Disable flaky AnimatedContentSamplerParameterizedTest.FrameTimestampsConvergeTowardsE...
[chromium-blink-merge.git] / cc / scheduler / scheduler_state_machine.cc
blobfae4b72b3288fe5c0758f7fee539e73c70acf3d5
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/scheduler/scheduler_state_machine.h"
7 #include "base/format_macros.h"
8 #include "base/logging.h"
9 #include "base/strings/stringprintf.h"
10 #include "base/trace_event/trace_event.h"
11 #include "base/trace_event/trace_event_argument.h"
12 #include "base/values.h"
13 #include "ui/gfx/frame_time.h"
15 namespace cc {
17 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
18 : settings_(settings),
19 output_surface_state_(OUTPUT_SURFACE_LOST),
20 begin_impl_frame_state_(BEGIN_IMPL_FRAME_STATE_IDLE),
21 commit_state_(COMMIT_STATE_IDLE),
22 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE),
23 commit_count_(0),
24 current_frame_number_(0),
25 last_frame_number_animate_performed_(-1),
26 last_frame_number_swap_performed_(-1),
27 last_frame_number_swap_requested_(-1),
28 last_frame_number_begin_main_frame_sent_(-1),
29 last_frame_number_invalidate_output_surface_performed_(-1),
30 animate_funnel_(false),
31 request_swap_funnel_(false),
32 send_begin_main_frame_funnel_(false),
33 invalidate_output_surface_funnel_(false),
34 prepare_tiles_funnel_(0),
35 consecutive_checkerboard_animations_(0),
36 max_pending_swaps_(1),
37 pending_swaps_(0),
38 needs_redraw_(false),
39 needs_animate_(false),
40 needs_prepare_tiles_(false),
41 needs_commit_(false),
42 visible_(false),
43 can_start_(false),
44 can_draw_(false),
45 has_pending_tree_(false),
46 pending_tree_is_ready_for_activation_(false),
47 active_tree_needs_first_draw_(false),
48 did_create_and_initialize_first_output_surface_(false),
49 impl_latency_takes_priority_(false),
50 skip_next_begin_main_frame_to_reduce_latency_(false),
51 skip_begin_main_frame_to_reduce_latency_(false),
52 continuous_painting_(false),
53 children_need_begin_frames_(false),
54 defer_commits_(false),
55 video_needs_begin_frames_(false),
56 last_commit_had_no_updates_(false),
57 wait_for_active_tree_ready_to_draw_(false),
58 did_request_swap_in_last_frame_(false),
59 did_perform_swap_in_last_draw_(false) {
62 const char* SchedulerStateMachine::OutputSurfaceStateToString(
63 OutputSurfaceState state) {
64 switch (state) {
65 case OUTPUT_SURFACE_ACTIVE:
66 return "OUTPUT_SURFACE_ACTIVE";
67 case OUTPUT_SURFACE_LOST:
68 return "OUTPUT_SURFACE_LOST";
69 case OUTPUT_SURFACE_CREATING:
70 return "OUTPUT_SURFACE_CREATING";
71 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT:
72 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT";
73 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION:
74 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION";
76 NOTREACHED();
77 return "???";
80 const char* SchedulerStateMachine::BeginImplFrameStateToString(
81 BeginImplFrameState state) {
82 switch (state) {
83 case BEGIN_IMPL_FRAME_STATE_IDLE:
84 return "BEGIN_IMPL_FRAME_STATE_IDLE";
85 case BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING:
86 return "BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING";
87 case BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME:
88 return "BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME";
89 case BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE:
90 return "BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE";
92 NOTREACHED();
93 return "???";
96 const char* SchedulerStateMachine::BeginImplFrameDeadlineModeToString(
97 BeginImplFrameDeadlineMode mode) {
98 switch (mode) {
99 case BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE:
100 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE";
101 case BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE:
102 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE";
103 case BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR:
104 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR";
105 case BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE:
106 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE";
107 case BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW:
108 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW";
110 NOTREACHED();
111 return "???";
114 const char* SchedulerStateMachine::CommitStateToString(CommitState state) {
115 switch (state) {
116 case COMMIT_STATE_IDLE:
117 return "COMMIT_STATE_IDLE";
118 case COMMIT_STATE_BEGIN_MAIN_FRAME_SENT:
119 return "COMMIT_STATE_BEGIN_MAIN_FRAME_SENT";
120 case COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED:
121 return "COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED";
122 case COMMIT_STATE_READY_TO_COMMIT:
123 return "COMMIT_STATE_READY_TO_COMMIT";
124 case COMMIT_STATE_WAITING_FOR_ACTIVATION:
125 return "COMMIT_STATE_WAITING_FOR_ACTIVATION";
126 case COMMIT_STATE_WAITING_FOR_DRAW:
127 return "COMMIT_STATE_WAITING_FOR_DRAW";
129 NOTREACHED();
130 return "???";
133 const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString(
134 ForcedRedrawOnTimeoutState state) {
135 switch (state) {
136 case FORCED_REDRAW_STATE_IDLE:
137 return "FORCED_REDRAW_STATE_IDLE";
138 case FORCED_REDRAW_STATE_WAITING_FOR_COMMIT:
139 return "FORCED_REDRAW_STATE_WAITING_FOR_COMMIT";
140 case FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION:
141 return "FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION";
142 case FORCED_REDRAW_STATE_WAITING_FOR_DRAW:
143 return "FORCED_REDRAW_STATE_WAITING_FOR_DRAW";
145 NOTREACHED();
146 return "???";
149 const char* SchedulerStateMachine::ActionToString(Action action) {
150 switch (action) {
151 case ACTION_NONE:
152 return "ACTION_NONE";
153 case ACTION_ANIMATE:
154 return "ACTION_ANIMATE";
155 case ACTION_SEND_BEGIN_MAIN_FRAME:
156 return "ACTION_SEND_BEGIN_MAIN_FRAME";
157 case ACTION_COMMIT:
158 return "ACTION_COMMIT";
159 case ACTION_ACTIVATE_SYNC_TREE:
160 return "ACTION_ACTIVATE_SYNC_TREE";
161 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE:
162 return "ACTION_DRAW_AND_SWAP_IF_POSSIBLE";
163 case ACTION_DRAW_AND_SWAP_FORCED:
164 return "ACTION_DRAW_AND_SWAP_FORCED";
165 case ACTION_DRAW_AND_SWAP_ABORT:
166 return "ACTION_DRAW_AND_SWAP_ABORT";
167 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
168 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION";
169 case ACTION_PREPARE_TILES:
170 return "ACTION_PREPARE_TILES";
171 case ACTION_INVALIDATE_OUTPUT_SURFACE:
172 return "ACTION_INVALIDATE_OUTPUT_SURFACE";
174 NOTREACHED();
175 return "???";
178 scoped_refptr<base::trace_event::ConvertableToTraceFormat>
179 SchedulerStateMachine::AsValue() const {
180 scoped_refptr<base::trace_event::TracedValue> state =
181 new base::trace_event::TracedValue();
182 AsValueInto(state.get());
183 return state;
186 void SchedulerStateMachine::AsValueInto(
187 base::trace_event::TracedValue* state) const {
188 state->BeginDictionary("major_state");
189 state->SetString("next_action", ActionToString(NextAction()));
190 state->SetString("begin_impl_frame_state",
191 BeginImplFrameStateToString(begin_impl_frame_state_));
192 state->SetString("commit_state", CommitStateToString(commit_state_));
193 state->SetString("output_surface_state_",
194 OutputSurfaceStateToString(output_surface_state_));
195 state->SetString("forced_redraw_state",
196 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_));
197 state->EndDictionary();
199 state->BeginDictionary("minor_state");
200 state->SetInteger("commit_count", commit_count_);
201 state->SetInteger("current_frame_number", current_frame_number_);
202 state->SetInteger("last_frame_number_animate_performed",
203 last_frame_number_animate_performed_);
204 state->SetInteger("last_frame_number_swap_performed",
205 last_frame_number_swap_performed_);
206 state->SetInteger("last_frame_number_swap_requested",
207 last_frame_number_swap_requested_);
208 state->SetInteger("last_frame_number_begin_main_frame_sent",
209 last_frame_number_begin_main_frame_sent_);
210 state->SetBoolean("funnel: animate_funnel", animate_funnel_);
211 state->SetBoolean("funnel: request_swap_funnel", request_swap_funnel_);
212 state->SetBoolean("funnel: send_begin_main_frame_funnel",
213 send_begin_main_frame_funnel_);
214 state->SetInteger("funnel: prepare_tiles_funnel", prepare_tiles_funnel_);
215 state->SetBoolean("funnel: invalidate_output_surface_funnel",
216 invalidate_output_surface_funnel_);
217 state->SetInteger("consecutive_checkerboard_animations",
218 consecutive_checkerboard_animations_);
219 state->SetInteger("max_pending_swaps_", max_pending_swaps_);
220 state->SetInteger("pending_swaps_", pending_swaps_);
221 state->SetBoolean("needs_redraw", needs_redraw_);
222 state->SetBoolean("needs_animate_", needs_animate_);
223 state->SetBoolean("needs_prepare_tiles", needs_prepare_tiles_);
224 state->SetBoolean("needs_commit", needs_commit_);
225 state->SetBoolean("visible", visible_);
226 state->SetBoolean("can_start", can_start_);
227 state->SetBoolean("can_draw", can_draw_);
228 state->SetBoolean("has_pending_tree", has_pending_tree_);
229 state->SetBoolean("pending_tree_is_ready_for_activation",
230 pending_tree_is_ready_for_activation_);
231 state->SetBoolean("active_tree_needs_first_draw",
232 active_tree_needs_first_draw_);
233 state->SetBoolean("wait_for_active_tree_ready_to_draw",
234 wait_for_active_tree_ready_to_draw_);
235 state->SetBoolean("did_create_and_initialize_first_output_surface",
236 did_create_and_initialize_first_output_surface_);
237 state->SetBoolean("impl_latency_takes_priority",
238 impl_latency_takes_priority_);
239 state->SetBoolean("main_thread_is_in_high_latency_mode",
240 MainThreadIsInHighLatencyMode());
241 state->SetBoolean("skip_begin_main_frame_to_reduce_latency",
242 skip_begin_main_frame_to_reduce_latency_);
243 state->SetBoolean("skip_next_begin_main_frame_to_reduce_latency",
244 skip_next_begin_main_frame_to_reduce_latency_);
245 state->SetBoolean("continuous_painting", continuous_painting_);
246 state->SetBoolean("children_need_begin_frames", children_need_begin_frames_);
247 state->SetBoolean("video_needs_begin_frames", video_needs_begin_frames_);
248 state->SetBoolean("defer_commits", defer_commits_);
249 state->SetBoolean("last_commit_had_no_updates", last_commit_had_no_updates_);
250 state->SetBoolean("did_request_swap_in_last_frame",
251 did_request_swap_in_last_frame_);
252 state->SetBoolean("did_perform_swap_in_last_draw",
253 did_perform_swap_in_last_draw_);
254 state->EndDictionary();
257 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const {
258 // These are all the cases where we normally cannot or do not want to draw
259 // but, if needs_redraw_ is true and we do not draw to make forward progress,
260 // we might deadlock with the main thread.
261 // This should be a superset of PendingActivationsShouldBeForced() since
262 // activation of the pending tree is blocked by drawing of the active tree and
263 // the main thread might be blocked on activation of the most recent commit.
264 if (PendingActivationsShouldBeForced())
265 return true;
267 // Additional states where we should abort draws.
268 if (!can_draw_)
269 return true;
270 return false;
273 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const {
274 // There is no output surface to trigger our activations.
275 // If we do not force activations to make forward progress, we might deadlock
276 // with the main thread.
277 if (output_surface_state_ == OUTPUT_SURFACE_LOST)
278 return true;
280 // If we're not visible, we should force activation.
281 // Since we set RequiresHighResToDraw when becoming visible, we ensure that we
282 // don't checkerboard until all visible resources are done. Furthermore, if we
283 // do keep the pending tree around, when becoming visible we might activate
284 // prematurely causing RequiresHighResToDraw flag to be reset. In all cases,
285 // we can simply activate on becoming invisible since we don't need to draw
286 // the active tree when we're in this state.
287 if (!visible_)
288 return true;
290 return false;
293 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const {
294 // Don't try to initialize too early.
295 if (!can_start_)
296 return false;
298 // We only want to start output surface initialization after the
299 // previous commit is complete.
300 if (commit_state_ != COMMIT_STATE_IDLE)
301 return false;
303 // Make sure the BeginImplFrame from any previous OutputSurfaces
304 // are complete before creating the new OutputSurface.
305 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_IDLE)
306 return false;
308 // We want to clear the pipeline of any pending draws and activations
309 // before starting output surface initialization. This allows us to avoid
310 // weird corner cases where we abort draws or force activation while we
311 // are initializing the output surface.
312 if (active_tree_needs_first_draw_ || has_pending_tree_)
313 return false;
315 // We need to create the output surface if we don't have one and we haven't
316 // started creating one yet.
317 return output_surface_state_ == OUTPUT_SURFACE_LOST;
320 bool SchedulerStateMachine::ShouldDraw() const {
321 // If we need to abort draws, we should do so ASAP since the draw could
322 // be blocking other important actions (like output surface initialization),
323 // from occurring. If we are waiting for the first draw, then perform the
324 // aborted draw to keep things moving. If we are not waiting for the first
325 // draw however, we don't want to abort for no reason.
326 if (PendingDrawsShouldBeAborted())
327 return active_tree_needs_first_draw_;
329 // Do not draw too many times in a single frame. It's okay that we don't check
330 // this before checking for aborted draws because aborted draws do not request
331 // a swap.
332 if (request_swap_funnel_)
333 return false;
335 // Don't draw if we are waiting on the first commit after a surface.
336 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE)
337 return false;
339 // Do not queue too many swaps.
340 if (pending_swaps_ >= max_pending_swaps_)
341 return false;
343 // Except for the cases above, do not draw outside of the BeginImplFrame
344 // deadline.
345 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE)
346 return false;
348 // Only handle forced redraws due to timeouts on the regular deadline.
349 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
350 return true;
352 return needs_redraw_;
355 bool SchedulerStateMachine::ShouldActivatePendingTree() const {
356 // There is nothing to activate.
357 if (!has_pending_tree_)
358 return false;
360 // We should not activate a second tree before drawing the first one.
361 // Even if we need to force activation of the pending tree, we should abort
362 // drawing the active tree first.
363 if (active_tree_needs_first_draw_)
364 return false;
366 // If we want to force activation, do so ASAP.
367 if (PendingActivationsShouldBeForced())
368 return true;
370 // At this point, only activate if we are ready to activate.
371 return pending_tree_is_ready_for_activation_;
374 bool SchedulerStateMachine::ShouldAnimate() const {
375 // Do not animate too many times in a single frame.
376 if (animate_funnel_)
377 return false;
379 // Don't animate if we are waiting on the first commit after a surface.
380 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE)
381 return false;
383 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING &&
384 begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE)
385 return false;
387 return needs_redraw_ || needs_animate_;
390 bool SchedulerStateMachine::CouldSendBeginMainFrame() const {
391 if (!needs_commit_)
392 return false;
394 // We can not perform commits if we are not visible.
395 if (!visible_)
396 return false;
398 // Do not make a new commits when it is deferred.
399 if (defer_commits_)
400 return false;
402 return true;
405 bool SchedulerStateMachine::SendingBeginMainFrameMightCauseDeadlock() const {
406 // NPAPI is the only case where the UI thread makes synchronous calls to the
407 // Renderer main thread. During that synchronous call, we may not get a
408 // SwapAck for the UI thread, which may prevent BeginMainFrame's from
409 // completing if there's enough back pressure. If the BeginMainFrame can't
410 // make progress, the Renderer can't service the UI thread's synchronous call
411 // and we have deadlock.
412 // This returns true if there's too much backpressure to finish a commit
413 // if we were to initiate a BeginMainFrame.
414 return has_pending_tree_ && active_tree_needs_first_draw_ &&
415 pending_swaps_ >= max_pending_swaps_;
418 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const {
419 if (!CouldSendBeginMainFrame())
420 return false;
422 // Do not send begin main frame too many times in a single frame.
423 if (send_begin_main_frame_funnel_)
424 return false;
426 // Only send BeginMainFrame when there isn't another commit pending already.
427 // Other parts of the state machine indirectly defer the BeginMainFrame
428 // by transitioning to WAITING commit states rather than going
429 // immediately to IDLE.
430 if (commit_state_ != COMMIT_STATE_IDLE)
431 return false;
433 // Don't send BeginMainFrame early if we are prioritizing the active tree
434 // because of impl_latency_takes_priority_.
435 if (impl_latency_takes_priority_ &&
436 (has_pending_tree_ || active_tree_needs_first_draw_)) {
437 return false;
440 // We should not send BeginMainFrame while we are in
441 // BEGIN_IMPL_FRAME_STATE_IDLE since we might have new
442 // user input arriving soon.
443 // TODO(brianderson): Allow sending BeginMainFrame while idle when the main
444 // thread isn't consuming user input.
445 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_IDLE &&
446 BeginFrameNeeded())
447 return false;
449 // We need a new commit for the forced redraw. This honors the
450 // single commit per interval because the result will be swapped to screen.
451 // TODO(brianderson): Remove this or move it below the
452 // SendingBeginMainFrameMightCauseDeadlock check since we want to avoid
453 // ever returning true from this method if we might cause deadlock.
454 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT)
455 return true;
457 // We shouldn't normally accept commits if there isn't an OutputSurface.
458 if (!HasInitializedOutputSurface())
459 return false;
461 // Make sure the BeginMainFrame can finish eventually if we start it.
462 if (SendingBeginMainFrameMightCauseDeadlock())
463 return false;
465 if (!settings_.main_frame_while_swap_throttled_enabled) {
466 // SwapAck throttle the BeginMainFrames unless we just swapped to
467 // potentially improve impl-thread latency over main-thread throughput.
468 // TODO(brianderson): Remove this restriction to improve throughput or
469 // make it conditional on impl_latency_takes_priority_.
470 bool just_swapped_in_deadline =
471 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE &&
472 did_perform_swap_in_last_draw_;
473 if (pending_swaps_ >= max_pending_swaps_ && !just_swapped_in_deadline)
474 return false;
477 if (skip_begin_main_frame_to_reduce_latency_)
478 return false;
480 return true;
483 bool SchedulerStateMachine::ShouldCommit() const {
484 if (commit_state_ != COMMIT_STATE_READY_TO_COMMIT)
485 return false;
487 // We must not finish the commit until the pending tree is free.
488 if (has_pending_tree_) {
489 DCHECK(settings_.main_frame_before_activation_enabled);
490 return false;
493 // If impl-side-painting, commit to the pending tree as soon as we can.
494 if (settings_.impl_side_painting)
495 return true;
497 // If we only have an active tree, it is incorrect to replace it
498 // before we've drawn it when we aren't impl-side-painting.
499 DCHECK(!settings_.impl_side_painting);
500 return !active_tree_needs_first_draw_;
503 bool SchedulerStateMachine::ShouldPrepareTiles() const {
504 // PrepareTiles only really needs to be called immediately after commit
505 // and then periodically after that. Use a funnel to make sure we average
506 // one PrepareTiles per BeginImplFrame in the long run.
507 if (prepare_tiles_funnel_ > 0)
508 return false;
510 // Limiting to once per-frame is not enough, since we only want to
511 // prepare tiles _after_ draws.
512 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE)
513 return false;
515 return needs_prepare_tiles_;
518 bool SchedulerStateMachine::ShouldInvalidateOutputSurface() const {
519 // Do not invalidate too many times in a frame.
520 if (invalidate_output_surface_funnel_)
521 return false;
523 // Only the synchronous compositor requires invalidations.
524 if (!settings_.using_synchronous_renderer_compositor)
525 return false;
527 // Invalidations are only performed inside a BeginFrame.
528 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING)
529 return false;
531 // TODO(sunnyps): needs_prepare_tiles_ is needed here because PrepareTiles is
532 // called only inside the deadline / draw phase. We could remove this if we
533 // allowed PrepareTiles to happen in OnBeginImplFrame.
534 return needs_redraw_ || needs_prepare_tiles_;
537 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
538 if (ShouldActivatePendingTree())
539 return ACTION_ACTIVATE_SYNC_TREE;
540 if (ShouldCommit())
541 return ACTION_COMMIT;
542 if (ShouldAnimate())
543 return ACTION_ANIMATE;
544 if (ShouldDraw()) {
545 if (PendingDrawsShouldBeAborted())
546 return ACTION_DRAW_AND_SWAP_ABORT;
547 else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
548 return ACTION_DRAW_AND_SWAP_FORCED;
549 else
550 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
552 if (ShouldPrepareTiles())
553 return ACTION_PREPARE_TILES;
554 if (ShouldSendBeginMainFrame())
555 return ACTION_SEND_BEGIN_MAIN_FRAME;
556 if (ShouldInvalidateOutputSurface())
557 return ACTION_INVALIDATE_OUTPUT_SURFACE;
558 if (ShouldBeginOutputSurfaceCreation())
559 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION;
560 return ACTION_NONE;
563 void SchedulerStateMachine::UpdateState(Action action) {
564 switch (action) {
565 case ACTION_NONE:
566 return;
568 case ACTION_ACTIVATE_SYNC_TREE:
569 UpdateStateOnActivation();
570 return;
572 case ACTION_ANIMATE:
573 UpdateStateOnAnimate();
574 return;
576 case ACTION_SEND_BEGIN_MAIN_FRAME:
577 UpdateStateOnSendBeginMainFrame();
578 return;
580 case ACTION_COMMIT: {
581 bool commit_has_no_updates = false;
582 UpdateStateOnCommit(commit_has_no_updates);
583 return;
586 case ACTION_DRAW_AND_SWAP_FORCED:
587 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: {
588 bool did_request_swap = true;
589 UpdateStateOnDraw(did_request_swap);
590 return;
593 case ACTION_DRAW_AND_SWAP_ABORT: {
594 bool did_request_swap = false;
595 UpdateStateOnDraw(did_request_swap);
596 return;
599 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
600 UpdateStateOnBeginOutputSurfaceCreation();
601 return;
603 case ACTION_PREPARE_TILES:
604 UpdateStateOnPrepareTiles();
605 return;
607 case ACTION_INVALIDATE_OUTPUT_SURFACE:
608 UpdateStateOnInvalidateOutputSurface();
609 return;
613 void SchedulerStateMachine::UpdateStateOnAnimate() {
614 DCHECK(!animate_funnel_);
615 last_frame_number_animate_performed_ = current_frame_number_;
616 animate_funnel_ = true;
617 needs_animate_ = false;
618 // TODO(skyostil): Instead of assuming this, require the client to tell us.
619 SetNeedsRedraw();
622 void SchedulerStateMachine::UpdateStateOnSendBeginMainFrame() {
623 DCHECK(!has_pending_tree_ || settings_.main_frame_before_activation_enabled);
624 DCHECK(visible_);
625 DCHECK(!send_begin_main_frame_funnel_);
626 commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_SENT;
627 needs_commit_ = false;
628 send_begin_main_frame_funnel_ = true;
629 last_frame_number_begin_main_frame_sent_ = current_frame_number_;
632 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_has_no_updates) {
633 commit_count_++;
635 // Animate after commit even if we've already animated.
636 if (!commit_has_no_updates)
637 animate_funnel_ = false;
639 if (commit_has_no_updates || settings_.main_frame_before_activation_enabled) {
640 commit_state_ = COMMIT_STATE_IDLE;
641 } else if (settings_.impl_side_painting) {
642 commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION;
643 } else {
644 commit_state_ = settings_.main_thread_should_always_be_low_latency
645 ? COMMIT_STATE_WAITING_FOR_DRAW
646 : COMMIT_STATE_IDLE;
649 // If we are impl-side-painting but the commit was aborted, then we behave
650 // mostly as if we are not impl-side-painting since there is no pending tree.
651 has_pending_tree_ = settings_.impl_side_painting && !commit_has_no_updates;
653 // Update state related to forced draws.
654 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) {
655 forced_redraw_state_ = has_pending_tree_
656 ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION
657 : FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
660 // Update the output surface state.
661 DCHECK_NE(output_surface_state_, OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION);
662 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) {
663 if (has_pending_tree_) {
664 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION;
665 } else {
666 output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
667 needs_redraw_ = true;
671 // Update state if we have a new active tree to draw, or if the active tree
672 // was unchanged but we need to do a forced draw.
673 if (!has_pending_tree_ &&
674 (!commit_has_no_updates ||
675 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) {
676 needs_redraw_ = true;
677 active_tree_needs_first_draw_ = true;
680 // This post-commit work is common to both completed and aborted commits.
681 pending_tree_is_ready_for_activation_ = false;
683 if (continuous_painting_)
684 needs_commit_ = true;
685 last_commit_had_no_updates_ = commit_has_no_updates;
688 void SchedulerStateMachine::UpdateStateOnActivation() {
689 if (commit_state_ == COMMIT_STATE_WAITING_FOR_ACTIVATION) {
690 commit_state_ = settings_.main_thread_should_always_be_low_latency
691 ? COMMIT_STATE_WAITING_FOR_DRAW
692 : COMMIT_STATE_IDLE;
695 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION)
696 output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
698 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION)
699 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
701 has_pending_tree_ = false;
702 pending_tree_is_ready_for_activation_ = false;
703 active_tree_needs_first_draw_ = true;
704 needs_redraw_ = true;
707 void SchedulerStateMachine::UpdateStateOnDraw(bool did_request_swap) {
708 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
709 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE;
711 if (commit_state_ == COMMIT_STATE_WAITING_FOR_DRAW)
712 commit_state_ = COMMIT_STATE_IDLE;
714 needs_redraw_ = false;
715 active_tree_needs_first_draw_ = false;
717 if (did_request_swap) {
718 DCHECK(!request_swap_funnel_);
719 request_swap_funnel_ = true;
720 did_request_swap_in_last_frame_ = true;
721 last_frame_number_swap_requested_ = current_frame_number_;
725 void SchedulerStateMachine::UpdateStateOnPrepareTiles() {
726 needs_prepare_tiles_ = false;
729 void SchedulerStateMachine::UpdateStateOnBeginOutputSurfaceCreation() {
730 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST);
731 output_surface_state_ = OUTPUT_SURFACE_CREATING;
733 // The following DCHECKs make sure we are in the proper quiescent state.
734 // The pipeline should be flushed entirely before we start output
735 // surface creation to avoid complicated corner cases.
736 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE);
737 DCHECK(!has_pending_tree_);
738 DCHECK(!active_tree_needs_first_draw_);
741 void SchedulerStateMachine::UpdateStateOnInvalidateOutputSurface() {
742 DCHECK(!invalidate_output_surface_funnel_);
743 invalidate_output_surface_funnel_ = true;
744 last_frame_number_invalidate_output_surface_performed_ =
745 current_frame_number_;
747 // The synchronous compositor makes no guarantees about a draw coming in after
748 // an invalidate so clear any flags that would cause the compositor's pipeline
749 // to stall.
750 active_tree_needs_first_draw_ = false; // blocks commit if true
753 void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() {
754 TRACE_EVENT_INSTANT0("cc",
755 "Scheduler: SkipNextBeginMainFrameToReduceLatency",
756 TRACE_EVENT_SCOPE_THREAD);
757 skip_next_begin_main_frame_to_reduce_latency_ = true;
760 bool SchedulerStateMachine::BeginFrameRequiredForChildren() const {
761 return children_need_begin_frames_;
763 bool SchedulerStateMachine::BeginFrameNeededForVideo() const {
764 return video_needs_begin_frames_;
767 bool SchedulerStateMachine::BeginFrameNeeded() const {
768 // We can't handle BeginFrames when output surface isn't initialized.
769 // TODO(brianderson): Support output surface creation inside a BeginFrame.
770 if (!HasInitializedOutputSurface())
771 return false;
773 // If we are not visible, we don't need BeginFrame messages.
774 if (!visible_)
775 return false;
777 return (BeginFrameRequiredForAction() || BeginFrameRequiredForChildren() ||
778 BeginFrameNeededForVideo() || ProactiveBeginFrameWanted());
781 void SchedulerStateMachine::SetChildrenNeedBeginFrames(
782 bool children_need_begin_frames) {
783 children_need_begin_frames_ = children_need_begin_frames;
786 void SchedulerStateMachine::SetVideoNeedsBeginFrames(
787 bool video_needs_begin_frames) {
788 video_needs_begin_frames_ = video_needs_begin_frames;
791 void SchedulerStateMachine::SetDeferCommits(bool defer_commits) {
792 defer_commits_ = defer_commits;
795 // These are the cases where we require a BeginFrame message to make progress
796 // on requested actions.
797 bool SchedulerStateMachine::BeginFrameRequiredForAction() const {
798 // The forced draw respects our normal draw scheduling, so we need to
799 // request a BeginImplFrame for it.
800 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
801 return true;
803 return needs_animate_ || needs_redraw_ || (needs_commit_ && !defer_commits_);
806 // These are cases where we are very likely want a BeginFrame message in the
807 // near future. Proactively requesting the BeginImplFrame helps hide the round
808 // trip latency of the SetNeedsBeginFrame request that has to go to the
809 // Browser.
810 // This includes things like drawing soon, but might not actually have a new
811 // frame to draw when we receive the next BeginImplFrame.
812 bool SchedulerStateMachine::ProactiveBeginFrameWanted() const {
813 // Do not be proactive when invisible.
814 if (!visible_)
815 return false;
817 // We should proactively request a BeginImplFrame if a commit is pending
818 // because we will want to draw if the commit completes quickly. Do not
819 // request frames when commits are disabled, because the frame requests will
820 // not provide the needed commit (and will wake up the process when it could
821 // stay idle).
822 if ((commit_state_ != COMMIT_STATE_IDLE) && !defer_commits_)
823 return true;
825 // If the pending tree activates quickly, we'll want a BeginImplFrame soon
826 // to draw the new active tree.
827 if (has_pending_tree_)
828 return true;
830 // Changing priorities may allow us to activate (given the new priorities),
831 // which may result in a new frame.
832 if (needs_prepare_tiles_)
833 return true;
835 // If we just sent a swap request, it's likely that we are going to produce
836 // another frame soon. This helps avoid negative glitches in our
837 // SetNeedsBeginFrame requests, which may propagate to the BeginImplFrame
838 // provider and get sampled at an inopportune time, delaying the next
839 // BeginImplFrame.
840 if (did_request_swap_in_last_frame_)
841 return true;
843 // If the last commit was aborted because of early out (no updates), we should
844 // still want a begin frame in case there is a commit coming again.
845 if (last_commit_had_no_updates_)
846 return true;
848 return false;
851 void SchedulerStateMachine::OnBeginImplFrame() {
852 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING;
853 current_frame_number_++;
855 last_commit_had_no_updates_ = false;
856 did_request_swap_in_last_frame_ = false;
858 // Clear funnels for any actions we perform during the frame.
859 animate_funnel_ = false;
860 send_begin_main_frame_funnel_ = false;
861 invalidate_output_surface_funnel_ = false;
863 // "Drain" the PrepareTiles funnel.
864 if (prepare_tiles_funnel_ > 0)
865 prepare_tiles_funnel_--;
867 skip_begin_main_frame_to_reduce_latency_ =
868 skip_next_begin_main_frame_to_reduce_latency_;
869 skip_next_begin_main_frame_to_reduce_latency_ = false;
872 void SchedulerStateMachine::OnBeginImplFrameDeadlinePending() {
873 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME;
876 void SchedulerStateMachine::OnBeginImplFrameDeadline() {
877 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE;
879 did_perform_swap_in_last_draw_ = false;
881 // Clear funnels for any actions we perform during the deadline.
882 request_swap_funnel_ = false;
885 void SchedulerStateMachine::OnBeginImplFrameIdle() {
886 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_IDLE;
889 SchedulerStateMachine::BeginImplFrameDeadlineMode
890 SchedulerStateMachine::CurrentBeginImplFrameDeadlineMode() const {
891 if (settings_.using_synchronous_renderer_compositor) {
892 // No deadline for synchronous compositor.
893 return BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE;
894 } else if (wait_for_active_tree_ready_to_draw_) {
895 // When we are waiting for ready to draw signal, we do not wait to post a
896 // deadline yet.
897 return BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW;
898 } else if (ShouldTriggerBeginImplFrameDeadlineImmediately()) {
899 return BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE;
900 } else if (needs_redraw_ && pending_swaps_ < max_pending_swaps_) {
901 // We have an animation or fast input path on the impl thread that wants
902 // to draw, so don't wait too long for a new active tree.
903 // If we are swap throttled we should wait until we are unblocked.
904 return BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR;
905 } else {
906 // The impl thread doesn't have anything it wants to draw and we are just
907 // waiting for a new active tree or we are swap throttled. In short we are
908 // blocked.
909 return BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE;
913 bool SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately()
914 const {
915 // TODO(brianderson): This should take into account multiple commit sources.
916 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)
917 return false;
919 // If we just forced activation, we should end the deadline right now.
920 if (PendingActivationsShouldBeForced() && !has_pending_tree_)
921 return true;
923 // SwapAck throttle the deadline since we wont draw and swap anyway.
924 if (pending_swaps_ >= max_pending_swaps_)
925 return false;
927 if (active_tree_needs_first_draw_)
928 return true;
930 if (!needs_redraw_)
931 return false;
933 // This is used to prioritize impl-thread draws when the main thread isn't
934 // producing anything, e.g., after an aborted commit. We also check that we
935 // don't have a pending tree -- otherwise we should give it a chance to
936 // activate.
937 // TODO(skyostil): Revisit this when we have more accurate deadline estimates.
938 if (commit_state_ == COMMIT_STATE_IDLE && !has_pending_tree_)
939 return true;
941 // Prioritize impl-thread draws in impl_latency_takes_priority_ mode.
942 if (impl_latency_takes_priority_)
943 return true;
945 return false;
948 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const {
949 // If a commit is pending before the previous commit has been drawn, we
950 // are definitely in a high latency mode.
951 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_))
952 return true;
954 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main
955 // thread is in a low latency mode.
956 if (send_begin_main_frame_funnel_ &&
957 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING ||
958 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME))
959 return false;
961 // If there's a commit in progress it must either be from the previous frame
962 // or it started after the impl thread's deadline. In either case the main
963 // thread is in high latency mode.
964 if (CommitPending())
965 return true;
967 // Similarly, if there's a pending tree the main thread is in high latency
968 // mode, because either
969 // it's from the previous frame
970 // or
971 // we're currently drawing the active tree and the pending tree will thus
972 // only be drawn in the next frame.
973 if (has_pending_tree_)
974 return true;
976 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) {
977 // Even if there's a new active tree to draw at the deadline or we've just
978 // swapped it, it may have been triggered by a previous BeginImplFrame, in
979 // which case the main thread is in a high latency mode.
980 return (active_tree_needs_first_draw_ || did_perform_swap_in_last_draw_) &&
981 !send_begin_main_frame_funnel_;
984 // If the active tree needs its first draw in any other state, we know the
985 // main thread is in a high latency mode.
986 return active_tree_needs_first_draw_;
989 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; }
991 void SchedulerStateMachine::SetCanDraw(bool can_draw) { can_draw_ = can_draw; }
993 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; }
995 void SchedulerStateMachine::SetNeedsAnimate() {
996 needs_animate_ = true;
999 void SchedulerStateMachine::SetWaitForReadyToDraw() {
1000 DCHECK(settings_.impl_side_painting);
1001 wait_for_active_tree_ready_to_draw_ = true;
1004 void SchedulerStateMachine::SetNeedsPrepareTiles() {
1005 if (!needs_prepare_tiles_) {
1006 TRACE_EVENT0("cc", "SchedulerStateMachine::SetNeedsPrepareTiles");
1007 needs_prepare_tiles_ = true;
1011 void SchedulerStateMachine::SetMaxSwapsPending(int max) {
1012 max_pending_swaps_ = max;
1015 void SchedulerStateMachine::DidSwapBuffers() {
1016 pending_swaps_++;
1017 DCHECK_LE(pending_swaps_, max_pending_swaps_);
1019 did_perform_swap_in_last_draw_ = true;
1020 last_frame_number_swap_performed_ = current_frame_number_;
1023 void SchedulerStateMachine::DidSwapBuffersComplete() {
1024 DCHECK_GT(pending_swaps_, 0);
1025 pending_swaps_--;
1028 void SchedulerStateMachine::SetImplLatencyTakesPriority(
1029 bool impl_latency_takes_priority) {
1030 impl_latency_takes_priority_ = impl_latency_takes_priority;
1033 void SchedulerStateMachine::DidDrawIfPossibleCompleted(DrawResult result) {
1034 switch (result) {
1035 case INVALID_RESULT:
1036 NOTREACHED() << "Uninitialized DrawResult.";
1037 break;
1038 case DRAW_ABORTED_CANT_DRAW:
1039 case DRAW_ABORTED_CONTEXT_LOST:
1040 NOTREACHED() << "Invalid return value from DrawAndSwapIfPossible:"
1041 << result;
1042 break;
1043 case DRAW_SUCCESS:
1044 consecutive_checkerboard_animations_ = 0;
1045 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE;
1046 break;
1047 case DRAW_ABORTED_CHECKERBOARD_ANIMATIONS:
1048 needs_redraw_ = true;
1050 // If we're already in the middle of a redraw, we don't need to
1051 // restart it.
1052 if (forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE)
1053 return;
1055 needs_commit_ = true;
1056 consecutive_checkerboard_animations_++;
1057 if (settings_.timeout_and_draw_when_animation_checkerboards &&
1058 consecutive_checkerboard_animations_ >=
1059 settings_.maximum_number_of_failed_draws_before_draw_is_forced_) {
1060 consecutive_checkerboard_animations_ = 0;
1061 // We need to force a draw, but it doesn't make sense to do this until
1062 // we've committed and have new textures.
1063 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT;
1065 break;
1066 case DRAW_ABORTED_MISSING_HIGH_RES_CONTENT:
1067 // It's not clear whether this missing content is because of missing
1068 // pictures (which requires a commit) or because of memory pressure
1069 // removing textures (which might not). To be safe, request a commit
1070 // anyway.
1071 needs_commit_ = true;
1072 break;
1076 void SchedulerStateMachine::SetNeedsCommit() {
1077 needs_commit_ = true;
1080 void SchedulerStateMachine::NotifyReadyToCommit() {
1081 DCHECK(commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED)
1082 << AsValue()->ToString();
1083 commit_state_ = COMMIT_STATE_READY_TO_COMMIT;
1084 // In main thread low latency mode, commit should happen right after
1085 // BeginFrame, meaning when this function is called, next action should be
1086 // commit.
1087 if (settings_.main_thread_should_always_be_low_latency)
1088 DCHECK(ShouldCommit());
1091 void SchedulerStateMachine::BeginMainFrameAborted(CommitEarlyOutReason reason) {
1092 DCHECK_EQ(commit_state_, COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
1093 switch (reason) {
1094 case CommitEarlyOutReason::ABORTED_OUTPUT_SURFACE_LOST:
1095 case CommitEarlyOutReason::ABORTED_NOT_VISIBLE:
1096 case CommitEarlyOutReason::ABORTED_DEFERRED_COMMIT:
1097 commit_state_ = COMMIT_STATE_IDLE;
1098 SetNeedsCommit();
1099 return;
1100 case CommitEarlyOutReason::FINISHED_NO_UPDATES:
1101 bool commit_has_no_updates = true;
1102 UpdateStateOnCommit(commit_has_no_updates);
1103 return;
1107 void SchedulerStateMachine::DidPrepareTiles() {
1108 needs_prepare_tiles_ = false;
1109 // "Fill" the PrepareTiles funnel.
1110 prepare_tiles_funnel_++;
1113 void SchedulerStateMachine::DidLoseOutputSurface() {
1114 if (output_surface_state_ == OUTPUT_SURFACE_LOST ||
1115 output_surface_state_ == OUTPUT_SURFACE_CREATING)
1116 return;
1117 output_surface_state_ = OUTPUT_SURFACE_LOST;
1118 needs_redraw_ = false;
1119 wait_for_active_tree_ready_to_draw_ = false;
1122 void SchedulerStateMachine::NotifyReadyToActivate() {
1123 if (has_pending_tree_)
1124 pending_tree_is_ready_for_activation_ = true;
1127 void SchedulerStateMachine::NotifyReadyToDraw() {
1128 wait_for_active_tree_ready_to_draw_ = false;
1131 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() {
1132 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING);
1133 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT;
1135 if (did_create_and_initialize_first_output_surface_) {
1136 // TODO(boliu): See if we can remove this when impl-side painting is always
1137 // on. Does anything on the main thread need to update after recreate?
1138 needs_commit_ = true;
1140 did_create_and_initialize_first_output_surface_ = true;
1141 pending_swaps_ = 0;
1144 void SchedulerStateMachine::NotifyBeginMainFrameStarted() {
1145 DCHECK_EQ(commit_state_, COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
1146 commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED;
1149 bool SchedulerStateMachine::HasInitializedOutputSurface() const {
1150 switch (output_surface_state_) {
1151 case OUTPUT_SURFACE_LOST:
1152 case OUTPUT_SURFACE_CREATING:
1153 return false;
1155 case OUTPUT_SURFACE_ACTIVE:
1156 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT:
1157 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION:
1158 return true;
1160 NOTREACHED();
1161 return false;
1164 std::string SchedulerStateMachine::GetStatesForDebugging() const {
1165 return base::StringPrintf("%c %d %d %d %c %c %c %d %d",
1166 needs_commit_ ? 'T' : 'F',
1167 static_cast<int>(output_surface_state_),
1168 static_cast<int>(begin_impl_frame_state_),
1169 static_cast<int>(commit_state_),
1170 has_pending_tree_ ? 'T' : 'F',
1171 pending_tree_is_ready_for_activation_ ? 'T' : 'F',
1172 active_tree_needs_first_draw_ ? 'T' : 'F',
1173 max_pending_swaps_,
1174 pending_swaps_);
1177 } // namespace cc