1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Implementation of AudioInputStream for Windows using Windows Core Audio
6 // WASAPI for low latency capturing.
8 // Overview of operation:
10 // - An object of WASAPIAudioInputStream is created by the AudioManager
12 // - Next some thread will call Open(), at that point the underlying
13 // Core Audio APIs are utilized to create two WASAPI interfaces called
14 // IAudioClient and IAudioCaptureClient.
15 // - Then some thread will call Start(sink).
16 // A thread called "wasapi_capture_thread" is started and this thread listens
17 // on an event signal which is set periodically by the audio engine for
18 // each recorded data packet. As a result, data samples will be provided
19 // to the registered sink.
20 // - At some point, a thread will call Stop(), which stops and joins the
21 // capture thread and at the same time stops audio streaming.
22 // - The same thread that called stop will call Close() where we cleanup
23 // and notify the audio manager, which likely will destroy this object.
25 // Implementation notes:
27 // - The minimum supported client is Windows Vista.
28 // - This implementation is single-threaded, hence:
29 // o Construction and destruction must take place from the same thread.
30 // o It is recommended to call all APIs from the same thread as well.
31 // - It is recommended to first acquire the native sample rate of the default
32 // input device and then use the same rate when creating this object. Use
33 // WASAPIAudioInputStream::HardwareSampleRate() to retrieve the sample rate.
34 // - Calling Close() also leads to self destruction.
36 // Core Audio API details:
38 // - Utilized MMDevice interfaces:
39 // o IMMDeviceEnumerator
41 // - Utilized WASAPI interfaces:
43 // o IAudioCaptureClient
44 // - The stream is initialized in shared mode and the processing of the
45 // audio buffer is event driven.
46 // - The Multimedia Class Scheduler service (MMCSS) is utilized to boost
47 // the priority of the capture thread.
48 // - Audio applications that use the MMDevice API and WASAPI typically use
49 // the ISimpleAudioVolume interface to manage stream volume levels on a
50 // per-session basis. It is also possible to use of the IAudioEndpointVolume
51 // interface to control the master volume level of an audio endpoint device.
52 // This implementation is using the ISimpleAudioVolume interface.
53 // MSDN states that "In rare cases, a specialized audio application might
54 // require the use of the IAudioEndpointVolume".
56 #ifndef MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
57 #define MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
59 #include <Audioclient.h>
60 #include <MMDeviceAPI.h>
64 #include "base/compiler_specific.h"
65 #include "base/threading/non_thread_safe.h"
66 #include "base/threading/platform_thread.h"
67 #include "base/threading/simple_thread.h"
68 #include "base/win/scoped_co_mem.h"
69 #include "base/win/scoped_com_initializer.h"
70 #include "base/win/scoped_comptr.h"
71 #include "base/win/scoped_handle.h"
72 #include "media/audio/audio_input_stream_impl.h"
73 #include "media/audio/audio_parameters.h"
74 #include "media/base/media_export.h"
78 class AudioManagerWin
;
80 // AudioInputStream implementation using Windows Core Audio APIs.
81 class MEDIA_EXPORT WASAPIAudioInputStream
82 : public AudioInputStreamImpl
,
83 public base::DelegateSimpleThread::Delegate
,
84 NON_EXPORTED_BASE(public base::NonThreadSafe
) {
86 // The ctor takes all the usual parameters, plus |manager| which is the
87 // the audio manager who is creating this object.
88 WASAPIAudioInputStream(AudioManagerWin
* manager
,
89 const AudioParameters
& params
,
90 const std::string
& device_id
);
91 // The dtor is typically called by the AudioManager only and it is usually
92 // triggered by calling AudioInputStream::Close().
93 virtual ~WASAPIAudioInputStream();
95 // Implementation of AudioInputStream.
96 virtual bool Open() OVERRIDE
;
97 virtual void Start(AudioInputCallback
* callback
) OVERRIDE
;
98 virtual void Stop() OVERRIDE
;
99 virtual void Close() OVERRIDE
;
100 virtual double GetMaxVolume() OVERRIDE
;
101 virtual void SetVolume(double volume
) OVERRIDE
;
102 virtual double GetVolume() OVERRIDE
;
104 // Retrieves the sample rate used by the audio engine for its internal
105 // processing/mixing of shared-mode streams given a specifed device.
106 static int HardwareSampleRate(const std::string
& device_id
);
108 // Retrieves the number of audio channels used by the audio engine for its
109 // internal processing/mixing of shared-mode streams given a specified device.
110 static uint32
HardwareChannelCount(const std::string
& device_id
);
112 bool started() const { return started_
; }
115 // DelegateSimpleThread::Delegate implementation.
116 virtual void Run() OVERRIDE
;
118 // Issues the OnError() callback to the |sink_|.
119 void HandleError(HRESULT err
);
121 // The Open() method is divided into these sub methods.
122 HRESULT
SetCaptureDevice();
123 HRESULT
ActivateCaptureDevice();
124 HRESULT
GetAudioEngineStreamFormat();
125 bool DesiredFormatIsSupported();
126 HRESULT
InitializeAudioEngine();
128 // Retrieves the stream format that the audio engine uses for its internal
129 // processing/mixing of shared-mode streams.
130 static HRESULT
GetMixFormat(const std::string
& device_id
,
131 WAVEFORMATEX
** device_format
);
133 // Our creator, the audio manager needs to be notified when we close.
134 AudioManagerWin
* manager_
;
136 // Capturing is driven by this thread (which has no message loop).
137 // All OnData() callbacks will be called from this thread.
138 base::DelegateSimpleThread
* capture_thread_
;
140 // Contains the desired audio format which is set up at construction.
141 WAVEFORMATEX format_
;
146 // Size in bytes of each audio frame (4 bytes for 16-bit stereo PCM)
149 // Size in audio frames of each audio packet where an audio packet
150 // is defined as the block of data which the user received in each
151 // OnData() callback.
152 size_t packet_size_frames_
;
154 // Size in bytes of each audio packet.
155 size_t packet_size_bytes_
;
157 // Length of the audio endpoint buffer.
158 uint32 endpoint_buffer_size_frames_
;
160 // Contains the unique name of the selected endpoint device.
161 // Note that AudioManagerBase::kDefaultDeviceId represents the default
162 // device role and is not a valid ID as such.
163 std::string device_id_
;
165 // Conversion factor used in delay-estimation calculations.
166 // Converts a raw performance counter value to 100-nanosecond unit.
167 double perf_count_to_100ns_units_
;
169 // Conversion factor used in delay-estimation calculations.
170 // Converts from milliseconds to audio frames.
171 double ms_to_frame_count_
;
173 // Pointer to the object that will receive the recorded audio samples.
174 AudioInputCallback
* sink_
;
176 // Windows Multimedia Device (MMDevice) API interfaces.
178 // An IMMDevice interface which represents an audio endpoint device.
179 base::win::ScopedComPtr
<IMMDevice
> endpoint_device_
;
181 // Windows Audio Session API (WASAP) interfaces.
183 // An IAudioClient interface which enables a client to create and initialize
184 // an audio stream between an audio application and the audio engine.
185 base::win::ScopedComPtr
<IAudioClient
> audio_client_
;
187 // The IAudioCaptureClient interface enables a client to read input data
188 // from a capture endpoint buffer.
189 base::win::ScopedComPtr
<IAudioCaptureClient
> audio_capture_client_
;
191 // The ISimpleAudioVolume interface enables a client to control the
192 // master volume level of an audio session.
193 // The volume-level is a value in the range 0.0 to 1.0.
194 // This interface does only work with shared-mode streams.
195 base::win::ScopedComPtr
<ISimpleAudioVolume
> simple_audio_volume_
;
197 // The audio engine will signal this event each time a buffer has been
199 base::win::ScopedHandle audio_samples_ready_event_
;
201 // This event will be signaled when capturing shall stop.
202 base::win::ScopedHandle stop_capture_event_
;
204 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream
);
209 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_