Separate Simple Backend creation from initialization.
[chromium-blink-merge.git] / ppapi / thunk / ppb_gamepad_thunk.cc
blob40ac32febb3498e7c51f6e3ae92c37178f5ddb09
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // From ppb_gamepad.idl modified Mon Apr 1 08:24:03 2013.
7 #include <string.h>
9 #include "ppapi/c/pp_errors.h"
10 #include "ppapi/c/ppb_gamepad.h"
11 #include "ppapi/shared_impl/tracked_callback.h"
12 #include "ppapi/thunk/enter.h"
13 #include "ppapi/thunk/ppb_gamepad_api.h"
14 #include "ppapi/thunk/ppb_instance_api.h"
15 #include "ppapi/thunk/resource_creation_api.h"
16 #include "ppapi/thunk/thunk.h"
18 namespace ppapi {
19 namespace thunk {
21 namespace {
23 void Sample(PP_Instance instance, struct PP_GamepadsSampleData* data) {
24 VLOG(4) << "PPB_Gamepad::Sample()";
25 EnterInstanceAPI<PPB_Gamepad_API> enter(instance);
26 if (enter.succeeded()) {
27 enter.functions()->Sample(instance, data);
28 return;
30 memset(data, 0, sizeof(struct PP_GamepadsSampleData));
33 const PPB_Gamepad_1_0 g_ppb_gamepad_thunk_1_0 = {
34 &Sample
37 } // namespace
39 const PPB_Gamepad_1_0* GetPPB_Gamepad_1_0_Thunk() {
40 return &g_ppb_gamepad_thunk_1_0;
43 } // namespace thunk
44 } // namespace ppapi