1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
9 #include "content/gpu/gpu_watchdog_thread.h"
11 #include "base/bind.h"
12 #include "base/bind_helpers.h"
13 #include "base/command_line.h"
14 #include "base/compiler_specific.h"
15 #include "base/files/file_util.h"
16 #include "base/location.h"
17 #include "base/power_monitor/power_monitor.h"
18 #include "base/process/process.h"
19 #include "base/single_thread_task_runner.h"
20 #include "build/build_config.h"
21 #include "content/public/common/content_switches.h"
22 #include "content/public/common/result_codes.h"
26 #if defined(OS_CHROMEOS)
27 const base::FilePath::CharType
28 kTtyFilePath
[] = FILE_PATH_LITERAL("/sys/class/tty/tty0/active");
31 const unsigned char text
[20] = "check";
35 GpuWatchdogThread::GpuWatchdogThread(int timeout
)
36 : base::Thread("Watchdog"),
37 watched_message_loop_(base::MessageLoop::current()),
38 timeout_(base::TimeDelta::FromMilliseconds(timeout
)),
41 watched_thread_handle_(0),
55 // GetCurrentThread returns a pseudo-handle that cannot be used by one thread
56 // to identify another. DuplicateHandle creates a "real" handle that can be
57 // used for this purpose.
58 BOOL result
= DuplicateHandle(GetCurrentProcess(),
61 &watched_thread_handle_
,
62 THREAD_QUERY_INFORMATION
,
68 #if defined(OS_CHROMEOS)
69 tty_file_
= base::OpenFile(base::FilePath(kTtyFilePath
), "r");
74 watched_message_loop_
->AddTaskObserver(&task_observer_
);
77 void GpuWatchdogThread::PostAcknowledge() {
78 // Called on the monitored thread. Responds with OnAcknowledge. Cannot use
79 // the method factory. Rely on reference counting instead.
80 task_runner()->PostTask(FROM_HERE
,
81 base::Bind(&GpuWatchdogThread::OnAcknowledge
, this));
84 void GpuWatchdogThread::CheckArmed() {
85 // Acknowledge the watchdog if it has armed itself. The watchdog will not
86 // change its armed state until it is acknowledged.
92 void GpuWatchdogThread::Init() {
93 // Schedule the first check.
97 void GpuWatchdogThread::CleanUp() {
98 weak_factory_
.InvalidateWeakPtrs();
101 GpuWatchdogThread::GpuWatchdogTaskObserver::GpuWatchdogTaskObserver(
102 GpuWatchdogThread
* watchdog
)
103 : watchdog_(watchdog
) {
106 GpuWatchdogThread::GpuWatchdogTaskObserver::~GpuWatchdogTaskObserver() {
109 void GpuWatchdogThread::GpuWatchdogTaskObserver::WillProcessTask(
110 const base::PendingTask
& pending_task
) {
111 watchdog_
->CheckArmed();
114 void GpuWatchdogThread::GpuWatchdogTaskObserver::DidProcessTask(
115 const base::PendingTask
& pending_task
) {
118 GpuWatchdogThread::~GpuWatchdogThread() {
119 // Verify that the thread was explicitly stopped. If the thread is stopped
120 // implicitly by the destructor, CleanUp() will not be called.
121 DCHECK(!weak_factory_
.HasWeakPtrs());
124 CloseHandle(watched_thread_handle_
);
127 base::PowerMonitor
* power_monitor
= base::PowerMonitor::Get();
129 power_monitor
->RemoveObserver(this);
131 #if defined(OS_CHROMEOS)
137 XDestroyWindow(display_
, window_
);
138 XCloseDisplay(display_
);
141 watched_message_loop_
->RemoveTaskObserver(&task_observer_
);
144 void GpuWatchdogThread::OnAcknowledge() {
145 CHECK(base::PlatformThread::CurrentId() == thread_id());
147 // The check has already been acknowledged and another has already been
148 // scheduled by a previous call to OnAcknowledge. It is normal for a
149 // watched thread to see armed_ being true multiple times before
150 // the OnAcknowledge task is run on the watchdog thread.
154 // Revoke any pending hang termination.
155 weak_factory_
.InvalidateWeakPtrs();
161 // If it took a long time for the acknowledgement, assume the computer was
162 // recently suspended.
163 bool was_suspended
= (base::Time::Now() > suspension_timeout_
);
165 // The monitored thread has responded. Post a task to check it again.
166 task_runner()->PostDelayedTask(
167 FROM_HERE
, base::Bind(&GpuWatchdogThread::OnCheck
,
168 weak_factory_
.GetWeakPtr(), was_suspended
),
172 void GpuWatchdogThread::OnCheck(bool after_suspend
) {
173 CHECK(base::PlatformThread::CurrentId() == thread_id());
175 // Do not create any new termination tasks if one has already been created
176 // or the system is suspended.
177 if (armed_
|| suspended_
)
180 // Must set armed before posting the task. This task might be the only task
181 // that will activate the TaskObserver on the watched thread and it must not
182 // miss the false -> true transition.
186 arm_cpu_time_
= GetWatchedThreadTime();
189 // Immediately after the computer is woken up from being suspended it might
190 // be pretty sluggish, so allow some extra time before the next timeout.
191 base::TimeDelta timeout
= timeout_
* (after_suspend
? 3 : 1);
192 suspension_timeout_
= base::Time::Now() + timeout
* 2;
194 // Post a task to the monitored thread that does nothing but wake up the
195 // TaskObserver. Any other tasks that are pending on the watched thread will
196 // also wake up the observer. This simply ensures there is at least one.
197 watched_message_loop_
->task_runner()->PostTask(FROM_HERE
,
198 base::Bind(&base::DoNothing
));
200 // Post a task to the watchdog thread to exit if the monitored thread does
201 // not respond in time.
202 task_runner()->PostDelayedTask(
204 base::Bind(&GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang
,
205 weak_factory_
.GetWeakPtr()),
209 // Use the --disable-gpu-watchdog command line switch to disable this.
210 void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() {
211 // Should not get here while the system is suspended.
215 // Defer termination until a certain amount of CPU time has elapsed on the
217 base::TimeDelta time_since_arm
= GetWatchedThreadTime() - arm_cpu_time_
;
218 if (time_since_arm
< timeout_
) {
219 message_loop()->PostDelayedTask(
222 &GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang
,
223 weak_factory_
.GetWeakPtr()),
224 timeout_
- time_since_arm
);
229 // If the watchdog woke up significantly behind schedule, disarm and reset
230 // the watchdog check. This is to prevent the watchdog thread from terminating
231 // when a machine wakes up from sleep or hibernation, which would otherwise
232 // appear to be a hang.
233 if (base::Time::Now() > suspension_timeout_
) {
240 XWindowAttributes attributes
;
241 XGetWindowAttributes(display_
, window_
, &attributes
);
243 XSelectInput(display_
, window_
, PropertyChangeMask
);
248 // We wait for the property change event with a timeout. If it arrives we know
249 // that X is responsive and is not the cause of the watchdog trigger, so we
251 // terminate. If it times out, it may be due to X taking a long time, but
252 // terminating won't help, so ignore the watchdog trigger.
254 base::TimeTicks deadline
= base::TimeTicks::Now() + timeout_
;
256 base::TimeDelta delta
= deadline
- base::TimeTicks::Now();
257 if (delta
< base::TimeDelta()) {
260 while (XCheckWindowEvent(display_
, window_
, PropertyChangeMask
,
262 if (MatchXEventAtom(&event_return
))
265 struct pollfd fds
[1];
266 fds
[0].fd
= XConnectionNumber(display_
);
267 fds
[0].events
= POLLIN
;
268 int status
= poll(fds
, 1, delta
.InMilliseconds());
270 if (errno
== EINTR
) {
273 LOG(FATAL
) << "Lost X connection, aborting.";
276 } else if (status
== 0) {
285 // For minimal developer annoyance, don't keep terminating. You need to skip
286 // the call to base::Process::Terminate below in a debugger for this to be
288 static bool terminated
= false;
293 if (IsDebuggerPresent())
297 #if defined(OS_CHROMEOS)
298 // Don't crash if we're not on tty1. This avoids noise in the GPU process
299 // crashes caused by people who use VT2 but still enable crash reporting.
300 char tty_string
[8] = {0};
302 !fseek(tty_file_
, 0, SEEK_SET
) &&
303 fread(tty_string
, 1, 7, tty_file_
)) {
305 int num_res
= sscanf(tty_string
, "tty%d", &tty_number
);
306 if (num_res
== 1 && tty_number
!= 1)
311 LOG(ERROR
) << "The GPU process hung. Terminating after "
312 << timeout_
.InMilliseconds() << " ms.";
314 // Deliberately crash the process to create a crash dump.
315 *((volatile int*)0) = 0x1337;
321 void GpuWatchdogThread::SetupXServer() {
322 display_
= XOpenDisplay(NULL
);
323 window_
= XCreateWindow(display_
, DefaultRootWindow(display_
), 0, 0, 1, 1, 0,
324 CopyFromParent
, InputOutput
, CopyFromParent
, 0, NULL
);
325 atom_
= XInternAtom(display_
, "CHECK", False
);
328 void GpuWatchdogThread::SetupXChangeProp() {
329 XChangeProperty(display_
, window_
, atom_
, XA_STRING
, 8, PropModeReplace
, text
,
330 (arraysize(text
) - 1));
333 bool GpuWatchdogThread::MatchXEventAtom(XEvent
* event
) {
334 if (event
->xproperty
.window
== window_
&& event
->type
== PropertyNotify
&&
335 event
->xproperty
.atom
== atom_
)
342 void GpuWatchdogThread::AddPowerObserver() {
343 task_runner()->PostTask(
344 FROM_HERE
, base::Bind(&GpuWatchdogThread::OnAddPowerObserver
, this));
347 void GpuWatchdogThread::OnAddPowerObserver() {
348 base::PowerMonitor
* power_monitor
= base::PowerMonitor::Get();
349 DCHECK(power_monitor
);
350 power_monitor
->AddObserver(this);
353 void GpuWatchdogThread::OnSuspend() {
356 // When suspending force an acknowledgement to cancel any pending termination
361 void GpuWatchdogThread::OnResume() {
364 // After resuming jump-start the watchdog again.
370 base::TimeDelta
GpuWatchdogThread::GetWatchedThreadTime() {
371 FILETIME creation_time
;
374 FILETIME kernel_time
;
375 BOOL result
= GetThreadTimes(watched_thread_handle_
,
382 ULARGE_INTEGER user_time64
;
383 user_time64
.HighPart
= user_time
.dwHighDateTime
;
384 user_time64
.LowPart
= user_time
.dwLowDateTime
;
386 ULARGE_INTEGER kernel_time64
;
387 kernel_time64
.HighPart
= kernel_time
.dwHighDateTime
;
388 kernel_time64
.LowPart
= kernel_time
.dwLowDateTime
;
390 // Time is reported in units of 100 nanoseconds. Kernel and user time are
391 // summed to deal with to kinds of hangs. One is where the GPU process is
392 // stuck in user level, never calling into the kernel and kernel time is
393 // not increasing. The other is where either the kernel hangs and never
394 // returns to user level or where user level code
395 // calls into kernel level repeatedly, giving up its quanta before it is
396 // tracked, for example a loop that repeatedly Sleeps.
397 return base::TimeDelta::FromMilliseconds(static_cast<int64
>(
398 (user_time64
.QuadPart
+ kernel_time64
.QuadPart
) / 10000));
402 } // namespace content