1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/delegated_renderer_layer_impl.h"
10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/render_pass_sink.h"
15 #include "cc/output/delegated_frame_data.h"
16 #include "cc/quads/render_pass_draw_quad.h"
17 #include "cc/quads/solid_color_draw_quad.h"
18 #include "cc/trees/layer_tree_impl.h"
19 #include "cc/trees/occlusion.h"
20 #include "ui/gfx/geometry/rect_conversions.h"
24 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl
* tree_impl
,
26 : LayerImpl(tree_impl
, id
),
27 have_render_passes_to_push_(false),
28 inverse_device_scale_factor_(1.0f
),
30 own_child_id_(false) {
33 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
38 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
40 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
41 // The root RenderPass for the layer is merged with its target
42 // RenderPass in each frame. So we only have extra RenderPasses
43 // to merge when we have a non-root RenderPass present.
44 return render_passes_in_draw_order_
.size() > 1;
47 static ResourceId
ResourceRemapHelper(
49 const ResourceProvider::ResourceIdMap
& child_to_parent_map
,
50 ResourceProvider::ResourceIdSet
* resources_in_frame
,
52 ResourceProvider::ResourceIdMap::const_iterator it
=
53 child_to_parent_map
.find(id
);
54 if (it
== child_to_parent_map
.end()) {
55 *invalid_frame
= true;
59 DCHECK_EQ(it
->first
, id
);
60 ResourceId remapped_id
= it
->second
;
61 resources_in_frame
->insert(id
);
65 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl
* layer
) {
66 LayerImpl::PushPropertiesTo(layer
);
68 DelegatedRendererLayerImpl
* delegated_layer
=
69 static_cast<DelegatedRendererLayerImpl
*>(layer
);
71 // If we have a new child_id to give to the active layer, it should
72 // have already deleted its old child_id.
73 DCHECK(delegated_layer
->child_id_
== 0 ||
74 delegated_layer
->child_id_
== child_id_
);
75 delegated_layer
->inverse_device_scale_factor_
= inverse_device_scale_factor_
;
76 delegated_layer
->child_id_
= child_id_
;
77 delegated_layer
->own_child_id_
= true;
78 own_child_id_
= false;
80 if (have_render_passes_to_push_
) {
82 // This passes ownership of the render passes to the active tree.
83 delegated_layer
->SetRenderPasses(&render_passes_in_draw_order_
);
84 // Once resources are on the active tree, give them to the ResourceProvider
85 // and release unused resources from the old frame.
86 delegated_layer
->TakeOwnershipOfResourcesIfOnActiveTree(resources_
);
87 DCHECK(render_passes_in_draw_order_
.empty());
88 have_render_passes_to_push_
= false;
91 // This is just a copy for testing, since resources are added to the
92 // ResourceProvider in the pending tree.
93 delegated_layer
->resources_
= resources_
;
96 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
97 const ReturnCallback
& return_callback
) {
101 ResourceProvider
* resource_provider
= layer_tree_impl()->resource_provider();
102 child_id_
= resource_provider
->CreateChild(return_callback
);
103 own_child_id_
= true;
106 void DelegatedRendererLayerImpl::SetFrameData(
107 const DelegatedFrameData
* frame_data
,
108 const gfx::RectF
& damage_in_frame
) {
109 DCHECK(child_id_
) << "CreateChildIdIfNeeded must be called first.";
111 DCHECK(!frame_data
->render_pass_list
.empty());
112 // A frame with an empty root render pass is invalid.
113 DCHECK(!frame_data
->render_pass_list
.back()->output_rect
.IsEmpty());
115 ResourceProvider
* resource_provider
= layer_tree_impl()->resource_provider();
116 const ResourceProvider::ResourceIdMap
& resource_map
=
117 resource_provider
->GetChildToParentMap(child_id_
);
119 resource_provider
->ReceiveFromChild(child_id_
, frame_data
->resource_list
);
121 RenderPassList render_pass_list
;
122 RenderPass::CopyAll(frame_data
->render_pass_list
, &render_pass_list
);
124 bool invalid_frame
= false;
125 ResourceProvider::ResourceIdSet resources_in_frame
;
126 size_t reserve_size
= frame_data
->resource_list
.size();
127 #if defined(COMPILER_MSVC)
128 resources_in_frame
.reserve(reserve_size
);
129 #elif defined(COMPILER_GCC)
130 // Pre-standard hash-tables only implement resize, which behaves similarly
131 // to reserve for these keys. Resizing to 0 may also be broken (particularly
133 // TODO(jbauman): Replace with reserve when C++11 is supported everywhere.
135 resources_in_frame
.resize(reserve_size
);
137 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback
=
138 base::Bind(&ResourceRemapHelper
,
141 &resources_in_frame
);
142 for (const auto& pass
: render_pass_list
) {
143 for (const auto& quad
: pass
->quad_list
)
144 quad
->IterateResources(remap_resources_to_parent_callback
);
148 // Declare we are still using the last frame's resources. Drops ownership of
149 // any invalid resources, keeping only those in use by the active tree.
150 resource_provider
->DeclareUsedResourcesFromChild(child_id_
, resources_
);
154 // Save the new frame's resources, but don't give them to the ResourceProvider
155 // until they are active, since the resources on the active tree will still be
156 // used and we don't want to return them early.
157 resources_
.swap(resources_in_frame
);
158 TakeOwnershipOfResourcesIfOnActiveTree(resources_
);
160 inverse_device_scale_factor_
= 1.0f
/ frame_data
->device_scale_factor
;
161 // Display size is already set so we can compute what the damage rect
162 // will be in layer space. The damage may exceed the visible portion of
163 // the frame, so intersect the damage to the layer's bounds.
164 RenderPass
* new_root_pass
= render_pass_list
.back();
165 gfx::Size frame_size
= new_root_pass
->output_rect
.size();
166 gfx::RectF damage_in_layer
= damage_in_frame
;
167 damage_in_layer
.Scale(inverse_device_scale_factor_
);
168 SetUpdateRect(gfx::IntersectRects(
169 gfx::UnionRects(update_rect(), gfx::ToEnclosingRect(damage_in_layer
)),
170 gfx::Rect(bounds())));
172 SetRenderPasses(&render_pass_list
);
173 have_render_passes_to_push_
= true;
176 void DelegatedRendererLayerImpl::TakeOwnershipOfResourcesIfOnActiveTree(
177 const ResourceProvider::ResourceIdSet
& resources
) {
179 if (!layer_tree_impl()->IsActiveTree())
181 layer_tree_impl()->resource_provider()->DeclareUsedResourcesFromChild(
182 child_id_
, resources
);
185 void DelegatedRendererLayerImpl::SetRenderPasses(
186 RenderPassList
* render_passes_in_draw_order
) {
189 for (size_t i
= 0; i
< render_passes_in_draw_order
->size(); ++i
) {
190 RenderPassList::iterator to_take
=
191 render_passes_in_draw_order
->begin() + i
;
192 render_passes_index_by_id_
.insert(
193 std::pair
<RenderPassId
, int>((*to_take
)->id
, i
));
194 scoped_ptr
<RenderPass
> taken_render_pass
=
195 render_passes_in_draw_order
->take(to_take
);
196 render_passes_in_draw_order_
.push_back(taken_render_pass
.Pass());
199 // Give back an empty array instead of nulls.
200 render_passes_in_draw_order
->clear();
202 // The render passes given here become part of the RenderSurfaceLayerList, so
203 // changing them requires recomputing the RenderSurfaceLayerList.
204 layer_tree_impl()->set_needs_update_draw_properties();
207 void DelegatedRendererLayerImpl::ClearRenderPasses() {
208 render_passes_index_by_id_
.clear();
209 render_passes_in_draw_order_
.clear();
212 scoped_ptr
<LayerImpl
> DelegatedRendererLayerImpl::CreateLayerImpl(
213 LayerTreeImpl
* tree_impl
) {
214 return DelegatedRendererLayerImpl::Create(tree_impl
, id());
217 void DelegatedRendererLayerImpl::ReleaseResources() {
220 have_render_passes_to_push_
= false;
223 static inline int IndexToId(int index
) { return index
+ 1; }
224 static inline int IdToIndex(int id
) { return id
- 1; }
226 RenderPassId
DelegatedRendererLayerImpl::FirstContributingRenderPassId() const {
227 return RenderPassId(id(), IndexToId(0));
230 RenderPassId
DelegatedRendererLayerImpl::NextContributingRenderPassId(
231 RenderPassId previous
) const {
232 return RenderPassId(previous
.layer_id
, previous
.index
+ 1);
235 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
236 RenderPassId delegated_render_pass_id
,
237 RenderPassId
* output_render_pass_id
) const {
238 base::hash_map
<RenderPassId
, int>::const_iterator found
=
239 render_passes_index_by_id_
.find(delegated_render_pass_id
);
240 if (found
== render_passes_index_by_id_
.end()) {
241 // Be robust against a RenderPass id that isn't part of the frame.
244 unsigned delegated_render_pass_index
= found
->second
;
245 *output_render_pass_id
=
246 RenderPassId(id(), IndexToId(delegated_render_pass_index
));
250 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
251 RenderPassSink
* render_pass_sink
) {
252 DCHECK(HasContributingDelegatedRenderPasses());
254 const RenderPass
* root_delegated_render_pass
=
255 render_passes_in_draw_order_
.back();
256 gfx::Size frame_size
= root_delegated_render_pass
->output_rect
.size();
257 gfx::Transform delegated_frame_to_root_transform
= screen_space_transform();
258 delegated_frame_to_root_transform
.Scale(inverse_device_scale_factor_
,
259 inverse_device_scale_factor_
);
261 for (size_t i
= 0; i
< render_passes_in_draw_order_
.size() - 1; ++i
) {
262 RenderPassId
output_render_pass_id(-1, -1);
264 ConvertDelegatedRenderPassId(render_passes_in_draw_order_
[i
]->id
,
265 &output_render_pass_id
);
267 // Don't clash with the RenderPass we generate if we own a RenderSurface.
268 DCHECK(present
) << render_passes_in_draw_order_
[i
]->id
.layer_id
<< ", "
269 << render_passes_in_draw_order_
[i
]->id
.index
;
270 DCHECK_GT(output_render_pass_id
.index
, 0);
272 scoped_ptr
<RenderPass
> copy_pass
=
273 render_passes_in_draw_order_
[i
]->Copy(output_render_pass_id
);
274 copy_pass
->transform_to_root_target
.ConcatTransform(
275 delegated_frame_to_root_transform
);
276 render_pass_sink
->AppendRenderPass(copy_pass
.Pass());
280 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode
,
281 ResourceProvider
* resource_provider
) {
282 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
)
284 return LayerImpl::WillDraw(draw_mode
, resource_provider
);
287 void DelegatedRendererLayerImpl::AppendQuads(
288 RenderPass
* render_pass
,
289 AppendQuadsData
* append_quads_data
) {
290 AppendRainbowDebugBorder(render_pass
);
292 // This list will be empty after a lost context until a new frame arrives.
293 if (render_passes_in_draw_order_
.empty())
296 RenderPassId target_render_pass_id
= render_pass
->id
;
298 const RenderPass
* root_delegated_render_pass
=
299 render_passes_in_draw_order_
.back();
301 DCHECK(root_delegated_render_pass
->output_rect
.origin().IsOrigin());
302 gfx::Size frame_size
= root_delegated_render_pass
->output_rect
.size();
304 // If the index of the RenderPassId is 0, then it is a RenderPass generated
305 // for a layer in this compositor, not the delegating renderer. Then we want
306 // to merge our root RenderPass with the target RenderPass. Otherwise, it is
307 // some RenderPass which we added from the delegating renderer.
308 bool should_merge_root_render_pass_with_target
= !target_render_pass_id
.index
;
309 if (should_merge_root_render_pass_with_target
) {
310 // Verify that the RenderPass we are appending to is created by our
312 DCHECK(target_render_pass_id
.layer_id
== render_target()->id());
314 AppendRenderPassQuads(render_pass
,
315 root_delegated_render_pass
,
318 // Verify that the RenderPass we are appending to was created by us.
319 DCHECK(target_render_pass_id
.layer_id
== id());
321 int render_pass_index
= IdToIndex(target_render_pass_id
.index
);
322 const RenderPass
* delegated_render_pass
=
323 render_passes_in_draw_order_
[render_pass_index
];
324 AppendRenderPassQuads(render_pass
,
325 delegated_render_pass
,
330 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
331 RenderPass
* render_pass
) {
332 if (!ShowDebugBorders())
335 SharedQuadState
* shared_quad_state
=
336 render_pass
->CreateAndAppendSharedQuadState();
337 PopulateSharedQuadState(shared_quad_state
);
341 GetDebugBorderProperties(&color
, &border_width
);
345 0x80ffa500, // Orange.
346 0x80ffff00, // Yellow.
347 0x80008000, // Green.
349 0x80ee82ee, // Violet.
351 const int kNumColors
= arraysize(colors
);
353 const int kStripeWidth
= 300;
354 const int kStripeHeight
= 300;
356 for (size_t i
= 0; ; ++i
) {
357 // For horizontal lines.
358 int x
= kStripeWidth
* i
;
359 int width
= std::min(kStripeWidth
, content_bounds().width() - x
- 1);
361 // For vertical lines.
362 int y
= kStripeHeight
* i
;
363 int height
= std::min(kStripeHeight
, content_bounds().height() - y
- 1);
365 gfx::Rect
top(x
, 0, width
, border_width
);
367 content_bounds().height() - border_width
,
370 gfx::Rect
left(0, y
, border_width
, height
);
371 gfx::Rect
right(content_bounds().width() - border_width
,
376 if (top
.IsEmpty() && left
.IsEmpty())
379 if (!top
.IsEmpty()) {
380 bool force_anti_aliasing_off
= false;
381 SolidColorDrawQuad
* top_quad
=
382 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
383 top_quad
->SetNew(shared_quad_state
, top
, top
, colors
[i
% kNumColors
],
384 force_anti_aliasing_off
);
386 SolidColorDrawQuad
* bottom_quad
=
387 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
388 bottom_quad
->SetNew(shared_quad_state
, bottom
, bottom
,
389 colors
[kNumColors
- 1 - (i
% kNumColors
)],
390 force_anti_aliasing_off
);
392 if (contents_opaque()) {
393 // Draws a stripe filling the layer vertically with the same color and
394 // width as the horizontal stipes along the layer's top border.
395 SolidColorDrawQuad
* solid_quad
=
396 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
397 // The inner fill is more transparent then the border.
398 static const float kFillOpacity
= 0.1f
;
399 SkColor fill_color
= SkColorSetA(
400 colors
[i
% kNumColors
],
401 static_cast<uint8_t>(SkColorGetA(colors
[i
% kNumColors
]) *
403 gfx::Rect
fill_rect(x
, 0, width
, content_bounds().height());
404 solid_quad
->SetNew(shared_quad_state
, fill_rect
, fill_rect
, fill_color
,
405 force_anti_aliasing_off
);
408 if (!left
.IsEmpty()) {
409 bool force_anti_aliasing_off
= false;
410 SolidColorDrawQuad
* left_quad
=
411 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
412 left_quad
->SetNew(shared_quad_state
, left
, left
,
413 colors
[kNumColors
- 1 - (i
% kNumColors
)],
414 force_anti_aliasing_off
);
416 SolidColorDrawQuad
* right_quad
=
417 render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
418 right_quad
->SetNew(shared_quad_state
, right
, right
,
419 colors
[i
% kNumColors
], force_anti_aliasing_off
);
424 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
425 RenderPass
* render_pass
,
426 const RenderPass
* delegated_render_pass
,
427 const gfx::Size
& frame_size
) const {
428 const SharedQuadState
* delegated_shared_quad_state
= nullptr;
429 SharedQuadState
* output_shared_quad_state
= nullptr;
431 gfx::Transform delegated_frame_to_target_transform
= draw_transform();
432 delegated_frame_to_target_transform
.Scale(inverse_device_scale_factor_
,
433 inverse_device_scale_factor_
);
434 bool is_root_delegated_render_pass
=
435 delegated_render_pass
== render_passes_in_draw_order_
.back();
436 for (const auto& delegated_quad
: delegated_render_pass
->quad_list
) {
437 if (delegated_quad
->shared_quad_state
!= delegated_shared_quad_state
) {
438 delegated_shared_quad_state
= delegated_quad
->shared_quad_state
;
439 output_shared_quad_state
= render_pass
->CreateAndAppendSharedQuadState();
440 output_shared_quad_state
->CopyFrom(delegated_shared_quad_state
);
442 if (is_root_delegated_render_pass
) {
443 output_shared_quad_state
->content_to_target_transform
.ConcatTransform(
444 delegated_frame_to_target_transform
);
446 if (render_target() == this) {
447 DCHECK(!is_clipped());
448 DCHECK(render_surface());
449 DCHECK_EQ(0, num_unclipped_descendants());
450 output_shared_quad_state
->clip_rect
=
451 MathUtil::MapEnclosingClippedRect(
452 delegated_frame_to_target_transform
,
453 output_shared_quad_state
->clip_rect
);
455 gfx::Rect clip_rect
= drawable_content_rect();
456 if (output_shared_quad_state
->is_clipped
) {
457 clip_rect
.Intersect(MathUtil::MapEnclosingClippedRect(
458 delegated_frame_to_target_transform
,
459 output_shared_quad_state
->clip_rect
));
461 output_shared_quad_state
->clip_rect
= clip_rect
;
462 output_shared_quad_state
->is_clipped
= true;
465 output_shared_quad_state
->opacity
*= draw_opacity();
468 DCHECK(output_shared_quad_state
);
470 gfx::Transform quad_content_to_delegated_target_space
=
471 output_shared_quad_state
->content_to_target_transform
;
472 if (!is_root_delegated_render_pass
) {
473 quad_content_to_delegated_target_space
.ConcatTransform(
474 delegated_render_pass
->transform_to_root_target
);
475 quad_content_to_delegated_target_space
.ConcatTransform(
476 delegated_frame_to_target_transform
);
479 Occlusion occlusion_in_quad_space
=
481 .occlusion_in_content_space
.GetOcclusionWithGivenDrawTransform(
482 quad_content_to_delegated_target_space
);
484 gfx::Rect quad_visible_rect
=
485 occlusion_in_quad_space
.GetUnoccludedContentRect(
486 delegated_quad
->visible_rect
);
488 if (quad_visible_rect
.IsEmpty())
491 if (delegated_quad
->material
!= DrawQuad::RENDER_PASS
) {
492 DrawQuad
* output_quad
= render_pass
->CopyFromAndAppendDrawQuad(
493 delegated_quad
, output_shared_quad_state
);
494 output_quad
->visible_rect
= quad_visible_rect
;
495 ValidateQuadResources(output_quad
);
497 RenderPassId delegated_contributing_render_pass_id
=
498 RenderPassDrawQuad::MaterialCast(delegated_quad
)->render_pass_id
;
499 RenderPassId
output_contributing_render_pass_id(-1, -1);
502 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id
,
503 &output_contributing_render_pass_id
);
504 // |present| being false means the child compositor sent an invalid frame.
506 DCHECK(output_contributing_render_pass_id
!= render_pass
->id
);
508 RenderPassDrawQuad
* output_quad
=
509 render_pass
->CopyFromAndAppendRenderPassDrawQuad(
510 RenderPassDrawQuad::MaterialCast(delegated_quad
),
511 output_shared_quad_state
, output_contributing_render_pass_id
);
512 output_quad
->visible_rect
= quad_visible_rect
;
513 ValidateQuadResources(output_quad
);
518 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
519 return "cc::DelegatedRendererLayerImpl";
522 void DelegatedRendererLayerImpl::ClearChildId() {
527 ResourceProvider
* provider
= layer_tree_impl()->resource_provider();
528 provider
->DestroyChild(child_id_
);