1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_EGL_API_IMPLEMENTATION_H_
6 #define UI_GL_EGL_API_IMPLEMENTATION_H_
8 #include "base/compiler_specific.h"
9 #include "gl_bindings.h"
10 #include "ui/gl/gl_export.h"
16 void InitializeGLBindingsEGL();
17 void InitializeGLExtensionBindingsEGL(GLContext
* context
);
18 void InitializeDebugGLBindingsEGL();
19 void ClearGLBindingsEGL();
21 class GL_EXPORT EGLApiBase
: public EGLApi
{
23 // Include the auto-generated part of this class. We split this because
24 // it means we can easily edit the non-auto generated parts right here in
25 // this file instead of having to edit some template or the code generator.
26 #include "gl_bindings_api_autogen_egl.h"
30 virtual ~EGLApiBase();
31 void InitializeBase(DriverEGL
* driver
);
36 class GL_EXPORT RealEGLApi
: public EGLApiBase
{
39 virtual ~RealEGLApi();
40 void Initialize(DriverEGL
* driver
);
44 // Inserts a TRACE for every EGL call.
45 class GL_EXPORT TraceEGLApi
: public EGLApi
{
47 TraceEGLApi(EGLApi
* egl_api
) : egl_api_(egl_api
) { }
48 virtual ~TraceEGLApi();
50 // Include the auto-generated part of this class. We split this because
51 // it means we can easily edit the non-auto generated parts right here in
52 // this file instead of having to edit some template or the code generator.
53 #include "gl_bindings_api_autogen_egl.h"
61 #endif // UI_GL_EGL_API_IMPLEMENTATION_H_