Separate Simple Backend creation from initialization.
[chromium-blink-merge.git] / ash / wm / workspace / workspace_window_resizer.cc
blob347954ce75063d3e8abc826ed1206d85178d50d1
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/workspace/workspace_window_resizer.h"
7 #include <algorithm>
8 #include <cmath>
9 #include <utility>
10 #include <vector>
12 #include "ash/display/display_controller.h"
13 #include "ash/screen_ash.h"
14 #include "ash/shell.h"
15 #include "ash/shell_window_ids.h"
16 #include "ash/wm/coordinate_conversion.h"
17 #include "ash/wm/default_window_resizer.h"
18 #include "ash/wm/drag_window_resizer.h"
19 #include "ash/wm/panels/panel_window_resizer.h"
20 #include "ash/wm/property_util.h"
21 #include "ash/wm/window_properties.h"
22 #include "ash/wm/window_util.h"
23 #include "ash/wm/workspace/phantom_window_controller.h"
24 #include "ash/wm/workspace/snap_sizer.h"
25 #include "ui/aura/client/aura_constants.h"
26 #include "ui/aura/client/window_types.h"
27 #include "ui/aura/root_window.h"
28 #include "ui/aura/window.h"
29 #include "ui/aura/window_delegate.h"
30 #include "ui/base/hit_test.h"
31 #include "ui/compositor/layer.h"
32 #include "ui/gfx/screen.h"
33 #include "ui/gfx/transform.h"
35 namespace ash {
37 scoped_ptr<WindowResizer> CreateWindowResizer(aura::Window* window,
38 const gfx::Point& point_in_parent,
39 int window_component) {
40 DCHECK(window);
41 // No need to return a resizer when the window cannot get resized.
42 if (!wm::CanResizeWindow(window) && window_component != HTCAPTION)
43 return scoped_ptr<WindowResizer>();
45 WindowResizer* window_resizer = NULL;
46 if (window->parent() &&
47 window->parent()->id() == internal::kShellWindowId_WorkspaceContainer) {
48 // Allow dragging maximized windows if it's not tracked by workspace. This
49 // is set by tab dragging code.
50 if (!wm::IsWindowNormal(window) &&
51 (window_component != HTCAPTION || GetTrackedByWorkspace(window)))
52 return scoped_ptr<WindowResizer>();
53 window_resizer = internal::WorkspaceWindowResizer::Create(
54 window,
55 point_in_parent,
56 window_component,
57 std::vector<aura::Window*>());
58 } else if (wm::IsWindowNormal(window)) {
59 window_resizer = DefaultWindowResizer::Create(
60 window, point_in_parent, window_component);
62 if (window_resizer) {
63 window_resizer = internal::DragWindowResizer::Create(
64 window_resizer, window, point_in_parent, window_component);
66 if (window_resizer && window->type() == aura::client::WINDOW_TYPE_PANEL) {
67 window_resizer = PanelWindowResizer::Create(
68 window_resizer, window, point_in_parent, window_component);
70 return make_scoped_ptr<WindowResizer>(window_resizer);
73 namespace internal {
75 namespace {
77 // Duration of the animation when snapping the window into place.
78 const int kSnapDurationMS = 100;
80 // Returns true if should snap to the edge.
81 bool ShouldSnapToEdge(int distance_from_edge, int grid_size) {
82 return distance_from_edge < grid_size &&
83 distance_from_edge > -grid_size * 2;
86 // Returns the coordinate along the secondary axis to snap to.
87 int CoordinateAlongSecondaryAxis(SecondaryMagnetismEdge edge,
88 int leading,
89 int trailing,
90 int none) {
91 switch (edge) {
92 case SECONDARY_MAGNETISM_EDGE_LEADING:
93 return leading;
94 case SECONDARY_MAGNETISM_EDGE_TRAILING:
95 return trailing;
96 case SECONDARY_MAGNETISM_EDGE_NONE:
97 return none;
99 NOTREACHED();
100 return none;
103 // Returns the origin for |src| when magnetically attaching to |attach_to| along
104 // the edges |edges|. |edges| is a bitmask of the MagnetismEdges.
105 gfx::Point OriginForMagneticAttach(const gfx::Rect& src,
106 const gfx::Rect& attach_to,
107 const MatchedEdge& edge) {
108 int x = 0, y = 0;
109 switch (edge.primary_edge) {
110 case MAGNETISM_EDGE_TOP:
111 y = attach_to.bottom();
112 break;
113 case MAGNETISM_EDGE_LEFT:
114 x = attach_to.right();
115 break;
116 case MAGNETISM_EDGE_BOTTOM:
117 y = attach_to.y() - src.height();
118 break;
119 case MAGNETISM_EDGE_RIGHT:
120 x = attach_to.x() - src.width();
121 break;
123 switch (edge.primary_edge) {
124 case MAGNETISM_EDGE_TOP:
125 case MAGNETISM_EDGE_BOTTOM:
126 x = CoordinateAlongSecondaryAxis(
127 edge.secondary_edge, attach_to.x(), attach_to.right() - src.width(),
128 src.x());
129 break;
130 case MAGNETISM_EDGE_LEFT:
131 case MAGNETISM_EDGE_RIGHT:
132 y = CoordinateAlongSecondaryAxis(
133 edge.secondary_edge, attach_to.y(), attach_to.bottom() - src.height(),
134 src.y());
135 break;
137 return gfx::Point(x, y);
140 // Returns the bounds for a magnetic attach when resizing. |src| is the bounds
141 // of window being resized, |attach_to| the bounds of the window to attach to
142 // and |edge| identifies the edge to attach to.
143 gfx::Rect BoundsForMagneticResizeAttach(const gfx::Rect& src,
144 const gfx::Rect& attach_to,
145 const MatchedEdge& edge) {
146 int x = src.x();
147 int y = src.y();
148 int w = src.width();
149 int h = src.height();
150 gfx::Point attach_origin(OriginForMagneticAttach(src, attach_to, edge));
151 switch (edge.primary_edge) {
152 case MAGNETISM_EDGE_LEFT:
153 x = attach_origin.x();
154 w = src.right() - x;
155 break;
156 case MAGNETISM_EDGE_RIGHT:
157 w += attach_origin.x() - src.x();
158 break;
159 case MAGNETISM_EDGE_TOP:
160 y = attach_origin.y();
161 h = src.bottom() - y;
162 break;
163 case MAGNETISM_EDGE_BOTTOM:
164 h += attach_origin.y() - src.y();
165 break;
167 switch (edge.primary_edge) {
168 case MAGNETISM_EDGE_LEFT:
169 case MAGNETISM_EDGE_RIGHT:
170 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
171 y = attach_origin.y();
172 h = src.bottom() - y;
173 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
174 h += attach_origin.y() - src.y();
176 break;
177 case MAGNETISM_EDGE_TOP:
178 case MAGNETISM_EDGE_BOTTOM:
179 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
180 x = attach_origin.x();
181 w = src.right() - x;
182 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
183 w += attach_origin.x() - src.x();
185 break;
187 return gfx::Rect(x, y, w, h);
190 // Converts a window comopnent edge to the magnetic edge to snap to.
191 uint32 WindowComponentToMagneticEdge(int window_component) {
192 switch (window_component) {
193 case HTTOPLEFT:
194 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_TOP;
195 case HTTOPRIGHT:
196 return MAGNETISM_EDGE_TOP | MAGNETISM_EDGE_RIGHT;
197 case HTBOTTOMLEFT:
198 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_BOTTOM;
199 case HTBOTTOMRIGHT:
200 return MAGNETISM_EDGE_RIGHT | MAGNETISM_EDGE_BOTTOM;
201 case HTTOP:
202 return MAGNETISM_EDGE_TOP;
203 case HTBOTTOM:
204 return MAGNETISM_EDGE_BOTTOM;
205 case HTRIGHT:
206 return MAGNETISM_EDGE_RIGHT;
207 case HTLEFT:
208 return MAGNETISM_EDGE_LEFT;
209 default:
210 break;
212 return 0;
215 } // namespace
217 // static
218 const int WorkspaceWindowResizer::kMinOnscreenSize = 20;
220 // static
221 const int WorkspaceWindowResizer::kMinOnscreenHeight = 32;
223 // static
224 const int WorkspaceWindowResizer::kScreenEdgeInset = 8;
226 // Represents the width or height of a window with constraints on its minimum
227 // and maximum size. 0 represents a lack of a constraint.
228 class WindowSize {
229 public:
230 WindowSize(int size, int min, int max)
231 : size_(size),
232 min_(min),
233 max_(max) {
234 // Grow the min/max bounds to include the starting size.
235 if (is_underflowing())
236 min_ = size_;
237 if (is_overflowing())
238 max_ = size_;
241 bool is_at_capacity(bool shrinking) {
242 return size_ == (shrinking ? min_ : max_);
245 int size() const {
246 return size_;
249 bool has_min() const {
250 return min_ != 0;
253 bool has_max() const {
254 return max_ != 0;
257 bool is_valid() const {
258 return !is_overflowing() && !is_underflowing();
261 bool is_overflowing() const {
262 return has_max() && size_ > max_;
265 bool is_underflowing() const {
266 return has_min() && size_ < min_;
269 // Add |amount| to this WindowSize not exceeding min or max size constraints.
270 // Returns by how much |size_| + |amount| exceeds the min/max constraints.
271 int Add(int amount) {
272 DCHECK(is_valid());
273 int new_value = size_ + amount;
275 if (has_min() && new_value < min_) {
276 size_ = min_;
277 return new_value - min_;
280 if (has_max() && new_value > max_) {
281 size_ = max_;
282 return new_value - max_;
285 size_ = new_value;
286 return 0;
289 private:
290 int size_;
291 int min_;
292 int max_;
295 WorkspaceWindowResizer::~WorkspaceWindowResizer() {
296 Shell* shell = Shell::GetInstance();
297 shell->cursor_manager()->UnlockCursor();
300 // static
301 WorkspaceWindowResizer* WorkspaceWindowResizer::Create(
302 aura::Window* window,
303 const gfx::Point& location_in_parent,
304 int window_component,
305 const std::vector<aura::Window*>& attached_windows) {
306 Details details(window, location_in_parent, window_component);
307 return details.is_resizable ?
308 new WorkspaceWindowResizer(details, attached_windows) : NULL;
311 void WorkspaceWindowResizer::Drag(const gfx::Point& location_in_parent,
312 int event_flags) {
313 last_mouse_location_ = location_in_parent;
315 const int snap_size =
316 event_flags & ui::EF_CONTROL_DOWN ? 0 : kScreenEdgeInset;
317 // |bounds| is in |window()->parent()|'s coordinates.
318 gfx::Rect bounds = CalculateBoundsForDrag(details_, location_in_parent);
320 if (wm::IsWindowNormal(window()))
321 AdjustBoundsForMainWindow(snap_size, &bounds);
323 if (bounds != window()->bounds()) {
324 if (!did_move_or_resize_) {
325 if (!details_.restore_bounds.IsEmpty())
326 ClearRestoreBounds(window());
327 RestackWindows();
329 did_move_or_resize_ = true;
332 gfx::Point location_in_screen = location_in_parent;
333 wm::ConvertPointToScreen(window()->parent(), &location_in_screen);
334 const bool in_original_root =
335 wm::GetRootWindowAt(location_in_screen) == window()->GetRootWindow();
336 // Hide a phantom window for snapping if the cursor is in another root window.
337 if (in_original_root && wm::CanResizeWindow(window())) {
338 UpdateSnapPhantomWindow(location_in_parent, bounds);
339 } else {
340 snap_type_ = SNAP_NONE;
341 snap_phantom_window_controller_.reset();
344 if (!attached_windows_.empty())
345 LayoutAttachedWindows(&bounds);
346 if (bounds != window()->bounds())
347 window()->SetBounds(bounds);
350 void WorkspaceWindowResizer::CompleteDrag(int event_flags) {
351 wm::SetUserHasChangedWindowPositionOrSize(details_.window, true);
352 snap_phantom_window_controller_.reset();
353 if (!did_move_or_resize_ || details_.window_component != HTCAPTION)
354 return;
356 // When the window is not in the normal show state, we do not snap thw window.
357 // This happens when the user minimizes or maximizes the window by keyboard
358 // shortcut while dragging it. If the window is the result of dragging a tab
359 // out of a maximized window, it's already in the normal show state when this
360 // is called, so it does not matter.
361 if (wm::IsWindowNormal(window()) &&
362 (window()->type() != aura::client::WINDOW_TYPE_PANEL ||
363 !window()->GetProperty(kPanelAttachedKey)) &&
364 (snap_type_ == SNAP_LEFT_EDGE || snap_type_ == SNAP_RIGHT_EDGE)) {
365 if (!GetRestoreBoundsInScreen(window())) {
366 gfx::Rect initial_bounds = ScreenAsh::ConvertRectToScreen(
367 window()->parent(), details_.initial_bounds_in_parent);
368 SetRestoreBoundsInScreen(window(), details_.restore_bounds.IsEmpty() ?
369 initial_bounds :
370 details_.restore_bounds);
372 window()->SetBounds(snap_sizer_->target_bounds());
373 return;
377 void WorkspaceWindowResizer::RevertDrag() {
378 snap_phantom_window_controller_.reset();
380 if (!did_move_or_resize_)
381 return;
383 window()->SetBounds(details_.initial_bounds_in_parent);
384 if (!details_.restore_bounds.IsEmpty())
385 SetRestoreBoundsInScreen(details_.window, details_.restore_bounds);
387 if (details_.window_component == HTRIGHT) {
388 int last_x = details_.initial_bounds_in_parent.right();
389 for (size_t i = 0; i < attached_windows_.size(); ++i) {
390 gfx::Rect bounds(attached_windows_[i]->bounds());
391 bounds.set_x(last_x);
392 bounds.set_width(initial_size_[i]);
393 attached_windows_[i]->SetBounds(bounds);
394 last_x = attached_windows_[i]->bounds().right();
396 } else {
397 int last_y = details_.initial_bounds_in_parent.bottom();
398 for (size_t i = 0; i < attached_windows_.size(); ++i) {
399 gfx::Rect bounds(attached_windows_[i]->bounds());
400 bounds.set_y(last_y);
401 bounds.set_height(initial_size_[i]);
402 attached_windows_[i]->SetBounds(bounds);
403 last_y = attached_windows_[i]->bounds().bottom();
408 aura::Window* WorkspaceWindowResizer::GetTarget() {
409 return details_.window;
412 WorkspaceWindowResizer::WorkspaceWindowResizer(
413 const Details& details,
414 const std::vector<aura::Window*>& attached_windows)
415 : details_(details),
416 attached_windows_(attached_windows),
417 did_move_or_resize_(false),
418 total_min_(0),
419 total_initial_size_(0),
420 snap_type_(SNAP_NONE),
421 num_mouse_moves_since_bounds_change_(0),
422 magnetism_window_(NULL) {
423 DCHECK(details_.is_resizable);
425 Shell* shell = Shell::GetInstance();
426 shell->cursor_manager()->LockCursor();
428 // Only support attaching to the right/bottom.
429 DCHECK(attached_windows_.empty() ||
430 (details.window_component == HTRIGHT ||
431 details.window_component == HTBOTTOM));
433 // TODO: figure out how to deal with window going off the edge.
435 // Calculate sizes so that we can maintain the ratios if we need to resize.
436 int total_available = 0;
437 for (size_t i = 0; i < attached_windows_.size(); ++i) {
438 gfx::Size min(attached_windows_[i]->delegate()->GetMinimumSize());
439 int initial_size = PrimaryAxisSize(attached_windows_[i]->bounds().size());
440 initial_size_.push_back(initial_size);
441 // If current size is smaller than the min, use the current size as the min.
442 // This way we don't snap on resize.
443 int min_size = std::min(initial_size,
444 std::max(PrimaryAxisSize(min), kMinOnscreenSize));
445 total_min_ += min_size;
446 total_initial_size_ += initial_size;
447 total_available += std::max(min_size, initial_size) - min_size;
451 gfx::Rect WorkspaceWindowResizer::GetFinalBounds(
452 const gfx::Rect& bounds) const {
453 if (snap_phantom_window_controller_.get() &&
454 snap_phantom_window_controller_->IsShowing()) {
455 return snap_phantom_window_controller_->bounds();
457 return bounds;
460 void WorkspaceWindowResizer::LayoutAttachedWindows(
461 gfx::Rect* bounds) {
462 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window()));
463 int initial_size = PrimaryAxisSize(details_.initial_bounds_in_parent.size());
464 int current_size = PrimaryAxisSize(bounds->size());
465 int start = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
466 int end = PrimaryAxisCoordinate(work_area.right(), work_area.bottom());
468 int delta = current_size - initial_size;
469 int available_size = end - start;
470 std::vector<int> sizes;
471 int leftovers = CalculateAttachedSizes(delta, available_size, &sizes);
473 // leftovers > 0 means that the attached windows can't grow to compensate for
474 // the shrinkage of the main window. This line causes the attached windows to
475 // be moved so they are still flush against the main window, rather than the
476 // main window being prevented from shrinking.
477 leftovers = std::min(0, leftovers);
478 // Reallocate any leftover pixels back into the main window. This is
479 // necessary when, for example, the main window shrinks, but none of the
480 // attached windows can grow without exceeding their max size constraints.
481 // Adding the pixels back to the main window effectively prevents the main
482 // window from resizing too far.
483 if (details_.window_component == HTRIGHT)
484 bounds->set_width(bounds->width() + leftovers);
485 else
486 bounds->set_height(bounds->height() + leftovers);
488 DCHECK_EQ(attached_windows_.size(), sizes.size());
489 int last = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
490 for (size_t i = 0; i < attached_windows_.size(); ++i) {
491 gfx::Rect attached_bounds(attached_windows_[i]->bounds());
492 if (details_.window_component == HTRIGHT) {
493 attached_bounds.set_x(last);
494 attached_bounds.set_width(sizes[i]);
495 } else {
496 attached_bounds.set_y(last);
497 attached_bounds.set_height(sizes[i]);
499 attached_windows_[i]->SetBounds(attached_bounds);
500 last += sizes[i];
504 int WorkspaceWindowResizer::CalculateAttachedSizes(
505 int delta,
506 int available_size,
507 std::vector<int>* sizes) const {
508 std::vector<WindowSize> window_sizes;
509 CreateBucketsForAttached(&window_sizes);
511 // How much we need to grow the attached by (collectively).
512 int grow_attached_by = 0;
513 if (delta > 0) {
514 // If the attached windows don't fit when at their initial size, we will
515 // have to shrink them by how much they overflow.
516 if (total_initial_size_ >= available_size)
517 grow_attached_by = available_size - total_initial_size_;
518 } else {
519 // If we're shrinking, we grow the attached so the total size remains
520 // constant.
521 grow_attached_by = -delta;
524 int leftover_pixels = 0;
525 while (grow_attached_by != 0) {
526 int leftovers = GrowFairly(grow_attached_by, window_sizes);
527 if (leftovers == grow_attached_by) {
528 leftover_pixels = leftovers;
529 break;
531 grow_attached_by = leftovers;
534 for (size_t i = 0; i < window_sizes.size(); ++i)
535 sizes->push_back(window_sizes[i].size());
537 return leftover_pixels;
540 int WorkspaceWindowResizer::GrowFairly(
541 int pixels,
542 std::vector<WindowSize>& sizes) const {
543 bool shrinking = pixels < 0;
544 std::vector<WindowSize*> nonfull_windows;
545 for (size_t i = 0; i < sizes.size(); ++i) {
546 if (!sizes[i].is_at_capacity(shrinking))
547 nonfull_windows.push_back(&sizes[i]);
549 std::vector<float> ratios;
550 CalculateGrowthRatios(nonfull_windows, &ratios);
552 int remaining_pixels = pixels;
553 bool add_leftover_pixels_to_last = true;
554 for (size_t i = 0; i < nonfull_windows.size(); ++i) {
555 int grow_by = pixels * ratios[i];
556 // Put any leftover pixels into the last window.
557 if (i == nonfull_windows.size() - 1 && add_leftover_pixels_to_last)
558 grow_by = remaining_pixels;
559 int remainder = nonfull_windows[i]->Add(grow_by);
560 int consumed = grow_by - remainder;
561 remaining_pixels -= consumed;
562 if (nonfull_windows[i]->is_at_capacity(shrinking) && remainder > 0) {
563 // Because this window overflowed, some of the pixels in
564 // |remaining_pixels| aren't there due to rounding errors. Rather than
565 // unfairly giving all those pixels to the last window, we refrain from
566 // allocating them so that this function can be called again to distribute
567 // the pixels fairly.
568 add_leftover_pixels_to_last = false;
571 return remaining_pixels;
574 void WorkspaceWindowResizer::CalculateGrowthRatios(
575 const std::vector<WindowSize*>& sizes,
576 std::vector<float>* out_ratios) const {
577 DCHECK(out_ratios->empty());
578 int total_value = 0;
579 for (size_t i = 0; i < sizes.size(); ++i)
580 total_value += sizes[i]->size();
582 for (size_t i = 0; i < sizes.size(); ++i)
583 out_ratios->push_back(
584 (static_cast<float>(sizes[i]->size())) / total_value);
587 void WorkspaceWindowResizer::CreateBucketsForAttached(
588 std::vector<WindowSize>* sizes) const {
589 for (size_t i = 0; i < attached_windows_.size(); i++) {
590 int initial_size = initial_size_[i];
591 aura::WindowDelegate* delegate = attached_windows_[i]->delegate();
592 int min = PrimaryAxisSize(delegate->GetMinimumSize());
593 int max = PrimaryAxisSize(delegate->GetMaximumSize());
595 sizes->push_back(WindowSize(initial_size, min, max));
599 void WorkspaceWindowResizer::MagneticallySnapToOtherWindows(gfx::Rect* bounds) {
600 if (UpdateMagnetismWindow(*bounds, kAllMagnetismEdges)) {
601 bounds->set_origin(
602 OriginForMagneticAttach(*bounds, magnetism_window_->bounds(),
603 magnetism_edge_));
607 void WorkspaceWindowResizer::MagneticallySnapResizeToOtherWindows(
608 gfx::Rect* bounds) {
609 const uint32 edges = WindowComponentToMagneticEdge(details_.window_component);
610 if (UpdateMagnetismWindow(*bounds, edges)) {
611 *bounds = BoundsForMagneticResizeAttach(
612 *bounds, magnetism_window_->bounds(), magnetism_edge_);
616 bool WorkspaceWindowResizer::UpdateMagnetismWindow(const gfx::Rect& bounds,
617 uint32 edges) {
618 MagnetismMatcher matcher(bounds, edges);
620 // If we snapped to a window then check it first. That way we don't bounce
621 // around when close to multiple edges.
622 if (magnetism_window_) {
623 if (window_tracker_.Contains(magnetism_window_) &&
624 matcher.ShouldAttach(magnetism_window_->bounds(), &magnetism_edge_)) {
625 return true;
627 window_tracker_.Remove(magnetism_window_);
628 magnetism_window_ = NULL;
631 aura::Window* parent = window()->parent();
632 const aura::Window::Windows& windows(parent->children());
633 for (aura::Window::Windows::const_reverse_iterator i = windows.rbegin();
634 i != windows.rend() && !matcher.AreEdgesObscured(); ++i) {
635 aura::Window* other = *i;
636 if (other == window() || !other->IsVisible())
637 continue;
638 if (matcher.ShouldAttach(other->bounds(), &magnetism_edge_)) {
639 magnetism_window_ = other;
640 window_tracker_.Add(magnetism_window_);
641 return true;
644 return false;
647 void WorkspaceWindowResizer::AdjustBoundsForMainWindow(
648 int snap_size,
649 gfx::Rect* bounds) {
650 gfx::Point last_mouse_location_in_screen = last_mouse_location_;
651 wm::ConvertPointToScreen(window()->parent(), &last_mouse_location_in_screen);
652 gfx::Display display = Shell::GetScreen()->GetDisplayNearestPoint(
653 last_mouse_location_in_screen);
654 gfx::Rect work_area =
655 ScreenAsh::ConvertRectFromScreen(window()->parent(), display.work_area());
656 if (details_.window_component == HTCAPTION) {
657 // Adjust the bounds to the work area where the mouse cursor is located.
658 // Always keep kMinOnscreenHeight on the bottom.
659 int max_y = work_area.bottom() - kMinOnscreenHeight;
660 if (bounds->y() > max_y) {
661 bounds->set_y(max_y);
662 } else if (bounds->y() <= work_area.y()) {
663 // Don't allow dragging above the top of the display until the mouse
664 // cursor reaches the work area above if any.
665 bounds->set_y(work_area.y());
668 if (snap_size > 0) {
669 SnapToWorkAreaEdges(work_area, snap_size, bounds);
670 MagneticallySnapToOtherWindows(bounds);
672 } else if (snap_size > 0) {
673 MagneticallySnapResizeToOtherWindows(bounds);
674 if (!magnetism_window_ && snap_size > 0)
675 SnapResizeToWorkAreaBounds(work_area, snap_size, bounds);
678 if (attached_windows_.empty())
679 return;
681 if (details_.window_component == HTRIGHT) {
682 bounds->set_width(std::min(bounds->width(),
683 work_area.right() - total_min_ - bounds->x()));
684 } else {
685 DCHECK_EQ(HTBOTTOM, details_.window_component);
686 bounds->set_height(std::min(bounds->height(),
687 work_area.bottom() - total_min_ - bounds->y()));
691 void WorkspaceWindowResizer::SnapToWorkAreaEdges(
692 const gfx::Rect& work_area,
693 int snap_size,
694 gfx::Rect* bounds) const {
695 const int left_edge = work_area.x();
696 const int right_edge = work_area.right();
697 const int top_edge = work_area.y();
698 const int bottom_edge = work_area.bottom();
699 if (ShouldSnapToEdge(bounds->x() - left_edge, snap_size)) {
700 bounds->set_x(left_edge);
701 } else if (ShouldSnapToEdge(right_edge - bounds->right(),
702 snap_size)) {
703 bounds->set_x(right_edge - bounds->width());
705 if (ShouldSnapToEdge(bounds->y() - top_edge, snap_size)) {
706 bounds->set_y(top_edge);
707 } else if (ShouldSnapToEdge(bottom_edge - bounds->bottom(), snap_size) &&
708 bounds->height() < (bottom_edge - top_edge)) {
709 // Only snap to the bottom if the window is smaller than the work area.
710 // Doing otherwise can lead to window snapping in weird ways as it bounces
711 // between snapping to top then bottom.
712 bounds->set_y(bottom_edge - bounds->height());
716 void WorkspaceWindowResizer::SnapResizeToWorkAreaBounds(
717 const gfx::Rect& work_area,
718 int snap_size,
719 gfx::Rect* bounds) const {
720 const uint32 edges = WindowComponentToMagneticEdge(details_.window_component);
721 const int left_edge = work_area.x();
722 const int right_edge = work_area.right();
723 const int top_edge = work_area.y();
724 const int bottom_edge = work_area.bottom();
725 if (edges & MAGNETISM_EDGE_TOP &&
726 ShouldSnapToEdge(bounds->y() - top_edge, snap_size)) {
727 bounds->set_height(bounds->bottom() - top_edge);
728 bounds->set_y(top_edge);
730 if (edges & MAGNETISM_EDGE_LEFT &&
731 ShouldSnapToEdge(bounds->x() - left_edge, snap_size)) {
732 bounds->set_width(bounds->right() - left_edge);
733 bounds->set_x(left_edge);
735 if (edges & MAGNETISM_EDGE_BOTTOM &&
736 ShouldSnapToEdge(bottom_edge - bounds->bottom(), snap_size)) {
737 bounds->set_height(bottom_edge - bounds->y());
739 if (edges & MAGNETISM_EDGE_RIGHT &&
740 ShouldSnapToEdge(right_edge - bounds->right(), snap_size)) {
741 bounds->set_width(right_edge - bounds->x());
745 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const {
746 return PrimaryAxisCoordinate(size.width(), size.height());
749 int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const {
750 switch (details_.window_component) {
751 case HTRIGHT:
752 return x;
753 case HTBOTTOM:
754 return y;
755 default:
756 NOTREACHED();
758 return 0;
761 void WorkspaceWindowResizer::UpdateSnapPhantomWindow(const gfx::Point& location,
762 const gfx::Rect& bounds) {
763 if (!did_move_or_resize_ || details_.window_component != HTCAPTION)
764 return;
766 if (!wm::CanSnapWindow(window()))
767 return;
769 SnapType last_type = snap_type_;
770 snap_type_ = GetSnapType(location);
771 if (snap_type_ == SNAP_NONE || snap_type_ != last_type) {
772 snap_phantom_window_controller_.reset();
773 snap_sizer_.reset();
774 if (snap_type_ == SNAP_NONE)
775 return;
777 if (!snap_sizer_.get()) {
778 SnapSizer::Edge edge = (snap_type_ == SNAP_LEFT_EDGE) ?
779 SnapSizer::LEFT_EDGE : SnapSizer::RIGHT_EDGE;
780 snap_sizer_.reset(new SnapSizer(window(),
781 location,
782 edge,
783 internal::SnapSizer::OTHER_INPUT));
784 } else {
785 snap_sizer_->Update(location);
787 if (!snap_phantom_window_controller_.get()) {
788 snap_phantom_window_controller_.reset(
789 new PhantomWindowController(window()));
791 snap_phantom_window_controller_->Show(ScreenAsh::ConvertRectToScreen(
792 window()->parent(), snap_sizer_->target_bounds()));
795 void WorkspaceWindowResizer::RestackWindows() {
796 if (attached_windows_.empty())
797 return;
798 // Build a map from index in children to window, returning if there is a
799 // window with a different parent.
800 typedef std::map<size_t, aura::Window*> IndexToWindowMap;
801 IndexToWindowMap map;
802 aura::Window* parent = window()->parent();
803 const aura::Window::Windows& windows(parent->children());
804 map[std::find(windows.begin(), windows.end(), window()) -
805 windows.begin()] = window();
806 for (std::vector<aura::Window*>::const_iterator i =
807 attached_windows_.begin(); i != attached_windows_.end(); ++i) {
808 if ((*i)->parent() != parent)
809 return;
810 size_t index =
811 std::find(windows.begin(), windows.end(), *i) - windows.begin();
812 map[index] = *i;
815 // Reorder the windows starting at the topmost.
816 parent->StackChildAtTop(map.rbegin()->second);
817 for (IndexToWindowMap::const_reverse_iterator i = map.rbegin();
818 i != map.rend(); ) {
819 aura::Window* window = i->second;
820 ++i;
821 if (i != map.rend())
822 parent->StackChildBelow(i->second, window);
826 WorkspaceWindowResizer::SnapType WorkspaceWindowResizer::GetSnapType(
827 const gfx::Point& location) const {
828 // TODO: this likely only wants total display area, not the area of a single
829 // display.
830 gfx::Rect area(ScreenAsh::GetDisplayBoundsInParent(window()));
831 if (location.x() <= area.x())
832 return SNAP_LEFT_EDGE;
833 if (location.x() >= area.right() - 1)
834 return SNAP_RIGHT_EDGE;
835 return SNAP_NONE;
838 } // namespace internal
839 } // namespace ash