1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef WEBKIT_FILEAPI_FILE_SYSTEM_DIRECTORY_DATABASE_H_
6 #define WEBKIT_FILEAPI_FILE_SYSTEM_DIRECTORY_DATABASE_H_
11 #include "base/files/file_path.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/time.h"
14 #include "webkit/storage/webkit_storage_export.h"
16 namespace tracked_objects
{
28 // This class WILL NOT protect you against producing directory loops, giving an
29 // empty directory a backing data file, giving two files the same backing file,
30 // or pointing to a nonexistent backing file. It does no file IO other than
31 // that involved with talking to its underlying database. It does not create or
32 // in any way touch real files; it only creates path entries in its database.
34 // TODO(ericu): Safe mode, which does more checks such as the above on debug
36 // TODO(ericu): Add a method that will give a unique filename for a data file.
37 class WEBKIT_STORAGE_EXPORT_PRIVATE FileSystemDirectoryDatabase
{
41 struct WEBKIT_STORAGE_EXPORT_PRIVATE FileInfo
{
45 bool is_directory() const {
46 return data_path
.empty();
50 base::FilePath data_path
;
51 base::FilePath::StringType name
;
52 // This modification time is valid only for directories, not files, as
53 // FileWriter will get the files out of sync.
54 // For files, look at the modification time of the underlying data_path.
55 base::Time modification_time
;
58 explicit FileSystemDirectoryDatabase(
59 const base::FilePath
& filesystem_data_directory
);
60 ~FileSystemDirectoryDatabase();
62 bool GetChildWithName(
63 FileId parent_id
, const base::FilePath::StringType
& name
, FileId
* child_id
);
64 bool GetFileWithPath(const base::FilePath
& path
, FileId
* file_id
);
65 // ListChildren will succeed, returning 0 children, if parent_id doesn't
67 bool ListChildren(FileId parent_id
, std::vector
<FileId
>* children
);
68 bool GetFileInfo(FileId file_id
, FileInfo
* info
);
69 bool AddFileInfo(const FileInfo
& info
, FileId
* file_id
);
70 bool RemoveFileInfo(FileId file_id
);
71 // This does a full update of the FileInfo, and is what you'd use for moves
72 // and renames. If you just want to update the modification_time, use
73 // UpdateModificationTime.
74 bool UpdateFileInfo(FileId file_id
, const FileInfo
& info
);
75 bool UpdateModificationTime(
76 FileId file_id
, const base::Time
& modification_time
);
77 // This is used for an overwriting move of a file [not a directory] on top of
78 // another file [also not a directory]; we need to alter two files' info in a
79 // single transaction to avoid weird backing file references in the event of a
81 bool OverwritingMoveFile(FileId src_file_id
, FileId dest_file_id
);
83 // This produces the series 0, 1, 2..., starting at 0 when the underlying
84 // filesystem is first created, and maintaining state across
85 // creation/destruction of FileSystemDirectoryDatabase objects.
86 bool GetNextInteger(int64
* next
);
88 // Returns true if the database looks consistent with local filesystem.
89 bool IsFileSystemConsistent();
91 static bool DestroyDatabase(const base::FilePath
& path
);
100 friend class FileSystemDirectoryDatabaseTest
;
102 bool Init(RecoveryOption recovery_option
);
103 bool RepairDatabase(const std::string
& db_path
);
104 void ReportInitStatus(const leveldb::Status
& status
);
105 bool StoreDefaultValues();
106 bool GetLastFileId(FileId
* file_id
);
107 bool VerifyIsDirectory(FileId file_id
);
108 bool AddFileInfoHelper(
109 const FileInfo
& info
, FileId file_id
, leveldb::WriteBatch
* batch
);
110 bool RemoveFileInfoHelper(FileId file_id
, leveldb::WriteBatch
* batch
);
111 void HandleError(const tracked_objects::Location
& from_here
,
112 const leveldb::Status
& status
);
114 const base::FilePath filesystem_data_directory_
;
115 scoped_ptr
<leveldb::DB
> db_
;
116 base::Time last_reported_time_
;
117 DISALLOW_COPY_AND_ASSIGN(FileSystemDirectoryDatabase
);
120 } // namespace fileapi
122 #endif // WEBKIT_FILEAPI_FILE_SYSTEM_DIRECTORY_DATABASE_H_