
3040 S_NULL
, // painstate
3042 sfx_None
, // painsound
3043 S_NULL
, // meleestate
3044 S_NULL
, // missilestate
3045 S_NULL
, // deathstate
3046 S_NULL
, // xdeathstate
3047 sfx_None
, // deathsound
3049 20*FRACUNIT
, // radius
3050 16*FRACUNIT
, // height
3053 sfx_None
, // activesound
3054 MF_SPECIAL
, // flags
3055 S_NULL
// raisestate
3060 S_LAUN
, // spawnstate
3061 1000, // spawnhealth
3063 sfx_None
, // seesound
3065 sfx_None
, // attacksound
3066 S_NULL
, // painstate
3068 sfx_None
, // painsound
3069 S_NULL
, // meleestate
3070 S_NULL
, // missilestate
3071 S_NULL
, // deathstate
3072 S_NULL
, // xdeathstate
3073 sfx_None
, // deathsound
3075 20*FRACUNIT
, // radius
3076 16*FRACUNIT
, // height
3079 sfx_None
, // activesound
3080 MF_SPECIAL
, // flags
3081 S_NULL
// raisestate
3086 S_PLAS
, // spawnstate
3087 1000, // spawnhealth
3089 sfx_None
, // seesound
3091 sfx_None
, // attacksound
3092 S_NULL
, // painstate
3094 sfx_None
, // painsound
3095 S_NULL
, // meleestate
3096 S_NULL
, // missilestate
3097 S_NULL
, // deathstate
3098 S_NULL
, // xdeathstate
3099 sfx_None
, // deathsound
3101 20*FRACUNIT
, // radius
3102 16*FRACUNIT
, // height
3105 sfx_None
, // activesound
3106 MF_SPECIAL
, // flags
3107 S_NULL
// raisestate
3112 S_SHOT
, // spawnstate
3113 1000, // spawnhealth
3115 sfx_None
, // seesound
3117 sfx_None
, // attacksound
3118 S_NULL
, // painstate
3120 sfx_None
, // painsound
3121 S_NULL
, // meleestate
3122 S_NULL
, // missilestate
3123 S_NULL
, // deathstate
3124 S_NULL
, // xdeathstate
3125 sfx_None
, // deathsound
3127 20*FRACUNIT
, // radius
3128 16*FRACUNIT
, // height
3131 sfx_None
, // activesound
3132 MF_SPECIAL
, // flags
3133 S_NULL
// raisestate
3136 { // MT_SUPERSHOTGUN
3138 S_SHOT2
, // spawnstate
3139 1000, // spawnhealth
3141 sfx_None
, // seesound
3143 sfx_None
, // attacksound
3144 S_NULL
, // painstate
3146 sfx_None
, // painsound
3147 S_NULL
, // meleestate
3148 S_NULL
, // missilestate
3149 S_NULL
, // deathstate
3150 S_NULL
, // xdeathstate
3151 sfx_None
, // deathsound
3153 20*FRACUNIT
, // radius
3154 16*FRACUNIT
, // height
3157 sfx_None
, // activesound
3158 MF_SPECIAL
, // flags
3159 S_NULL
// raisestate
3164 S_TECHLAMP
, // spawnstate
3165 1000, // spawnhealth
3167 sfx_None
, // seesound
3169 sfx_None
, // attacksound
3170 S_NULL
, // painstate
3172 sfx_None
, // painsound
3173 S_NULL
, // meleestate
3174 S_NULL
, // missilestate
3175 S_NULL
, // deathstate
3176 S_NULL
, // xdeathstate
3177 sfx_None
, // deathsound
3179 16*FRACUNIT
, // radius
3180 16*FRACUNIT
, // height
3183 sfx_None
, // activesound
3185 S_NULL
// raisestate
3190 S_TECH2LAMP
, // spawnstate
3191 1000, // spawnhealth
3193 sfx_None
, // seesound
3195 sfx_None
, // attacksound
3196 S_NULL
, // painstate
3198 sfx_None
, // painsound
3199 S_NULL
, // meleestate
3200 S_NULL
, // missilestate
3201 S_NULL
, // deathstate
3202 S_NULL
, // xdeathstate
3203 sfx_None
, // deathsound
3205 16*FRACUNIT
, // radius
3206 16*FRACUNIT
, // height
3209 sfx_None
, // activesound
3211 S_NULL
// raisestate
3216 S_COLU
, // spawnstate
3217 1000, // spawnhealth
3219 sfx_None
, // seesound
3221 sfx_None
, // attacksound
3222 S_NULL
, // painstate
3224 sfx_None
, // painsound
3225 S_NULL
, // meleestate
3226 S_NULL
, // missilestate
3227 S_NULL
, // deathstate
3228 S_NULL
, // xdeathstate
3229 sfx_None
, // deathsound
3231 16*FRACUNIT
, // radius
3232 16*FRACUNIT
, // height
3235 sfx_None
, // activesound
3237 S_NULL
// raisestate
3242 S_TALLGRNCOL
, // spawnstate
3243 1000, // spawnhealth
3245 sfx_None
, // seesound
3247 sfx_None
, // attacksound
3248 S_NULL
, // painstate
3250 sfx_None
, // painsound
3251 S_NULL
, // meleestate
3252 S_NULL
, // missilestate
3253 S_NULL
, // deathstate
3254 S_NULL
, // xdeathstate
3255 sfx_None
, // deathsound
3257 16*FRACUNIT
, // radius
3258 16*FRACUNIT
, // height
3261 sfx_None
, // activesound
3263 S_NULL
// raisestate
3268 S_SHRTGRNCOL
, // spawnstate
3269 1000, // spawnhealth
3271 sfx_None
, // seesound
3273 sfx_None
, // attacksound
3274 S_NULL
, // painstate
3276 sfx_None
, // painsound
3277 S_NULL
, // meleestate
3278 S_NULL
, // missilestate
3279 S_NULL
, // deathstate
3280 S_NULL
, // xdeathstate
3281 sfx_None
, // deathsound
3283 16*FRACUNIT
, // radius
3284 16*FRACUNIT
, // height
3287 sfx_None
, // activesound
3289 S_NULL
// raisestate
3294 S_TALLREDCOL
, // spawnstate
3295 1000, // spawnhealth
3297 sfx_None
, // seesound
3299 sfx_None
, // attacksound
3300 S_NULL
, // painstate
3302 sfx_None
, // painsound
3303 S_NULL
, // meleestate
3304 S_NULL
, // missilestate
3305 S_NULL
, // deathstate
3306 S_NULL
, // xdeathstate
3307 sfx_None
, // deathsound
3309 16*FRACUNIT
, // radius
3310 16*FRACUNIT
, // height
3313 sfx_None
, // activesound
3315 S_NULL
// raisestate
3320 S_SHRTREDCOL
, // spawnstate
3321 1000, // spawnhealth
3323 sfx_None
, // seesound
3325 sfx_None
, // attacksound
3326 S_NULL
, // painstate
3328 sfx_None
, // painsound
3329 S_NULL
, // meleestate
3330 S_NULL
, // missilestate
3331 S_NULL
, // deathstate
3332 S_NULL
, // xdeathstate
3333 sfx_None
, // deathsound
3335 16*FRACUNIT
, // radius
3336 16*FRACUNIT
, // height
3339 sfx_None
, // activesound
3341 S_NULL
// raisestate
3346 S_SKULLCOL
, // spawnstate
3347 1000, // spawnhealth
3349 sfx_None
, // seesound
3351 sfx_None
, // attacksound
3352 S_NULL
, // painstate
3354 sfx_None
, // painsound
3355 S_NULL
, // meleestate
3356 S_NULL
, // missilestate
3357 S_NULL
, // deathstate
3358 S_NULL
, // xdeathstate
3359 sfx_None
, // deathsound
3361 16*FRACUNIT
, // radius
3362 16*FRACUNIT
, // height
3365 sfx_None
, // activesound
3367 S_NULL
// raisestate
3372 S_HEARTCOL
, // spawnstate
3373 1000, // spawnhealth
3375 sfx_None
, // seesound
3377 sfx_None
, // attacksound
3378 S_NULL
, // painstate
3380 sfx_None
, // painsound
3381 S_NULL
, // meleestate
3382 S_NULL
, // missilestate
3383 S_NULL
, // deathstate
3384 S_NULL
, // xdeathstate
3385 sfx_None
, // deathsound
3387 16*FRACUNIT
, // radius
3388 16*FRACUNIT
, // height
3391 sfx_None
, // activesound
3393 S_NULL
// raisestate
3398 S_EVILEYE
, // spawnstate
3399 1000, // spawnhealth
3401 sfx_None
, // seesound
3403 sfx_None
, // attacksound
3404 S_NULL
, // painstate
3406 sfx_None
, // painsound
3407 S_NULL
, // meleestate
3408 S_NULL
, // missilestate
3409 S_NULL
, // deathstate
3410 S_NULL
, // xdeathstate
3411 sfx_None
, // deathsound
3413 16*FRACUNIT
, // radius
3414 16*FRACUNIT
, // height
3417 sfx_None
, // activesound
3419 S_NULL
// raisestate
3424 S_FLOATSKULL
, // spawnstate
3425 1000, // spawnhealth
3427 sfx_None
, // seesound
3429 sfx_None
, // attacksound
3430 S_NULL
, // painstate
3432 sfx_None
, // painsound
3433 S_NULL
, // meleestate
3434 S_NULL
, // missilestate
3435 S_NULL
, // deathstate
3436 S_NULL
, // xdeathstate
3437 sfx_None
, // deathsound
3439 16*FRACUNIT
, // radius
3440 16*FRACUNIT
, // height
3443 sfx_None
, // activesound
3445 S_NULL
// raisestate
3450 S_TORCHTREE
, // spawnstate
3451 1000, // spawnhealth
3453 sfx_None
, // seesound
3455 sfx_None
, // attacksound
3456 S_NULL
, // painstate
3458 sfx_None
, // painsound
3459 S_NULL
, // meleestate
3460 S_NULL
, // missilestate
3461 S_NULL
, // deathstate
3462 S_NULL
, // xdeathstate
3463 sfx_None
, // deathsound
3465 16*FRACUNIT
, // radius
3466 16*FRACUNIT
, // height
3469 sfx_None
, // activesound
3471 S_NULL
// raisestate
3476 S_BLUETORCH
, // spawnstate
3477 1000, // spawnhealth
3479 sfx_None
, // seesound
3481 sfx_None
, // attacksound
3482 S_NULL
, // painstate
3484 sfx_None
, // painsound
3485 S_NULL
, // meleestate
3486 S_NULL
, // missilestate
3487 S_NULL
, // deathstate
3488 S_NULL
, // xdeathstate
3489 sfx_None
, // deathsound
3491 16*FRACUNIT
, // radius
3492 16*FRACUNIT
, // height
3495 sfx_None
, // activesound
3497 S_NULL
// raisestate
3502 S_GREENTORCH
, // spawnstate
3503 1000, // spawnhealth
3505 sfx_None
, // seesound
3507 sfx_None
, // attacksound
3508 S_NULL
, // painstate
3510 sfx_None
, // painsound
3511 S_NULL
, // meleestate
3512 S_NULL
, // missilestate
3513 S_NULL
, // deathstate
3514 S_NULL
, // xdeathstate
3515 sfx_None
, // deathsound
3517 16*FRACUNIT
, // radius
3518 16*FRACUNIT
, // height
3521 sfx_None
, // activesound
3523 S_NULL
// raisestate
3528 S_REDTORCH
, // spawnstate
3529 1000, // spawnhealth
3531 sfx_None
, // seesound
3533 sfx_None
, // attacksound
3534 S_NULL
, // painstate
3536 sfx_None
, // painsound
3537 S_NULL
, // meleestate
3538 S_NULL
, // missilestate
3539 S_NULL
, // deathstate
3540 S_NULL
, // xdeathstate
3541 sfx_None
, // deathsound
3543 16*FRACUNIT
, // radius
3544 16*FRACUNIT
, // height
3547 sfx_None
, // activesound
3549 S_NULL
// raisestate
3554 S_BTORCHSHRT
, // spawnstate
3555 1000, // spawnhealth
3557 sfx_None
, // seesound
3559 sfx_None
, // attacksound
3560 S_NULL
, // painstate
3562 sfx_None
, // painsound
3563 S_NULL
, // meleestate
3564 S_NULL
, // missilestate
3565 S_NULL
, // deathstate
3566 S_NULL
, // xdeathstate
3567 sfx_None
, // deathsound
3569 16*FRACUNIT
, // radius
3570 16*FRACUNIT
, // height
3573 sfx_None
, // activesound
3575 S_NULL
// raisestate
3580 S_GTORCHSHRT
, // spawnstate
3581 1000, // spawnhealth
3583 sfx_None
, // seesound
3585 sfx_None
, // attacksound
3586 S_NULL
, // painstate
3588 sfx_None
, // painsound
3589 S_NULL
, // meleestate
3590 S_NULL
, // missilestate
3591 S_NULL
, // deathstate
3592 S_NULL
, // xdeathstate
3593 sfx_None
, // deathsound
3595 16*FRACUNIT
, // radius
3596 16*FRACUNIT
, // height
3599 sfx_None
, // activesound
3601 S_NULL
// raisestate
3606 S_RTORCHSHRT
, // spawnstate
3607 1000, // spawnhealth
3609 sfx_None
, // seesound
3611 sfx_None
, // attacksound
3612 S_NULL
, // painstate
3614 sfx_None
, // painsound
3615 S_NULL
, // meleestate
3616 S_NULL
, // missilestate
3617 S_NULL
, // deathstate
3618 S_NULL
, // xdeathstate
3619 sfx_None
, // deathsound
3621 16*FRACUNIT
, // radius
3622 16*FRACUNIT
, // height
3625 sfx_None
, // activesound
3627 S_NULL
// raisestate
3632 S_STALAGTITE
, // spawnstate
3633 1000, // spawnhealth
3635 sfx_None
, // seesound
3637 sfx_None
, // attacksound
3638 S_NULL
, // painstate
3640 sfx_None
, // painsound
3641 S_NULL
, // meleestate
3642 S_NULL
, // missilestate
3643 S_NULL
, // deathstate
3644 S_NULL
, // xdeathstate
3645 sfx_None
, // deathsound
3647 16*FRACUNIT
, // radius
3648 16*FRACUNIT
, // height
3651 sfx_None
, // activesound
3653 S_NULL
// raisestate
3658 S_TECHPILLAR
, // spawnstate
3659 1000, // spawnhealth
3661 sfx_None
, // seesound
3663 sfx_None
, // attacksound
3664 S_NULL
, // painstate
3666 sfx_None
, // painsound
3667 S_NULL
, // meleestate
3668 S_NULL
, // missilestate
3669 S_NULL
, // deathstate
3670 S_NULL
, // xdeathstate
3671 sfx_None
, // deathsound
3673 16*FRACUNIT
, // radius
3674 16*FRACUNIT
, // height
3677 sfx_None
, // activesound
3679 S_NULL
// raisestate
3684 S_CANDLESTIK
, // spawnstate
3685 1000, // spawnhealth
3687 sfx_None
, // seesound
3689 sfx_None
, // attacksound
3690 S_NULL
, // painstate
3692 sfx_None
, // painsound
3693 S_NULL
, // meleestate
3694 S_NULL
, // missilestate
3695 S_NULL
, // deathstate
3696 S_NULL
, // xdeathstate
3697 sfx_None
, // deathsound
3699 20*FRACUNIT
, // radius
3700 16*FRACUNIT
, // height
3703 sfx_None
, // activesound
3705 S_NULL
// raisestate
3710 S_CANDELABRA
, // spawnstate
3711 1000, // spawnhealth
3713 sfx_None
, // seesound
3715 sfx_None
, // attacksound
3716 S_NULL
, // painstate
3718 sfx_None
, // painsound
3719 S_NULL
, // meleestate
3720 S_NULL
, // missilestate
3721 S_NULL
, // deathstate
3722 S_NULL
, // xdeathstate
3723 sfx_None
, // deathsound
3725 16*FRACUNIT
, // radius
3726 16*FRACUNIT
, // height
3729 sfx_None
, // activesound
3731 S_NULL
// raisestate
3736 S_BLOODYTWITCH
, // spawnstate
3737 1000, // spawnhealth
3739 sfx_None
, // seesound
3741 sfx_None
, // attacksound
3742 S_NULL
, // painstate
3744 sfx_None
, // painsound
3745 S_NULL
, // meleestate
3746 S_NULL
, // missilestate
3747 S_NULL
, // deathstate
3748 S_NULL
, // xdeathstate
3749 sfx_None
, // deathsound
3751 16*FRACUNIT
, // radius
3752 68*FRACUNIT
, // height
3755 sfx_None
, // activesound
3756 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3757 S_NULL
// raisestate
3762 S_MEAT2
, // spawnstate
3763 1000, // spawnhealth
3765 sfx_None
, // seesound
3767 sfx_None
, // attacksound
3768 S_NULL
, // painstate
3770 sfx_None
, // painsound
3771 S_NULL
, // meleestate
3772 S_NULL
, // missilestate
3773 S_NULL
, // deathstate
3774 S_NULL
, // xdeathstate
3775 sfx_None
, // deathsound
3777 16*FRACUNIT
, // radius
3778 84*FRACUNIT
, // height
3781 sfx_None
, // activesound
3782 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3783 S_NULL
// raisestate
3788 S_MEAT3
, // spawnstate
3789 1000, // spawnhealth
3791 sfx_None
, // seesound
3793 sfx_None
, // attacksound
3794 S_NULL
, // painstate
3796 sfx_None
, // painsound
3797 S_NULL
, // meleestate
3798 S_NULL
, // missilestate
3799 S_NULL
, // deathstate
3800 S_NULL
, // xdeathstate
3801 sfx_None
, // deathsound
3803 16*FRACUNIT
, // radius
3804 84*FRACUNIT
, // height
3807 sfx_None
, // activesound
3808 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3809 S_NULL
// raisestate
3814 S_MEAT4
, // spawnstate
3815 1000, // spawnhealth
3817 sfx_None
, // seesound
3819 sfx_None
, // attacksound
3820 S_NULL
, // painstate
3822 sfx_None
, // painsound
3823 S_NULL
, // meleestate
3824 S_NULL
, // missilestate
3825 S_NULL
, // deathstate
3826 S_NULL
, // xdeathstate
3827 sfx_None
, // deathsound
3829 16*FRACUNIT
, // radius
3830 68*FRACUNIT
, // height
3833 sfx_None
, // activesound
3834 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3835 S_NULL
// raisestate
3840 S_MEAT5
, // spawnstate
3841 1000, // spawnhealth
3843 sfx_None
, // seesound
3845 sfx_None
, // attacksound
3846 S_NULL
, // painstate
3848 sfx_None
, // painsound
3849 S_NULL
, // meleestate
3850 S_NULL
, // missilestate
3851 S_NULL
, // deathstate
3852 S_NULL
, // xdeathstate
3853 sfx_None
, // deathsound
3855 16*FRACUNIT
, // radius
3856 52*FRACUNIT
, // height
3859 sfx_None
, // activesound
3860 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3861 S_NULL
// raisestate
3866 S_MEAT2
, // spawnstate
3867 1000, // spawnhealth
3869 sfx_None
, // seesound
3871 sfx_None
, // attacksound
3872 S_NULL
, // painstate
3874 sfx_None
, // painsound
3875 S_NULL
, // meleestate
3876 S_NULL
, // missilestate
3877 S_NULL
, // deathstate
3878 S_NULL
, // xdeathstate
3879 sfx_None
, // deathsound
3881 20*FRACUNIT
, // radius
3882 84*FRACUNIT
, // height
3885 sfx_None
, // activesound
3886 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3887 S_NULL
// raisestate
3892 S_MEAT4
, // spawnstate
3893 1000, // spawnhealth
3895 sfx_None
, // seesound
3897 sfx_None
, // attacksound
3898 S_NULL
, // painstate
3900 sfx_None
, // painsound
3901 S_NULL
, // meleestate
3902 S_NULL
, // missilestate
3903 S_NULL
, // deathstate
3904 S_NULL
, // xdeathstate
3905 sfx_None
, // deathsound
3907 20*FRACUNIT
, // radius
3908 68*FRACUNIT
, // height
3911 sfx_None
, // activesound
3912 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3913 S_NULL
// raisestate
3918 S_MEAT3
, // spawnstate
3919 1000, // spawnhealth
3921 sfx_None
, // seesound
3923 sfx_None
, // attacksound
3924 S_NULL
, // painstate
3926 sfx_None
, // painsound
3927 S_NULL
, // meleestate
3928 S_NULL
, // missilestate
3929 S_NULL
, // deathstate
3930 S_NULL
, // xdeathstate
3931 sfx_None
, // deathsound
3933 20*FRACUNIT
, // radius
3934 52*FRACUNIT
, // height
3937 sfx_None
, // activesound
3938 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3939 S_NULL
// raisestate
3944 S_MEAT5
, // spawnstate
3945 1000, // spawnhealth
3947 sfx_None
, // seesound
3949 sfx_None
, // attacksound
3950 S_NULL
, // painstate
3952 sfx_None
, // painsound
3953 S_NULL
, // meleestate
3954 S_NULL
, // missilestate
3955 S_NULL
, // deathstate
3956 S_NULL
, // xdeathstate
3957 sfx_None
, // deathsound
3959 20*FRACUNIT
, // radius
3960 52*FRACUNIT
, // height
3963 sfx_None
, // activesound
3964 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3965 S_NULL
// raisestate
3970 S_BLOODYTWITCH
, // spawnstate
3971 1000, // spawnhealth
3973 sfx_None
, // seesound
3975 sfx_None
, // attacksound
3976 S_NULL
, // painstate
3978 sfx_None
, // painsound
3979 S_NULL
, // meleestate
3980 S_NULL
, // missilestate
3981 S_NULL
, // deathstate
3982 S_NULL
, // xdeathstate
3983 sfx_None
, // deathsound
3985 20*FRACUNIT
, // radius
3986 68*FRACUNIT
, // height
3989 sfx_None
, // activesound
3990 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3991 S_NULL
// raisestate
3996 S_HEAD_DIE6
, // spawnstate
3997 1000, // spawnhealth
3999 sfx_None
, // seesound
4001 sfx_None
, // attacksound
4002 S_NULL
, // painstate
4004 sfx_None
, // painsound
4005 S_NULL
, // meleestate
4006 S_NULL
, // missilestate
4007 S_NULL
, // deathstate
4008 S_NULL
, // xdeathstate
4009 sfx_None
, // deathsound
4011 20*FRACUNIT
, // radius
4012 16*FRACUNIT
, // height
4015 sfx_None
, // activesound
4017 S_NULL
// raisestate
4022 S_PLAY_DIE7
, // spawnstate
4023 1000, // spawnhealth
4025 sfx_None
, // seesound
4027 sfx_None
, // attacksound
4028 S_NULL
, // painstate
4030 sfx_None
, // painsound
4031 S_NULL
, // meleestate
4032 S_NULL
, // missilestate
4033 S_NULL
, // deathstate
4034 S_NULL
, // xdeathstate
4035 sfx_None
, // deathsound
4037 20*FRACUNIT
, // radius
4038 16*FRACUNIT
, // height
4041 sfx_None
, // activesound
4043 S_NULL
// raisestate
4048 S_POSS_DIE5
, // spawnstate
4049 1000, // spawnhealth
4051 sfx_None
, // seesound
4053 sfx_None
, // attacksound
4054 S_NULL
, // painstate
4056 sfx_None
, // painsound
4057 S_NULL
, // meleestate
4058 S_NULL
, // missilestate
4059 S_NULL
, // deathstate
4060 S_NULL
, // xdeathstate
4061 sfx_None
, // deathsound
4063 20*FRACUNIT
, // radius
4064 16*FRACUNIT
, // height
4067 sfx_None
, // activesound
4069 S_NULL
// raisestate
4074 S_SARG_DIE6
, // spawnstate
4075 1000, // spawnhealth
4077 sfx_None
, // seesound
4079 sfx_None
, // attacksound
4080 S_NULL
, // painstate
4082 sfx_None
, // painsound
4083 S_NULL
, // meleestate
4084 S_NULL
, // missilestate
4085 S_NULL
, // deathstate
4086 S_NULL
, // xdeathstate
4087 sfx_None
, // deathsound
4089 20*FRACUNIT
, // radius
4090 16*FRACUNIT
, // height
4093 sfx_None
, // activesound
4095 S_NULL
// raisestate
4100 S_SKULL_DIE6
, // spawnstate
4101 1000, // spawnhealth
4103 sfx_None
, // seesound
4105 sfx_None
, // attacksound
4106 S_NULL
, // painstate
4108 sfx_None
, // painsound
4109 S_NULL
, // meleestate
4110 S_NULL
, // missilestate
4111 S_NULL
, // deathstate
4112 S_NULL
, // xdeathstate
4113 sfx_None
, // deathsound
4115 20*FRACUNIT
, // radius
4116 16*FRACUNIT
, // height
4119 sfx_None
, // activesound
4121 S_NULL
// raisestate
4126 S_TROO_DIE5
, // spawnstate
4127 1000, // spawnhealth
4129 sfx_None
, // seesound
4131 sfx_None
, // attacksound
4132 S_NULL
, // painstate
4134 sfx_None
, // painsound
4135 S_NULL
, // meleestate
4136 S_NULL
, // missilestate
4137 S_NULL
, // deathstate
4138 S_NULL
, // xdeathstate
4139 sfx_None
, // deathsound
4141 20*FRACUNIT
, // radius
4142 16*FRACUNIT
, // height
4145 sfx_None
, // activesound
4147 S_NULL
// raisestate
4152 S_SPOS_DIE5
, // spawnstate
4153 1000, // spawnhealth
4155 sfx_None
, // seesound
4157 sfx_None
, // attacksound
4158 S_NULL
, // painstate
4160 sfx_None
, // painsound
4161 S_NULL
, // meleestate
4162 S_NULL
, // missilestate
4163 S_NULL
, // deathstate
4164 S_NULL
, // xdeathstate
4165 sfx_None
, // deathsound
4167 20*FRACUNIT
, // radius
4168 16*FRACUNIT
, // height
4171 sfx_None
, // activesound
4173 S_NULL
// raisestate
4178 S_PLAY_XDIE9
, // spawnstate
4179 1000, // spawnhealth
4181 sfx_None
, // seesound
4183 sfx_None
, // attacksound
4184 S_NULL
, // painstate
4186 sfx_None
, // painsound
4187 S_NULL
, // meleestate
4188 S_NULL
, // missilestate
4189 S_NULL
, // deathstate
4190 S_NULL
, // xdeathstate
4191 sfx_None
, // deathsound
4193 20*FRACUNIT
, // radius
4194 16*FRACUNIT
, // height
4197 sfx_None
, // activesound
4199 S_NULL
// raisestate
4204 S_PLAY_XDIE9
, // spawnstate
4205 1000, // spawnhealth
4207 sfx_None
, // seesound
4209 sfx_None
, // attacksound
4210 S_NULL
, // painstate
4212 sfx_None
, // painsound
4213 S_NULL
, // meleestate
4214 S_NULL
, // missilestate
4215 S_NULL
, // deathstate
4216 S_NULL
, // xdeathstate
4217 sfx_None
, // deathsound
4219 20*FRACUNIT
, // radius
4220 16*FRACUNIT
, // height
4223 sfx_None
, // activesound
4225 S_NULL
// raisestate
4230 S_HEADSONSTICK
, // spawnstate
4231 1000, // spawnhealth
4233 sfx_None
, // seesound
4235 sfx_None
, // attacksound
4236 S_NULL
, // painstate
4238 sfx_None
, // painsound
4239 S_NULL
, // meleestate
4240 S_NULL
, // missilestate
4241 S_NULL
, // deathstate
4242 S_NULL
, // xdeathstate
4243 sfx_None
, // deathsound
4245 16*FRACUNIT
, // radius
4246 16*FRACUNIT
, // height
4249 sfx_None
, // activesound
4251 S_NULL
// raisestate
4256 S_GIBS
, // spawnstate
4257 1000, // spawnhealth
4259 sfx_None
, // seesound
4261 sfx_None
, // attacksound
4262 S_NULL
, // painstate
4264 sfx_None
, // painsound
4265 S_NULL
, // meleestate
4266 S_NULL
, // missilestate
4267 S_NULL
, // deathstate
4268 S_NULL
, // xdeathstate
4269 sfx_None
, // deathsound
4271 20*FRACUNIT
, // radius
4272 16*FRACUNIT
, // height
4275 sfx_None
, // activesound
4277 S_NULL
// raisestate
4282 S_HEADONASTICK
, // spawnstate
4283 1000, // spawnhealth
4285 sfx_None
, // seesound
4287 sfx_None
, // attacksound
4288 S_NULL
, // painstate
4290 sfx_None
, // painsound
4291 S_NULL
, // meleestate
4292 S_NULL
, // missilestate
4293 S_NULL
, // deathstate
4294 S_NULL
, // xdeathstate
4295 sfx_None
, // deathsound
4297 16*FRACUNIT
, // radius
4298 16*FRACUNIT
, // height
4301 sfx_None
, // activesound
4303 S_NULL
// raisestate
4308 S_HEADCANDLES
, // spawnstate
4309 1000, // spawnhealth
4311 sfx_None
, // seesound
4313 sfx_None
, // attacksound
4314 S_NULL
, // painstate
4316 sfx_None
, // painsound
4317 S_NULL
, // meleestate
4318 S_NULL
, // missilestate
4319 S_NULL
, // deathstate
4320 S_NULL
, // xdeathstate
4321 sfx_None
, // deathsound
4323 16*FRACUNIT
, // radius
4324 16*FRACUNIT
, // height
4327 sfx_None
, // activesound
4329 S_NULL
// raisestate
4334 S_DEADSTICK
, // spawnstate
4335 1000, // spawnhealth
4337 sfx_None
, // seesound
4339 sfx_None
, // attacksound
4340 S_NULL
, // painstate
4342 sfx_None
, // painsound
4343 S_NULL
, // meleestate
4344 S_NULL
, // missilestate
4345 S_NULL
, // deathstate
4346 S_NULL
, // xdeathstate
4347 sfx_None
, // deathsound
4349 16*FRACUNIT
, // radius
4350 16*FRACUNIT
, // height
4353 sfx_None
, // activesound
4355 S_NULL
// raisestate
4360 S_LIVESTICK
, // spawnstate
4361 1000, // spawnhealth
4363 sfx_None
, // seesound
4365 sfx_None
, // attacksound
4366 S_NULL
, // painstate
4368 sfx_None
, // painsound
4369 S_NULL
, // meleestate
4370 S_NULL
, // missilestate
4371 S_NULL
, // deathstate
4372 S_NULL
, // xdeathstate
4373 sfx_None
, // deathsound
4375 16*FRACUNIT
, // radius
4376 16*FRACUNIT
, // height
4379 sfx_None
, // activesound
4381 S_NULL
// raisestate
4386 S_BIGTREE
, // spawnstate
4387 1000, // spawnhealth
4389 sfx_None
, // seesound
4391 sfx_None
, // attacksound
4392 S_NULL
, // painstate
4394 sfx_None
, // painsound
4395 S_NULL
, // meleestate
4396 S_NULL
, // missilestate
4397 S_NULL
, // deathstate
4398 S_NULL
, // xdeathstate
4399 sfx_None
, // deathsound
4401 32*FRACUNIT
, // radius
4402 16*FRACUNIT
, // height
4405 sfx_None
, // activesound
4407 S_NULL
// raisestate
4412 S_BBAR1
, // spawnstate
4413 1000, // spawnhealth
4415 sfx_None
, // seesound
4417 sfx_None
, // attacksound
4418 S_NULL
, // painstate
4420 sfx_None
, // painsound
4421 S_NULL
, // meleestate
4422 S_NULL
, // missilestate
4423 S_NULL
, // deathstate
4424 S_NULL
, // xdeathstate
4425 sfx_None
, // deathsound
4427 16*FRACUNIT
, // radius
4428 16*FRACUNIT
, // height
4431 sfx_None
, // activesound
4433 S_NULL
// raisestate
4438 S_HANGNOGUTS
, // spawnstate
4439 1000, // spawnhealth
4441 sfx_None
, // seesound
4443 sfx_None
, // attacksound
4444 S_NULL
, // painstate
4446 sfx_None
, // painsound
4447 S_NULL
, // meleestate
4448 S_NULL
, // missilestate
4449 S_NULL
, // deathstate
4450 S_NULL
, // xdeathstate
4451 sfx_None
, // deathsound
4453 16*FRACUNIT
, // radius
4454 88*FRACUNIT
, // height
4457 sfx_None
, // activesound
4458 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4459 S_NULL
// raisestate
4464 S_HANGBNOBRAIN
, // spawnstate
4465 1000, // spawnhealth
4467 sfx_None
, // seesound
4469 sfx_None
, // attacksound
4470 S_NULL
, // painstate
4472 sfx_None
, // painsound
4473 S_NULL
, // meleestate
4474 S_NULL
, // missilestate
4475 S_NULL
, // deathstate
4476 S_NULL
, // xdeathstate
4477 sfx_None
, // deathsound
4479 16*FRACUNIT
, // radius
4480 88*FRACUNIT
, // height
4483 sfx_None
, // activesound
4484 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4485 S_NULL
// raisestate
4490 S_HANGTLOOKDN
, // spawnstate
4491 1000, // spawnhealth
4493 sfx_None
, // seesound
4495 sfx_None
, // attacksound
4496 S_NULL
, // painstate
4498 sfx_None
, // painsound
4499 S_NULL
, // meleestate
4500 S_NULL
, // missilestate
4501 S_NULL
, // deathstate
4502 S_NULL
, // xdeathstate
4503 sfx_None
, // deathsound
4505 16*FRACUNIT
, // radius
4506 64*FRACUNIT
, // height
4509 sfx_None
, // activesound
4510 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4511 S_NULL
// raisestate
4516 S_HANGTSKULL
, // spawnstate
4517 1000, // spawnhealth
4519 sfx_None
, // seesound
4521 sfx_None
, // attacksound
4522 S_NULL
, // painstate
4524 sfx_None
, // painsound
4525 S_NULL
, // meleestate
4526 S_NULL
, // missilestate
4527 S_NULL
, // deathstate
4528 S_NULL
, // xdeathstate
4529 sfx_None
, // deathsound
4531 16*FRACUNIT
, // radius
4532 64*FRACUNIT
, // height
4535 sfx_None
, // activesound
4536 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4537 S_NULL
// raisestate
4542 S_HANGTLOOKUP
, // spawnstate
4543 1000, // spawnhealth
4545 sfx_None
, // seesound
4547 sfx_None
, // attacksound
4548 S_NULL
, // painstate
4550 sfx_None
, // painsound
4551 S_NULL
, // meleestate
4552 S_NULL
, // missilestate
4553 S_NULL
, // deathstate
4554 S_NULL
, // xdeathstate
4555 sfx_None
, // deathsound
4557 16*FRACUNIT
, // radius
4558 64*FRACUNIT
, // height
4561 sfx_None
, // activesound
4562 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4563 S_NULL
// raisestate
4568 S_HANGTNOBRAIN
, // spawnstate
4569 1000, // spawnhealth
4571 sfx_None
, // seesound
4573 sfx_None
, // attacksound
4574 S_NULL
, // painstate
4576 sfx_None
, // painsound
4577 S_NULL
, // meleestate
4578 S_NULL
, // missilestate
4579 S_NULL
, // deathstate
4580 S_NULL
, // xdeathstate
4581 sfx_None
, // deathsound
4583 16*FRACUNIT
, // radius
4584 64*FRACUNIT
, // height
4587 sfx_None
, // activesound
4588 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4589 S_NULL
// raisestate
4594 S_COLONGIBS
, // spawnstate
4595 1000, // spawnhealth
4597 sfx_None
, // seesound
4599 sfx_None
, // attacksound
4600 S_NULL
, // painstate
4602 sfx_None
, // painsound
4603 S_NULL
, // meleestate
4604 S_NULL
, // missilestate
4605 S_NULL
, // deathstate
4606 S_NULL
, // xdeathstate
4607 sfx_None
, // deathsound
4609 20*FRACUNIT
, // radius
4610 16*FRACUNIT
, // height
4613 sfx_None
, // activesound
4614 MF_NOBLOCKMAP
, // flags
4615 S_NULL
// raisestate
4620 S_SMALLPOOL
, // spawnstate
4621 1000, // spawnhealth
4623 sfx_None
, // seesound
4625 sfx_None
, // attacksound
4626 S_NULL
, // painstate
4628 sfx_None
, // painsound
4629 S_NULL
, // meleestate
4630 S_NULL
, // missilestate
4631 S_NULL
, // deathstate
4632 S_NULL
, // xdeathstate
4633 sfx_None
, // deathsound
4635 20*FRACUNIT
, // radius
4636 16*FRACUNIT
, // height
4639 sfx_None
, // activesound
4640 MF_NOBLOCKMAP
, // flags
4641 S_NULL
// raisestate
4646 S_BRAINSTEM
, // spawnstate
4647 1000, // spawnhealth
4649 sfx_None
, // seesound
4651 sfx_None
, // attacksound
4652 S_NULL
, // painstate
4654 sfx_None
, // painsound
4655 S_NULL
, // meleestate
4656 S_NULL
, // missilestate
4657 S_NULL
, // deathstate
4658 S_NULL
, // xdeathstate
4659 sfx_None
, // deathsound
4661 20*FRACUNIT
, // radius
4662 16*FRACUNIT
, // height
4665 sfx_None
, // activesound
4666 MF_NOBLOCKMAP
, // flags
4667 S_NULL
// raisestate