Separate Simple Backend creation from initialization.
[chromium-blink-merge.git] / cc / output / software_renderer.cc
blob977e7f20bf5ab7ae9b3054b46372de0a5fb75216
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/software_renderer.h"
7 #include "base/debug/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/output_surface.h"
13 #include "cc/output/software_output_device.h"
14 #include "cc/quads/debug_border_draw_quad.h"
15 #include "cc/quads/render_pass_draw_quad.h"
16 #include "cc/quads/solid_color_draw_quad.h"
17 #include "cc/quads/texture_draw_quad.h"
18 #include "cc/quads/tile_draw_quad.h"
19 #include "third_party/skia/include/core/SkCanvas.h"
20 #include "third_party/skia/include/core/SkColor.h"
21 #include "third_party/skia/include/core/SkDevice.h"
22 #include "third_party/skia/include/core/SkMatrix.h"
23 #include "third_party/skia/include/core/SkShader.h"
24 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
25 #include "ui/gfx/rect_conversions.h"
26 #include "ui/gfx/skia_util.h"
27 #include "ui/gfx/transform.h"
29 namespace cc {
31 namespace {
33 void ToSkMatrix(SkMatrix* flattened, const gfx::Transform& m) {
34 // Convert from 4x4 to 3x3 by dropping the third row and column.
35 flattened->set(0, SkDoubleToScalar(m.matrix().getDouble(0, 0)));
36 flattened->set(1, SkDoubleToScalar(m.matrix().getDouble(0, 1)));
37 flattened->set(2, SkDoubleToScalar(m.matrix().getDouble(0, 3)));
38 flattened->set(3, SkDoubleToScalar(m.matrix().getDouble(1, 0)));
39 flattened->set(4, SkDoubleToScalar(m.matrix().getDouble(1, 1)));
40 flattened->set(5, SkDoubleToScalar(m.matrix().getDouble(1, 3)));
41 flattened->set(6, SkDoubleToScalar(m.matrix().getDouble(3, 0)));
42 flattened->set(7, SkDoubleToScalar(m.matrix().getDouble(3, 1)));
43 flattened->set(8, SkDoubleToScalar(m.matrix().getDouble(3, 3)));
46 bool IsScaleAndTranslate(const SkMatrix& matrix) {
47 return SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
48 SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
49 SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
50 SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
51 SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
54 } // anonymous namespace
56 scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
57 RendererClient* client,
58 OutputSurface* output_surface,
59 ResourceProvider* resource_provider) {
60 return make_scoped_ptr(
61 new SoftwareRenderer(client, output_surface, resource_provider));
64 SoftwareRenderer::SoftwareRenderer(RendererClient* client,
65 OutputSurface* output_surface,
66 ResourceProvider* resource_provider)
67 : DirectRenderer(client, resource_provider),
68 visible_(true),
69 is_scissor_enabled_(false),
70 is_viewport_changed_(true),
71 output_surface_(output_surface),
72 output_device_(output_surface->software_device()),
73 current_canvas_(NULL) {
74 resource_provider_->set_default_resource_type(ResourceProvider::Bitmap);
76 capabilities_.max_texture_size = resource_provider_->max_texture_size();
77 capabilities_.best_texture_format = resource_provider_->best_texture_format();
78 capabilities_.using_set_visibility = true;
79 // The updater can access bitmaps while the SoftwareRenderer is using them.
80 capabilities_.allow_partial_texture_updates = true;
81 capabilities_.using_partial_swap = true;
82 if (Settings().compositor_frame_message && client_->HasImplThread())
83 capabilities_.using_swap_complete_callback = true;
84 compositor_frame_.software_frame_data.reset(new SoftwareFrameData());
87 SoftwareRenderer::~SoftwareRenderer() {}
89 const RendererCapabilities& SoftwareRenderer::Capabilities() const {
90 return capabilities_;
93 void SoftwareRenderer::ViewportChanged() {
94 is_viewport_changed_ = true;
97 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
98 TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
99 if (is_viewport_changed_) {
100 is_viewport_changed_ = false;
101 output_device_->Resize(ViewportSize());
103 root_canvas_ = output_device_->BeginPaint(
104 gfx::ToEnclosingRect(frame->root_damage_rect));
107 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
108 TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
109 current_framebuffer_lock_.reset();
110 current_canvas_ = NULL;
111 root_canvas_ = NULL;
112 if (Settings().compositor_frame_message) {
113 compositor_frame_.metadata = client_->MakeCompositorFrameMetadata();
114 output_device_->EndPaint(compositor_frame_.software_frame_data.get());
115 } else {
116 output_device_->EndPaint(NULL);
120 bool SoftwareRenderer::SwapBuffers() {
121 if (Settings().compositor_frame_message)
122 output_surface_->SendFrameToParentCompositor(&compositor_frame_);
123 return true;
126 void SoftwareRenderer::ReceiveCompositorFrameAck(
127 const CompositorFrameAck& ack) {
128 if (capabilities_.using_swap_complete_callback)
129 client_->OnSwapBuffersComplete();
130 output_device_->ReclaimDIB(ack.last_dib_id);
133 bool SoftwareRenderer::FlippedFramebuffer() const {
134 return false;
137 void SoftwareRenderer::EnsureScissorTestEnabled() {
138 is_scissor_enabled_ = true;
139 SetClipRect(scissor_rect_);
142 void SoftwareRenderer::EnsureScissorTestDisabled() {
143 // There is no explicit notion of enabling/disabling scissoring in software
144 // rendering, but the underlying effect we want is to clear any existing
145 // clipRect on the current SkCanvas. This is done by setting clipRect to
146 // the viewport's dimensions.
147 is_scissor_enabled_ = false;
148 SkDevice* device = current_canvas_->getDevice();
149 SetClipRect(gfx::Rect(device->width(), device->height()));
152 void SoftwareRenderer::Finish() {}
154 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
155 current_framebuffer_lock_.reset();
156 current_canvas_ = root_canvas_;
159 bool SoftwareRenderer::BindFramebufferToTexture(
160 DrawingFrame* frame,
161 const ScopedResource* texture,
162 gfx::Rect framebuffer_rect) {
163 current_framebuffer_lock_ = make_scoped_ptr(
164 new ResourceProvider::ScopedWriteLockSoftware(
165 resource_provider_, texture->id()));
166 current_canvas_ = current_framebuffer_lock_->sk_canvas();
167 InitializeMatrices(frame, framebuffer_rect, false);
168 SetDrawViewportSize(framebuffer_rect.size());
170 return true;
173 void SoftwareRenderer::SetScissorTestRect(gfx::Rect scissor_rect) {
174 is_scissor_enabled_ = true;
175 scissor_rect_ = scissor_rect;
176 SetClipRect(scissor_rect);
179 void SoftwareRenderer::SetClipRect(gfx::Rect rect) {
180 // Skia applies the current matrix to clip rects so we reset it temporary.
181 SkMatrix current_matrix = current_canvas_->getTotalMatrix();
182 current_canvas_->resetMatrix();
183 current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
184 current_canvas_->setMatrix(current_matrix);
187 void SoftwareRenderer::ClearCanvas(SkColor color) {
188 // SkCanvas::clear doesn't respect the current clipping region
189 // so we SkCanvas::drawColor instead if scissoring is active.
190 if (is_scissor_enabled_)
191 current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
192 else
193 current_canvas_->clear(color);
196 void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame) {
197 if (frame->current_render_pass->has_transparent_background) {
198 ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
199 } else {
200 #ifndef NDEBUG
201 // On DEBUG builds, opaque render passes are cleared to blue
202 // to easily see regions that were not drawn on the screen.
203 ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
204 #endif
208 void SoftwareRenderer::SetDrawViewportSize(gfx::Size viewport_size) {}
210 bool SoftwareRenderer::IsSoftwareResource(
211 ResourceProvider::ResourceId resource_id) const {
212 switch (resource_provider_->GetResourceType(resource_id)) {
213 case ResourceProvider::GLTexture:
214 return false;
215 case ResourceProvider::Bitmap:
216 return true;
219 LOG(FATAL) << "Invalid resource type.";
220 return false;
223 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
224 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
225 gfx::Transform quad_rect_matrix;
226 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
227 gfx::Transform contents_device_transform =
228 frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
229 contents_device_transform.FlattenTo2d();
230 SkMatrix sk_device_matrix;
231 ToSkMatrix(&sk_device_matrix, contents_device_transform);
232 current_canvas_->setMatrix(sk_device_matrix);
234 current_paint_.reset();
235 if (!IsScaleAndTranslate(sk_device_matrix)) {
236 current_paint_.setAntiAlias(true);
237 current_paint_.setFilterBitmap(true);
240 if (quad->ShouldDrawWithBlending()) {
241 current_paint_.setAlpha(quad->opacity() * 255);
242 current_paint_.setXfermodeMode(SkXfermode::kSrcOver_Mode);
243 } else {
244 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
247 switch (quad->material) {
248 case DrawQuad::DEBUG_BORDER:
249 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
250 break;
251 case DrawQuad::SOLID_COLOR:
252 DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
253 break;
254 case DrawQuad::TEXTURE_CONTENT:
255 DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
256 break;
257 case DrawQuad::TILED_CONTENT:
258 DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
259 break;
260 case DrawQuad::RENDER_PASS:
261 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
262 break;
263 default:
264 DrawUnsupportedQuad(frame, quad);
265 break;
268 current_canvas_->resetMatrix();
271 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
272 const DebugBorderDrawQuad* quad) {
273 // We need to apply the matrix manually to have pixel-sized stroke width.
274 SkPoint vertices[4];
275 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
276 SkPoint transformed_vertices[4];
277 current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
278 vertices,
280 current_canvas_->resetMatrix();
282 current_paint_.setColor(quad->color);
283 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
284 current_paint_.setStyle(SkPaint::kStroke_Style);
285 current_paint_.setStrokeWidth(quad->width);
286 current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
287 4, transformed_vertices, current_paint_);
290 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
291 const SolidColorDrawQuad* quad) {
292 current_paint_.setColor(quad->color);
293 current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
294 current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
295 current_paint_);
298 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
299 const TextureDrawQuad* quad) {
300 if (!IsSoftwareResource(quad->resource_id)) {
301 DrawUnsupportedQuad(frame, quad);
302 return;
305 // FIXME: Add support for non-premultiplied alpha.
306 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
307 quad->resource_id);
308 const SkBitmap* bitmap = lock.sk_bitmap();
309 gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
310 quad->uv_bottom_right),
311 bitmap->width(),
312 bitmap->height());
313 SkRect sk_uv_rect = gfx::RectFToSkRect(uv_rect);
314 if (quad->flipped)
315 current_canvas_->scale(1, -1);
316 current_canvas_->drawBitmapRectToRect(*bitmap, &sk_uv_rect,
317 gfx::RectFToSkRect(QuadVertexRect()),
318 &current_paint_);
321 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
322 const TileDrawQuad* quad) {
323 DCHECK(IsSoftwareResource(quad->resource_id));
324 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
325 quad->resource_id);
327 SkRect uv_rect = gfx::RectFToSkRect(quad->tex_coord_rect);
328 current_paint_.setFilterBitmap(true);
329 current_canvas_->drawBitmapRectToRect(*lock.sk_bitmap(), &uv_rect,
330 gfx::RectFToSkRect(QuadVertexRect()),
331 &current_paint_);
334 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
335 const RenderPassDrawQuad* quad) {
336 CachedResource* content_texture =
337 render_pass_textures_.get(quad->render_pass_id);
338 if (!content_texture || !content_texture->id())
339 return;
341 DCHECK(IsSoftwareResource(content_texture->id()));
342 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
343 content_texture->id());
345 SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
346 SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
348 SkMatrix content_mat;
349 content_mat.setRectToRect(content_rect, dest_rect,
350 SkMatrix::kFill_ScaleToFit);
352 const SkBitmap* content = lock.sk_bitmap();
353 skia::RefPtr<SkShader> shader = skia::AdoptRef(
354 SkShader::CreateBitmapShader(*content,
355 SkShader::kClamp_TileMode,
356 SkShader::kClamp_TileMode));
357 shader->setLocalMatrix(content_mat);
358 current_paint_.setShader(shader.get());
360 SkImageFilter* filter = quad->filter.get();
361 if (filter)
362 current_paint_.setImageFilter(filter);
364 if (quad->mask_resource_id) {
365 ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
366 quad->mask_resource_id);
368 const SkBitmap* mask = mask_lock.sk_bitmap();
370 SkRect mask_rect = SkRect::MakeXYWH(
371 quad->mask_uv_rect.x() * mask->width(),
372 quad->mask_uv_rect.y() * mask->height(),
373 quad->mask_uv_rect.width() * mask->width(),
374 quad->mask_uv_rect.height() * mask->height());
376 SkMatrix mask_mat;
377 mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
379 skia::RefPtr<SkShader> mask_shader = skia::AdoptRef(
380 SkShader::CreateBitmapShader(*mask,
381 SkShader::kClamp_TileMode,
382 SkShader::kClamp_TileMode));
383 mask_shader->setLocalMatrix(mask_mat);
385 SkPaint mask_paint;
386 mask_paint.setShader(mask_shader.get());
388 skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
389 skia::AdoptRef(new SkLayerRasterizer);
390 mask_rasterizer->addLayer(mask_paint);
392 current_paint_.setRasterizer(mask_rasterizer.get());
393 current_canvas_->drawRect(dest_rect, current_paint_);
394 } else {
395 // FIXME: Apply background filters and blend with content
396 current_canvas_->drawRect(dest_rect, current_paint_);
400 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
401 const DrawQuad* quad) {
402 #ifdef NDEBUG
403 current_paint_.setColor(SK_ColorWHITE);
404 #else
405 current_paint_.setColor(SK_ColorMAGENTA);
406 #endif
407 current_paint_.setAlpha(quad->opacity() * 255);
408 current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
409 current_paint_);
412 void SoftwareRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) {
413 TRACE_EVENT0("cc", "SoftwareRenderer::GetFramebufferPixels");
414 SkBitmap subset_bitmap;
415 output_device_->CopyToBitmap(rect, &subset_bitmap);
416 subset_bitmap.copyPixelsTo(pixels,
417 4 * rect.width() * rect.height(),
418 4 * rect.width());
421 void SoftwareRenderer::SetVisible(bool visible) {
422 if (visible_ == visible)
423 return;
424 visible_ = visible;
427 } // namespace cc