1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_device_thread.h"
10 #include "base/logging.h"
11 #include "base/memory/aligned_memory.h"
12 #include "base/message_loop.h"
13 #include "base/threading/platform_thread.h"
14 #include "base/threading/thread_restrictions.h"
15 #include "media/audio/audio_util.h"
16 #include "media/base/audio_bus.h"
18 using base::PlatformThread
;
22 // The actual worker thread implementation. It's very bare bones and much
23 // simpler than SimpleThread (no synchronization in Start, etc) and supports
24 // joining the thread handle asynchronously via a provided message loop even
25 // after the Thread object itself has been deleted.
26 class AudioDeviceThread::Thread
27 : public PlatformThread::Delegate
,
28 public base::RefCountedThreadSafe
<AudioDeviceThread::Thread
> {
30 Thread(AudioDeviceThread::Callback
* callback
,
31 base::SyncSocket::Handle socket
,
32 const char* thread_name
);
36 // Stops the thread. If |loop_for_join| is non-NULL, the function posts
37 // a task to join (close) the thread handle later instead of waiting for
38 // the thread. If loop_for_join is NULL, then the function waits
39 // synchronously for the thread to terminate.
40 void Stop(MessageLoop
* loop_for_join
);
43 friend class base::RefCountedThreadSafe
<AudioDeviceThread::Thread
>;
46 // Overrides from PlatformThread::Delegate.
47 virtual void ThreadMain() OVERRIDE
;
49 // Runs the loop that reads from the socket.
53 base::PlatformThreadHandle thread_
;
54 AudioDeviceThread::Callback
* callback_
;
55 base::CancelableSyncSocket socket_
;
56 base::Lock callback_lock_
;
57 const char* thread_name_
;
59 DISALLOW_COPY_AND_ASSIGN(Thread
);
62 // AudioDeviceThread implementation
64 AudioDeviceThread::AudioDeviceThread() {
67 AudioDeviceThread::~AudioDeviceThread() {
71 void AudioDeviceThread::Start(AudioDeviceThread::Callback
* callback
,
72 base::SyncSocket::Handle socket
,
73 const char* thread_name
) {
74 base::AutoLock
auto_lock(thread_lock_
);
75 CHECK(thread_
== NULL
);
76 thread_
= new AudioDeviceThread::Thread(callback
, socket
, thread_name
);
80 void AudioDeviceThread::Stop(MessageLoop
* loop_for_join
) {
81 base::AutoLock
auto_lock(thread_lock_
);
83 thread_
->Stop(loop_for_join
);
88 bool AudioDeviceThread::IsStopped() {
89 base::AutoLock
auto_lock(thread_lock_
);
90 return thread_
== NULL
;
93 // AudioDeviceThread::Thread implementation
94 AudioDeviceThread::Thread::Thread(AudioDeviceThread::Callback
* callback
,
95 base::SyncSocket::Handle socket
,
96 const char* thread_name
)
97 : thread_(base::kNullThreadHandle
),
100 thread_name_(thread_name
) {
103 AudioDeviceThread::Thread::~Thread() {
104 DCHECK_EQ(thread_
, base::kNullThreadHandle
) << "Stop wasn't called";
107 void AudioDeviceThread::Thread::Start() {
108 base::AutoLock
auto_lock(callback_lock_
);
109 DCHECK_EQ(thread_
, base::kNullThreadHandle
);
110 // This reference will be released when the thread exists.
113 PlatformThread::CreateWithPriority(0, this, &thread_
,
114 base::kThreadPriority_RealtimeAudio
);
115 CHECK(thread_
!= base::kNullThreadHandle
);
118 void AudioDeviceThread::Thread::Stop(MessageLoop
* loop_for_join
) {
121 base::PlatformThreadHandle thread
= base::kNullThreadHandle
;
124 base::AutoLock
auto_lock(callback_lock_
);
126 std::swap(thread
, thread_
);
129 if (thread
!= base::kNullThreadHandle
) {
131 loop_for_join
->PostTask(FROM_HERE
,
132 base::Bind(&base::PlatformThread::Join
, thread
));
134 base::PlatformThread::Join(thread
);
139 void AudioDeviceThread::Thread::ThreadMain() {
140 PlatformThread::SetName(thread_name_
);
142 // Singleton access is safe from this thread as long as callback is non-NULL.
143 // The callback is the only point where the thread calls out to 'unknown' code
144 // that might touch singletons and the lifetime of the callback is controlled
145 // by another thread on which singleton access is OK as well.
146 base::ThreadRestrictions::SetSingletonAllowed(true);
149 base::AutoLock
auto_lock(callback_lock_
);
151 callback_
->InitializeOnAudioThread();
156 // Release the reference for the thread. Note that after this, the Thread
157 // instance will most likely be deleted.
161 void AudioDeviceThread::Thread::Run() {
163 int pending_data
= 0;
164 size_t bytes_read
= socket_
.Receive(&pending_data
, sizeof(pending_data
));
165 if (bytes_read
!= sizeof(pending_data
)) {
166 DCHECK_EQ(bytes_read
, 0U);
170 base::AutoLock
auto_lock(callback_lock_
);
172 callback_
->Process(pending_data
);
176 // AudioDeviceThread::Callback implementation
178 AudioDeviceThread::Callback::Callback(
179 const AudioParameters
& audio_parameters
,
180 base::SharedMemoryHandle memory
,
183 : audio_parameters_(audio_parameters
),
184 samples_per_ms_(audio_parameters
.sample_rate() / 1000),
185 bytes_per_ms_(audio_parameters
.channels() *
186 (audio_parameters_
.bits_per_sample() / 8) *
188 shared_memory_(memory
, false),
189 memory_length_(memory_length
),
190 total_segments_(total_segments
) {
191 CHECK_NE(bytes_per_ms_
, 0); // Catch division by zero early.
192 CHECK_NE(samples_per_ms_
, 0);
193 CHECK_GT(total_segments_
, 0);
194 CHECK_EQ(memory_length_
% total_segments_
, 0);
195 segment_length_
= memory_length_
/ total_segments_
;
198 AudioDeviceThread::Callback::~Callback() {}
200 void AudioDeviceThread::Callback::InitializeOnAudioThread() {
202 CHECK(shared_memory_
.memory());
205 } // namespace media.