1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_WGL_API_IMPLEMENTATION_H_
6 #define UI_GL_WGL_API_IMPLEMENTATION_H_
8 #include "base/compiler_specific.h"
9 #include "ui/gl/gl_bindings.h"
10 #include "ui/gl/gl_export.h"
16 void InitializeGLBindingsWGL();
17 void InitializeGLExtensionBindingsWGL(GLContext
* context
);
18 void InitializeDebugGLBindingsWGL();
19 void ClearGLBindingsWGL();
21 class GL_EXPORT WGLApiBase
: public WGLApi
{
23 // Include the auto-generated part of this class. We split this because
24 // it means we can easily edit the non-auto generated parts right here in
25 // this file instead of having to edit some template or the code generator.
26 #include "gl_bindings_api_autogen_wgl.h"
30 virtual ~WGLApiBase();
31 void InitializeBase(DriverWGL
* driver
);
36 class GL_EXPORT RealWGLApi
: public WGLApiBase
{
39 virtual ~RealWGLApi();
40 void Initialize(DriverWGL
* driver
);
43 // Inserts a TRACE for every WGL call.
44 class GL_EXPORT TraceWGLApi
: public WGLApi
{
46 TraceWGLApi(WGLApi
* wgl_api
) : wgl_api_(wgl_api
) { }
47 virtual ~TraceWGLApi();
49 // Include the auto-generated part of this class. We split this because
50 // it means we can easily edit the non-auto generated parts right here in
51 // this file instead of having to edit some template or the code generator.
52 #include "gl_bindings_api_autogen_wgl.h"
60 #endif // UI_GL_WGL_API_IMPLEMENTATION_H_