Clear preference when reset in gesture config UI
[chromium-blink-merge.git] / remoting / client / plugin / pepper_view.cc
blob8af4fa3f9393bbec5bb3d703a14b5dd239791c6c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "remoting/client/plugin/pepper_view.h"
7 #include <functional>
9 #include "base/message_loop.h"
10 #include "base/strings/string_util.h"
11 #include "base/synchronization/waitable_event.h"
12 #include "base/time/time.h"
13 #include "ppapi/cpp/completion_callback.h"
14 #include "ppapi/cpp/dev/graphics_2d_dev.h"
15 #include "ppapi/cpp/dev/view_dev.h"
16 #include "ppapi/cpp/image_data.h"
17 #include "ppapi/cpp/point.h"
18 #include "ppapi/cpp/rect.h"
19 #include "ppapi/cpp/size.h"
20 #include "remoting/base/util.h"
21 #include "remoting/client/chromoting_stats.h"
22 #include "remoting/client/client_context.h"
23 #include "remoting/client/frame_producer.h"
24 #include "remoting/client/plugin/chromoting_instance.h"
25 #include "remoting/client/plugin/pepper_util.h"
27 using base::Passed;
29 namespace remoting {
31 namespace {
33 // The maximum number of image buffers to be allocated at any point of time.
34 const size_t kMaxPendingBuffersCount = 2;
36 } // namespace
38 PepperView::PepperView(ChromotingInstance* instance,
39 ClientContext* context,
40 FrameProducer* producer)
41 : instance_(instance),
42 context_(context),
43 producer_(producer),
44 merge_buffer_(NULL),
45 merge_clip_area_(SkIRect::MakeEmpty()),
46 dips_size_(SkISize::Make(0, 0)),
47 dips_to_device_scale_(1.0f),
48 view_size_(SkISize::Make(0, 0)),
49 dips_to_view_scale_(1.0f),
50 clip_area_(SkIRect::MakeEmpty()),
51 source_size_(SkISize::Make(0, 0)),
52 source_dpi_(SkIPoint::Make(0, 0)),
53 flush_pending_(false),
54 is_initialized_(false),
55 frame_received_(false) {
56 InitiateDrawing();
59 PepperView::~PepperView() {
60 // The producer should now return any pending buffers. At this point, however,
61 // ReturnBuffer() tasks scheduled by the producer will not be delivered,
62 // so we free all the buffers once the producer's queue is empty.
63 base::WaitableEvent done_event(true, false);
64 producer_->RequestReturnBuffers(
65 base::Bind(&base::WaitableEvent::Signal, base::Unretained(&done_event)));
66 done_event.Wait();
68 merge_buffer_ = NULL;
69 while (!buffers_.empty()) {
70 FreeBuffer(buffers_.front());
74 void PepperView::SetView(const pp::View& view) {
75 bool view_changed = false;
77 pp::Rect pp_size = view.GetRect();
78 SkISize new_dips_size = SkISize::Make(pp_size.width(), pp_size.height());
79 pp::ViewDev view_dev(view);
80 float new_dips_to_device_scale = view_dev.GetDeviceScale();
82 if (dips_size_ != new_dips_size ||
83 dips_to_device_scale_ != new_dips_to_device_scale) {
84 view_changed = true;
85 dips_to_device_scale_ = new_dips_to_device_scale;
86 dips_size_ = new_dips_size;
88 // If |dips_to_device_scale_| is > 1.0 then the device is high-DPI, and
89 // there are actually |view_device_scale_| physical pixels for every one
90 // Density Independent Pixel (DIP). If we specify a scale of 1.0 to
91 // Graphics2D then we can render at DIP resolution and let PPAPI up-scale
92 // for high-DPI devices.
93 dips_to_view_scale_ = 1.0f;
94 view_size_ = dips_size_;
96 // If the view's DIP dimensions don't match the source then let the frame
97 // producer do the scaling, and render at device resolution.
98 if (dips_size_ != source_size_) {
99 dips_to_view_scale_ = dips_to_device_scale_;
100 view_size_ = SkISize::Make(
101 ceilf(dips_size_.width() * dips_to_view_scale_),
102 ceilf(dips_size_.height() * dips_to_view_scale_));
105 // Create a 2D rendering context at the chosen frame dimensions.
106 pp::Size pp_size = pp::Size(view_size_.width(), view_size_.height());
107 graphics2d_ = pp::Graphics2D(instance_, pp_size, false);
109 // Specify the scale from our coordinates to DIPs.
110 pp::Graphics2D_Dev graphics2d_dev(graphics2d_);
111 graphics2d_dev.SetScale(1.0f / dips_to_view_scale_);
113 bool result = instance_->BindGraphics(graphics2d_);
115 // There is no good way to handle this error currently.
116 DCHECK(result) << "Couldn't bind the device context.";
119 pp::Rect pp_clip = view.GetClipRect();
120 SkIRect new_clip = SkIRect::MakeLTRB(
121 floorf(pp_clip.x() * dips_to_view_scale_),
122 floorf(pp_clip.y() * dips_to_view_scale_),
123 ceilf(pp_clip.right() * dips_to_view_scale_),
124 ceilf(pp_clip.bottom() * dips_to_view_scale_));
125 if (clip_area_ != new_clip) {
126 view_changed = true;
128 // YUV to RGB conversion may require even X and Y coordinates for
129 // the top left corner of the clipping area.
130 clip_area_ = AlignRect(new_clip);
131 clip_area_.intersect(SkIRect::MakeSize(view_size_));
134 if (view_changed) {
135 producer_->SetOutputSizeAndClip(view_size_, clip_area_);
136 InitiateDrawing();
140 void PepperView::ApplyBuffer(const SkISize& view_size,
141 const SkIRect& clip_area,
142 pp::ImageData* buffer,
143 const SkRegion& region) {
144 DCHECK(context_->main_task_runner()->BelongsToCurrentThread());
146 if (!frame_received_) {
147 instance_->OnFirstFrameReceived();
148 frame_received_ = true;
150 // We cannot use the data in the buffer if its dimensions don't match the
151 // current view size.
152 // TODO(alexeypa): We could rescale and draw it (or even draw it without
153 // rescaling) to reduce the perceived lag while we are waiting for
154 // the properly scaled data.
155 if (view_size_ != view_size) {
156 FreeBuffer(buffer);
157 InitiateDrawing();
158 } else {
159 FlushBuffer(clip_area, buffer, region);
163 void PepperView::ReturnBuffer(pp::ImageData* buffer) {
164 DCHECK(context_->main_task_runner()->BelongsToCurrentThread());
166 // Reuse the buffer if it is large enough, otherwise drop it on the floor
167 // and allocate a new one.
168 if (buffer->size().width() >= clip_area_.width() &&
169 buffer->size().height() >= clip_area_.height()) {
170 producer_->DrawBuffer(buffer);
171 } else {
172 FreeBuffer(buffer);
173 InitiateDrawing();
177 void PepperView::SetSourceSize(const SkISize& source_size,
178 const SkIPoint& source_dpi) {
179 DCHECK(context_->main_task_runner()->BelongsToCurrentThread());
181 if (source_size_ == source_size && source_dpi_ == source_dpi)
182 return;
184 source_size_ = source_size;
185 source_dpi_ = source_dpi;
187 // Notify JavaScript of the change in source size.
188 instance_->SetDesktopSize(source_size, source_dpi);
191 pp::ImageData* PepperView::AllocateBuffer() {
192 if (buffers_.size() >= kMaxPendingBuffersCount)
193 return NULL;
195 pp::Size pp_size = pp::Size(clip_area_.width(), clip_area_.height());
196 if (pp_size.IsEmpty())
197 return NULL;
199 // Create an image buffer of the required size, but don't zero it.
200 pp::ImageData* buffer = new pp::ImageData(
201 instance_, PP_IMAGEDATAFORMAT_BGRA_PREMUL, pp_size, false);
202 if (buffer->is_null()) {
203 LOG(WARNING) << "Not enough memory for frame buffers.";
204 delete buffer;
205 return NULL;
208 buffers_.push_back(buffer);
209 return buffer;
212 void PepperView::FreeBuffer(pp::ImageData* buffer) {
213 DCHECK(std::find(buffers_.begin(), buffers_.end(), buffer) != buffers_.end());
215 buffers_.remove(buffer);
216 delete buffer;
219 void PepperView::InitiateDrawing() {
220 pp::ImageData* buffer = AllocateBuffer();
221 while (buffer) {
222 producer_->DrawBuffer(buffer);
223 buffer = AllocateBuffer();
227 void PepperView::FlushBuffer(const SkIRect& clip_area,
228 pp::ImageData* buffer,
229 const SkRegion& region) {
230 // Defer drawing if the flush is already in progress.
231 if (flush_pending_) {
232 // |merge_buffer_| is guaranteed to be free here because we allocate only
233 // two buffers simultaneously. If more buffers are allowed this code should
234 // apply all pending changes to the screen.
235 DCHECK(merge_buffer_ == NULL);
237 merge_clip_area_ = clip_area;
238 merge_buffer_ = buffer;
239 merge_region_ = region;
240 return;
243 // Notify Pepper API about the updated areas and flush pixels to the screen.
244 base::Time start_time = base::Time::Now();
246 for (SkRegion::Iterator i(region); !i.done(); i.next()) {
247 SkIRect rect = i.rect();
249 // Re-clip |region| with the current clipping area |clip_area_| because
250 // the latter could change from the time the buffer was drawn.
251 if (!rect.intersect(clip_area_))
252 continue;
254 // Specify the rectangle coordinates relative to the clipping area.
255 rect.offset(-clip_area.left(), -clip_area.top());
257 // Pepper Graphics 2D has a strange and badly documented API that the
258 // point here is the offset from the source rect. Why?
259 graphics2d_.PaintImageData(
260 *buffer,
261 pp::Point(clip_area.left(), clip_area.top()),
262 pp::Rect(rect.left(), rect.top(), rect.width(), rect.height()));
265 // Notify the producer that some parts of the region weren't painted because
266 // the clipping area has changed already.
267 if (clip_area != clip_area_) {
268 SkRegion not_painted = region;
269 not_painted.op(clip_area_, SkRegion::kDifference_Op);
270 if (!not_painted.isEmpty()) {
271 producer_->InvalidateRegion(not_painted);
275 // Flush the updated areas to the screen.
276 int error = graphics2d_.Flush(
277 PpCompletionCallback(base::Bind(
278 &PepperView::OnFlushDone, AsWeakPtr(), start_time, buffer)));
279 CHECK(error == PP_OK_COMPLETIONPENDING);
280 flush_pending_ = true;
282 // If the buffer we just rendered has a shape then pass that to JavaScript.
283 const SkRegion* buffer_shape = producer_->GetBufferShape();
284 if (buffer_shape)
285 instance_->SetDesktopShape(*buffer_shape);
288 void PepperView::OnFlushDone(base::Time paint_start,
289 pp::ImageData* buffer,
290 int result) {
291 DCHECK(context_->main_task_runner()->BelongsToCurrentThread());
292 DCHECK(flush_pending_);
294 instance_->GetStats()->video_paint_ms()->Record(
295 (base::Time::Now() - paint_start).InMilliseconds());
297 flush_pending_ = false;
298 ReturnBuffer(buffer);
300 // If there is a buffer queued for rendering then render it now.
301 if (merge_buffer_ != NULL) {
302 buffer = merge_buffer_;
303 merge_buffer_ = NULL;
304 FlushBuffer(merge_clip_area_, buffer, merge_region_);
308 } // namespace remoting