Implement SSLKEYLOGFILE for OpenSSL.
[chromium-blink-merge.git] / content / browser / android / edge_effect_l.cc
blobccec8a41c47217acde500f6973eb71088cf78ae2
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/android/edge_effect_l.h"
7 #include "cc/layers/ui_resource_layer.h"
8 #include "ui/base/android/system_ui_resource_manager.h"
10 namespace content {
12 namespace {
14 // Time it will take the effect to fully recede in ms
15 const int kRecedeTimeMs = 600;
17 // Time it will take before a pulled glow begins receding in ms
18 const int kPullTimeMs = 167;
20 // Time it will take for a pulled glow to decay to partial strength before
21 // release
22 const int kPullDecayTimeMs = 2000;
24 const float kMaxAlpha = 0.5f;
26 const float kPullGlowBegin = 0.f;
28 // Min/max velocity that will be absorbed
29 const float kMinVelocity = 100.f;
30 const float kMaxVelocity = 10000.f;
32 const float kEpsilon = 0.001f;
34 const float kSin = 0.5f; // sin(PI / 6)
35 const float kCos = 0.866f; // cos(PI / 6);
37 // How much dragging should effect the height of the glow image.
38 // Number determined by user testing.
39 const float kPullDistanceAlphaGlowFactor = 0.8f;
41 const int kVelocityGlowFactor = 6;
43 const ui::SystemUIResourceManager::ResourceType kResourceType =
44 ui::SystemUIResourceManager::OVERSCROLL_GLOW_L;
46 template <typename T>
47 T Lerp(T a, T b, T t) {
48 return a + (b - a) * t;
51 template <typename T>
52 T Clamp(T value, T low, T high) {
53 return value < low ? low : (value > high ? high : value);
56 template <typename T>
57 T Damp(T input, T factor) {
58 T result;
59 if (factor == 1) {
60 result = 1 - (1 - input) * (1 - input);
61 } else {
62 result = 1 - std::pow(1 - input, 2 * factor);
64 return result;
67 } // namespace
69 EdgeEffectL::EdgeEffectL(ui::SystemUIResourceManager* resource_manager)
70 : resource_manager_(resource_manager),
71 glow_(cc::UIResourceLayer::Create()),
72 glow_alpha_(0),
73 glow_scale_y_(0),
74 glow_alpha_start_(0),
75 glow_alpha_finish_(0),
76 glow_scale_y_start_(0),
77 glow_scale_y_finish_(0),
78 displacement_(0.5f),
79 target_displacement_(0.5f),
80 state_(STATE_IDLE),
81 pull_distance_(0) {
82 // Prevent the provided layers from drawing until the effect is activated.
83 glow_->SetIsDrawable(false);
86 EdgeEffectL::~EdgeEffectL() {
87 glow_->RemoveFromParent();
90 bool EdgeEffectL::IsFinished() const {
91 return state_ == STATE_IDLE;
94 void EdgeEffectL::Finish() {
95 glow_->SetIsDrawable(false);
96 pull_distance_ = 0;
97 state_ = STATE_IDLE;
100 void EdgeEffectL::Pull(base::TimeTicks current_time,
101 float delta_distance,
102 float displacement) {
103 target_displacement_ = displacement;
104 if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
105 return;
107 if (state_ != STATE_PULL) {
108 glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_);
110 state_ = STATE_PULL;
112 start_time_ = current_time;
113 duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs);
115 float abs_delta_distance = std::abs(delta_distance);
116 pull_distance_ += delta_distance;
118 glow_alpha_ = glow_alpha_start_ = std::min(
119 kMaxAlpha,
120 glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor));
122 if (pull_distance_ == 0) {
123 glow_scale_y_ = glow_scale_y_start_ = 0;
124 } else {
125 float scale = 1.f -
126 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) -
127 0.3f;
128 glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f;
131 glow_alpha_finish_ = glow_alpha_;
132 glow_scale_y_finish_ = glow_scale_y_;
135 void EdgeEffectL::Release(base::TimeTicks current_time) {
136 pull_distance_ = 0;
138 if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
139 return;
141 state_ = STATE_RECEDE;
142 glow_alpha_start_ = glow_alpha_;
143 glow_scale_y_start_ = glow_scale_y_;
145 glow_alpha_finish_ = 0.f;
146 glow_scale_y_finish_ = 0.f;
148 start_time_ = current_time;
149 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
152 void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) {
153 state_ = STATE_ABSORB;
155 velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
157 start_time_ = current_time;
158 // This should never be less than 1 millisecond.
159 duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
161 // The glow depends more on the velocity, and therefore starts out
162 // nearly invisible.
163 glow_alpha_start_ = 0.3f;
164 glow_scale_y_start_ = std::max(glow_scale_y_, 0.f);
166 // Growth for the size of the glow should be quadratic to properly respond
167 // to a user's scrolling speed. The faster the scrolling speed, the more
168 // intense the effect should be for both the size and the saturation.
169 glow_scale_y_finish_ =
170 std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f);
171 // Alpha should change for the glow as well as size.
172 glow_alpha_finish_ = Clamp(
173 glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha);
174 target_displacement_ = 0.5;
177 bool EdgeEffectL::Update(base::TimeTicks current_time) {
178 if (IsFinished())
179 return false;
181 const double dt = (current_time - start_time_).InMilliseconds();
182 const double t = std::min(dt / duration_.InMilliseconds(), 1.);
183 const float interp = static_cast<float>(Damp(t, 1.));
185 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
186 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
187 displacement_ = (displacement_ + target_displacement_) / 2.f;
189 if (t >= 1.f - kEpsilon) {
190 switch (state_) {
191 case STATE_ABSORB:
192 state_ = STATE_RECEDE;
193 start_time_ = current_time;
194 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
196 glow_alpha_start_ = glow_alpha_;
197 glow_scale_y_start_ = glow_scale_y_;
199 glow_alpha_finish_ = 0.f;
200 glow_scale_y_finish_ = 0.f;
201 break;
202 case STATE_PULL:
203 state_ = STATE_PULL_DECAY;
204 start_time_ = current_time;
205 duration_ = base::TimeDelta::FromMilliseconds(kPullDecayTimeMs);
207 glow_alpha_start_ = glow_alpha_;
208 glow_scale_y_start_ = glow_scale_y_;
210 // After pull, the glow should fade to nothing.
211 glow_alpha_finish_ = 0.f;
212 glow_scale_y_finish_ = 0.f;
213 break;
214 case STATE_PULL_DECAY:
215 state_ = STATE_RECEDE;
216 break;
217 case STATE_RECEDE:
218 Finish();
219 break;
220 default:
221 break;
225 bool one_last_frame = false;
226 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) {
227 Finish();
228 one_last_frame = true;
231 return !IsFinished() || one_last_frame;
234 void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size,
235 const gfx::Transform& transform) {
236 if (IsFinished())
237 return;
239 // An empty window size, while meaningless, is also relatively harmless, and
240 // will simply prevent any drawing of the layers.
241 if (size.IsEmpty()) {
242 glow_->SetIsDrawable(false);
243 return;
246 const float r = size.width() * 0.75f / kSin;
247 const float y = kCos * r;
248 const float h = r - y;
249 const float o_r = size.height() * 0.75f / kSin;
250 const float o_y = kCos * o_r;
251 const float o_h = o_r - o_y;
252 const float base_glow_scale = h > 0.f ? std::min(o_h / h, 1.f) : 1.f;
253 bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h));
254 gfx::Size image_bounds(
255 r, std::min(1.f, glow_scale_y_) * base_glow_scale * bounds_.height());
257 glow_->SetIsDrawable(true);
258 glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType));
259 glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0));
260 glow_->SetBounds(image_bounds);
261 glow_->SetContentsOpaque(false);
262 glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f));
264 const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f;
265 const float displacement_offset_x = bounds_.width() * displacement * 0.5f;
266 const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f;
267 gfx::Transform offset_transform;
268 offset_transform.Translate(image_offset_x - displacement_offset_x, 0);
269 offset_transform.ConcatTransform(transform);
270 glow_->SetTransform(offset_transform);
273 void EdgeEffectL::SetParent(cc::Layer* parent) {
274 if (glow_->parent() != parent)
275 parent->AddChild(glow_);
276 glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType));
279 // static
280 void EdgeEffectL::PreloadResources(
281 ui::SystemUIResourceManager* resource_manager) {
282 DCHECK(resource_manager);
283 resource_manager->PreloadResource(kResourceType);
286 } // namespace content