1 // Copyright (c) 2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // The LazyInstance<Type, Traits> class manages a single instance of Type,
6 // which will be lazily created on the first time it's accessed. This class is
7 // useful for places you would normally use a function-level static, but you
8 // need to have guaranteed thread-safety. The Type constructor will only ever
9 // be called once, even if two threads are racing to create the object. Get()
10 // and Pointer() will always return the same, completely initialized instance.
11 // When the instance is constructed it is registered with AtExitManager. The
12 // destructor will be called on program exit.
14 // LazyInstance is completely thread safe, assuming that you create it safely.
15 // The class was designed to be POD initialized, so it shouldn't require a
16 // static constructor. It really only makes sense to declare a LazyInstance as
17 // a global variable using the base::LinkerInitialized constructor.
19 // LazyInstance is similar to Singleton, except it does not have the singleton
20 // property. You can have multiple LazyInstance's of the same type, and each
21 // will manage a unique instance. It also preallocates the space for Type, as
22 // to avoid allocating the Type instance on the heap. This may help with the
23 // performance of creating the instance, and reducing heap fragmentation. This
24 // requires that Type be a complete type so we can determine the size.
27 // static LazyInstance<MyClass> my_instance(base::LINKER_INITIALIZED);
28 // void SomeMethod() {
29 // my_instance.Get().SomeMethod(); // MyClass::SomeMethod()
31 // MyClass* ptr = my_instance.Pointer();
32 // ptr->DoDoDo(); // MyClass::DoDoDo
35 #ifndef BASE_LAZY_INSTANCE_H_
36 #define BASE_LAZY_INSTANCE_H_
39 #include <new> // For placement new.
41 #include "base/atomicops.h"
42 #include "base/basictypes.h"
43 #include "base/third_party/dynamic_annotations/dynamic_annotations.h"
44 #include "base/threading/thread_restrictions.h"
48 template <typename Type
>
49 struct DefaultLazyInstanceTraits
{
50 static const bool kAllowedToAccessOnNonjoinableThread
= false;
52 static Type
* New(void* instance
) {
53 // Use placement new to initialize our instance in our preallocated space.
54 // The parenthesis is very important here to force POD type initialization.
55 return new (instance
) Type();
57 static void Delete(void* instance
) {
58 // Explicitly call the destructor.
59 reinterpret_cast<Type
*>(instance
)->~Type();
63 template <typename Type
>
64 struct LeakyLazyInstanceTraits
{
65 static const bool kAllowedToAccessOnNonjoinableThread
= true;
67 static Type
* New(void* instance
) {
68 return DefaultLazyInstanceTraits
<Type
>::New(instance
);
70 // Rather than define an empty Delete function, we make Delete itself
71 // a null pointer. This allows us to completely sidestep registering
72 // this object with an AtExitManager, which allows you to use
73 // LeakyLazyInstanceTraits in contexts where you don't have an
75 static void (*Delete
)(void* instance
);
78 template <typename Type
>
79 void (*LeakyLazyInstanceTraits
<Type
>::Delete
)(void* instance
) = NULL
;
81 // We pull out some of the functionality into a non-templated base, so that we
82 // can implement the more complicated pieces out of line in the .cc file.
83 class LazyInstanceHelper
{
91 explicit LazyInstanceHelper(LinkerInitialized x
) { /* state_ is 0 */ }
92 // Declaring a destructor (even if it's empty) will cause MSVC to register a
93 // static initializer to register the empty destructor with atexit().
95 // Check if instance needs to be created. If so return true otherwise
96 // if another thread has beat us, wait for instance to be created and
100 // After creating an instance, call this to register the dtor to be called
101 // at program exit and to update the state to STATE_CREATED.
102 void CompleteInstance(void* instance
, void (*dtor
)(void*));
104 base::subtle::Atomic32 state_
;
107 DISALLOW_COPY_AND_ASSIGN(LazyInstanceHelper
);
110 template <typename Type
, typename Traits
= DefaultLazyInstanceTraits
<Type
> >
111 class LazyInstance
: public LazyInstanceHelper
{
113 explicit LazyInstance(LinkerInitialized x
) : LazyInstanceHelper(x
) { }
114 // Declaring a destructor (even if it's empty) will cause MSVC to register a
115 // static initializer to register the empty destructor with atexit().
122 if (!Traits::kAllowedToAccessOnNonjoinableThread
)
123 base::ThreadRestrictions::AssertSingletonAllowed();
125 // We will hopefully have fast access when the instance is already created.
126 if ((base::subtle::NoBarrier_Load(&state_
) != STATE_CREATED
) &&
128 // Create the instance in the space provided by |buf_|.
129 instance_
= Traits::New(buf_
);
130 // Traits::Delete will be null for LeakyLazyInstannceTraits
131 void (*dtor
)(void*) = Traits::Delete
;
132 CompleteInstance(this, (dtor
== NULL
) ? NULL
: OnExit
);
135 // This annotation helps race detectors recognize correct lock-less
136 // synchronization between different threads calling Pointer().
137 // We suggest dynamic race detection tool that "Traits::New" above
138 // and CompleteInstance(...) happens before "return instance_" below.
139 // See the corresponding HAPPENS_BEFORE in CompleteInstance(...).
140 ANNOTATE_HAPPENS_AFTER(&state_
);
145 // Adapter function for use with AtExit. This should be called single
146 // threaded, so don't use atomic operations.
147 // Calling OnExit while the instance is in use by other threads is a mistake.
148 static void OnExit(void* lazy_instance
) {
149 LazyInstance
<Type
, Traits
>* me
=
150 reinterpret_cast<LazyInstance
<Type
, Traits
>*>(lazy_instance
);
151 Traits::Delete(me
->instance_
);
152 me
->instance_
= NULL
;
153 base::subtle::Release_Store(&me
->state_
, STATE_EMPTY
);
156 int8 buf_
[sizeof(Type
)]; // Preallocate the space for the Type instance.
159 DISALLOW_COPY_AND_ASSIGN(LazyInstance
);
164 #endif // BASE_LAZY_INSTANCE_H_