1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_WM_WORKSPACE_WINDOW_RESIZER_H_
6 #define ASH_WM_WORKSPACE_WINDOW_RESIZER_H_
10 #include "ash/wm/window_resizer.h"
11 #include "ash/wm/workspace/magnetism_matcher.h"
12 #include "base/compiler_specific.h"
13 #include "base/gtest_prod_util.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "ui/aura/window_tracker.h"
20 class PhantomWindowController
;
24 // WindowResizer implementation for workspaces. This enforces that windows are
25 // not allowed to vertically move or resize outside of the work area. As windows
26 // are moved outside the work area they are shrunk. We remember the height of
27 // the window before it was moved so that if the window is again moved up we
28 // attempt to restore the old height.
29 class ASH_EXPORT WorkspaceWindowResizer
: public WindowResizer
{
31 // When dragging an attached window this is the min size we'll make sure is
32 // visible. In the vertical direction we take the max of this and that from
34 static const int kMinOnscreenSize
;
36 // Min height we'll force on screen when dragging the caption.
37 // TODO: this should come from a property on the window.
38 static const int kMinOnscreenHeight
;
40 // Snap region when dragging close to the edges. That is, as the window gets
41 // this close to an edge of the screen it snaps to the edge.
42 static const int kScreenEdgeInset
;
44 virtual ~WorkspaceWindowResizer();
46 static WorkspaceWindowResizer
* Create(
48 const gfx::Point
& location_in_parent
,
50 const std::vector
<aura::Window
*>& attached_windows
);
52 // Overridden from WindowResizer:
53 virtual void Drag(const gfx::Point
& location_in_parent
,
54 int event_flags
) OVERRIDE
;
55 virtual void CompleteDrag(int event_flags
) OVERRIDE
;
56 virtual void RevertDrag() OVERRIDE
;
57 virtual aura::Window
* GetTarget() OVERRIDE
;
59 const gfx::Point
& GetInitialLocationInParentForTest() const {
60 return details_
.initial_location_in_parent
;
64 WorkspaceWindowResizer(const Details
& details
,
65 const std::vector
<aura::Window
*>& attached_windows
);
68 FRIEND_TEST_ALL_PREFIXES(WorkspaceWindowResizerTest
, CancelSnapPhantom
);
69 FRIEND_TEST_ALL_PREFIXES(WorkspaceWindowResizerTest
, PhantomSnapMaxSize
);
73 // Snap to the left/right edge of the screen.
81 // Returns the final bounds to place the window at. This differs from
82 // the current when snapping.
83 gfx::Rect
GetFinalBounds(const gfx::Rect
& bounds
) const;
85 // Lays out the attached windows. |bounds| is the bounds of the main window.
86 void LayoutAttachedWindows(gfx::Rect
* bounds
);
88 // Calculates the new sizes of the attached windows, given that the main
89 // window has been resized (along the primary axis) by |delta|.
90 // |available_size| is the maximum length of the space that the attached
91 // windows are allowed to occupy (ie: the distance between the right/bottom
92 // edge of the primary window and the right/bottom of the desktop area).
93 // Populates |sizes| with the desired sizes of the attached windows, and
94 // returns the number of pixels that couldn't be allocated to the attached
95 // windows (due to min/max size constraints).
96 // Note the return value can be positive or negative, a negative value
97 // indicating that that many pixels couldn't be removed from the attached
99 int CalculateAttachedSizes(
102 std::vector
<int>* sizes
) const;
104 // Divides |amount| evenly between |sizes|. If |amount| is negative it
105 // indicates how many pixels |sizes| should be shrunk by.
106 // Returns how many pixels failed to be allocated/removed from |sizes|.
107 int GrowFairly(int amount
, std::vector
<WindowSize
>& sizes
) const;
109 // Calculate the ratio of pixels that each WindowSize in |sizes| should
110 // receive when growing or shrinking.
111 void CalculateGrowthRatios(const std::vector
<WindowSize
*>& sizes
,
112 std::vector
<float>* out_ratios
) const;
114 // Adds a WindowSize to |sizes| for each attached window.
115 void CreateBucketsForAttached(std::vector
<WindowSize
>* sizes
) const;
117 // If possible snaps the window to a neary window. Updates |bounds| if there
118 // was a close enough window.
119 void MagneticallySnapToOtherWindows(gfx::Rect
* bounds
);
121 // If possible snaps the resize to a neary window. Updates |bounds| if there
122 // was a close enough window.
123 void MagneticallySnapResizeToOtherWindows(gfx::Rect
* bounds
);
125 // Finds the neareset window to magentically snap to. Updates
126 // |magnetism_window_| and |magnetism_edge_| appropriately. |edges| is a
127 // bitmask of the MagnetismEdges to match again. Returns true if a match is
129 bool UpdateMagnetismWindow(const gfx::Rect
& bounds
, uint32 edges
);
131 // Adjusts the bounds of the window: magnetically snapping, ensuring the
132 // window has enough on screen... |snap_size| is the distance from an edge of
133 // the work area before the window is snapped. A value of 0 results in no
135 void AdjustBoundsForMainWindow(int snap_size
, gfx::Rect
* bounds
);
137 // Snaps the window bounds to the work area edges if necessary.
138 void SnapToWorkAreaEdges(
139 const gfx::Rect
& work_area
,
141 gfx::Rect
* bounds
) const;
143 // Snaps the window bounds to the work area during a resize.
144 void SnapResizeToWorkAreaBounds(const gfx::Rect
& work_area
,
146 gfx::Rect
* bounds
) const;
148 // Returns a coordinate along the primary axis. Used to share code for
149 // left/right multi window resize and top/bottom resize.
150 int PrimaryAxisSize(const gfx::Size
& size
) const;
151 int PrimaryAxisCoordinate(int x
, int y
) const;
153 // Updates the bounds of the phantom window for window snapping.
154 void UpdateSnapPhantomWindow(const gfx::Point
& location
,
155 const gfx::Rect
& bounds
);
157 // Restacks the windows z-order position so that one of the windows is at the
158 // top of the z-order, and the rest directly underneath it.
159 void RestackWindows();
161 // Returns the SnapType for the specified point. SNAP_NONE is used if no
162 // snapping should be used.
163 SnapType
GetSnapType(const gfx::Point
& location
) const;
165 aura::Window
* window() const { return details_
.window
; }
167 const Details details_
;
169 const std::vector
<aura::Window
*> attached_windows_
;
171 // Set to true once Drag() is invoked and the bounds of the window change.
172 bool did_move_or_resize_
;
174 // The initial size of each of the windows in |attached_windows_| along the
176 std::vector
<int> initial_size_
;
178 // Sum of the minimum sizes of the attached windows.
181 // Sum of the sizes in |initial_size_|.
182 int total_initial_size_
;
184 // Gives a previews of where the the window will end up. Only used if there
185 // is a grid and the caption is being dragged.
186 scoped_ptr
<PhantomWindowController
> snap_phantom_window_controller_
;
188 // Used to determine the target position of a snap.
189 scoped_ptr
<SnapSizer
> snap_sizer_
;
194 // Number of mouse moves since the last bounds change. Only used for phantom
195 // placement to track when the mouse is moved while pushed against the edge of
197 int num_mouse_moves_since_bounds_change_
;
199 // The mouse location passed to Drag().
200 gfx::Point last_mouse_location_
;
202 // Window the drag has magnetically attached to.
203 aura::Window
* magnetism_window_
;
205 // Used to verify |magnetism_window_| is still valid.
206 aura::WindowTracker window_tracker_
;
208 // If |magnetism_window_| is non-NULL this indicates how the two windows
210 MatchedEdge magnetism_edge_
;
212 DISALLOW_COPY_AND_ASSIGN(WorkspaceWindowResizer
);
215 } // namespace internal
218 #endif // ASH_WM_WORKSPACE_WINDOW_RESIZER_H_