Separate Simple Backend creation from initialization.
[chromium-blink-merge.git] / ui / compositor / debug_utils.cc
blobf80be6a50707f3644091ecd52e79a18df6b28c8b
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first.
7 #include "ui/compositor/debug_utils.h"
9 #include <cmath>
10 #include <iomanip>
11 #include <iostream>
12 #include <string>
14 #include "base/logging.h"
15 #include "base/utf_string_conversions.h"
16 #include "ui/compositor/layer.h"
17 #include "ui/gfx/interpolated_transform.h"
18 #include "ui/gfx/point.h"
19 #include "ui/gfx/point_conversions.h"
20 #include "ui/gfx/transform.h"
22 namespace ui {
24 namespace {
26 void PrintLayerHierarchyImp(const Layer* layer,
27 int indent,
28 gfx::Point mouse_location,
29 std::wostringstream* out) {
30 std::string indent_str(indent, ' ');
31 std::string content_indent_str(indent+1, ' ');
33 layer->transform().TransformPointReverse(mouse_location);
34 bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location);
35 mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y());
37 *out << UTF8ToWide(indent_str);
38 if (mouse_inside_layer_bounds)
39 *out << L'*';
40 else
41 *out << L' ';
43 *out << UTF8ToWide(layer->name()) << L' ' << layer;
45 switch (layer->type()) {
46 case ui::LAYER_NOT_DRAWN:
47 *out << L" not_drawn";
48 break;
49 case ui::LAYER_TEXTURED:
50 *out << L" textured";
51 if (layer->fills_bounds_opaquely())
52 *out << L" opaque";
53 break;
54 case ui::LAYER_SOLID_COLOR:
55 *out << L" solid";
56 break;
59 if (!layer->visible())
60 *out << L" !visible";
62 std::string property_indent_str(indent+3, ' ');
63 *out << L'\n' << UTF8ToWide(property_indent_str);
64 *out << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y();
65 *out << L' ' << layer->bounds().width() << L'x' << layer->bounds().height();
67 if (layer->opacity() != 1.0f) {
68 *out << L'\n' << UTF8ToWide(property_indent_str);
69 *out << L"opacity: " << std::setprecision(2) << layer->opacity();
72 gfx::DecomposedTransform decomp;
73 if (!layer->transform().IsIdentity() &&
74 gfx::DecomposeTransform(&decomp, layer->transform())) {
75 *out << L'\n' << UTF8ToWide(property_indent_str);
76 *out << L"translation: " << std::fixed << decomp.translate[0];
77 *out << L", " << decomp.translate[1];
79 *out << L'\n' << UTF8ToWide(property_indent_str);
80 *out << L"rotation: ";
81 *out << std::acos(decomp.quaternion[3]) * 360.0 / M_PI;
83 *out << L'\n' << UTF8ToWide(property_indent_str);
84 *out << L"scale: " << decomp.scale[0];
85 *out << L", " << decomp.scale[1];
88 *out << L'\n';
90 for (size_t i = 0, count = layer->children().size(); i < count; ++i) {
91 PrintLayerHierarchyImp(
92 layer->children()[i], indent + 3, mouse_location, out);
96 } // namespace
98 void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) {
99 std::wostringstream out;
100 out << L"Layer hierarchy:\n";
101 PrintLayerHierarchyImp(layer, 0, mouse_location, &out);
102 // Error so logs can be collected from end-users.
103 LOG(ERROR) << out.str();
106 } // namespace ui