Add weapon cycling bindings for mouse and joystick buttons. Add weapon cycling bindi...
[chocolate-doom.git] / src / info.c
blobc21a4a4c65d7a5b31e5d4ea3885e6d01bbc86a6a
1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // Copyright(C) 1993-1996 Id Software, Inc.
5 // Copyright(C) 2005 Simon Howard
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
20 // 02111-1307, USA.
22 // DESCRIPTION:
23 // Thing frame/state LUT,
24 // generated by multigen utilitiy.
25 // This one is the original DOOM version, preserved.
27 //-----------------------------------------------------------------------------
30 #include <stdlib.h>
32 // Data.
33 #include "sounds.h"
34 #include "m_fixed.h"
36 #include "info.h"
38 #include "p_mobj.h"
40 char *sprnames[] = {
41 "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
42 "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
43 "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
44 "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
45 "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
46 "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
47 "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
48 "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
49 "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
50 "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
51 "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
52 "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
53 "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
54 "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2", NULL
58 // Doesn't work with g++, needs actionf_p1
59 void A_Light0();
60 void A_WeaponReady();
61 void A_Lower();
62 void A_Raise();
63 void A_Punch();
64 void A_ReFire();
65 void A_FirePistol();
66 void A_Light1();
67 void A_FireShotgun();
68 void A_Light2();
69 void A_FireShotgun2();
70 void A_CheckReload();
71 void A_OpenShotgun2();
72 void A_LoadShotgun2();
73 void A_CloseShotgun2();
74 void A_FireCGun();
75 void A_GunFlash();
76 void A_FireMissile();
77 void A_Saw();
78 void A_FirePlasma();
79 void A_BFGsound();
80 void A_FireBFG();
81 void A_BFGSpray();
82 void A_Explode();
83 void A_Pain();
84 void A_PlayerScream();
85 void A_Fall();
86 void A_XScream();
87 void A_Look();
88 void A_Chase();
89 void A_FaceTarget();
90 void A_PosAttack();
91 void A_Scream();
92 void A_SPosAttack();
93 void A_VileChase();
94 void A_VileStart();
95 void A_VileTarget();
96 void A_VileAttack();
97 void A_StartFire();
98 void A_Fire();
99 void A_FireCrackle();
100 void A_Tracer();
101 void A_SkelWhoosh();
102 void A_SkelFist();
103 void A_SkelMissile();
104 void A_FatRaise();
105 void A_FatAttack1();
106 void A_FatAttack2();
107 void A_FatAttack3();
108 void A_BossDeath();
109 void A_CPosAttack();
110 void A_CPosRefire();
111 void A_TroopAttack();
112 void A_SargAttack();
113 void A_HeadAttack();
114 void A_BruisAttack();
115 void A_SkullAttack();
116 void A_Metal();
117 void A_SpidRefire();
118 void A_BabyMetal();
119 void A_BspiAttack();
120 void A_Hoof();
121 void A_CyberAttack();
122 void A_PainAttack();
123 void A_PainDie();
124 void A_KeenDie();
125 void A_BrainPain();
126 void A_BrainScream();
127 void A_BrainDie();
128 void A_BrainAwake();
129 void A_BrainSpit();
130 void A_SpawnSound();
131 void A_SpawnFly();
132 void A_BrainExplode();
135 state_t states[NUMSTATES] = {
136 {SPR_TROO,0,-1,{NULL},S_NULL,0,0}, // S_NULL
137 {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, // S_LIGHTDONE
138 {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH
139 {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
140 {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0}, // S_PUNCHUP
141 {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, // S_PUNCH1
142 {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0}, // S_PUNCH2
143 {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, // S_PUNCH3
144 {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, // S_PUNCH4
145 {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0}, // S_PUNCH5
146 {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL
147 {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0}, // S_PISTOLDOWN
148 {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0}, // S_PISTOLUP
149 {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, // S_PISTOL1
150 {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2
151 {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, // S_PISTOL3
152 {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0}, // S_PISTOL4
153 {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0}, // S_PISTOLFLASH
154 {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0}, // S_SGUN
155 {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0}, // S_SGUNDOWN
156 {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0}, // S_SGUNUP
157 {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, // S_SGUN1
158 {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2
159 {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, // S_SGUN3
160 {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, // S_SGUN4
161 {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, // S_SGUN5
162 {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, // S_SGUN6
163 {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, // S_SGUN7
164 {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, // S_SGUN8
165 {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0}, // S_SGUN9
166 {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
167 {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2
168 {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN
169 {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0}, // S_DSGUNDOWN
170 {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0}, // S_DSGUNUP
171 {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1
172 {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0}, // S_DSGUN2
173 {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3
174 {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0}, // S_DSGUN4
175 {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0}, // S_DSGUN5
176 {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6
177 {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7
178 {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8
179 {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0}, // S_DSGUN9
180 {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0}, // S_DSGUN10
181 {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, // S_DSNR1
182 {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, // S_DSNR2
183 {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1
184 {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
185 {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN
186 {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0}, // S_CHAINDOWN
187 {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0}, // S_CHAINUP
188 {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0}, // S_CHAIN1
189 {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0}, // S_CHAIN2
190 {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0}, // S_CHAIN3
191 {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0}, // S_CHAINFLASH1
192 {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2
193 {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0}, // S_MISSILE
194 {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
195 {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0}, // S_MISSILEUP
196 {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1
197 {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0}, // S_MISSILE2
198 {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0}, // S_MISSILE3
199 {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1
200 {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2
201 {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
202 {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
203 {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0}, // S_SAW
204 {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0}, // S_SAWB
205 {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0}, // S_SAWDOWN
206 {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0}, // S_SAWUP
207 {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0}, // S_SAW1
208 {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0}, // S_SAW2
209 {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0}, // S_SAW3
210 {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0}, // S_PLASMA
211 {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0}, // S_PLASMADOWN
212 {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0}, // S_PLASMAUP
213 {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0}, // S_PLASMA1
214 {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0}, // S_PLASMA2
215 {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH1
216 {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH2
217 {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0}, // S_BFG
218 {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0}, // S_BFGDOWN
219 {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0}, // S_BFGUP
220 {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0}, // S_BFG1
221 {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0}, // S_BFG2
222 {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0}, // S_BFG3
223 {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0}, // S_BFG4
224 {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0}, // S_BFGFLASH1
225 {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2
226 {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1
227 {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2
228 {SPR_BLUD,0,8,{NULL},S_NULL,0,0}, // S_BLOOD3
229 {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, // S_PUFF1
230 {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, // S_PUFF2
231 {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, // S_PUFF3
232 {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_PUFF4
233 {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, // S_TBALL1
234 {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, // S_TBALL2
235 {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, // S_TBALLX1
236 {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, // S_TBALLX2
237 {SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, // S_TBALLX3
238 {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, // S_RBALL1
239 {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, // S_RBALL2
240 {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, // S_RBALLX1
241 {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, // S_RBALLX2
242 {SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, // S_RBALLX3
243 {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, // S_PLASBALL
244 {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, // S_PLASBALL2
245 {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, // S_PLASEXP
246 {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, // S_PLASEXP2
247 {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, // S_PLASEXP3
248 {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, // S_PLASEXP4
249 {SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, // S_PLASEXP5
250 {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, // S_ROCKET
251 {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, // S_BFGSHOT
252 {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, // S_BFGSHOT2
253 {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, // S_BFGLAND
254 {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, // S_BFGLAND2
255 {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0}, // S_BFGLAND3
256 {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, // S_BFGLAND4
257 {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, // S_BFGLAND5
258 {SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, // S_BFGLAND6
259 {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, // S_BFGEXP
260 {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, // S_BFGEXP2
261 {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, // S_BFGEXP3
262 {SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, // S_BFGEXP4
263 {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0}, // S_EXPLODE1
264 {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, // S_EXPLODE2
265 {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_EXPLODE3
266 {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, // S_TFOG
267 {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, // S_TFOG01
268 {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, // S_TFOG02
269 {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, // S_TFOG2
270 {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, // S_TFOG3
271 {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, // S_TFOG4
272 {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, // S_TFOG5
273 {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, // S_TFOG6
274 {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, // S_TFOG7
275 {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, // S_TFOG8
276 {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, // S_TFOG9
277 {SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, // S_TFOG10
278 {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, // S_IFOG
279 {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, // S_IFOG01
280 {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, // S_IFOG02
281 {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, // S_IFOG2
282 {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, // S_IFOG3
283 {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, // S_IFOG4
284 {SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, // S_IFOG5
285 {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY
286 {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
287 {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
288 {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
289 {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
290 {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1
291 {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
292 {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
293 {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2
294 {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
295 {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
296 {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
297 {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
298 {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
299 {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
300 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7
301 {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
302 {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
303 {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
304 {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
305 {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
306 {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
307 {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
308 {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
309 {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9
310 {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0}, // S_POSS_STND
311 {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0}, // S_POSS_STND2
312 {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0}, // S_POSS_RUN1
313 {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0}, // S_POSS_RUN2
314 {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0}, // S_POSS_RUN3
315 {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0}, // S_POSS_RUN4
316 {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0}, // S_POSS_RUN5
317 {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0}, // S_POSS_RUN6
318 {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0}, // S_POSS_RUN7
319 {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0}, // S_POSS_RUN8
320 {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0}, // S_POSS_ATK1
321 {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0}, // S_POSS_ATK2
322 {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, // S_POSS_ATK3
323 {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, // S_POSS_PAIN
324 {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0}, // S_POSS_PAIN2
325 {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, // S_POSS_DIE1
326 {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0}, // S_POSS_DIE2
327 {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0}, // S_POSS_DIE3
328 {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, // S_POSS_DIE4
329 {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5
330 {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, // S_POSS_XDIE1
331 {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
332 {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0}, // S_POSS_XDIE3
333 {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, // S_POSS_XDIE4
334 {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, // S_POSS_XDIE5
335 {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, // S_POSS_XDIE6
336 {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, // S_POSS_XDIE7
337 {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, // S_POSS_XDIE8
338 {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9
339 {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, // S_POSS_RAISE1
340 {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, // S_POSS_RAISE2
341 {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, // S_POSS_RAISE3
342 {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, // S_POSS_RAISE4
343 {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0}, // S_SPOS_STND
344 {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0}, // S_SPOS_STND2
345 {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
346 {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
347 {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
348 {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
349 {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
350 {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
351 {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
352 {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
353 {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
354 {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
355 {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
356 {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
357 {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2
358 {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, // S_SPOS_DIE1
359 {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0}, // S_SPOS_DIE2
360 {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0}, // S_SPOS_DIE3
361 {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
362 {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5
363 {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1
364 {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
365 {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3
366 {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4
367 {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5
368 {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6
369 {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7
370 {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8
371 {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9
372 {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1
373 {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2
374 {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3
375 {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4
376 {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5
377 {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0}, // S_VILE_STND
378 {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0}, // S_VILE_STND2
379 {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0}, // S_VILE_RUN1
380 {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0}, // S_VILE_RUN2
381 {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0}, // S_VILE_RUN3
382 {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0}, // S_VILE_RUN4
383 {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0}, // S_VILE_RUN5
384 {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0}, // S_VILE_RUN6
385 {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0}, // S_VILE_RUN7
386 {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0}, // S_VILE_RUN8
387 {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0}, // S_VILE_RUN9
388 {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0}, // S_VILE_RUN10
389 {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0}, // S_VILE_RUN11
390 {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0}, // S_VILE_RUN12
391 {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0}, // S_VILE_ATK1
392 {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2
393 {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0}, // S_VILE_ATK3
394 {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0}, // S_VILE_ATK4
395 {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0}, // S_VILE_ATK5
396 {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0}, // S_VILE_ATK6
397 {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0}, // S_VILE_ATK7
398 {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0}, // S_VILE_ATK8
399 {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9
400 {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10
401 {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11
402 {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, // S_VILE_HEAL1
403 {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, // S_VILE_HEAL2
404 {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3
405 {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, // S_VILE_PAIN
406 {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0}, // S_VILE_PAIN2
407 {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, // S_VILE_DIE1
408 {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2
409 {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0}, // S_VILE_DIE3
410 {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, // S_VILE_DIE4
411 {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, // S_VILE_DIE5
412 {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, // S_VILE_DIE6
413 {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, // S_VILE_DIE7
414 {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, // S_VILE_DIE8
415 {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, // S_VILE_DIE9
416 {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10
417 {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0}, // S_FIRE1
418 {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0}, // S_FIRE2
419 {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0}, // S_FIRE3
420 {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0}, // S_FIRE4
421 {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0}, // S_FIRE5
422 {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0}, // S_FIRE6
423 {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0}, // S_FIRE7
424 {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0}, // S_FIRE8
425 {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0}, // S_FIRE9
426 {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0}, // S_FIRE10
427 {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0}, // S_FIRE11
428 {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0}, // S_FIRE12
429 {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0}, // S_FIRE13
430 {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0}, // S_FIRE14
431 {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0}, // S_FIRE15
432 {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0}, // S_FIRE16
433 {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0}, // S_FIRE17
434 {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0}, // S_FIRE18
435 {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0}, // S_FIRE19
436 {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0}, // S_FIRE20
437 {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0}, // S_FIRE21
438 {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0}, // S_FIRE22
439 {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0}, // S_FIRE23
440 {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0}, // S_FIRE24
441 {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0}, // S_FIRE25
442 {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0}, // S_FIRE26
443 {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0}, // S_FIRE27
444 {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0}, // S_FIRE28
445 {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0}, // S_FIRE29
446 {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0}, // S_FIRE30
447 {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1
448 {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2
449 {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3
450 {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4
451 {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_SMOKE5
452 {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0}, // S_TRACER
453 {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, // S_TRACER2
454 {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, // S_TRACEEXP1
455 {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, // S_TRACEEXP2
456 {SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, // S_TRACEEXP3
457 {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0}, // S_SKEL_STND
458 {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0}, // S_SKEL_STND2
459 {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0}, // S_SKEL_RUN1
460 {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0}, // S_SKEL_RUN2
461 {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0}, // S_SKEL_RUN3
462 {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0}, // S_SKEL_RUN4
463 {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0}, // S_SKEL_RUN5
464 {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0}, // S_SKEL_RUN6
465 {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0}, // S_SKEL_RUN7
466 {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0}, // S_SKEL_RUN8
467 {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0}, // S_SKEL_RUN9
468 {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0}, // S_SKEL_RUN10
469 {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0}, // S_SKEL_RUN11
470 {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0}, // S_SKEL_RUN12
471 {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0}, // S_SKEL_FIST1
472 {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0}, // S_SKEL_FIST2
473 {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0}, // S_SKEL_FIST3
474 {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0}, // S_SKEL_FIST4
475 {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
476 {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2
477 {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0}, // S_SKEL_MISS3
478 {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0}, // S_SKEL_MISS4
479 {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN
480 {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2
481 {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, // S_SKEL_DIE1
482 {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, // S_SKEL_DIE2
483 {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
484 {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0}, // S_SKEL_DIE4
485 {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, // S_SKEL_DIE5
486 {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6
487 {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1
488 {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2
489 {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3
490 {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4
491 {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5
492 {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6
493 {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, // S_FATSHOT1
494 {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, // S_FATSHOT2
495 {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, // S_FATSHOTX1
496 {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, // S_FATSHOTX2
497 {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_FATSHOTX3
498 {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0}, // S_FATT_STND
499 {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0}, // S_FATT_STND2
500 {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0}, // S_FATT_RUN1
501 {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0}, // S_FATT_RUN2
502 {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0}, // S_FATT_RUN3
503 {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0}, // S_FATT_RUN4
504 {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0}, // S_FATT_RUN5
505 {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0}, // S_FATT_RUN6
506 {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0}, // S_FATT_RUN7
507 {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0}, // S_FATT_RUN8
508 {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0}, // S_FATT_RUN9
509 {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0}, // S_FATT_RUN10
510 {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0}, // S_FATT_RUN11
511 {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0}, // S_FATT_RUN12
512 {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0}, // S_FATT_ATK1
513 {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2
514 {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0}, // S_FATT_ATK3
515 {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0}, // S_FATT_ATK4
516 {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5
517 {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0}, // S_FATT_ATK6
518 {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0}, // S_FATT_ATK7
519 {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8
520 {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0}, // S_FATT_ATK9
521 {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0}, // S_FATT_ATK10
522 {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, // S_FATT_PAIN
523 {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0}, // S_FATT_PAIN2
524 {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, // S_FATT_DIE1
525 {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2
526 {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0}, // S_FATT_DIE3
527 {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, // S_FATT_DIE4
528 {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, // S_FATT_DIE5
529 {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, // S_FATT_DIE6
530 {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, // S_FATT_DIE7
531 {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, // S_FATT_DIE8
532 {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, // S_FATT_DIE9
533 {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0}, // S_FATT_DIE10
534 {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, // S_FATT_RAISE1
535 {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, // S_FATT_RAISE2
536 {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, // S_FATT_RAISE3
537 {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, // S_FATT_RAISE4
538 {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, // S_FATT_RAISE5
539 {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, // S_FATT_RAISE6
540 {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, // S_FATT_RAISE7
541 {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, // S_FATT_RAISE8
542 {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0}, // S_CPOS_STND
543 {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0}, // S_CPOS_STND2
544 {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
545 {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
546 {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
547 {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
548 {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
549 {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
550 {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
551 {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
552 {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
553 {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0}, // S_CPOS_ATK2
554 {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0}, // S_CPOS_ATK3
555 {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0}, // S_CPOS_ATK4
556 {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
557 {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2
558 {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, // S_CPOS_DIE1
559 {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0}, // S_CPOS_DIE2
560 {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0}, // S_CPOS_DIE3
561 {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
562 {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, // S_CPOS_DIE5
563 {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, // S_CPOS_DIE6
564 {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7
565 {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1
566 {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
567 {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3
568 {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4
569 {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5
570 {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6
571 {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1
572 {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2
573 {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3
574 {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4
575 {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5
576 {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6
577 {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7
578 {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0}, // S_TROO_STND
579 {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0}, // S_TROO_STND2
580 {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0}, // S_TROO_RUN1
581 {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0}, // S_TROO_RUN2
582 {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0}, // S_TROO_RUN3
583 {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0}, // S_TROO_RUN4
584 {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0}, // S_TROO_RUN5
585 {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0}, // S_TROO_RUN6
586 {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0}, // S_TROO_RUN7
587 {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0}, // S_TROO_RUN8
588 {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0}, // S_TROO_ATK1
589 {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0}, // S_TROO_ATK2
590 {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0}, // S_TROO_ATK3
591 {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, // S_TROO_PAIN
592 {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0}, // S_TROO_PAIN2
593 {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, // S_TROO_DIE1
594 {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0}, // S_TROO_DIE2
595 {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, // S_TROO_DIE3
596 {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0}, // S_TROO_DIE4
597 {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5
598 {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, // S_TROO_XDIE1
599 {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
600 {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, // S_TROO_XDIE3
601 {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0}, // S_TROO_XDIE4
602 {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, // S_TROO_XDIE5
603 {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, // S_TROO_XDIE6
604 {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, // S_TROO_XDIE7
605 {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8
606 {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, // S_TROO_RAISE1
607 {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, // S_TROO_RAISE2
608 {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, // S_TROO_RAISE3
609 {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, // S_TROO_RAISE4
610 {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, // S_TROO_RAISE5
611 {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0}, // S_SARG_STND
612 {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0}, // S_SARG_STND2
613 {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0}, // S_SARG_RUN1
614 {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0}, // S_SARG_RUN2
615 {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0}, // S_SARG_RUN3
616 {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0}, // S_SARG_RUN4
617 {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0}, // S_SARG_RUN5
618 {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0}, // S_SARG_RUN6
619 {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0}, // S_SARG_RUN7
620 {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0}, // S_SARG_RUN8
621 {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0}, // S_SARG_ATK1
622 {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0}, // S_SARG_ATK2
623 {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0}, // S_SARG_ATK3
624 {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, // S_SARG_PAIN
625 {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0}, // S_SARG_PAIN2
626 {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, // S_SARG_DIE1
627 {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0}, // S_SARG_DIE2
628 {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, // S_SARG_DIE3
629 {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0}, // S_SARG_DIE4
630 {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, // S_SARG_DIE5
631 {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6
632 {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, // S_SARG_RAISE1
633 {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, // S_SARG_RAISE2
634 {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, // S_SARG_RAISE3
635 {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, // S_SARG_RAISE4
636 {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, // S_SARG_RAISE5
637 {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, // S_SARG_RAISE6
638 {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0}, // S_HEAD_STND
639 {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
640 {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
641 {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0}, // S_HEAD_ATK2
642 {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0}, // S_HEAD_ATK3
643 {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
644 {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
645 {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3
646 {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
647 {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
648 {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
649 {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
650 {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
651 {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6
652 {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1
653 {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2
654 {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3
655 {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4
656 {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5
657 {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6
658 {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0}, // S_BRBALL1
659 {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0}, // S_BRBALL2
660 {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0}, // S_BRBALLX1
661 {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0}, // S_BRBALLX2
662 {SPR_BAL7,32772,6,{NULL},S_NULL,0,0}, // S_BRBALLX3
663 {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0}, // S_BOSS_STND
664 {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0}, // S_BOSS_STND2
665 {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
666 {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
667 {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
668 {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
669 {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
670 {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
671 {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
672 {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
673 {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0}, // S_BOSS_ATK1
674 {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0}, // S_BOSS_ATK2
675 {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
676 {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
677 {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2
678 {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0}, // S_BOSS_DIE1
679 {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0}, // S_BOSS_DIE2
680 {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
681 {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
682 {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
683 {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
684 {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0}, // S_BOSS_DIE7
685 {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1
686 {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2
687 {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3
688 {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4
689 {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5
690 {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6
691 {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7
692 {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0}, // S_BOS2_STND
693 {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0}, // S_BOS2_STND2
694 {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0}, // S_BOS2_RUN1
695 {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0}, // S_BOS2_RUN2
696 {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0}, // S_BOS2_RUN3
697 {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0}, // S_BOS2_RUN4
698 {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0}, // S_BOS2_RUN5
699 {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0}, // S_BOS2_RUN6
700 {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0}, // S_BOS2_RUN7
701 {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0}, // S_BOS2_RUN8
702 {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0}, // S_BOS2_ATK1
703 {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0}, // S_BOS2_ATK2
704 {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0}, // S_BOS2_ATK3
705 {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN
706 {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2
707 {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0}, // S_BOS2_DIE1
708 {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0}, // S_BOS2_DIE2
709 {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0}, // S_BOS2_DIE3
710 {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0}, // S_BOS2_DIE4
711 {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0}, // S_BOS2_DIE5
712 {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0}, // S_BOS2_DIE6
713 {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7
714 {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1
715 {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2
716 {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3
717 {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4
718 {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5
719 {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6
720 {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7
721 {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0}, // S_SKULL_STND
722 {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0}, // S_SKULL_STND2
723 {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0}, // S_SKULL_RUN1
724 {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0}, // S_SKULL_RUN2
725 {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0}, // S_SKULL_ATK1
726 {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0}, // S_SKULL_ATK2
727 {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
728 {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
729 {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN
730 {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
731 {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
732 {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
733 {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
734 {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
735 {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
736 {SPR_SKUL,10,6,{NULL},S_NULL,0,0}, // S_SKULL_DIE6
737 {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0}, // S_SPID_STND
738 {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0}, // S_SPID_STND2
739 {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0}, // S_SPID_RUN1
740 {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0}, // S_SPID_RUN2
741 {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0}, // S_SPID_RUN3
742 {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0}, // S_SPID_RUN4
743 {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0}, // S_SPID_RUN5
744 {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0}, // S_SPID_RUN6
745 {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0}, // S_SPID_RUN7
746 {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0}, // S_SPID_RUN8
747 {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0}, // S_SPID_RUN9
748 {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0}, // S_SPID_RUN10
749 {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0}, // S_SPID_RUN11
750 {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0}, // S_SPID_RUN12
751 {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1
752 {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0}, // S_SPID_ATK2
753 {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0}, // S_SPID_ATK3
754 {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0}, // S_SPID_ATK4
755 {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0}, // S_SPID_PAIN
756 {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0}, // S_SPID_PAIN2
757 {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1
758 {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0}, // S_SPID_DIE2
759 {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0}, // S_SPID_DIE3
760 {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0}, // S_SPID_DIE4
761 {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0}, // S_SPID_DIE5
762 {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0}, // S_SPID_DIE6
763 {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0}, // S_SPID_DIE7
764 {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0}, // S_SPID_DIE8
765 {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0}, // S_SPID_DIE9
766 {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0}, // S_SPID_DIE10
767 {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0}, // S_SPID_DIE11
768 {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0}, // S_BSPI_STND
769 {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0}, // S_BSPI_STND2
770 {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT
771 {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0}, // S_BSPI_RUN1
772 {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0}, // S_BSPI_RUN2
773 {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0}, // S_BSPI_RUN3
774 {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0}, // S_BSPI_RUN4
775 {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0}, // S_BSPI_RUN5
776 {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0}, // S_BSPI_RUN6
777 {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0}, // S_BSPI_RUN7
778 {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0}, // S_BSPI_RUN8
779 {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0}, // S_BSPI_RUN9
780 {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0}, // S_BSPI_RUN10
781 {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0}, // S_BSPI_RUN11
782 {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0}, // S_BSPI_RUN12
783 {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
784 {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0}, // S_BSPI_ATK2
785 {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0}, // S_BSPI_ATK3
786 {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0}, // S_BSPI_ATK4
787 {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN
788 {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2
789 {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
790 {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0}, // S_BSPI_DIE2
791 {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0}, // S_BSPI_DIE3
792 {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0}, // S_BSPI_DIE4
793 {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0}, // S_BSPI_DIE5
794 {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0}, // S_BSPI_DIE6
795 {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0}, // S_BSPI_DIE7
796 {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1
797 {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2
798 {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3
799 {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4
800 {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5
801 {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6
802 {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7
803 {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ
804 {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
805 {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX
806 {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2
807 {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3
808 {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4
809 {SPR_APBX,32772,5,{NULL},S_NULL,0,0}, // S_ARACH_PLEX5
810 {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND
811 {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0}, // S_CYBER_STND2
812 {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
813 {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0}, // S_CYBER_RUN2
814 {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0}, // S_CYBER_RUN3
815 {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0}, // S_CYBER_RUN4
816 {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0}, // S_CYBER_RUN5
817 {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0}, // S_CYBER_RUN6
818 {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0}, // S_CYBER_RUN7
819 {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0}, // S_CYBER_RUN8
820 {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
821 {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
822 {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0}, // S_CYBER_ATK3
823 {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
824 {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0}, // S_CYBER_ATK5
825 {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
826 {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0}, // S_CYBER_PAIN
827 {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0}, // S_CYBER_DIE1
828 {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0}, // S_CYBER_DIE2
829 {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0}, // S_CYBER_DIE3
830 {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
831 {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
832 {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
833 {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
834 {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
835 {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0}, // S_CYBER_DIE9
836 {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0}, // S_CYBER_DIE10
837 {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0}, // S_PAIN_STND
838 {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0}, // S_PAIN_RUN1
839 {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0}, // S_PAIN_RUN2
840 {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0}, // S_PAIN_RUN3
841 {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0}, // S_PAIN_RUN4
842 {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0}, // S_PAIN_RUN5
843 {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0}, // S_PAIN_RUN6
844 {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0}, // S_PAIN_ATK1
845 {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0}, // S_PAIN_ATK2
846 {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0}, // S_PAIN_ATK3
847 {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0}, // S_PAIN_ATK4
848 {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN
849 {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2
850 {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0}, // S_PAIN_DIE1
851 {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0}, // S_PAIN_DIE2
852 {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0}, // S_PAIN_DIE3
853 {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0}, // S_PAIN_DIE4
854 {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0}, // S_PAIN_DIE5
855 {SPR_PAIN,32780,8,{NULL},S_NULL,0,0}, // S_PAIN_DIE6
856 {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1
857 {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2
858 {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3
859 {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4
860 {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5
861 {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6
862 {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0}, // S_SSWV_STND
863 {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0}, // S_SSWV_STND2
864 {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0}, // S_SSWV_RUN1
865 {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0}, // S_SSWV_RUN2
866 {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0}, // S_SSWV_RUN3
867 {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0}, // S_SSWV_RUN4
868 {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0}, // S_SSWV_RUN5
869 {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0}, // S_SSWV_RUN6
870 {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0}, // S_SSWV_RUN7
871 {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0}, // S_SSWV_RUN8
872 {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0}, // S_SSWV_ATK1
873 {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0}, // S_SSWV_ATK2
874 {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0}, // S_SSWV_ATK3
875 {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0}, // S_SSWV_ATK4
876 {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0}, // S_SSWV_ATK5
877 {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0}, // S_SSWV_ATK6
878 {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN
879 {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2
880 {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0}, // S_SSWV_DIE1
881 {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0}, // S_SSWV_DIE2
882 {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0}, // S_SSWV_DIE3
883 {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0}, // S_SSWV_DIE4
884 {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5
885 {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1
886 {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2
887 {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3
888 {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4
889 {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5
890 {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6
891 {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7
892 {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8
893 {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9
894 {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1
895 {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2
896 {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3
897 {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4
898 {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5
899 {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0}, // S_KEENSTND
900 {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0}, // S_COMMKEEN
901 {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0}, // S_COMMKEEN2
902 {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0}, // S_COMMKEEN3
903 {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0}, // S_COMMKEEN4
904 {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0}, // S_COMMKEEN5
905 {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0}, // S_COMMKEEN6
906 {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0}, // S_COMMKEEN7
907 {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0}, // S_COMMKEEN8
908 {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0}, // S_COMMKEEN9
909 {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0}, // S_COMMKEEN10
910 {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11
911 {SPR_KEEN,11,-1,{NULL},S_NULL,0,0}, // S_COMMKEEN12
912 {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0}, // S_KEENPAIN
913 {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0}, // S_KEENPAIN2
914 {SPR_BBRN,0,-1,{NULL},S_NULL,0,0}, // S_BRAIN
915 {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0}, // S_BRAIN_PAIN
916 {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1
917 {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2
918 {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3
919 {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0}, // S_BRAIN_DIE4
920 {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0}, // S_BRAINEYE
921 {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0}, // S_BRAINEYESEE
922 {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0}, // S_BRAINEYE1
923 {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0}, // S_SPAWN1
924 {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0}, // S_SPAWN2
925 {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0}, // S_SPAWN3
926 {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0}, // S_SPAWN4
927 {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1
928 {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2
929 {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3
930 {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4
931 {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5
932 {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6
933 {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7
934 {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0}, // S_SPAWNFIRE8
935 {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1
936 {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2
937 {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0}, // S_BRAINEXPLODE3
938 {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0}, // S_ARM1
939 {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0}, // S_ARM1A
940 {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0}, // S_ARM2
941 {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0}, // S_ARM2A
942 {SPR_BAR1,0,6,{NULL},S_BAR2,0,0}, // S_BAR1
943 {SPR_BAR1,1,6,{NULL},S_BAR1,0,0}, // S_BAR2
944 {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0}, // S_BEXP
945 {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0}, // S_BEXP2
946 {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0}, // S_BEXP3
947 {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0}, // S_BEXP4
948 {SPR_BEXP,32772,10,{NULL},S_NULL,0,0}, // S_BEXP5
949 {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0}, // S_BBAR1
950 {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0}, // S_BBAR2
951 {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0}, // S_BBAR3
952 {SPR_BON1,0,6,{NULL},S_BON1A,0,0}, // S_BON1
953 {SPR_BON1,1,6,{NULL},S_BON1B,0,0}, // S_BON1A
954 {SPR_BON1,2,6,{NULL},S_BON1C,0,0}, // S_BON1B
955 {SPR_BON1,3,6,{NULL},S_BON1D,0,0}, // S_BON1C
956 {SPR_BON1,2,6,{NULL},S_BON1E,0,0}, // S_BON1D
957 {SPR_BON1,1,6,{NULL},S_BON1,0,0}, // S_BON1E
958 {SPR_BON2,0,6,{NULL},S_BON2A,0,0}, // S_BON2
959 {SPR_BON2,1,6,{NULL},S_BON2B,0,0}, // S_BON2A
960 {SPR_BON2,2,6,{NULL},S_BON2C,0,0}, // S_BON2B
961 {SPR_BON2,3,6,{NULL},S_BON2D,0,0}, // S_BON2C
962 {SPR_BON2,2,6,{NULL},S_BON2E,0,0}, // S_BON2D
963 {SPR_BON2,1,6,{NULL},S_BON2,0,0}, // S_BON2E
964 {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY
965 {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0}, // S_BKEY2
966 {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY
967 {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0}, // S_RKEY2
968 {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY
969 {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, // S_YKEY2
970 {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, // S_BSKULL
971 {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, // S_BSKULL2
972 {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, // S_RSKULL
973 {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, // S_RSKULL2
974 {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, // S_YSKULL
975 {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, // S_YSKULL2
976 {SPR_STIM,0,-1,{NULL},S_NULL,0,0}, // S_STIM
977 {SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, // S_MEDI
978 {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, // S_SOUL
979 {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, // S_SOUL2
980 {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, // S_SOUL3
981 {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, // S_SOUL4
982 {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, // S_SOUL5
983 {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, // S_SOUL6
984 {SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, // S_PINV
985 {SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, // S_PINV2
986 {SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, // S_PINV3
987 {SPR_PINV,32771,6,{NULL},S_PINV,0,0}, // S_PINV4
988 {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, // S_PSTR
989 {SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, // S_PINS
990 {SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, // S_PINS2
991 {SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, // S_PINS3
992 {SPR_PINS,32771,6,{NULL},S_PINS,0,0}, // S_PINS4
993 {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, // S_MEGA
994 {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, // S_MEGA2
995 {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, // S_MEGA3
996 {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, // S_MEGA4
997 {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, // S_SUIT
998 {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, // S_PMAP
999 {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, // S_PMAP2
1000 {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, // S_PMAP3
1001 {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, // S_PMAP4
1002 {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, // S_PMAP5
1003 {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, // S_PMAP6
1004 {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, // S_PVIS
1005 {SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, // S_PVIS2
1006 {SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, // S_CLIP
1007 {SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, // S_AMMO
1008 {SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, // S_ROCK
1009 {SPR_BROK,0,-1,{NULL},S_NULL,0,0}, // S_BROK
1010 {SPR_CELL,0,-1,{NULL},S_NULL,0,0}, // S_CELL
1011 {SPR_CELP,0,-1,{NULL},S_NULL,0,0}, // S_CELP
1012 {SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, // S_SHEL
1013 {SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, // S_SBOX
1014 {SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, // S_BPAK
1015 {SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, // S_BFUG
1016 {SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, // S_MGUN
1017 {SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, // S_CSAW
1018 {SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, // S_LAUN
1019 {SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, // S_PLAS
1020 {SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, // S_SHOT
1021 {SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, // S_SHOT2
1022 {SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, // S_COLU
1023 {SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, // S_STALAG
1024 {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
1025 {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
1026 {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
1027 {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
1028 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO
1029 {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM
1030 {SPR_POL2,0,-1,{NULL},S_NULL,0,0}, // S_HEADSONSTICK
1031 {SPR_POL5,0,-1,{NULL},S_NULL,0,0}, // S_GIBS
1032 {SPR_POL4,0,-1,{NULL},S_NULL,0,0}, // S_HEADONASTICK
1033 {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, // S_HEADCANDLES
1034 {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, // S_HEADCANDLES2
1035 {SPR_POL1,0,-1,{NULL},S_NULL,0,0}, // S_DEADSTICK
1036 {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, // S_LIVESTICK
1037 {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, // S_LIVESTICK2
1038 {SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, // S_MEAT2
1039 {SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, // S_MEAT3
1040 {SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, // S_MEAT4
1041 {SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, // S_MEAT5
1042 {SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, // S_STALAGTITE
1043 {SPR_COL1,0,-1,{NULL},S_NULL,0,0}, // S_TALLGRNCOL
1044 {SPR_COL2,0,-1,{NULL},S_NULL,0,0}, // S_SHRTGRNCOL
1045 {SPR_COL3,0,-1,{NULL},S_NULL,0,0}, // S_TALLREDCOL
1046 {SPR_COL4,0,-1,{NULL},S_NULL,0,0}, // S_SHRTREDCOL
1047 {SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, // S_CANDLESTIK
1048 {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, // S_CANDELABRA
1049 {SPR_COL6,0,-1,{NULL},S_NULL,0,0}, // S_SKULLCOL
1050 {SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, // S_TORCHTREE
1051 {SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, // S_BIGTREE
1052 {SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, // S_TECHPILLAR
1053 {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, // S_EVILEYE
1054 {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, // S_EVILEYE2
1055 {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, // S_EVILEYE3
1056 {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, // S_EVILEYE4
1057 {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, // S_FLOATSKULL
1058 {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
1059 {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3
1060 {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, // S_HEARTCOL
1061 {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, // S_HEARTCOL2
1062 {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH
1063 {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2
1064 {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3
1065 {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, // S_BLUETORCH4
1066 {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, // S_GREENTORCH
1067 {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, // S_GREENTORCH2
1068 {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, // S_GREENTORCH3
1069 {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4
1070 {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, // S_REDTORCH
1071 {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, // S_REDTORCH2
1072 {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, // S_REDTORCH3
1073 {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, // S_REDTORCH4
1074 {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
1075 {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
1076 {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
1077 {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
1078 {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
1079 {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
1080 {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
1081 {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
1082 {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
1083 {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
1084 {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
1085 {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
1086 {SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, // S_HANGNOGUTS
1087 {SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, // S_HANGBNOBRAIN
1088 {SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKDN
1089 {SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, // S_HANGTSKULL
1090 {SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKUP
1091 {SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, // S_HANGTNOBRAIN
1092 {SPR_POB1,0,-1,{NULL},S_NULL,0,0}, // S_COLONGIBS
1093 {SPR_POB2,0,-1,{NULL},S_NULL,0,0}, // S_SMALLPOOL
1094 {SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, // S_BRAINSTEM
1095 {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, // S_TECHLAMP
1096 {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, // S_TECHLAMP2
1097 {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, // S_TECHLAMP3
1098 {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, // S_TECHLAMP4
1099 {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP
1100 {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
1101 {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
1102 {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4
1106 mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
1108 { // MT_PLAYER
1109 -1, // doomednum
1110 S_PLAY, // spawnstate
1111 100, // spawnhealth
1112 S_PLAY_RUN1, // seestate
1113 sfx_None, // seesound
1114 0, // reactiontime
1115 sfx_None, // attacksound
1116 S_PLAY_PAIN, // painstate
1117 255, // painchance
1118 sfx_plpain, // painsound
1119 S_NULL, // meleestate
1120 S_PLAY_ATK1, // missilestate
1121 S_PLAY_DIE1, // deathstate
1122 S_PLAY_XDIE1, // xdeathstate
1123 sfx_pldeth, // deathsound
1124 0, // speed
1125 16*FRACUNIT, // radius
1126 56*FRACUNIT, // height
1127 100, // mass
1128 0, // damage
1129 sfx_None, // activesound
1130 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
1131 S_NULL // raisestate
1134 { // MT_POSSESSED
1135 3004, // doomednum
1136 S_POSS_STND, // spawnstate
1137 20, // spawnhealth
1138 S_POSS_RUN1, // seestate
1139 sfx_posit1, // seesound
1140 8, // reactiontime
1141 sfx_pistol, // attacksound
1142 S_POSS_PAIN, // painstate
1143 200, // painchance
1144 sfx_popain, // painsound
1145 0, // meleestate
1146 S_POSS_ATK1, // missilestate
1147 S_POSS_DIE1, // deathstate
1148 S_POSS_XDIE1, // xdeathstate
1149 sfx_podth1, // deathsound
1150 8, // speed
1151 20*FRACUNIT, // radius
1152 56*FRACUNIT, // height
1153 100, // mass
1154 0, // damage
1155 sfx_posact, // activesound
1156 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1157 S_POSS_RAISE1 // raisestate
1160 { // MT_SHOTGUY
1161 9, // doomednum
1162 S_SPOS_STND, // spawnstate
1163 30, // spawnhealth
1164 S_SPOS_RUN1, // seestate
1165 sfx_posit2, // seesound
1166 8, // reactiontime
1167 0, // attacksound
1168 S_SPOS_PAIN, // painstate
1169 170, // painchance
1170 sfx_popain, // painsound
1171 0, // meleestate
1172 S_SPOS_ATK1, // missilestate
1173 S_SPOS_DIE1, // deathstate
1174 S_SPOS_XDIE1, // xdeathstate
1175 sfx_podth2, // deathsound
1176 8, // speed
1177 20*FRACUNIT, // radius
1178 56*FRACUNIT, // height
1179 100, // mass
1180 0, // damage
1181 sfx_posact, // activesound
1182 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1183 S_SPOS_RAISE1 // raisestate
1186 { // MT_VILE
1187 64, // doomednum
1188 S_VILE_STND, // spawnstate
1189 700, // spawnhealth
1190 S_VILE_RUN1, // seestate
1191 sfx_vilsit, // seesound
1192 8, // reactiontime
1193 0, // attacksound
1194 S_VILE_PAIN, // painstate
1195 10, // painchance
1196 sfx_vipain, // painsound
1197 0, // meleestate
1198 S_VILE_ATK1, // missilestate
1199 S_VILE_DIE1, // deathstate
1200 S_NULL, // xdeathstate
1201 sfx_vildth, // deathsound
1202 15, // speed
1203 20*FRACUNIT, // radius
1204 56*FRACUNIT, // height
1205 500, // mass
1206 0, // damage
1207 sfx_vilact, // activesound
1208 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1209 S_NULL // raisestate
1212 { // MT_FIRE
1213 -1, // doomednum
1214 S_FIRE1, // spawnstate
1215 1000, // spawnhealth
1216 S_NULL, // seestate
1217 sfx_None, // seesound
1218 8, // reactiontime
1219 sfx_None, // attacksound
1220 S_NULL, // painstate
1221 0, // painchance
1222 sfx_None, // painsound
1223 S_NULL, // meleestate
1224 S_NULL, // missilestate
1225 S_NULL, // deathstate
1226 S_NULL, // xdeathstate
1227 sfx_None, // deathsound
1228 0, // speed
1229 20*FRACUNIT, // radius
1230 16*FRACUNIT, // height
1231 100, // mass
1232 0, // damage
1233 sfx_None, // activesound
1234 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
1235 S_NULL // raisestate
1238 { // MT_UNDEAD
1239 66, // doomednum
1240 S_SKEL_STND, // spawnstate
1241 300, // spawnhealth
1242 S_SKEL_RUN1, // seestate
1243 sfx_skesit, // seesound
1244 8, // reactiontime
1245 0, // attacksound
1246 S_SKEL_PAIN, // painstate
1247 100, // painchance
1248 sfx_popain, // painsound
1249 S_SKEL_FIST1, // meleestate
1250 S_SKEL_MISS1, // missilestate
1251 S_SKEL_DIE1, // deathstate
1252 S_NULL, // xdeathstate
1253 sfx_skedth, // deathsound
1254 10, // speed
1255 20*FRACUNIT, // radius
1256 56*FRACUNIT, // height
1257 500, // mass
1258 0, // damage
1259 sfx_skeact, // activesound
1260 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1261 S_SKEL_RAISE1 // raisestate
1264 { // MT_TRACER
1265 -1, // doomednum
1266 S_TRACER, // spawnstate
1267 1000, // spawnhealth
1268 S_NULL, // seestate
1269 sfx_skeatk, // seesound
1270 8, // reactiontime
1271 sfx_None, // attacksound
1272 S_NULL, // painstate
1273 0, // painchance
1274 sfx_None, // painsound
1275 S_NULL, // meleestate
1276 S_NULL, // missilestate
1277 S_TRACEEXP1, // deathstate
1278 S_NULL, // xdeathstate
1279 sfx_barexp, // deathsound
1280 10*FRACUNIT, // speed
1281 11*FRACUNIT, // radius
1282 8*FRACUNIT, // height
1283 100, // mass
1284 10, // damage
1285 sfx_None, // activesound
1286 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1287 S_NULL // raisestate
1290 { // MT_SMOKE
1291 -1, // doomednum
1292 S_SMOKE1, // spawnstate
1293 1000, // spawnhealth
1294 S_NULL, // seestate
1295 sfx_None, // seesound
1296 8, // reactiontime
1297 sfx_None, // attacksound
1298 S_NULL, // painstate
1299 0, // painchance
1300 sfx_None, // painsound
1301 S_NULL, // meleestate
1302 S_NULL, // missilestate
1303 S_NULL, // deathstate
1304 S_NULL, // xdeathstate
1305 sfx_None, // deathsound
1306 0, // speed
1307 20*FRACUNIT, // radius
1308 16*FRACUNIT, // height
1309 100, // mass
1310 0, // damage
1311 sfx_None, // activesound
1312 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
1313 S_NULL // raisestate
1316 { // MT_FATSO
1317 67, // doomednum
1318 S_FATT_STND, // spawnstate
1319 600, // spawnhealth
1320 S_FATT_RUN1, // seestate
1321 sfx_mansit, // seesound
1322 8, // reactiontime
1323 0, // attacksound
1324 S_FATT_PAIN, // painstate
1325 80, // painchance
1326 sfx_mnpain, // painsound
1327 0, // meleestate
1328 S_FATT_ATK1, // missilestate
1329 S_FATT_DIE1, // deathstate
1330 S_NULL, // xdeathstate
1331 sfx_mandth, // deathsound
1332 8, // speed
1333 48*FRACUNIT, // radius
1334 64*FRACUNIT, // height
1335 1000, // mass
1336 0, // damage
1337 sfx_posact, // activesound
1338 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1339 S_FATT_RAISE1 // raisestate
1342 { // MT_FATSHOT
1343 -1, // doomednum
1344 S_FATSHOT1, // spawnstate
1345 1000, // spawnhealth
1346 S_NULL, // seestate
1347 sfx_firsht, // seesound
1348 8, // reactiontime
1349 sfx_None, // attacksound
1350 S_NULL, // painstate
1351 0, // painchance
1352 sfx_None, // painsound
1353 S_NULL, // meleestate
1354 S_NULL, // missilestate
1355 S_FATSHOTX1, // deathstate
1356 S_NULL, // xdeathstate
1357 sfx_firxpl, // deathsound
1358 20*FRACUNIT, // speed
1359 6*FRACUNIT, // radius
1360 8*FRACUNIT, // height
1361 100, // mass
1362 8, // damage
1363 sfx_None, // activesound
1364 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1365 S_NULL // raisestate
1368 { // MT_CHAINGUY
1369 65, // doomednum
1370 S_CPOS_STND, // spawnstate
1371 70, // spawnhealth
1372 S_CPOS_RUN1, // seestate
1373 sfx_posit2, // seesound
1374 8, // reactiontime
1375 0, // attacksound
1376 S_CPOS_PAIN, // painstate
1377 170, // painchance
1378 sfx_popain, // painsound
1379 0, // meleestate
1380 S_CPOS_ATK1, // missilestate
1381 S_CPOS_DIE1, // deathstate
1382 S_CPOS_XDIE1, // xdeathstate
1383 sfx_podth2, // deathsound
1384 8, // speed
1385 20*FRACUNIT, // radius
1386 56*FRACUNIT, // height
1387 100, // mass
1388 0, // damage
1389 sfx_posact, // activesound
1390 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1391 S_CPOS_RAISE1 // raisestate
1394 { // MT_TROOP
1395 3001, // doomednum
1396 S_TROO_STND, // spawnstate
1397 60, // spawnhealth
1398 S_TROO_RUN1, // seestate
1399 sfx_bgsit1, // seesound
1400 8, // reactiontime
1401 0, // attacksound
1402 S_TROO_PAIN, // painstate
1403 200, // painchance
1404 sfx_popain, // painsound
1405 S_TROO_ATK1, // meleestate
1406 S_TROO_ATK1, // missilestate
1407 S_TROO_DIE1, // deathstate
1408 S_TROO_XDIE1, // xdeathstate
1409 sfx_bgdth1, // deathsound
1410 8, // speed
1411 20*FRACUNIT, // radius
1412 56*FRACUNIT, // height
1413 100, // mass
1414 0, // damage
1415 sfx_bgact, // activesound
1416 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1417 S_TROO_RAISE1 // raisestate
1420 { // MT_SERGEANT
1421 3002, // doomednum
1422 S_SARG_STND, // spawnstate
1423 150, // spawnhealth
1424 S_SARG_RUN1, // seestate
1425 sfx_sgtsit, // seesound
1426 8, // reactiontime
1427 sfx_sgtatk, // attacksound
1428 S_SARG_PAIN, // painstate
1429 180, // painchance
1430 sfx_dmpain, // painsound
1431 S_SARG_ATK1, // meleestate
1432 0, // missilestate
1433 S_SARG_DIE1, // deathstate
1434 S_NULL, // xdeathstate
1435 sfx_sgtdth, // deathsound
1436 10, // speed
1437 30*FRACUNIT, // radius
1438 56*FRACUNIT, // height
1439 400, // mass
1440 0, // damage
1441 sfx_dmact, // activesound
1442 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1443 S_SARG_RAISE1 // raisestate
1446 { // MT_SHADOWS
1447 58, // doomednum
1448 S_SARG_STND, // spawnstate
1449 150, // spawnhealth
1450 S_SARG_RUN1, // seestate
1451 sfx_sgtsit, // seesound
1452 8, // reactiontime
1453 sfx_sgtatk, // attacksound
1454 S_SARG_PAIN, // painstate
1455 180, // painchance
1456 sfx_dmpain, // painsound
1457 S_SARG_ATK1, // meleestate
1458 0, // missilestate
1459 S_SARG_DIE1, // deathstate
1460 S_NULL, // xdeathstate
1461 sfx_sgtdth, // deathsound
1462 10, // speed
1463 30*FRACUNIT, // radius
1464 56*FRACUNIT, // height
1465 400, // mass
1466 0, // damage
1467 sfx_dmact, // activesound
1468 MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags
1469 S_SARG_RAISE1 // raisestate
1472 { // MT_HEAD
1473 3005, // doomednum
1474 S_HEAD_STND, // spawnstate
1475 400, // spawnhealth
1476 S_HEAD_RUN1, // seestate
1477 sfx_cacsit, // seesound
1478 8, // reactiontime
1479 0, // attacksound
1480 S_HEAD_PAIN, // painstate
1481 128, // painchance
1482 sfx_dmpain, // painsound
1483 0, // meleestate
1484 S_HEAD_ATK1, // missilestate
1485 S_HEAD_DIE1, // deathstate
1486 S_NULL, // xdeathstate
1487 sfx_cacdth, // deathsound
1488 8, // speed
1489 31*FRACUNIT, // radius
1490 56*FRACUNIT, // height
1491 400, // mass
1492 0, // damage
1493 sfx_dmact, // activesound
1494 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
1495 S_HEAD_RAISE1 // raisestate
1498 { // MT_BRUISER
1499 3003, // doomednum
1500 S_BOSS_STND, // spawnstate
1501 1000, // spawnhealth
1502 S_BOSS_RUN1, // seestate
1503 sfx_brssit, // seesound
1504 8, // reactiontime
1505 0, // attacksound
1506 S_BOSS_PAIN, // painstate
1507 50, // painchance
1508 sfx_dmpain, // painsound
1509 S_BOSS_ATK1, // meleestate
1510 S_BOSS_ATK1, // missilestate
1511 S_BOSS_DIE1, // deathstate
1512 S_NULL, // xdeathstate
1513 sfx_brsdth, // deathsound
1514 8, // speed
1515 24*FRACUNIT, // radius
1516 64*FRACUNIT, // height
1517 1000, // mass
1518 0, // damage
1519 sfx_dmact, // activesound
1520 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1521 S_BOSS_RAISE1 // raisestate
1524 { // MT_BRUISERSHOT
1525 -1, // doomednum
1526 S_BRBALL1, // spawnstate
1527 1000, // spawnhealth
1528 S_NULL, // seestate
1529 sfx_firsht, // seesound
1530 8, // reactiontime
1531 sfx_None, // attacksound
1532 S_NULL, // painstate
1533 0, // painchance
1534 sfx_None, // painsound
1535 S_NULL, // meleestate
1536 S_NULL, // missilestate
1537 S_BRBALLX1, // deathstate
1538 S_NULL, // xdeathstate
1539 sfx_firxpl, // deathsound
1540 15*FRACUNIT, // speed
1541 6*FRACUNIT, // radius
1542 8*FRACUNIT, // height
1543 100, // mass
1544 8, // damage
1545 sfx_None, // activesound
1546 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1547 S_NULL // raisestate
1550 { // MT_KNIGHT
1551 69, // doomednum
1552 S_BOS2_STND, // spawnstate
1553 500, // spawnhealth
1554 S_BOS2_RUN1, // seestate
1555 sfx_kntsit, // seesound
1556 8, // reactiontime
1557 0, // attacksound
1558 S_BOS2_PAIN, // painstate
1559 50, // painchance
1560 sfx_dmpain, // painsound
1561 S_BOS2_ATK1, // meleestate
1562 S_BOS2_ATK1, // missilestate
1563 S_BOS2_DIE1, // deathstate
1564 S_NULL, // xdeathstate
1565 sfx_kntdth, // deathsound
1566 8, // speed
1567 24*FRACUNIT, // radius
1568 64*FRACUNIT, // height
1569 1000, // mass
1570 0, // damage
1571 sfx_dmact, // activesound
1572 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1573 S_BOS2_RAISE1 // raisestate
1576 { // MT_SKULL
1577 3006, // doomednum
1578 S_SKULL_STND, // spawnstate
1579 100, // spawnhealth
1580 S_SKULL_RUN1, // seestate
1581 0, // seesound
1582 8, // reactiontime
1583 sfx_sklatk, // attacksound
1584 S_SKULL_PAIN, // painstate
1585 256, // painchance
1586 sfx_dmpain, // painsound
1587 0, // meleestate
1588 S_SKULL_ATK1, // missilestate
1589 S_SKULL_DIE1, // deathstate
1590 S_NULL, // xdeathstate
1591 sfx_firxpl, // deathsound
1592 8, // speed
1593 16*FRACUNIT, // radius
1594 56*FRACUNIT, // height
1595 50, // mass
1596 3, // damage
1597 sfx_dmact, // activesound
1598 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags
1599 S_NULL // raisestate
1602 { // MT_SPIDER
1603 7, // doomednum
1604 S_SPID_STND, // spawnstate
1605 3000, // spawnhealth
1606 S_SPID_RUN1, // seestate
1607 sfx_spisit, // seesound
1608 8, // reactiontime
1609 sfx_shotgn, // attacksound
1610 S_SPID_PAIN, // painstate
1611 40, // painchance
1612 sfx_dmpain, // painsound
1613 0, // meleestate
1614 S_SPID_ATK1, // missilestate
1615 S_SPID_DIE1, // deathstate
1616 S_NULL, // xdeathstate
1617 sfx_spidth, // deathsound
1618 12, // speed
1619 128*FRACUNIT, // radius
1620 100*FRACUNIT, // height
1621 1000, // mass
1622 0, // damage
1623 sfx_dmact, // activesound
1624 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1625 S_NULL // raisestate
1628 { // MT_BABY
1629 68, // doomednum
1630 S_BSPI_STND, // spawnstate
1631 500, // spawnhealth
1632 S_BSPI_SIGHT, // seestate
1633 sfx_bspsit, // seesound
1634 8, // reactiontime
1635 0, // attacksound
1636 S_BSPI_PAIN, // painstate
1637 128, // painchance
1638 sfx_dmpain, // painsound
1639 0, // meleestate
1640 S_BSPI_ATK1, // missilestate
1641 S_BSPI_DIE1, // deathstate
1642 S_NULL, // xdeathstate
1643 sfx_bspdth, // deathsound
1644 12, // speed
1645 64*FRACUNIT, // radius
1646 64*FRACUNIT, // height
1647 600, // mass
1648 0, // damage
1649 sfx_bspact, // activesound
1650 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1651 S_BSPI_RAISE1 // raisestate
1654 { // MT_CYBORG
1655 16, // doomednum
1656 S_CYBER_STND, // spawnstate
1657 4000, // spawnhealth
1658 S_CYBER_RUN1, // seestate
1659 sfx_cybsit, // seesound
1660 8, // reactiontime
1661 0, // attacksound
1662 S_CYBER_PAIN, // painstate
1663 20, // painchance
1664 sfx_dmpain, // painsound
1665 0, // meleestate
1666 S_CYBER_ATK1, // missilestate
1667 S_CYBER_DIE1, // deathstate
1668 S_NULL, // xdeathstate
1669 sfx_cybdth, // deathsound
1670 16, // speed
1671 40*FRACUNIT, // radius
1672 110*FRACUNIT, // height
1673 1000, // mass
1674 0, // damage
1675 sfx_dmact, // activesound
1676 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1677 S_NULL // raisestate
1680 { // MT_PAIN
1681 71, // doomednum
1682 S_PAIN_STND, // spawnstate
1683 400, // spawnhealth
1684 S_PAIN_RUN1, // seestate
1685 sfx_pesit, // seesound
1686 8, // reactiontime
1687 0, // attacksound
1688 S_PAIN_PAIN, // painstate
1689 128, // painchance
1690 sfx_pepain, // painsound
1691 0, // meleestate
1692 S_PAIN_ATK1, // missilestate
1693 S_PAIN_DIE1, // deathstate
1694 S_NULL, // xdeathstate
1695 sfx_pedth, // deathsound
1696 8, // speed
1697 31*FRACUNIT, // radius
1698 56*FRACUNIT, // height
1699 400, // mass
1700 0, // damage
1701 sfx_dmact, // activesound
1702 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
1703 S_PAIN_RAISE1 // raisestate
1706 { // MT_WOLFSS
1707 84, // doomednum
1708 S_SSWV_STND, // spawnstate
1709 50, // spawnhealth
1710 S_SSWV_RUN1, // seestate
1711 sfx_sssit, // seesound
1712 8, // reactiontime
1713 0, // attacksound
1714 S_SSWV_PAIN, // painstate
1715 170, // painchance
1716 sfx_popain, // painsound
1717 0, // meleestate
1718 S_SSWV_ATK1, // missilestate
1719 S_SSWV_DIE1, // deathstate
1720 S_SSWV_XDIE1, // xdeathstate
1721 sfx_ssdth, // deathsound
1722 8, // speed
1723 20*FRACUNIT, // radius
1724 56*FRACUNIT, // height
1725 100, // mass
1726 0, // damage
1727 sfx_posact, // activesound
1728 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1729 S_SSWV_RAISE1 // raisestate
1732 { // MT_KEEN
1733 72, // doomednum
1734 S_KEENSTND, // spawnstate
1735 100, // spawnhealth
1736 S_NULL, // seestate
1737 sfx_None, // seesound
1738 8, // reactiontime
1739 sfx_None, // attacksound
1740 S_KEENPAIN, // painstate
1741 256, // painchance
1742 sfx_keenpn, // painsound
1743 S_NULL, // meleestate
1744 S_NULL, // missilestate
1745 S_COMMKEEN, // deathstate
1746 S_NULL, // xdeathstate
1747 sfx_keendt, // deathsound
1748 0, // speed
1749 16*FRACUNIT, // radius
1750 72*FRACUNIT, // height
1751 10000000, // mass
1752 0, // damage
1753 sfx_None, // activesound
1754 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags
1755 S_NULL // raisestate
1758 { // MT_BOSSBRAIN
1759 88, // doomednum
1760 S_BRAIN, // spawnstate
1761 250, // spawnhealth
1762 S_NULL, // seestate
1763 sfx_None, // seesound
1764 8, // reactiontime
1765 sfx_None, // attacksound
1766 S_BRAIN_PAIN, // painstate
1767 255, // painchance
1768 sfx_bospn, // painsound
1769 S_NULL, // meleestate
1770 S_NULL, // missilestate
1771 S_BRAIN_DIE1, // deathstate
1772 S_NULL, // xdeathstate
1773 sfx_bosdth, // deathsound
1774 0, // speed
1775 16*FRACUNIT, // radius
1776 16*FRACUNIT, // height
1777 10000000, // mass
1778 0, // damage
1779 sfx_None, // activesound
1780 MF_SOLID|MF_SHOOTABLE, // flags
1781 S_NULL // raisestate
1784 { // MT_BOSSSPIT
1785 89, // doomednum
1786 S_BRAINEYE, // spawnstate
1787 1000, // spawnhealth
1788 S_BRAINEYESEE, // seestate
1789 sfx_None, // seesound
1790 8, // reactiontime
1791 sfx_None, // attacksound
1792 S_NULL, // painstate
1793 0, // painchance
1794 sfx_None, // painsound
1795 S_NULL, // meleestate
1796 S_NULL, // missilestate
1797 S_NULL, // deathstate
1798 S_NULL, // xdeathstate
1799 sfx_None, // deathsound
1800 0, // speed
1801 20*FRACUNIT, // radius
1802 32*FRACUNIT, // height
1803 100, // mass
1804 0, // damage
1805 sfx_None, // activesound
1806 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
1807 S_NULL // raisestate
1810 { // MT_BOSSTARGET
1811 87, // doomednum
1812 S_NULL, // spawnstate
1813 1000, // spawnhealth
1814 S_NULL, // seestate
1815 sfx_None, // seesound
1816 8, // reactiontime
1817 sfx_None, // attacksound
1818 S_NULL, // painstate
1819 0, // painchance
1820 sfx_None, // painsound
1821 S_NULL, // meleestate
1822 S_NULL, // missilestate
1823 S_NULL, // deathstate
1824 S_NULL, // xdeathstate
1825 sfx_None, // deathsound
1826 0, // speed
1827 20*FRACUNIT, // radius
1828 32*FRACUNIT, // height
1829 100, // mass
1830 0, // damage
1831 sfx_None, // activesound
1832 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
1833 S_NULL // raisestate
1836 { // MT_SPAWNSHOT
1837 -1, // doomednum
1838 S_SPAWN1, // spawnstate
1839 1000, // spawnhealth
1840 S_NULL, // seestate
1841 sfx_bospit, // seesound
1842 8, // reactiontime
1843 sfx_None, // attacksound
1844 S_NULL, // painstate
1845 0, // painchance
1846 sfx_None, // painsound
1847 S_NULL, // meleestate
1848 S_NULL, // missilestate
1849 S_NULL, // deathstate
1850 S_NULL, // xdeathstate
1851 sfx_firxpl, // deathsound
1852 10*FRACUNIT, // speed
1853 6*FRACUNIT, // radius
1854 32*FRACUNIT, // height
1855 100, // mass
1856 3, // damage
1857 sfx_None, // activesound
1858 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags
1859 S_NULL // raisestate
1862 { // MT_SPAWNFIRE
1863 -1, // doomednum
1864 S_SPAWNFIRE1, // spawnstate
1865 1000, // spawnhealth
1866 S_NULL, // seestate
1867 sfx_None, // seesound
1868 8, // reactiontime
1869 sfx_None, // attacksound
1870 S_NULL, // painstate
1871 0, // painchance
1872 sfx_None, // painsound
1873 S_NULL, // meleestate
1874 S_NULL, // missilestate
1875 S_NULL, // deathstate
1876 S_NULL, // xdeathstate
1877 sfx_None, // deathsound
1878 0, // speed
1879 20*FRACUNIT, // radius
1880 16*FRACUNIT, // height
1881 100, // mass
1882 0, // damage
1883 sfx_None, // activesound
1884 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
1885 S_NULL // raisestate
1888 { // MT_BARREL
1889 2035, // doomednum
1890 S_BAR1, // spawnstate
1891 20, // spawnhealth
1892 S_NULL, // seestate
1893 sfx_None, // seesound
1894 8, // reactiontime
1895 sfx_None, // attacksound
1896 S_NULL, // painstate
1897 0, // painchance
1898 sfx_None, // painsound
1899 S_NULL, // meleestate
1900 S_NULL, // missilestate
1901 S_BEXP, // deathstate
1902 S_NULL, // xdeathstate
1903 sfx_barexp, // deathsound
1904 0, // speed
1905 10*FRACUNIT, // radius
1906 42*FRACUNIT, // height
1907 100, // mass
1908 0, // damage
1909 sfx_None, // activesound
1910 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
1911 S_NULL // raisestate
1914 { // MT_TROOPSHOT
1915 -1, // doomednum
1916 S_TBALL1, // spawnstate
1917 1000, // spawnhealth
1918 S_NULL, // seestate
1919 sfx_firsht, // seesound
1920 8, // reactiontime
1921 sfx_None, // attacksound
1922 S_NULL, // painstate
1923 0, // painchance
1924 sfx_None, // painsound
1925 S_NULL, // meleestate
1926 S_NULL, // missilestate
1927 S_TBALLX1, // deathstate
1928 S_NULL, // xdeathstate
1929 sfx_firxpl, // deathsound
1930 10*FRACUNIT, // speed
1931 6*FRACUNIT, // radius
1932 8*FRACUNIT, // height
1933 100, // mass
1934 3, // damage
1935 sfx_None, // activesound
1936 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1937 S_NULL // raisestate
1940 { // MT_HEADSHOT
1941 -1, // doomednum
1942 S_RBALL1, // spawnstate
1943 1000, // spawnhealth
1944 S_NULL, // seestate
1945 sfx_firsht, // seesound
1946 8, // reactiontime
1947 sfx_None, // attacksound
1948 S_NULL, // painstate
1949 0, // painchance
1950 sfx_None, // painsound
1951 S_NULL, // meleestate
1952 S_NULL, // missilestate
1953 S_RBALLX1, // deathstate
1954 S_NULL, // xdeathstate
1955 sfx_firxpl, // deathsound
1956 10*FRACUNIT, // speed
1957 6*FRACUNIT, // radius
1958 8*FRACUNIT, // height
1959 100, // mass
1960 5, // damage
1961 sfx_None, // activesound
1962 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1963 S_NULL // raisestate
1966 { // MT_ROCKET
1967 -1, // doomednum
1968 S_ROCKET, // spawnstate
1969 1000, // spawnhealth
1970 S_NULL, // seestate
1971 sfx_rlaunc, // seesound
1972 8, // reactiontime
1973 sfx_None, // attacksound
1974 S_NULL, // painstate
1975 0, // painchance
1976 sfx_None, // painsound
1977 S_NULL, // meleestate
1978 S_NULL, // missilestate
1979 S_EXPLODE1, // deathstate
1980 S_NULL, // xdeathstate
1981 sfx_barexp, // deathsound
1982 20*FRACUNIT, // speed
1983 11*FRACUNIT, // radius
1984 8*FRACUNIT, // height
1985 100, // mass
1986 20, // damage
1987 sfx_None, // activesound
1988 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1989 S_NULL // raisestate
1992 { // MT_PLASMA
1993 -1, // doomednum
1994 S_PLASBALL, // spawnstate
1995 1000, // spawnhealth
1996 S_NULL, // seestate
1997 sfx_plasma, // seesound
1998 8, // reactiontime
1999 sfx_None, // attacksound
2000 S_NULL, // painstate
2001 0, // painchance
2002 sfx_None, // painsound
2003 S_NULL, // meleestate
2004 S_NULL, // missilestate
2005 S_PLASEXP, // deathstate
2006 S_NULL, // xdeathstate
2007 sfx_firxpl, // deathsound
2008 25*FRACUNIT, // speed
2009 13*FRACUNIT, // radius
2010 8*FRACUNIT, // height
2011 100, // mass
2012 5, // damage
2013 sfx_None, // activesound
2014 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
2015 S_NULL // raisestate
2018 { // MT_BFG
2019 -1, // doomednum
2020 S_BFGSHOT, // spawnstate
2021 1000, // spawnhealth
2022 S_NULL, // seestate
2023 0, // seesound
2024 8, // reactiontime
2025 sfx_None, // attacksound
2026 S_NULL, // painstate
2027 0, // painchance
2028 sfx_None, // painsound
2029 S_NULL, // meleestate
2030 S_NULL, // missilestate
2031 S_BFGLAND, // deathstate
2032 S_NULL, // xdeathstate
2033 sfx_rxplod, // deathsound
2034 25*FRACUNIT, // speed
2035 13*FRACUNIT, // radius
2036 8*FRACUNIT, // height
2037 100, // mass
2038 100, // damage
2039 sfx_None, // activesound
2040 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
2041 S_NULL // raisestate
2044 { // MT_ARACHPLAZ
2045 -1, // doomednum
2046 S_ARACH_PLAZ, // spawnstate
2047 1000, // spawnhealth
2048 S_NULL, // seestate
2049 sfx_plasma, // seesound
2050 8, // reactiontime
2051 sfx_None, // attacksound
2052 S_NULL, // painstate
2053 0, // painchance
2054 sfx_None, // painsound
2055 S_NULL, // meleestate
2056 S_NULL, // missilestate
2057 S_ARACH_PLEX, // deathstate
2058 S_NULL, // xdeathstate
2059 sfx_firxpl, // deathsound
2060 25*FRACUNIT, // speed
2061 13*FRACUNIT, // radius
2062 8*FRACUNIT, // height
2063 100, // mass
2064 5, // damage
2065 sfx_None, // activesound
2066 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
2067 S_NULL // raisestate
2070 { // MT_PUFF
2071 -1, // doomednum
2072 S_PUFF1, // spawnstate
2073 1000, // spawnhealth
2074 S_NULL, // seestate
2075 sfx_None, // seesound
2076 8, // reactiontime
2077 sfx_None, // attacksound
2078 S_NULL, // painstate
2079 0, // painchance
2080 sfx_None, // painsound
2081 S_NULL, // meleestate
2082 S_NULL, // missilestate
2083 S_NULL, // deathstate
2084 S_NULL, // xdeathstate
2085 sfx_None, // deathsound
2086 0, // speed
2087 20*FRACUNIT, // radius
2088 16*FRACUNIT, // height
2089 100, // mass
2090 0, // damage
2091 sfx_None, // activesound
2092 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2093 S_NULL // raisestate
2096 { // MT_BLOOD
2097 -1, // doomednum
2098 S_BLOOD1, // spawnstate
2099 1000, // spawnhealth
2100 S_NULL, // seestate
2101 sfx_None, // seesound
2102 8, // reactiontime
2103 sfx_None, // attacksound
2104 S_NULL, // painstate
2105 0, // painchance
2106 sfx_None, // painsound
2107 S_NULL, // meleestate
2108 S_NULL, // missilestate
2109 S_NULL, // deathstate
2110 S_NULL, // xdeathstate
2111 sfx_None, // deathsound
2112 0, // speed
2113 20*FRACUNIT, // radius
2114 16*FRACUNIT, // height
2115 100, // mass
2116 0, // damage
2117 sfx_None, // activesound
2118 MF_NOBLOCKMAP, // flags
2119 S_NULL // raisestate
2122 { // MT_TFOG
2123 -1, // doomednum
2124 S_TFOG, // spawnstate
2125 1000, // spawnhealth
2126 S_NULL, // seestate
2127 sfx_None, // seesound
2128 8, // reactiontime
2129 sfx_None, // attacksound
2130 S_NULL, // painstate
2131 0, // painchance
2132 sfx_None, // painsound
2133 S_NULL, // meleestate
2134 S_NULL, // missilestate
2135 S_NULL, // deathstate
2136 S_NULL, // xdeathstate
2137 sfx_None, // deathsound
2138 0, // speed
2139 20*FRACUNIT, // radius
2140 16*FRACUNIT, // height
2141 100, // mass
2142 0, // damage
2143 sfx_None, // activesound
2144 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2145 S_NULL // raisestate
2148 { // MT_IFOG
2149 -1, // doomednum
2150 S_IFOG, // spawnstate
2151 1000, // spawnhealth
2152 S_NULL, // seestate
2153 sfx_None, // seesound
2154 8, // reactiontime
2155 sfx_None, // attacksound
2156 S_NULL, // painstate
2157 0, // painchance
2158 sfx_None, // painsound
2159 S_NULL, // meleestate
2160 S_NULL, // missilestate
2161 S_NULL, // deathstate
2162 S_NULL, // xdeathstate
2163 sfx_None, // deathsound
2164 0, // speed
2165 20*FRACUNIT, // radius
2166 16*FRACUNIT, // height
2167 100, // mass
2168 0, // damage
2169 sfx_None, // activesound
2170 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2171 S_NULL // raisestate
2174 { // MT_TELEPORTMAN
2175 14, // doomednum
2176 S_NULL, // spawnstate
2177 1000, // spawnhealth
2178 S_NULL, // seestate
2179 sfx_None, // seesound
2180 8, // reactiontime
2181 sfx_None, // attacksound
2182 S_NULL, // painstate
2183 0, // painchance
2184 sfx_None, // painsound
2185 S_NULL, // meleestate
2186 S_NULL, // missilestate
2187 S_NULL, // deathstate
2188 S_NULL, // xdeathstate
2189 sfx_None, // deathsound
2190 0, // speed
2191 20*FRACUNIT, // radius
2192 16*FRACUNIT, // height
2193 100, // mass
2194 0, // damage
2195 sfx_None, // activesound
2196 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
2197 S_NULL // raisestate
2200 { // MT_EXTRABFG
2201 -1, // doomednum
2202 S_BFGEXP, // spawnstate
2203 1000, // spawnhealth
2204 S_NULL, // seestate
2205 sfx_None, // seesound
2206 8, // reactiontime
2207 sfx_None, // attacksound
2208 S_NULL, // painstate
2209 0, // painchance
2210 sfx_None, // painsound
2211 S_NULL, // meleestate
2212 S_NULL, // missilestate
2213 S_NULL, // deathstate
2214 S_NULL, // xdeathstate
2215 sfx_None, // deathsound
2216 0, // speed
2217 20*FRACUNIT, // radius
2218 16*FRACUNIT, // height
2219 100, // mass
2220 0, // damage
2221 sfx_None, // activesound
2222 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2223 S_NULL // raisestate
2226 { // MT_MISC0
2227 2018, // doomednum
2228 S_ARM1, // spawnstate
2229 1000, // spawnhealth
2230 S_NULL, // seestate
2231 sfx_None, // seesound
2232 8, // reactiontime
2233 sfx_None, // attacksound
2234 S_NULL, // painstate
2235 0, // painchance
2236 sfx_None, // painsound
2237 S_NULL, // meleestate
2238 S_NULL, // missilestate
2239 S_NULL, // deathstate
2240 S_NULL, // xdeathstate
2241 sfx_None, // deathsound
2242 0, // speed
2243 20*FRACUNIT, // radius
2244 16*FRACUNIT, // height
2245 100, // mass
2246 0, // damage
2247 sfx_None, // activesound
2248 MF_SPECIAL, // flags
2249 S_NULL // raisestate
2252 { // MT_MISC1
2253 2019, // doomednum
2254 S_ARM2, // spawnstate
2255 1000, // spawnhealth
2256 S_NULL, // seestate
2257 sfx_None, // seesound
2258 8, // reactiontime
2259 sfx_None, // attacksound
2260 S_NULL, // painstate
2261 0, // painchance
2262 sfx_None, // painsound
2263 S_NULL, // meleestate
2264 S_NULL, // missilestate
2265 S_NULL, // deathstate
2266 S_NULL, // xdeathstate
2267 sfx_None, // deathsound
2268 0, // speed
2269 20*FRACUNIT, // radius
2270 16*FRACUNIT, // height
2271 100, // mass
2272 0, // damage
2273 sfx_None, // activesound
2274 MF_SPECIAL, // flags
2275 S_NULL // raisestate
2278 { // MT_MISC2
2279 2014, // doomednum
2280 S_BON1, // spawnstate
2281 1000, // spawnhealth
2282 S_NULL, // seestate
2283 sfx_None, // seesound
2284 8, // reactiontime
2285 sfx_None, // attacksound
2286 S_NULL, // painstate
2287 0, // painchance
2288 sfx_None, // painsound
2289 S_NULL, // meleestate
2290 S_NULL, // missilestate
2291 S_NULL, // deathstate
2292 S_NULL, // xdeathstate
2293 sfx_None, // deathsound
2294 0, // speed
2295 20*FRACUNIT, // radius
2296 16*FRACUNIT, // height
2297 100, // mass
2298 0, // damage
2299 sfx_None, // activesound
2300 MF_SPECIAL|MF_COUNTITEM, // flags
2301 S_NULL // raisestate
2304 { // MT_MISC3
2305 2015, // doomednum
2306 S_BON2, // spawnstate
2307 1000, // spawnhealth
2308 S_NULL, // seestate
2309 sfx_None, // seesound
2310 8, // reactiontime
2311 sfx_None, // attacksound
2312 S_NULL, // painstate
2313 0, // painchance
2314 sfx_None, // painsound
2315 S_NULL, // meleestate
2316 S_NULL, // missilestate
2317 S_NULL, // deathstate
2318 S_NULL, // xdeathstate
2319 sfx_None, // deathsound
2320 0, // speed
2321 20*FRACUNIT, // radius
2322 16*FRACUNIT, // height
2323 100, // mass
2324 0, // damage
2325 sfx_None, // activesound
2326 MF_SPECIAL|MF_COUNTITEM, // flags
2327 S_NULL // raisestate
2330 { // MT_MISC4
2331 5, // doomednum
2332 S_BKEY, // spawnstate
2333 1000, // spawnhealth
2334 S_NULL, // seestate
2335 sfx_None, // seesound
2336 8, // reactiontime
2337 sfx_None, // attacksound
2338 S_NULL, // painstate
2339 0, // painchance
2340 sfx_None, // painsound
2341 S_NULL, // meleestate
2342 S_NULL, // missilestate
2343 S_NULL, // deathstate
2344 S_NULL, // xdeathstate
2345 sfx_None, // deathsound
2346 0, // speed
2347 20*FRACUNIT, // radius
2348 16*FRACUNIT, // height
2349 100, // mass
2350 0, // damage
2351 sfx_None, // activesound
2352 MF_SPECIAL|MF_NOTDMATCH, // flags
2353 S_NULL // raisestate
2356 { // MT_MISC5
2357 13, // doomednum
2358 S_RKEY, // spawnstate
2359 1000, // spawnhealth
2360 S_NULL, // seestate
2361 sfx_None, // seesound
2362 8, // reactiontime
2363 sfx_None, // attacksound
2364 S_NULL, // painstate
2365 0, // painchance
2366 sfx_None, // painsound
2367 S_NULL, // meleestate
2368 S_NULL, // missilestate
2369 S_NULL, // deathstate
2370 S_NULL, // xdeathstate
2371 sfx_None, // deathsound
2372 0, // speed
2373 20*FRACUNIT, // radius
2374 16*FRACUNIT, // height
2375 100, // mass
2376 0, // damage
2377 sfx_None, // activesound
2378 MF_SPECIAL|MF_NOTDMATCH, // flags
2379 S_NULL // raisestate
2382 { // MT_MISC6
2383 6, // doomednum
2384 S_YKEY, // spawnstate
2385 1000, // spawnhealth
2386 S_NULL, // seestate
2387 sfx_None, // seesound
2388 8, // reactiontime
2389 sfx_None, // attacksound
2390 S_NULL, // painstate
2391 0, // painchance
2392 sfx_None, // painsound
2393 S_NULL, // meleestate
2394 S_NULL, // missilestate
2395 S_NULL, // deathstate
2396 S_NULL, // xdeathstate
2397 sfx_None, // deathsound
2398 0, // speed
2399 20*FRACUNIT, // radius
2400 16*FRACUNIT, // height
2401 100, // mass
2402 0, // damage
2403 sfx_None, // activesound
2404 MF_SPECIAL|MF_NOTDMATCH, // flags
2405 S_NULL // raisestate
2408 { // MT_MISC7
2409 39, // doomednum
2410 S_YSKULL, // spawnstate
2411 1000, // spawnhealth
2412 S_NULL, // seestate
2413 sfx_None, // seesound
2414 8, // reactiontime
2415 sfx_None, // attacksound
2416 S_NULL, // painstate
2417 0, // painchance
2418 sfx_None, // painsound
2419 S_NULL, // meleestate
2420 S_NULL, // missilestate
2421 S_NULL, // deathstate
2422 S_NULL, // xdeathstate
2423 sfx_None, // deathsound
2424 0, // speed
2425 20*FRACUNIT, // radius
2426 16*FRACUNIT, // height
2427 100, // mass
2428 0, // damage
2429 sfx_None, // activesound
2430 MF_SPECIAL|MF_NOTDMATCH, // flags
2431 S_NULL // raisestate
2434 { // MT_MISC8
2435 38, // doomednum
2436 S_RSKULL, // spawnstate
2437 1000, // spawnhealth
2438 S_NULL, // seestate
2439 sfx_None, // seesound
2440 8, // reactiontime
2441 sfx_None, // attacksound
2442 S_NULL, // painstate
2443 0, // painchance
2444 sfx_None, // painsound
2445 S_NULL, // meleestate
2446 S_NULL, // missilestate
2447 S_NULL, // deathstate
2448 S_NULL, // xdeathstate
2449 sfx_None, // deathsound
2450 0, // speed
2451 20*FRACUNIT, // radius
2452 16*FRACUNIT, // height
2453 100, // mass
2454 0, // damage
2455 sfx_None, // activesound
2456 MF_SPECIAL|MF_NOTDMATCH, // flags
2457 S_NULL // raisestate
2460 { // MT_MISC9
2461 40, // doomednum
2462 S_BSKULL, // spawnstate
2463 1000, // spawnhealth
2464 S_NULL, // seestate
2465 sfx_None, // seesound
2466 8, // reactiontime
2467 sfx_None, // attacksound
2468 S_NULL, // painstate
2469 0, // painchance
2470 sfx_None, // painsound
2471 S_NULL, // meleestate
2472 S_NULL, // missilestate
2473 S_NULL, // deathstate
2474 S_NULL, // xdeathstate
2475 sfx_None, // deathsound
2476 0, // speed
2477 20*FRACUNIT, // radius
2478 16*FRACUNIT, // height
2479 100, // mass
2480 0, // damage
2481 sfx_None, // activesound
2482 MF_SPECIAL|MF_NOTDMATCH, // flags
2483 S_NULL // raisestate
2486 { // MT_MISC10
2487 2011, // doomednum
2488 S_STIM, // spawnstate
2489 1000, // spawnhealth
2490 S_NULL, // seestate
2491 sfx_None, // seesound
2492 8, // reactiontime
2493 sfx_None, // attacksound
2494 S_NULL, // painstate
2495 0, // painchance
2496 sfx_None, // painsound
2497 S_NULL, // meleestate
2498 S_NULL, // missilestate
2499 S_NULL, // deathstate
2500 S_NULL, // xdeathstate
2501 sfx_None, // deathsound
2502 0, // speed
2503 20*FRACUNIT, // radius
2504 16*FRACUNIT, // height
2505 100, // mass
2506 0, // damage
2507 sfx_None, // activesound
2508 MF_SPECIAL, // flags
2509 S_NULL // raisestate
2512 { // MT_MISC11
2513 2012, // doomednum
2514 S_MEDI, // spawnstate
2515 1000, // spawnhealth
2516 S_NULL, // seestate
2517 sfx_None, // seesound
2518 8, // reactiontime
2519 sfx_None, // attacksound
2520 S_NULL, // painstate
2521 0, // painchance
2522 sfx_None, // painsound
2523 S_NULL, // meleestate
2524 S_NULL, // missilestate
2525 S_NULL, // deathstate
2526 S_NULL, // xdeathstate
2527 sfx_None, // deathsound
2528 0, // speed
2529 20*FRACUNIT, // radius
2530 16*FRACUNIT, // height
2531 100, // mass
2532 0, // damage
2533 sfx_None, // activesound
2534 MF_SPECIAL, // flags
2535 S_NULL // raisestate
2538 { // MT_MISC12
2539 2013, // doomednum
2540 S_SOUL, // spawnstate
2541 1000, // spawnhealth
2542 S_NULL, // seestate
2543 sfx_None, // seesound
2544 8, // reactiontime
2545 sfx_None, // attacksound
2546 S_NULL, // painstate
2547 0, // painchance
2548 sfx_None, // painsound
2549 S_NULL, // meleestate
2550 S_NULL, // missilestate
2551 S_NULL, // deathstate
2552 S_NULL, // xdeathstate
2553 sfx_None, // deathsound
2554 0, // speed
2555 20*FRACUNIT, // radius
2556 16*FRACUNIT, // height
2557 100, // mass
2558 0, // damage
2559 sfx_None, // activesound
2560 MF_SPECIAL|MF_COUNTITEM, // flags
2561 S_NULL // raisestate
2564 { // MT_INV
2565 2022, // doomednum
2566 S_PINV, // spawnstate
2567 1000, // spawnhealth
2568 S_NULL, // seestate
2569 sfx_None, // seesound
2570 8, // reactiontime
2571 sfx_None, // attacksound
2572 S_NULL, // painstate
2573 0, // painchance
2574 sfx_None, // painsound
2575 S_NULL, // meleestate
2576 S_NULL, // missilestate
2577 S_NULL, // deathstate
2578 S_NULL, // xdeathstate
2579 sfx_None, // deathsound
2580 0, // speed
2581 20*FRACUNIT, // radius
2582 16*FRACUNIT, // height
2583 100, // mass
2584 0, // damage
2585 sfx_None, // activesound
2586 MF_SPECIAL|MF_COUNTITEM, // flags
2587 S_NULL // raisestate
2590 { // MT_MISC13
2591 2023, // doomednum
2592 S_PSTR, // spawnstate
2593 1000, // spawnhealth
2594 S_NULL, // seestate
2595 sfx_None, // seesound
2596 8, // reactiontime
2597 sfx_None, // attacksound
2598 S_NULL, // painstate
2599 0, // painchance
2600 sfx_None, // painsound
2601 S_NULL, // meleestate
2602 S_NULL, // missilestate
2603 S_NULL, // deathstate
2604 S_NULL, // xdeathstate
2605 sfx_None, // deathsound
2606 0, // speed
2607 20*FRACUNIT, // radius
2608 16*FRACUNIT, // height
2609 100, // mass
2610 0, // damage
2611 sfx_None, // activesound
2612 MF_SPECIAL|MF_COUNTITEM, // flags
2613 S_NULL // raisestate
2616 { // MT_INS
2617 2024, // doomednum
2618 S_PINS, // spawnstate
2619 1000, // spawnhealth
2620 S_NULL, // seestate
2621 sfx_None, // seesound
2622 8, // reactiontime
2623 sfx_None, // attacksound
2624 S_NULL, // painstate
2625 0, // painchance
2626 sfx_None, // painsound
2627 S_NULL, // meleestate
2628 S_NULL, // missilestate
2629 S_NULL, // deathstate
2630 S_NULL, // xdeathstate
2631 sfx_None, // deathsound
2632 0, // speed
2633 20*FRACUNIT, // radius
2634 16*FRACUNIT, // height
2635 100, // mass
2636 0, // damage
2637 sfx_None, // activesound
2638 MF_SPECIAL|MF_COUNTITEM, // flags
2639 S_NULL // raisestate
2642 { // MT_MISC14
2643 2025, // doomednum
2644 S_SUIT, // spawnstate
2645 1000, // spawnhealth
2646 S_NULL, // seestate
2647 sfx_None, // seesound
2648 8, // reactiontime
2649 sfx_None, // attacksound
2650 S_NULL, // painstate
2651 0, // painchance
2652 sfx_None, // painsound
2653 S_NULL, // meleestate
2654 S_NULL, // missilestate
2655 S_NULL, // deathstate
2656 S_NULL, // xdeathstate
2657 sfx_None, // deathsound
2658 0, // speed
2659 20*FRACUNIT, // radius
2660 16*FRACUNIT, // height
2661 100, // mass
2662 0, // damage
2663 sfx_None, // activesound
2664 MF_SPECIAL, // flags
2665 S_NULL // raisestate
2668 { // MT_MISC15
2669 2026, // doomednum
2670 S_PMAP, // spawnstate
2671 1000, // spawnhealth
2672 S_NULL, // seestate
2673 sfx_None, // seesound
2674 8, // reactiontime
2675 sfx_None, // attacksound
2676 S_NULL, // painstate
2677 0, // painchance
2678 sfx_None, // painsound
2679 S_NULL, // meleestate
2680 S_NULL, // missilestate
2681 S_NULL, // deathstate
2682 S_NULL, // xdeathstate
2683 sfx_None, // deathsound
2684 0, // speed
2685 20*FRACUNIT, // radius
2686 16*FRACUNIT, // height
2687 100, // mass
2688 0, // damage
2689 sfx_None, // activesound
2690 MF_SPECIAL|MF_COUNTITEM, // flags
2691 S_NULL // raisestate
2694 { // MT_MISC16
2695 2045, // doomednum
2696 S_PVIS, // spawnstate
2697 1000, // spawnhealth
2698 S_NULL, // seestate
2699 sfx_None, // seesound
2700 8, // reactiontime
2701 sfx_None, // attacksound
2702 S_NULL, // painstate
2703 0, // painchance
2704 sfx_None, // painsound
2705 S_NULL, // meleestate
2706 S_NULL, // missilestate
2707 S_NULL, // deathstate
2708 S_NULL, // xdeathstate
2709 sfx_None, // deathsound
2710 0, // speed
2711 20*FRACUNIT, // radius
2712 16*FRACUNIT, // height
2713 100, // mass
2714 0, // damage
2715 sfx_None, // activesound
2716 MF_SPECIAL|MF_COUNTITEM, // flags
2717 S_NULL // raisestate
2720 { // MT_MEGA
2721 83, // doomednum
2722 S_MEGA, // spawnstate
2723 1000, // spawnhealth
2724 S_NULL, // seestate
2725 sfx_None, // seesound
2726 8, // reactiontime
2727 sfx_None, // attacksound
2728 S_NULL, // painstate
2729 0, // painchance
2730 sfx_None, // painsound
2731 S_NULL, // meleestate
2732 S_NULL, // missilestate
2733 S_NULL, // deathstate
2734 S_NULL, // xdeathstate
2735 sfx_None, // deathsound
2736 0, // speed
2737 20*FRACUNIT, // radius
2738 16*FRACUNIT, // height
2739 100, // mass
2740 0, // damage
2741 sfx_None, // activesound
2742 MF_SPECIAL|MF_COUNTITEM, // flags
2743 S_NULL // raisestate
2746 { // MT_CLIP
2747 2007, // doomednum
2748 S_CLIP, // spawnstate
2749 1000, // spawnhealth
2750 S_NULL, // seestate
2751 sfx_None, // seesound
2752 8, // reactiontime
2753 sfx_None, // attacksound
2754 S_NULL, // painstate
2755 0, // painchance
2756 sfx_None, // painsound
2757 S_NULL, // meleestate
2758 S_NULL, // missilestate
2759 S_NULL, // deathstate
2760 S_NULL, // xdeathstate
2761 sfx_None, // deathsound
2762 0, // speed
2763 20*FRACUNIT, // radius
2764 16*FRACUNIT, // height
2765 100, // mass
2766 0, // damage
2767 sfx_None, // activesound
2768 MF_SPECIAL, // flags
2769 S_NULL // raisestate
2772 { // MT_MISC17
2773 2048, // doomednum
2774 S_AMMO, // spawnstate
2775 1000, // spawnhealth
2776 S_NULL, // seestate
2777 sfx_None, // seesound
2778 8, // reactiontime
2779 sfx_None, // attacksound
2780 S_NULL, // painstate
2781 0, // painchance
2782 sfx_None, // painsound
2783 S_NULL, // meleestate
2784 S_NULL, // missilestate
2785 S_NULL, // deathstate
2786 S_NULL, // xdeathstate
2787 sfx_None, // deathsound
2788 0, // speed
2789 20*FRACUNIT, // radius
2790 16*FRACUNIT, // height
2791 100, // mass
2792 0, // damage
2793 sfx_None, // activesound
2794 MF_SPECIAL, // flags
2795 S_NULL // raisestate
2798 { // MT_MISC18
2799 2010, // doomednum
2800 S_ROCK, // spawnstate
2801 1000, // spawnhealth
2802 S_NULL, // seestate
2803 sfx_None, // seesound
2804 8, // reactiontime
2805 sfx_None, // attacksound
2806 S_NULL, // painstate
2807 0, // painchance
2808 sfx_None, // painsound
2809 S_NULL, // meleestate
2810 S_NULL, // missilestate
2811 S_NULL, // deathstate
2812 S_NULL, // xdeathstate
2813 sfx_None, // deathsound
2814 0, // speed
2815 20*FRACUNIT, // radius
2816 16*FRACUNIT, // height
2817 100, // mass
2818 0, // damage
2819 sfx_None, // activesound
2820 MF_SPECIAL, // flags
2821 S_NULL // raisestate
2824 { // MT_MISC19
2825 2046, // doomednum
2826 S_BROK, // spawnstate
2827 1000, // spawnhealth
2828 S_NULL, // seestate
2829 sfx_None, // seesound
2830 8, // reactiontime
2831 sfx_None, // attacksound
2832 S_NULL, // painstate
2833 0, // painchance
2834 sfx_None, // painsound
2835 S_NULL, // meleestate
2836 S_NULL, // missilestate
2837 S_NULL, // deathstate
2838 S_NULL, // xdeathstate
2839 sfx_None, // deathsound
2840 0, // speed
2841 20*FRACUNIT, // radius
2842 16*FRACUNIT, // height
2843 100, // mass
2844 0, // damage
2845 sfx_None, // activesound
2846 MF_SPECIAL, // flags
2847 S_NULL // raisestate
2850 { // MT_MISC20
2851 2047, // doomednum
2852 S_CELL, // spawnstate
2853 1000, // spawnhealth
2854 S_NULL, // seestate
2855 sfx_None, // seesound
2856 8, // reactiontime
2857 sfx_None, // attacksound
2858 S_NULL, // painstate
2859 0, // painchance
2860 sfx_None, // painsound
2861 S_NULL, // meleestate
2862 S_NULL, // missilestate
2863 S_NULL, // deathstate
2864 S_NULL, // xdeathstate
2865 sfx_None, // deathsound
2866 0, // speed
2867 20*FRACUNIT, // radius
2868 16*FRACUNIT, // height
2869 100, // mass
2870 0, // damage
2871 sfx_None, // activesound
2872 MF_SPECIAL, // flags
2873 S_NULL // raisestate
2876 { // MT_MISC21
2877 17, // doomednum
2878 S_CELP, // spawnstate
2879 1000, // spawnhealth
2880 S_NULL, // seestate
2881 sfx_None, // seesound
2882 8, // reactiontime
2883 sfx_None, // attacksound
2884 S_NULL, // painstate
2885 0, // painchance
2886 sfx_None, // painsound
2887 S_NULL, // meleestate
2888 S_NULL, // missilestate
2889 S_NULL, // deathstate
2890 S_NULL, // xdeathstate
2891 sfx_None, // deathsound
2892 0, // speed
2893 20*FRACUNIT, // radius
2894 16*FRACUNIT, // height
2895 100, // mass
2896 0, // damage
2897 sfx_None, // activesound
2898 MF_SPECIAL, // flags
2899 S_NULL // raisestate
2902 { // MT_MISC22
2903 2008, // doomednum
2904 S_SHEL, // spawnstate
2905 1000, // spawnhealth
2906 S_NULL, // seestate
2907 sfx_None, // seesound
2908 8, // reactiontime
2909 sfx_None, // attacksound
2910 S_NULL, // painstate
2911 0, // painchance
2912 sfx_None, // painsound
2913 S_NULL, // meleestate
2914 S_NULL, // missilestate
2915 S_NULL, // deathstate
2916 S_NULL, // xdeathstate
2917 sfx_None, // deathsound
2918 0, // speed
2919 20*FRACUNIT, // radius
2920 16*FRACUNIT, // height
2921 100, // mass
2922 0, // damage
2923 sfx_None, // activesound
2924 MF_SPECIAL, // flags
2925 S_NULL // raisestate
2928 { // MT_MISC23
2929 2049, // doomednum
2930 S_SBOX, // spawnstate
2931 1000, // spawnhealth
2932 S_NULL, // seestate
2933 sfx_None, // seesound
2934 8, // reactiontime
2935 sfx_None, // attacksound
2936 S_NULL, // painstate
2937 0, // painchance
2938 sfx_None, // painsound
2939 S_NULL, // meleestate
2940 S_NULL, // missilestate
2941 S_NULL, // deathstate
2942 S_NULL, // xdeathstate
2943 sfx_None, // deathsound
2944 0, // speed
2945 20*FRACUNIT, // radius
2946 16*FRACUNIT, // height
2947 100, // mass
2948 0, // damage
2949 sfx_None, // activesound
2950 MF_SPECIAL, // flags
2951 S_NULL // raisestate
2954 { // MT_MISC24
2955 8, // doomednum
2956 S_BPAK, // spawnstate
2957 1000, // spawnhealth
2958 S_NULL, // seestate
2959 sfx_None, // seesound
2960 8, // reactiontime
2961 sfx_None, // attacksound
2962 S_NULL, // painstate
2963 0, // painchance
2964 sfx_None, // painsound
2965 S_NULL, // meleestate
2966 S_NULL, // missilestate
2967 S_NULL, // deathstate
2968 S_NULL, // xdeathstate
2969 sfx_None, // deathsound
2970 0, // speed
2971 20*FRACUNIT, // radius
2972 16*FRACUNIT, // height
2973 100, // mass
2974 0, // damage
2975 sfx_None, // activesound
2976 MF_SPECIAL, // flags
2977 S_NULL // raisestate
2980 { // MT_MISC25
2981 2006, // doomednum
2982 S_BFUG, // spawnstate
2983 1000, // spawnhealth
2984 S_NULL, // seestate
2985 sfx_None, // seesound
2986 8, // reactiontime
2987 sfx_None, // attacksound
2988 S_NULL, // painstate
2989 0, // painchance
2990 sfx_None, // painsound
2991 S_NULL, // meleestate
2992 S_NULL, // missilestate
2993 S_NULL, // deathstate
2994 S_NULL, // xdeathstate
2995 sfx_None, // deathsound
2996 0, // speed
2997 20*FRACUNIT, // radius
2998 16*FRACUNIT, // height
2999 100, // mass
3000 0, // damage
3001 sfx_None, // activesound
3002 MF_SPECIAL, // flags
3003 S_NULL // raisestate
3006 { // MT_CHAINGUN
3007 2002, // doomednum
3008 S_MGUN, // spawnstate
3009 1000, // spawnhealth
3010 S_NULL, // seestate
3011 sfx_None, // seesound
3012 8, // reactiontime
3013 sfx_None, // attacksound
3014 S_NULL, // painstate
3015 0, // painchance
3016 sfx_None, // painsound
3017 S_NULL, // meleestate
3018 S_NULL, // missilestate
3019 S_NULL, // deathstate
3020 S_NULL, // xdeathstate
3021 sfx_None, // deathsound
3022 0, // speed
3023 20*FRACUNIT, // radius
3024 16*FRACUNIT, // height
3025 100, // mass
3026 0, // damage
3027 sfx_None, // activesound
3028 MF_SPECIAL, // flags
3029 S_NULL // raisestate
3032 { // MT_MISC26
3033 2005, // doomednum
3034 S_CSAW, // spawnstate
3035 1000, // spawnhealth
3036 S_NULL, // seestate
3037 sfx_None, // seesound
3038 8, // reactiontime
3039 sfx_None, // attacksound
3040 S_NULL, // painstate
3041 0, // painchance
3042 sfx_None, // painsound
3043 S_NULL, // meleestate
3044 S_NULL, // missilestate
3045 S_NULL, // deathstate
3046 S_NULL, // xdeathstate
3047 sfx_None, // deathsound
3048 0, // speed
3049 20*FRACUNIT, // radius
3050 16*FRACUNIT, // height
3051 100, // mass
3052 0, // damage
3053 sfx_None, // activesound
3054 MF_SPECIAL, // flags
3055 S_NULL // raisestate
3058 { // MT_MISC27
3059 2003, // doomednum
3060 S_LAUN, // spawnstate
3061 1000, // spawnhealth
3062 S_NULL, // seestate
3063 sfx_None, // seesound
3064 8, // reactiontime
3065 sfx_None, // attacksound
3066 S_NULL, // painstate
3067 0, // painchance
3068 sfx_None, // painsound
3069 S_NULL, // meleestate
3070 S_NULL, // missilestate
3071 S_NULL, // deathstate
3072 S_NULL, // xdeathstate
3073 sfx_None, // deathsound
3074 0, // speed
3075 20*FRACUNIT, // radius
3076 16*FRACUNIT, // height
3077 100, // mass
3078 0, // damage
3079 sfx_None, // activesound
3080 MF_SPECIAL, // flags
3081 S_NULL // raisestate
3084 { // MT_MISC28
3085 2004, // doomednum
3086 S_PLAS, // spawnstate
3087 1000, // spawnhealth
3088 S_NULL, // seestate
3089 sfx_None, // seesound
3090 8, // reactiontime
3091 sfx_None, // attacksound
3092 S_NULL, // painstate
3093 0, // painchance
3094 sfx_None, // painsound
3095 S_NULL, // meleestate
3096 S_NULL, // missilestate
3097 S_NULL, // deathstate
3098 S_NULL, // xdeathstate
3099 sfx_None, // deathsound
3100 0, // speed
3101 20*FRACUNIT, // radius
3102 16*FRACUNIT, // height
3103 100, // mass
3104 0, // damage
3105 sfx_None, // activesound
3106 MF_SPECIAL, // flags
3107 S_NULL // raisestate
3110 { // MT_SHOTGUN
3111 2001, // doomednum
3112 S_SHOT, // spawnstate
3113 1000, // spawnhealth
3114 S_NULL, // seestate
3115 sfx_None, // seesound
3116 8, // reactiontime
3117 sfx_None, // attacksound
3118 S_NULL, // painstate
3119 0, // painchance
3120 sfx_None, // painsound
3121 S_NULL, // meleestate
3122 S_NULL, // missilestate
3123 S_NULL, // deathstate
3124 S_NULL, // xdeathstate
3125 sfx_None, // deathsound
3126 0, // speed
3127 20*FRACUNIT, // radius
3128 16*FRACUNIT, // height
3129 100, // mass
3130 0, // damage
3131 sfx_None, // activesound
3132 MF_SPECIAL, // flags
3133 S_NULL // raisestate
3136 { // MT_SUPERSHOTGUN
3137 82, // doomednum
3138 S_SHOT2, // spawnstate
3139 1000, // spawnhealth
3140 S_NULL, // seestate
3141 sfx_None, // seesound
3142 8, // reactiontime
3143 sfx_None, // attacksound
3144 S_NULL, // painstate
3145 0, // painchance
3146 sfx_None, // painsound
3147 S_NULL, // meleestate
3148 S_NULL, // missilestate
3149 S_NULL, // deathstate
3150 S_NULL, // xdeathstate
3151 sfx_None, // deathsound
3152 0, // speed
3153 20*FRACUNIT, // radius
3154 16*FRACUNIT, // height
3155 100, // mass
3156 0, // damage
3157 sfx_None, // activesound
3158 MF_SPECIAL, // flags
3159 S_NULL // raisestate
3162 { // MT_MISC29
3163 85, // doomednum
3164 S_TECHLAMP, // spawnstate
3165 1000, // spawnhealth
3166 S_NULL, // seestate
3167 sfx_None, // seesound
3168 8, // reactiontime
3169 sfx_None, // attacksound
3170 S_NULL, // painstate
3171 0, // painchance
3172 sfx_None, // painsound
3173 S_NULL, // meleestate
3174 S_NULL, // missilestate
3175 S_NULL, // deathstate
3176 S_NULL, // xdeathstate
3177 sfx_None, // deathsound
3178 0, // speed
3179 16*FRACUNIT, // radius
3180 16*FRACUNIT, // height
3181 100, // mass
3182 0, // damage
3183 sfx_None, // activesound
3184 MF_SOLID, // flags
3185 S_NULL // raisestate
3188 { // MT_MISC30
3189 86, // doomednum
3190 S_TECH2LAMP, // spawnstate
3191 1000, // spawnhealth
3192 S_NULL, // seestate
3193 sfx_None, // seesound
3194 8, // reactiontime
3195 sfx_None, // attacksound
3196 S_NULL, // painstate
3197 0, // painchance
3198 sfx_None, // painsound
3199 S_NULL, // meleestate
3200 S_NULL, // missilestate
3201 S_NULL, // deathstate
3202 S_NULL, // xdeathstate
3203 sfx_None, // deathsound
3204 0, // speed
3205 16*FRACUNIT, // radius
3206 16*FRACUNIT, // height
3207 100, // mass
3208 0, // damage
3209 sfx_None, // activesound
3210 MF_SOLID, // flags
3211 S_NULL // raisestate
3214 { // MT_MISC31
3215 2028, // doomednum
3216 S_COLU, // spawnstate
3217 1000, // spawnhealth
3218 S_NULL, // seestate
3219 sfx_None, // seesound
3220 8, // reactiontime
3221 sfx_None, // attacksound
3222 S_NULL, // painstate
3223 0, // painchance
3224 sfx_None, // painsound
3225 S_NULL, // meleestate
3226 S_NULL, // missilestate
3227 S_NULL, // deathstate
3228 S_NULL, // xdeathstate
3229 sfx_None, // deathsound
3230 0, // speed
3231 16*FRACUNIT, // radius
3232 16*FRACUNIT, // height
3233 100, // mass
3234 0, // damage
3235 sfx_None, // activesound
3236 MF_SOLID, // flags
3237 S_NULL // raisestate
3240 { // MT_MISC32
3241 30, // doomednum
3242 S_TALLGRNCOL, // spawnstate
3243 1000, // spawnhealth
3244 S_NULL, // seestate
3245 sfx_None, // seesound
3246 8, // reactiontime
3247 sfx_None, // attacksound
3248 S_NULL, // painstate
3249 0, // painchance
3250 sfx_None, // painsound
3251 S_NULL, // meleestate
3252 S_NULL, // missilestate
3253 S_NULL, // deathstate
3254 S_NULL, // xdeathstate
3255 sfx_None, // deathsound
3256 0, // speed
3257 16*FRACUNIT, // radius
3258 16*FRACUNIT, // height
3259 100, // mass
3260 0, // damage
3261 sfx_None, // activesound
3262 MF_SOLID, // flags
3263 S_NULL // raisestate
3266 { // MT_MISC33
3267 31, // doomednum
3268 S_SHRTGRNCOL, // spawnstate
3269 1000, // spawnhealth
3270 S_NULL, // seestate
3271 sfx_None, // seesound
3272 8, // reactiontime
3273 sfx_None, // attacksound
3274 S_NULL, // painstate
3275 0, // painchance
3276 sfx_None, // painsound
3277 S_NULL, // meleestate
3278 S_NULL, // missilestate
3279 S_NULL, // deathstate
3280 S_NULL, // xdeathstate
3281 sfx_None, // deathsound
3282 0, // speed
3283 16*FRACUNIT, // radius
3284 16*FRACUNIT, // height
3285 100, // mass
3286 0, // damage
3287 sfx_None, // activesound
3288 MF_SOLID, // flags
3289 S_NULL // raisestate
3292 { // MT_MISC34
3293 32, // doomednum
3294 S_TALLREDCOL, // spawnstate
3295 1000, // spawnhealth
3296 S_NULL, // seestate
3297 sfx_None, // seesound
3298 8, // reactiontime
3299 sfx_None, // attacksound
3300 S_NULL, // painstate
3301 0, // painchance
3302 sfx_None, // painsound
3303 S_NULL, // meleestate
3304 S_NULL, // missilestate
3305 S_NULL, // deathstate
3306 S_NULL, // xdeathstate
3307 sfx_None, // deathsound
3308 0, // speed
3309 16*FRACUNIT, // radius
3310 16*FRACUNIT, // height
3311 100, // mass
3312 0, // damage
3313 sfx_None, // activesound
3314 MF_SOLID, // flags
3315 S_NULL // raisestate
3318 { // MT_MISC35
3319 33, // doomednum
3320 S_SHRTREDCOL, // spawnstate
3321 1000, // spawnhealth
3322 S_NULL, // seestate
3323 sfx_None, // seesound
3324 8, // reactiontime
3325 sfx_None, // attacksound
3326 S_NULL, // painstate
3327 0, // painchance
3328 sfx_None, // painsound
3329 S_NULL, // meleestate
3330 S_NULL, // missilestate
3331 S_NULL, // deathstate
3332 S_NULL, // xdeathstate
3333 sfx_None, // deathsound
3334 0, // speed
3335 16*FRACUNIT, // radius
3336 16*FRACUNIT, // height
3337 100, // mass
3338 0, // damage
3339 sfx_None, // activesound
3340 MF_SOLID, // flags
3341 S_NULL // raisestate
3344 { // MT_MISC36
3345 37, // doomednum
3346 S_SKULLCOL, // spawnstate
3347 1000, // spawnhealth
3348 S_NULL, // seestate
3349 sfx_None, // seesound
3350 8, // reactiontime
3351 sfx_None, // attacksound
3352 S_NULL, // painstate
3353 0, // painchance
3354 sfx_None, // painsound
3355 S_NULL, // meleestate
3356 S_NULL, // missilestate
3357 S_NULL, // deathstate
3358 S_NULL, // xdeathstate
3359 sfx_None, // deathsound
3360 0, // speed
3361 16*FRACUNIT, // radius
3362 16*FRACUNIT, // height
3363 100, // mass
3364 0, // damage
3365 sfx_None, // activesound
3366 MF_SOLID, // flags
3367 S_NULL // raisestate
3370 { // MT_MISC37
3371 36, // doomednum
3372 S_HEARTCOL, // spawnstate
3373 1000, // spawnhealth
3374 S_NULL, // seestate
3375 sfx_None, // seesound
3376 8, // reactiontime
3377 sfx_None, // attacksound
3378 S_NULL, // painstate
3379 0, // painchance
3380 sfx_None, // painsound
3381 S_NULL, // meleestate
3382 S_NULL, // missilestate
3383 S_NULL, // deathstate
3384 S_NULL, // xdeathstate
3385 sfx_None, // deathsound
3386 0, // speed
3387 16*FRACUNIT, // radius
3388 16*FRACUNIT, // height
3389 100, // mass
3390 0, // damage
3391 sfx_None, // activesound
3392 MF_SOLID, // flags
3393 S_NULL // raisestate
3396 { // MT_MISC38
3397 41, // doomednum
3398 S_EVILEYE, // spawnstate
3399 1000, // spawnhealth
3400 S_NULL, // seestate
3401 sfx_None, // seesound
3402 8, // reactiontime
3403 sfx_None, // attacksound
3404 S_NULL, // painstate
3405 0, // painchance
3406 sfx_None, // painsound
3407 S_NULL, // meleestate
3408 S_NULL, // missilestate
3409 S_NULL, // deathstate
3410 S_NULL, // xdeathstate
3411 sfx_None, // deathsound
3412 0, // speed
3413 16*FRACUNIT, // radius
3414 16*FRACUNIT, // height
3415 100, // mass
3416 0, // damage
3417 sfx_None, // activesound
3418 MF_SOLID, // flags
3419 S_NULL // raisestate
3422 { // MT_MISC39
3423 42, // doomednum
3424 S_FLOATSKULL, // spawnstate
3425 1000, // spawnhealth
3426 S_NULL, // seestate
3427 sfx_None, // seesound
3428 8, // reactiontime
3429 sfx_None, // attacksound
3430 S_NULL, // painstate
3431 0, // painchance
3432 sfx_None, // painsound
3433 S_NULL, // meleestate
3434 S_NULL, // missilestate
3435 S_NULL, // deathstate
3436 S_NULL, // xdeathstate
3437 sfx_None, // deathsound
3438 0, // speed
3439 16*FRACUNIT, // radius
3440 16*FRACUNIT, // height
3441 100, // mass
3442 0, // damage
3443 sfx_None, // activesound
3444 MF_SOLID, // flags
3445 S_NULL // raisestate
3448 { // MT_MISC40
3449 43, // doomednum
3450 S_TORCHTREE, // spawnstate
3451 1000, // spawnhealth
3452 S_NULL, // seestate
3453 sfx_None, // seesound
3454 8, // reactiontime
3455 sfx_None, // attacksound
3456 S_NULL, // painstate
3457 0, // painchance
3458 sfx_None, // painsound
3459 S_NULL, // meleestate
3460 S_NULL, // missilestate
3461 S_NULL, // deathstate
3462 S_NULL, // xdeathstate
3463 sfx_None, // deathsound
3464 0, // speed
3465 16*FRACUNIT, // radius
3466 16*FRACUNIT, // height
3467 100, // mass
3468 0, // damage
3469 sfx_None, // activesound
3470 MF_SOLID, // flags
3471 S_NULL // raisestate
3474 { // MT_MISC41
3475 44, // doomednum
3476 S_BLUETORCH, // spawnstate
3477 1000, // spawnhealth
3478 S_NULL, // seestate
3479 sfx_None, // seesound
3480 8, // reactiontime
3481 sfx_None, // attacksound
3482 S_NULL, // painstate
3483 0, // painchance
3484 sfx_None, // painsound
3485 S_NULL, // meleestate
3486 S_NULL, // missilestate
3487 S_NULL, // deathstate
3488 S_NULL, // xdeathstate
3489 sfx_None, // deathsound
3490 0, // speed
3491 16*FRACUNIT, // radius
3492 16*FRACUNIT, // height
3493 100, // mass
3494 0, // damage
3495 sfx_None, // activesound
3496 MF_SOLID, // flags
3497 S_NULL // raisestate
3500 { // MT_MISC42
3501 45, // doomednum
3502 S_GREENTORCH, // spawnstate
3503 1000, // spawnhealth
3504 S_NULL, // seestate
3505 sfx_None, // seesound
3506 8, // reactiontime
3507 sfx_None, // attacksound
3508 S_NULL, // painstate
3509 0, // painchance
3510 sfx_None, // painsound
3511 S_NULL, // meleestate
3512 S_NULL, // missilestate
3513 S_NULL, // deathstate
3514 S_NULL, // xdeathstate
3515 sfx_None, // deathsound
3516 0, // speed
3517 16*FRACUNIT, // radius
3518 16*FRACUNIT, // height
3519 100, // mass
3520 0, // damage
3521 sfx_None, // activesound
3522 MF_SOLID, // flags
3523 S_NULL // raisestate
3526 { // MT_MISC43
3527 46, // doomednum
3528 S_REDTORCH, // spawnstate
3529 1000, // spawnhealth
3530 S_NULL, // seestate
3531 sfx_None, // seesound
3532 8, // reactiontime
3533 sfx_None, // attacksound
3534 S_NULL, // painstate
3535 0, // painchance
3536 sfx_None, // painsound
3537 S_NULL, // meleestate
3538 S_NULL, // missilestate
3539 S_NULL, // deathstate
3540 S_NULL, // xdeathstate
3541 sfx_None, // deathsound
3542 0, // speed
3543 16*FRACUNIT, // radius
3544 16*FRACUNIT, // height
3545 100, // mass
3546 0, // damage
3547 sfx_None, // activesound
3548 MF_SOLID, // flags
3549 S_NULL // raisestate
3552 { // MT_MISC44
3553 55, // doomednum
3554 S_BTORCHSHRT, // spawnstate
3555 1000, // spawnhealth
3556 S_NULL, // seestate
3557 sfx_None, // seesound
3558 8, // reactiontime
3559 sfx_None, // attacksound
3560 S_NULL, // painstate
3561 0, // painchance
3562 sfx_None, // painsound
3563 S_NULL, // meleestate
3564 S_NULL, // missilestate
3565 S_NULL, // deathstate
3566 S_NULL, // xdeathstate
3567 sfx_None, // deathsound
3568 0, // speed
3569 16*FRACUNIT, // radius
3570 16*FRACUNIT, // height
3571 100, // mass
3572 0, // damage
3573 sfx_None, // activesound
3574 MF_SOLID, // flags
3575 S_NULL // raisestate
3578 { // MT_MISC45
3579 56, // doomednum
3580 S_GTORCHSHRT, // spawnstate
3581 1000, // spawnhealth
3582 S_NULL, // seestate
3583 sfx_None, // seesound
3584 8, // reactiontime
3585 sfx_None, // attacksound
3586 S_NULL, // painstate
3587 0, // painchance
3588 sfx_None, // painsound
3589 S_NULL, // meleestate
3590 S_NULL, // missilestate
3591 S_NULL, // deathstate
3592 S_NULL, // xdeathstate
3593 sfx_None, // deathsound
3594 0, // speed
3595 16*FRACUNIT, // radius
3596 16*FRACUNIT, // height
3597 100, // mass
3598 0, // damage
3599 sfx_None, // activesound
3600 MF_SOLID, // flags
3601 S_NULL // raisestate
3604 { // MT_MISC46
3605 57, // doomednum
3606 S_RTORCHSHRT, // spawnstate
3607 1000, // spawnhealth
3608 S_NULL, // seestate
3609 sfx_None, // seesound
3610 8, // reactiontime
3611 sfx_None, // attacksound
3612 S_NULL, // painstate
3613 0, // painchance
3614 sfx_None, // painsound
3615 S_NULL, // meleestate
3616 S_NULL, // missilestate
3617 S_NULL, // deathstate
3618 S_NULL, // xdeathstate
3619 sfx_None, // deathsound
3620 0, // speed
3621 16*FRACUNIT, // radius
3622 16*FRACUNIT, // height
3623 100, // mass
3624 0, // damage
3625 sfx_None, // activesound
3626 MF_SOLID, // flags
3627 S_NULL // raisestate
3630 { // MT_MISC47
3631 47, // doomednum
3632 S_STALAGTITE, // spawnstate
3633 1000, // spawnhealth
3634 S_NULL, // seestate
3635 sfx_None, // seesound
3636 8, // reactiontime
3637 sfx_None, // attacksound
3638 S_NULL, // painstate
3639 0, // painchance
3640 sfx_None, // painsound
3641 S_NULL, // meleestate
3642 S_NULL, // missilestate
3643 S_NULL, // deathstate
3644 S_NULL, // xdeathstate
3645 sfx_None, // deathsound
3646 0, // speed
3647 16*FRACUNIT, // radius
3648 16*FRACUNIT, // height
3649 100, // mass
3650 0, // damage
3651 sfx_None, // activesound
3652 MF_SOLID, // flags
3653 S_NULL // raisestate
3656 { // MT_MISC48
3657 48, // doomednum
3658 S_TECHPILLAR, // spawnstate
3659 1000, // spawnhealth
3660 S_NULL, // seestate
3661 sfx_None, // seesound
3662 8, // reactiontime
3663 sfx_None, // attacksound
3664 S_NULL, // painstate
3665 0, // painchance
3666 sfx_None, // painsound
3667 S_NULL, // meleestate
3668 S_NULL, // missilestate
3669 S_NULL, // deathstate
3670 S_NULL, // xdeathstate
3671 sfx_None, // deathsound
3672 0, // speed
3673 16*FRACUNIT, // radius
3674 16*FRACUNIT, // height
3675 100, // mass
3676 0, // damage
3677 sfx_None, // activesound
3678 MF_SOLID, // flags
3679 S_NULL // raisestate
3682 { // MT_MISC49
3683 34, // doomednum
3684 S_CANDLESTIK, // spawnstate
3685 1000, // spawnhealth
3686 S_NULL, // seestate
3687 sfx_None, // seesound
3688 8, // reactiontime
3689 sfx_None, // attacksound
3690 S_NULL, // painstate
3691 0, // painchance
3692 sfx_None, // painsound
3693 S_NULL, // meleestate
3694 S_NULL, // missilestate
3695 S_NULL, // deathstate
3696 S_NULL, // xdeathstate
3697 sfx_None, // deathsound
3698 0, // speed
3699 20*FRACUNIT, // radius
3700 16*FRACUNIT, // height
3701 100, // mass
3702 0, // damage
3703 sfx_None, // activesound
3704 0, // flags
3705 S_NULL // raisestate
3708 { // MT_MISC50
3709 35, // doomednum
3710 S_CANDELABRA, // spawnstate
3711 1000, // spawnhealth
3712 S_NULL, // seestate
3713 sfx_None, // seesound
3714 8, // reactiontime
3715 sfx_None, // attacksound
3716 S_NULL, // painstate
3717 0, // painchance
3718 sfx_None, // painsound
3719 S_NULL, // meleestate
3720 S_NULL, // missilestate
3721 S_NULL, // deathstate
3722 S_NULL, // xdeathstate
3723 sfx_None, // deathsound
3724 0, // speed
3725 16*FRACUNIT, // radius
3726 16*FRACUNIT, // height
3727 100, // mass
3728 0, // damage
3729 sfx_None, // activesound
3730 MF_SOLID, // flags
3731 S_NULL // raisestate
3734 { // MT_MISC51
3735 49, // doomednum
3736 S_BLOODYTWITCH, // spawnstate
3737 1000, // spawnhealth
3738 S_NULL, // seestate
3739 sfx_None, // seesound
3740 8, // reactiontime
3741 sfx_None, // attacksound
3742 S_NULL, // painstate
3743 0, // painchance
3744 sfx_None, // painsound
3745 S_NULL, // meleestate
3746 S_NULL, // missilestate
3747 S_NULL, // deathstate
3748 S_NULL, // xdeathstate
3749 sfx_None, // deathsound
3750 0, // speed
3751 16*FRACUNIT, // radius
3752 68*FRACUNIT, // height
3753 100, // mass
3754 0, // damage
3755 sfx_None, // activesound
3756 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3757 S_NULL // raisestate
3760 { // MT_MISC52
3761 50, // doomednum
3762 S_MEAT2, // spawnstate
3763 1000, // spawnhealth
3764 S_NULL, // seestate
3765 sfx_None, // seesound
3766 8, // reactiontime
3767 sfx_None, // attacksound
3768 S_NULL, // painstate
3769 0, // painchance
3770 sfx_None, // painsound
3771 S_NULL, // meleestate
3772 S_NULL, // missilestate
3773 S_NULL, // deathstate
3774 S_NULL, // xdeathstate
3775 sfx_None, // deathsound
3776 0, // speed
3777 16*FRACUNIT, // radius
3778 84*FRACUNIT, // height
3779 100, // mass
3780 0, // damage
3781 sfx_None, // activesound
3782 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3783 S_NULL // raisestate
3786 { // MT_MISC53
3787 51, // doomednum
3788 S_MEAT3, // spawnstate
3789 1000, // spawnhealth
3790 S_NULL, // seestate
3791 sfx_None, // seesound
3792 8, // reactiontime
3793 sfx_None, // attacksound
3794 S_NULL, // painstate
3795 0, // painchance
3796 sfx_None, // painsound
3797 S_NULL, // meleestate
3798 S_NULL, // missilestate
3799 S_NULL, // deathstate
3800 S_NULL, // xdeathstate
3801 sfx_None, // deathsound
3802 0, // speed
3803 16*FRACUNIT, // radius
3804 84*FRACUNIT, // height
3805 100, // mass
3806 0, // damage
3807 sfx_None, // activesound
3808 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3809 S_NULL // raisestate
3812 { // MT_MISC54
3813 52, // doomednum
3814 S_MEAT4, // spawnstate
3815 1000, // spawnhealth
3816 S_NULL, // seestate
3817 sfx_None, // seesound
3818 8, // reactiontime
3819 sfx_None, // attacksound
3820 S_NULL, // painstate
3821 0, // painchance
3822 sfx_None, // painsound
3823 S_NULL, // meleestate
3824 S_NULL, // missilestate
3825 S_NULL, // deathstate
3826 S_NULL, // xdeathstate
3827 sfx_None, // deathsound
3828 0, // speed
3829 16*FRACUNIT, // radius
3830 68*FRACUNIT, // height
3831 100, // mass
3832 0, // damage
3833 sfx_None, // activesound
3834 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3835 S_NULL // raisestate
3838 { // MT_MISC55
3839 53, // doomednum
3840 S_MEAT5, // spawnstate
3841 1000, // spawnhealth
3842 S_NULL, // seestate
3843 sfx_None, // seesound
3844 8, // reactiontime
3845 sfx_None, // attacksound
3846 S_NULL, // painstate
3847 0, // painchance
3848 sfx_None, // painsound
3849 S_NULL, // meleestate
3850 S_NULL, // missilestate
3851 S_NULL, // deathstate
3852 S_NULL, // xdeathstate
3853 sfx_None, // deathsound
3854 0, // speed
3855 16*FRACUNIT, // radius
3856 52*FRACUNIT, // height
3857 100, // mass
3858 0, // damage
3859 sfx_None, // activesound
3860 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3861 S_NULL // raisestate
3864 { // MT_MISC56
3865 59, // doomednum
3866 S_MEAT2, // spawnstate
3867 1000, // spawnhealth
3868 S_NULL, // seestate
3869 sfx_None, // seesound
3870 8, // reactiontime
3871 sfx_None, // attacksound
3872 S_NULL, // painstate
3873 0, // painchance
3874 sfx_None, // painsound
3875 S_NULL, // meleestate
3876 S_NULL, // missilestate
3877 S_NULL, // deathstate
3878 S_NULL, // xdeathstate
3879 sfx_None, // deathsound
3880 0, // speed
3881 20*FRACUNIT, // radius
3882 84*FRACUNIT, // height
3883 100, // mass
3884 0, // damage
3885 sfx_None, // activesound
3886 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3887 S_NULL // raisestate
3890 { // MT_MISC57
3891 60, // doomednum
3892 S_MEAT4, // spawnstate
3893 1000, // spawnhealth
3894 S_NULL, // seestate
3895 sfx_None, // seesound
3896 8, // reactiontime
3897 sfx_None, // attacksound
3898 S_NULL, // painstate
3899 0, // painchance
3900 sfx_None, // painsound
3901 S_NULL, // meleestate
3902 S_NULL, // missilestate
3903 S_NULL, // deathstate
3904 S_NULL, // xdeathstate
3905 sfx_None, // deathsound
3906 0, // speed
3907 20*FRACUNIT, // radius
3908 68*FRACUNIT, // height
3909 100, // mass
3910 0, // damage
3911 sfx_None, // activesound
3912 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3913 S_NULL // raisestate
3916 { // MT_MISC58
3917 61, // doomednum
3918 S_MEAT3, // spawnstate
3919 1000, // spawnhealth
3920 S_NULL, // seestate
3921 sfx_None, // seesound
3922 8, // reactiontime
3923 sfx_None, // attacksound
3924 S_NULL, // painstate
3925 0, // painchance
3926 sfx_None, // painsound
3927 S_NULL, // meleestate
3928 S_NULL, // missilestate
3929 S_NULL, // deathstate
3930 S_NULL, // xdeathstate
3931 sfx_None, // deathsound
3932 0, // speed
3933 20*FRACUNIT, // radius
3934 52*FRACUNIT, // height
3935 100, // mass
3936 0, // damage
3937 sfx_None, // activesound
3938 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3939 S_NULL // raisestate
3942 { // MT_MISC59
3943 62, // doomednum
3944 S_MEAT5, // spawnstate
3945 1000, // spawnhealth
3946 S_NULL, // seestate
3947 sfx_None, // seesound
3948 8, // reactiontime
3949 sfx_None, // attacksound
3950 S_NULL, // painstate
3951 0, // painchance
3952 sfx_None, // painsound
3953 S_NULL, // meleestate
3954 S_NULL, // missilestate
3955 S_NULL, // deathstate
3956 S_NULL, // xdeathstate
3957 sfx_None, // deathsound
3958 0, // speed
3959 20*FRACUNIT, // radius
3960 52*FRACUNIT, // height
3961 100, // mass
3962 0, // damage
3963 sfx_None, // activesound
3964 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3965 S_NULL // raisestate
3968 { // MT_MISC60
3969 63, // doomednum
3970 S_BLOODYTWITCH, // spawnstate
3971 1000, // spawnhealth
3972 S_NULL, // seestate
3973 sfx_None, // seesound
3974 8, // reactiontime
3975 sfx_None, // attacksound
3976 S_NULL, // painstate
3977 0, // painchance
3978 sfx_None, // painsound
3979 S_NULL, // meleestate
3980 S_NULL, // missilestate
3981 S_NULL, // deathstate
3982 S_NULL, // xdeathstate
3983 sfx_None, // deathsound
3984 0, // speed
3985 20*FRACUNIT, // radius
3986 68*FRACUNIT, // height
3987 100, // mass
3988 0, // damage
3989 sfx_None, // activesound
3990 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3991 S_NULL // raisestate
3994 { // MT_MISC61
3995 22, // doomednum
3996 S_HEAD_DIE6, // spawnstate
3997 1000, // spawnhealth
3998 S_NULL, // seestate
3999 sfx_None, // seesound
4000 8, // reactiontime
4001 sfx_None, // attacksound
4002 S_NULL, // painstate
4003 0, // painchance
4004 sfx_None, // painsound
4005 S_NULL, // meleestate
4006 S_NULL, // missilestate
4007 S_NULL, // deathstate
4008 S_NULL, // xdeathstate
4009 sfx_None, // deathsound
4010 0, // speed
4011 20*FRACUNIT, // radius
4012 16*FRACUNIT, // height
4013 100, // mass
4014 0, // damage
4015 sfx_None, // activesound
4016 0, // flags
4017 S_NULL // raisestate
4020 { // MT_MISC62
4021 15, // doomednum
4022 S_PLAY_DIE7, // spawnstate
4023 1000, // spawnhealth
4024 S_NULL, // seestate
4025 sfx_None, // seesound
4026 8, // reactiontime
4027 sfx_None, // attacksound
4028 S_NULL, // painstate
4029 0, // painchance
4030 sfx_None, // painsound
4031 S_NULL, // meleestate
4032 S_NULL, // missilestate
4033 S_NULL, // deathstate
4034 S_NULL, // xdeathstate
4035 sfx_None, // deathsound
4036 0, // speed
4037 20*FRACUNIT, // radius
4038 16*FRACUNIT, // height
4039 100, // mass
4040 0, // damage
4041 sfx_None, // activesound
4042 0, // flags
4043 S_NULL // raisestate
4046 { // MT_MISC63
4047 18, // doomednum
4048 S_POSS_DIE5, // spawnstate
4049 1000, // spawnhealth
4050 S_NULL, // seestate
4051 sfx_None, // seesound
4052 8, // reactiontime
4053 sfx_None, // attacksound
4054 S_NULL, // painstate
4055 0, // painchance
4056 sfx_None, // painsound
4057 S_NULL, // meleestate
4058 S_NULL, // missilestate
4059 S_NULL, // deathstate
4060 S_NULL, // xdeathstate
4061 sfx_None, // deathsound
4062 0, // speed
4063 20*FRACUNIT, // radius
4064 16*FRACUNIT, // height
4065 100, // mass
4066 0, // damage
4067 sfx_None, // activesound
4068 0, // flags
4069 S_NULL // raisestate
4072 { // MT_MISC64
4073 21, // doomednum
4074 S_SARG_DIE6, // spawnstate
4075 1000, // spawnhealth
4076 S_NULL, // seestate
4077 sfx_None, // seesound
4078 8, // reactiontime
4079 sfx_None, // attacksound
4080 S_NULL, // painstate
4081 0, // painchance
4082 sfx_None, // painsound
4083 S_NULL, // meleestate
4084 S_NULL, // missilestate
4085 S_NULL, // deathstate
4086 S_NULL, // xdeathstate
4087 sfx_None, // deathsound
4088 0, // speed
4089 20*FRACUNIT, // radius
4090 16*FRACUNIT, // height
4091 100, // mass
4092 0, // damage
4093 sfx_None, // activesound
4094 0, // flags
4095 S_NULL // raisestate
4098 { // MT_MISC65
4099 23, // doomednum
4100 S_SKULL_DIE6, // spawnstate
4101 1000, // spawnhealth
4102 S_NULL, // seestate
4103 sfx_None, // seesound
4104 8, // reactiontime
4105 sfx_None, // attacksound
4106 S_NULL, // painstate
4107 0, // painchance
4108 sfx_None, // painsound
4109 S_NULL, // meleestate
4110 S_NULL, // missilestate
4111 S_NULL, // deathstate
4112 S_NULL, // xdeathstate
4113 sfx_None, // deathsound
4114 0, // speed
4115 20*FRACUNIT, // radius
4116 16*FRACUNIT, // height
4117 100, // mass
4118 0, // damage
4119 sfx_None, // activesound
4120 0, // flags
4121 S_NULL // raisestate
4124 { // MT_MISC66
4125 20, // doomednum
4126 S_TROO_DIE5, // spawnstate
4127 1000, // spawnhealth
4128 S_NULL, // seestate
4129 sfx_None, // seesound
4130 8, // reactiontime
4131 sfx_None, // attacksound
4132 S_NULL, // painstate
4133 0, // painchance
4134 sfx_None, // painsound
4135 S_NULL, // meleestate
4136 S_NULL, // missilestate
4137 S_NULL, // deathstate
4138 S_NULL, // xdeathstate
4139 sfx_None, // deathsound
4140 0, // speed
4141 20*FRACUNIT, // radius
4142 16*FRACUNIT, // height
4143 100, // mass
4144 0, // damage
4145 sfx_None, // activesound
4146 0, // flags
4147 S_NULL // raisestate
4150 { // MT_MISC67
4151 19, // doomednum
4152 S_SPOS_DIE5, // spawnstate
4153 1000, // spawnhealth
4154 S_NULL, // seestate
4155 sfx_None, // seesound
4156 8, // reactiontime
4157 sfx_None, // attacksound
4158 S_NULL, // painstate
4159 0, // painchance
4160 sfx_None, // painsound
4161 S_NULL, // meleestate
4162 S_NULL, // missilestate
4163 S_NULL, // deathstate
4164 S_NULL, // xdeathstate
4165 sfx_None, // deathsound
4166 0, // speed
4167 20*FRACUNIT, // radius
4168 16*FRACUNIT, // height
4169 100, // mass
4170 0, // damage
4171 sfx_None, // activesound
4172 0, // flags
4173 S_NULL // raisestate
4176 { // MT_MISC68
4177 10, // doomednum
4178 S_PLAY_XDIE9, // spawnstate
4179 1000, // spawnhealth
4180 S_NULL, // seestate
4181 sfx_None, // seesound
4182 8, // reactiontime
4183 sfx_None, // attacksound
4184 S_NULL, // painstate
4185 0, // painchance
4186 sfx_None, // painsound
4187 S_NULL, // meleestate
4188 S_NULL, // missilestate
4189 S_NULL, // deathstate
4190 S_NULL, // xdeathstate
4191 sfx_None, // deathsound
4192 0, // speed
4193 20*FRACUNIT, // radius
4194 16*FRACUNIT, // height
4195 100, // mass
4196 0, // damage
4197 sfx_None, // activesound
4198 0, // flags
4199 S_NULL // raisestate
4202 { // MT_MISC69
4203 12, // doomednum
4204 S_PLAY_XDIE9, // spawnstate
4205 1000, // spawnhealth
4206 S_NULL, // seestate
4207 sfx_None, // seesound
4208 8, // reactiontime
4209 sfx_None, // attacksound
4210 S_NULL, // painstate
4211 0, // painchance
4212 sfx_None, // painsound
4213 S_NULL, // meleestate
4214 S_NULL, // missilestate
4215 S_NULL, // deathstate
4216 S_NULL, // xdeathstate
4217 sfx_None, // deathsound
4218 0, // speed
4219 20*FRACUNIT, // radius
4220 16*FRACUNIT, // height
4221 100, // mass
4222 0, // damage
4223 sfx_None, // activesound
4224 0, // flags
4225 S_NULL // raisestate
4228 { // MT_MISC70
4229 28, // doomednum
4230 S_HEADSONSTICK, // spawnstate
4231 1000, // spawnhealth
4232 S_NULL, // seestate
4233 sfx_None, // seesound
4234 8, // reactiontime
4235 sfx_None, // attacksound
4236 S_NULL, // painstate
4237 0, // painchance
4238 sfx_None, // painsound
4239 S_NULL, // meleestate
4240 S_NULL, // missilestate
4241 S_NULL, // deathstate
4242 S_NULL, // xdeathstate
4243 sfx_None, // deathsound
4244 0, // speed
4245 16*FRACUNIT, // radius
4246 16*FRACUNIT, // height
4247 100, // mass
4248 0, // damage
4249 sfx_None, // activesound
4250 MF_SOLID, // flags
4251 S_NULL // raisestate
4254 { // MT_MISC71
4255 24, // doomednum
4256 S_GIBS, // spawnstate
4257 1000, // spawnhealth
4258 S_NULL, // seestate
4259 sfx_None, // seesound
4260 8, // reactiontime
4261 sfx_None, // attacksound
4262 S_NULL, // painstate
4263 0, // painchance
4264 sfx_None, // painsound
4265 S_NULL, // meleestate
4266 S_NULL, // missilestate
4267 S_NULL, // deathstate
4268 S_NULL, // xdeathstate
4269 sfx_None, // deathsound
4270 0, // speed
4271 20*FRACUNIT, // radius
4272 16*FRACUNIT, // height
4273 100, // mass
4274 0, // damage
4275 sfx_None, // activesound
4276 0, // flags
4277 S_NULL // raisestate
4280 { // MT_MISC72
4281 27, // doomednum
4282 S_HEADONASTICK, // spawnstate
4283 1000, // spawnhealth
4284 S_NULL, // seestate
4285 sfx_None, // seesound
4286 8, // reactiontime
4287 sfx_None, // attacksound
4288 S_NULL, // painstate
4289 0, // painchance
4290 sfx_None, // painsound
4291 S_NULL, // meleestate
4292 S_NULL, // missilestate
4293 S_NULL, // deathstate
4294 S_NULL, // xdeathstate
4295 sfx_None, // deathsound
4296 0, // speed
4297 16*FRACUNIT, // radius
4298 16*FRACUNIT, // height
4299 100, // mass
4300 0, // damage
4301 sfx_None, // activesound
4302 MF_SOLID, // flags
4303 S_NULL // raisestate
4306 { // MT_MISC73
4307 29, // doomednum
4308 S_HEADCANDLES, // spawnstate
4309 1000, // spawnhealth
4310 S_NULL, // seestate
4311 sfx_None, // seesound
4312 8, // reactiontime
4313 sfx_None, // attacksound
4314 S_NULL, // painstate
4315 0, // painchance
4316 sfx_None, // painsound
4317 S_NULL, // meleestate
4318 S_NULL, // missilestate
4319 S_NULL, // deathstate
4320 S_NULL, // xdeathstate
4321 sfx_None, // deathsound
4322 0, // speed
4323 16*FRACUNIT, // radius
4324 16*FRACUNIT, // height
4325 100, // mass
4326 0, // damage
4327 sfx_None, // activesound
4328 MF_SOLID, // flags
4329 S_NULL // raisestate
4332 { // MT_MISC74
4333 25, // doomednum
4334 S_DEADSTICK, // spawnstate
4335 1000, // spawnhealth
4336 S_NULL, // seestate
4337 sfx_None, // seesound
4338 8, // reactiontime
4339 sfx_None, // attacksound
4340 S_NULL, // painstate
4341 0, // painchance
4342 sfx_None, // painsound
4343 S_NULL, // meleestate
4344 S_NULL, // missilestate
4345 S_NULL, // deathstate
4346 S_NULL, // xdeathstate
4347 sfx_None, // deathsound
4348 0, // speed
4349 16*FRACUNIT, // radius
4350 16*FRACUNIT, // height
4351 100, // mass
4352 0, // damage
4353 sfx_None, // activesound
4354 MF_SOLID, // flags
4355 S_NULL // raisestate
4358 { // MT_MISC75
4359 26, // doomednum
4360 S_LIVESTICK, // spawnstate
4361 1000, // spawnhealth
4362 S_NULL, // seestate
4363 sfx_None, // seesound
4364 8, // reactiontime
4365 sfx_None, // attacksound
4366 S_NULL, // painstate
4367 0, // painchance
4368 sfx_None, // painsound
4369 S_NULL, // meleestate
4370 S_NULL, // missilestate
4371 S_NULL, // deathstate
4372 S_NULL, // xdeathstate
4373 sfx_None, // deathsound
4374 0, // speed
4375 16*FRACUNIT, // radius
4376 16*FRACUNIT, // height
4377 100, // mass
4378 0, // damage
4379 sfx_None, // activesound
4380 MF_SOLID, // flags
4381 S_NULL // raisestate
4384 { // MT_MISC76
4385 54, // doomednum
4386 S_BIGTREE, // spawnstate
4387 1000, // spawnhealth
4388 S_NULL, // seestate
4389 sfx_None, // seesound
4390 8, // reactiontime
4391 sfx_None, // attacksound
4392 S_NULL, // painstate
4393 0, // painchance
4394 sfx_None, // painsound
4395 S_NULL, // meleestate
4396 S_NULL, // missilestate
4397 S_NULL, // deathstate
4398 S_NULL, // xdeathstate
4399 sfx_None, // deathsound
4400 0, // speed
4401 32*FRACUNIT, // radius
4402 16*FRACUNIT, // height
4403 100, // mass
4404 0, // damage
4405 sfx_None, // activesound
4406 MF_SOLID, // flags
4407 S_NULL // raisestate
4410 { // MT_MISC77
4411 70, // doomednum
4412 S_BBAR1, // spawnstate
4413 1000, // spawnhealth
4414 S_NULL, // seestate
4415 sfx_None, // seesound
4416 8, // reactiontime
4417 sfx_None, // attacksound
4418 S_NULL, // painstate
4419 0, // painchance
4420 sfx_None, // painsound
4421 S_NULL, // meleestate
4422 S_NULL, // missilestate
4423 S_NULL, // deathstate
4424 S_NULL, // xdeathstate
4425 sfx_None, // deathsound
4426 0, // speed
4427 16*FRACUNIT, // radius
4428 16*FRACUNIT, // height
4429 100, // mass
4430 0, // damage
4431 sfx_None, // activesound
4432 MF_SOLID, // flags
4433 S_NULL // raisestate
4436 { // MT_MISC78
4437 73, // doomednum
4438 S_HANGNOGUTS, // spawnstate
4439 1000, // spawnhealth
4440 S_NULL, // seestate
4441 sfx_None, // seesound
4442 8, // reactiontime
4443 sfx_None, // attacksound
4444 S_NULL, // painstate
4445 0, // painchance
4446 sfx_None, // painsound
4447 S_NULL, // meleestate
4448 S_NULL, // missilestate
4449 S_NULL, // deathstate
4450 S_NULL, // xdeathstate
4451 sfx_None, // deathsound
4452 0, // speed
4453 16*FRACUNIT, // radius
4454 88*FRACUNIT, // height
4455 100, // mass
4456 0, // damage
4457 sfx_None, // activesound
4458 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4459 S_NULL // raisestate
4462 { // MT_MISC79
4463 74, // doomednum
4464 S_HANGBNOBRAIN, // spawnstate
4465 1000, // spawnhealth
4466 S_NULL, // seestate
4467 sfx_None, // seesound
4468 8, // reactiontime
4469 sfx_None, // attacksound
4470 S_NULL, // painstate
4471 0, // painchance
4472 sfx_None, // painsound
4473 S_NULL, // meleestate
4474 S_NULL, // missilestate
4475 S_NULL, // deathstate
4476 S_NULL, // xdeathstate
4477 sfx_None, // deathsound
4478 0, // speed
4479 16*FRACUNIT, // radius
4480 88*FRACUNIT, // height
4481 100, // mass
4482 0, // damage
4483 sfx_None, // activesound
4484 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4485 S_NULL // raisestate
4488 { // MT_MISC80
4489 75, // doomednum
4490 S_HANGTLOOKDN, // spawnstate
4491 1000, // spawnhealth
4492 S_NULL, // seestate
4493 sfx_None, // seesound
4494 8, // reactiontime
4495 sfx_None, // attacksound
4496 S_NULL, // painstate
4497 0, // painchance
4498 sfx_None, // painsound
4499 S_NULL, // meleestate
4500 S_NULL, // missilestate
4501 S_NULL, // deathstate
4502 S_NULL, // xdeathstate
4503 sfx_None, // deathsound
4504 0, // speed
4505 16*FRACUNIT, // radius
4506 64*FRACUNIT, // height
4507 100, // mass
4508 0, // damage
4509 sfx_None, // activesound
4510 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4511 S_NULL // raisestate
4514 { // MT_MISC81
4515 76, // doomednum
4516 S_HANGTSKULL, // spawnstate
4517 1000, // spawnhealth
4518 S_NULL, // seestate
4519 sfx_None, // seesound
4520 8, // reactiontime
4521 sfx_None, // attacksound
4522 S_NULL, // painstate
4523 0, // painchance
4524 sfx_None, // painsound
4525 S_NULL, // meleestate
4526 S_NULL, // missilestate
4527 S_NULL, // deathstate
4528 S_NULL, // xdeathstate
4529 sfx_None, // deathsound
4530 0, // speed
4531 16*FRACUNIT, // radius
4532 64*FRACUNIT, // height
4533 100, // mass
4534 0, // damage
4535 sfx_None, // activesound
4536 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4537 S_NULL // raisestate
4540 { // MT_MISC82
4541 77, // doomednum
4542 S_HANGTLOOKUP, // spawnstate
4543 1000, // spawnhealth
4544 S_NULL, // seestate
4545 sfx_None, // seesound
4546 8, // reactiontime
4547 sfx_None, // attacksound
4548 S_NULL, // painstate
4549 0, // painchance
4550 sfx_None, // painsound
4551 S_NULL, // meleestate
4552 S_NULL, // missilestate
4553 S_NULL, // deathstate
4554 S_NULL, // xdeathstate
4555 sfx_None, // deathsound
4556 0, // speed
4557 16*FRACUNIT, // radius
4558 64*FRACUNIT, // height
4559 100, // mass
4560 0, // damage
4561 sfx_None, // activesound
4562 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4563 S_NULL // raisestate
4566 { // MT_MISC83
4567 78, // doomednum
4568 S_HANGTNOBRAIN, // spawnstate
4569 1000, // spawnhealth
4570 S_NULL, // seestate
4571 sfx_None, // seesound
4572 8, // reactiontime
4573 sfx_None, // attacksound
4574 S_NULL, // painstate
4575 0, // painchance
4576 sfx_None, // painsound
4577 S_NULL, // meleestate
4578 S_NULL, // missilestate
4579 S_NULL, // deathstate
4580 S_NULL, // xdeathstate
4581 sfx_None, // deathsound
4582 0, // speed
4583 16*FRACUNIT, // radius
4584 64*FRACUNIT, // height
4585 100, // mass
4586 0, // damage
4587 sfx_None, // activesound
4588 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4589 S_NULL // raisestate
4592 { // MT_MISC84
4593 79, // doomednum
4594 S_COLONGIBS, // spawnstate
4595 1000, // spawnhealth
4596 S_NULL, // seestate
4597 sfx_None, // seesound
4598 8, // reactiontime
4599 sfx_None, // attacksound
4600 S_NULL, // painstate
4601 0, // painchance
4602 sfx_None, // painsound
4603 S_NULL, // meleestate
4604 S_NULL, // missilestate
4605 S_NULL, // deathstate
4606 S_NULL, // xdeathstate
4607 sfx_None, // deathsound
4608 0, // speed
4609 20*FRACUNIT, // radius
4610 16*FRACUNIT, // height
4611 100, // mass
4612 0, // damage
4613 sfx_None, // activesound
4614 MF_NOBLOCKMAP, // flags
4615 S_NULL // raisestate
4618 { // MT_MISC85
4619 80, // doomednum
4620 S_SMALLPOOL, // spawnstate
4621 1000, // spawnhealth
4622 S_NULL, // seestate
4623 sfx_None, // seesound
4624 8, // reactiontime
4625 sfx_None, // attacksound
4626 S_NULL, // painstate
4627 0, // painchance
4628 sfx_None, // painsound
4629 S_NULL, // meleestate
4630 S_NULL, // missilestate
4631 S_NULL, // deathstate
4632 S_NULL, // xdeathstate
4633 sfx_None, // deathsound
4634 0, // speed
4635 20*FRACUNIT, // radius
4636 16*FRACUNIT, // height
4637 100, // mass
4638 0, // damage
4639 sfx_None, // activesound
4640 MF_NOBLOCKMAP, // flags
4641 S_NULL // raisestate
4644 { // MT_MISC86
4645 81, // doomednum
4646 S_BRAINSTEM, // spawnstate
4647 1000, // spawnhealth
4648 S_NULL, // seestate
4649 sfx_None, // seesound
4650 8, // reactiontime
4651 sfx_None, // attacksound
4652 S_NULL, // painstate
4653 0, // painchance
4654 sfx_None, // painsound
4655 S_NULL, // meleestate
4656 S_NULL, // missilestate
4657 S_NULL, // deathstate
4658 S_NULL, // xdeathstate
4659 sfx_None, // deathsound
4660 0, // speed
4661 20*FRACUNIT, // radius
4662 16*FRACUNIT, // height
4663 100, // mass
4664 0, // damage
4665 sfx_None, // activesound
4666 MF_NOBLOCKMAP, // flags
4667 S_NULL // raisestate