1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/views/dropdown_bar_host.h"
9 #include "chrome/browser/ui/view_ids.h"
10 #include "chrome/browser/ui/views/dropdown_bar_host_delegate.h"
11 #include "chrome/browser/ui/views/dropdown_bar_view.h"
12 #include "chrome/browser/ui/views/frame/browser_view.h"
13 #include "ui/base/animation/slide_animation.h"
14 #include "ui/base/keycodes/keyboard_codes.h"
15 #include "ui/gfx/path.h"
16 #include "ui/gfx/scrollbar_size.h"
17 #include "ui/views/focus/external_focus_tracker.h"
18 #include "ui/views/focus/view_storage.h"
19 #include "ui/views/widget/widget.h"
22 #include "ui/gfx/scoped_sk_region.h"
24 #include "base/win/scoped_gdi_object.h"
30 typedef gfx::ScopedSkRegion ScopedPlatformRegion
;
32 typedef base::win::ScopedRegion ScopedPlatformRegion
;
40 bool DropdownBarHost::disable_animations_during_testing_
= false;
42 ////////////////////////////////////////////////////////////////////////////////
43 // DropdownBarHost, public:
45 DropdownBarHost::DropdownBarHost(BrowserView
* browser_view
)
46 : browser_view_(browser_view
),
51 esc_accel_target_registered_(false),
55 void DropdownBarHost::Init(views::View
* host_view
,
57 DropdownBarHostDelegate
* delegate
) {
64 // Initialize the host.
65 host_
.reset(new views::Widget
);
66 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_CONTROL
);
67 params
.ownership
= views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET
;
68 params
.parent
= browser_view_
->GetWidget()->GetNativeView();
70 params
.opacity
= views::Widget::InitParams::TRANSLUCENT_WINDOW
;
73 host_
->SetContentsView(view_
);
75 SetHostViewNative(host_view
);
77 // Start listening to focus changes, so we can register and unregister our
78 // own handler for Escape.
79 focus_manager_
= host_
->GetFocusManager();
81 focus_manager_
->AddFocusChangeListener(this);
83 // In some cases (see bug http://crbug.com/17056) it seems we may not have
84 // a focus manager. Please reopen the bug if you hit this.
88 // Start the process of animating the opening of the widget.
89 animation_
.reset(new ui::SlideAnimation(this));
92 DropdownBarHost::~DropdownBarHost() {
93 focus_manager_
->RemoveFocusChangeListener(this);
94 focus_tracker_
.reset(NULL
);
97 void DropdownBarHost::Show(bool animate
) {
98 // Stores the currently focused view, and tracks focus changes so that we can
99 // restore focus when the dropdown widget is closed.
100 focus_tracker_
.reset(new views::ExternalFocusTracker(view_
, focus_manager_
));
102 bool was_visible
= is_visible_
;
104 if (!animate
|| disable_animations_during_testing_
) {
105 animation_
->Reset(1);
106 AnimationProgressed(animation_
.get());
107 } else if (!was_visible
) {
108 // Don't re-start the animation.
114 OnVisibilityChanged();
117 void DropdownBarHost::SetFocusAndSelection() {
118 delegate_
->SetFocusAndSelection(true);
121 bool DropdownBarHost::IsAnimating() const {
122 return animation_
->is_animating();
125 void DropdownBarHost::Hide(bool animate
) {
128 if (animate
&& !disable_animations_during_testing_
&&
129 !animation_
->IsClosing()) {
132 if (animation_
->IsClosing()) {
133 // If we're in the middle of a close animation, skip immediately to the
134 // end of the animation.
137 // Otherwise we need to set both the animation state to ended and the
138 // DropdownBarHost state to ended/hidden, otherwise the next time we try
139 // to show the bar, it might refuse to do so. Note that we call
140 // AnimationEnded ourselves as Reset does not call it if we are not
143 AnimationEnded(animation_
.get());
148 void DropdownBarHost::StopAnimation() {
152 bool DropdownBarHost::IsVisible() const {
156 ////////////////////////////////////////////////////////////////////////////////
157 // DropdownBarHost, views::FocusChangeListener implementation:
158 void DropdownBarHost::OnWillChangeFocus(views::View
* focused_before
,
159 views::View
* focused_now
) {
160 // First we need to determine if one or both of the views passed in are child
161 // views of our view.
162 bool our_view_before
= focused_before
&& view_
->Contains(focused_before
);
163 bool our_view_now
= focused_now
&& view_
->Contains(focused_now
);
165 // When both our_view_before and our_view_now are false, it means focus is
166 // changing hands elsewhere in the application (and we shouldn't do anything).
167 // Similarly, when both are true, focus is changing hands within the dropdown
168 // widget (and again, we should not do anything). We therefore only need to
169 // look at when we gain initial focus and when we loose it.
170 if (!our_view_before
&& our_view_now
) {
171 // We are gaining focus from outside the dropdown widget so we must register
172 // a handler for Escape.
173 RegisterAccelerators();
174 } else if (our_view_before
&& !our_view_now
) {
175 // We are losing focus to something outside our widget so we restore the
176 // original handler for Escape.
177 UnregisterAccelerators();
181 void DropdownBarHost::OnDidChangeFocus(views::View
* focused_before
,
182 views::View
* focused_now
) {
185 ////////////////////////////////////////////////////////////////////////////////
186 // DropdownBarHost, ui::AnimationDelegate implementation:
188 void DropdownBarHost::AnimationProgressed(const ui::Animation
* animation
) {
189 // First, we calculate how many pixels to slide the widget.
190 gfx::Size pref_size
= view_
->GetPreferredSize();
191 animation_offset_
= static_cast<int>((1.0 - animation_
->GetCurrentValue()) *
194 // This call makes sure it appears in the right location, the size and shape
195 // is correct and that it slides in the right direction.
196 gfx::Rect dlg_rect
= GetDialogPosition(gfx::Rect());
197 SetDialogPosition(dlg_rect
, false);
199 // Let the view know if we are animating, and at which offset to draw the
201 delegate_
->SetAnimationOffset(animation_offset_
);
202 view_
->SchedulePaint();
205 void DropdownBarHost::AnimationEnded(const ui::Animation
* animation
) {
206 // Place the dropdown widget in its fully opened state.
207 animation_offset_
= 0;
209 if (!animation_
->IsShowing()) {
210 // Animation has finished closing.
213 OnVisibilityChanged();
215 // Animation has finished opening.
219 ////////////////////////////////////////////////////////////////////////////////
220 // DropdownBarHost protected:
222 void DropdownBarHost::ResetFocusTracker() {
223 focus_tracker_
.reset(NULL
);
226 void DropdownBarHost::OnVisibilityChanged() {
229 void DropdownBarHost::GetWidgetBounds(gfx::Rect
* bounds
) {
231 *bounds
= browser_view_
->bounds();
234 void DropdownBarHost::UpdateWindowEdges(const gfx::Rect
& new_pos
) {
235 // |w| is used to make it easier to create the part of the polygon that curves
236 // the right side of the Find window. It essentially keeps track of the
237 // x-pixel position of the right-most background image inside the view.
238 // TODO(finnur): Let the view tell us how to draw the curves or convert
239 // this to a CustomFrameWindow.
240 int w
= new_pos
.width() - 6; // -6 positions us at the left edge of the
241 // rightmost background image of the view.
242 int h
= new_pos
.height();
244 // This polygon array represents the outline of the background image for the
245 // window. Basically, it encompasses only the visible pixels of the
246 // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]).
247 const Path::Point polygon
[] = {
248 {2, 0}, {3, 1}, {3, h
- 2}, {4, h
- 1},
250 {w
+2, h
- 1}, {w
+3, h
- 2}, {w
+3, 1}, {w
+4, 0}
253 // Find the largest x and y value in the polygon.
254 int max_x
= 0, max_y
= 0;
255 for (size_t i
= 0; i
< arraysize(polygon
); i
++) {
256 max_x
= std::max(max_x
, static_cast<int>(polygon
[i
].x
));
257 max_y
= std::max(max_y
, static_cast<int>(polygon
[i
].y
));
260 // We then create the polygon and use SetWindowRgn to force the window to draw
261 // only within that area. This region may get reduced in size below.
262 Path
path(polygon
, arraysize(polygon
));
263 ScopedPlatformRegion
region(path
.CreateNativeRegion());
265 if (animation_offset() > 0) {
266 // The animation happens in two steps: First, we clip the window and then in
267 // GetWidgetPosition we offset the window position so that it still looks
268 // attached to the toolbar as it grows. We clip the window by creating a
269 // rectangle region (that gradually increases as the animation progresses)
270 // and find the intersection between the two regions using CombineRgn.
272 // |y| shrinks as the animation progresses from the height of the view down
273 // to 0 (and reverses when closing).
274 int y
= animation_offset();
275 // |y| shrinking means the animation (visible) region gets larger. In other
276 // words: the rectangle grows upward (when the widget is opening).
278 SkRect animation_rect
= { SkIntToScalar(0), SkIntToScalar(y
),
279 SkIntToScalar(max_x
), SkIntToScalar(max_y
) };
280 animation_path
.addRect(animation_rect
);
281 ScopedPlatformRegion
animation_region(
282 animation_path
.CreateNativeRegion());
283 region
.Set(Path::IntersectRegions(animation_region
.Get(), region
.Get()));
285 // Next, we need to increase the region a little bit to account for the
286 // curved edges that the view will draw to make it look like grows out of
288 Path::Point left_curve
[] = {
289 {2, y
+0}, {3, y
+1}, {3, y
+0}, {2, y
+0}
291 Path::Point right_curve
[] = {
292 {w
+3, y
+1}, {w
+4, y
+0}, {w
+3, y
+0}, {w
+3, y
+1}
295 // Combine the region for the curve on the left with our main region.
296 Path
left_path(left_curve
, arraysize(left_curve
));
297 ScopedPlatformRegion
r(left_path
.CreateNativeRegion());
298 region
.Set(Path::CombineRegions(r
.Get(), region
.Get()));
300 // Combine the region for the curve on the right with our main region.
301 Path
right_path(right_curve
, arraysize(right_curve
));
302 region
.Set(Path::CombineRegions(r
.Get(), region
.Get()));
305 // Now see if we need to truncate the region because parts of it obscures
306 // the main window border.
307 gfx::Rect widget_bounds
;
308 GetWidgetBounds(&widget_bounds
);
310 // Calculate how much our current position overlaps our boundaries. If we
311 // overlap, it means we have too little space to draw the whole widget and
312 // we allow overwriting the scrollbar before we start truncating our widget.
314 // TODO(brettw) this constant is evil. This is the amount of room we've added
315 // to the window size, when we set the region, it can change the size.
316 static const int kAddedWidth
= 7;
317 int difference
= new_pos
.right() - kAddedWidth
- widget_bounds
.right() -
318 gfx::scrollbar_size() + 1;
319 if (difference
> 0) {
320 Path::Point exclude
[4];
321 exclude
[0].x
= max_x
- difference
; // Top left corner.
324 exclude
[1].x
= max_x
; // Top right corner.
327 exclude
[2].x
= max_x
; // Bottom right corner.
328 exclude
[2].y
= max_y
;
330 exclude
[3].x
= max_x
- difference
; // Bottom left corner.
331 exclude
[3].y
= max_y
;
333 // Subtract this region from the original region.
334 gfx::Path
exclude_path(exclude
, arraysize(exclude
));
335 ScopedPlatformRegion
exclude_region(exclude_path
.CreateNativeRegion());
336 region
.Set(Path::SubtractRegion(region
.Get(), exclude_region
.Get()));
339 // Window takes ownership of the region.
340 host()->SetShape(region
.release());
343 void DropdownBarHost::RegisterAccelerators() {
344 DCHECK(!esc_accel_target_registered_
);
345 ui::Accelerator
escape(ui::VKEY_ESCAPE
, ui::EF_NONE
);
346 focus_manager_
->RegisterAccelerator(
347 escape
, ui::AcceleratorManager::kNormalPriority
, this);
348 esc_accel_target_registered_
= true;
351 void DropdownBarHost::UnregisterAccelerators() {
352 DCHECK(esc_accel_target_registered_
);
353 ui::Accelerator
escape(ui::VKEY_ESCAPE
, ui::EF_NONE
);
354 focus_manager_
->UnregisterAccelerator(escape
, this);
355 esc_accel_target_registered_
= false;