1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_SKIA_UTIL_H_
6 #define UI_GFX_SKIA_UTIL_H_
11 #include "skia/ext/refptr.h"
12 #include "third_party/skia/include/core/SkColor.h"
13 #include "third_party/skia/include/core/SkRect.h"
14 #include "third_party/skia/include/core/SkShader.h"
15 #include "ui/gfx/gfx_export.h"
28 // Convert between Skia and gfx rect types.
29 GFX_EXPORT SkRect
RectToSkRect(const Rect
& rect
);
30 GFX_EXPORT SkIRect
RectToSkIRect(const Rect
& rect
);
31 GFX_EXPORT Rect
SkIRectToRect(const SkIRect
& rect
);
32 GFX_EXPORT SkRect
RectFToSkRect(const RectF
& rect
);
33 GFX_EXPORT RectF
SkRectToRectF(const SkRect
& rect
);
35 GFX_EXPORT
void TransformToFlattenedSkMatrix(const gfx::Transform
& transform
,
38 // Creates a bitmap shader for the image rep with the image rep's scale factor.
39 // Sets the created shader's local matrix such that it displays the image rep at
40 // the correct scale factor.
41 // The shader's local matrix should not be changed after the shader is created.
42 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader
45 GFX_EXPORT
skia::RefPtr
<SkShader
> CreateImageRepShader(
46 const gfx::ImageSkiaRep
& image_rep
,
47 SkShader::TileMode tile_mode
,
48 const SkMatrix
& local_matrix
);
50 // Creates a bitmap shader for the image rep with the passed in scale factor.
51 GFX_EXPORT
skia::RefPtr
<SkShader
> CreateImageRepShaderForScale(
52 const gfx::ImageSkiaRep
& image_rep
,
53 SkShader::TileMode tile_mode
,
54 const SkMatrix
& local_matrix
,
57 // Creates a vertical gradient shader. The caller owns the shader.
58 // Example usage to avoid leaks:
59 GFX_EXPORT
skia::RefPtr
<SkShader
> CreateGradientShader(int start_point
,
64 // Creates a draw looper to generate |shadows|. The caller owns the draw looper.
65 // NULL is returned if |shadows| is empty since no draw looper is needed in
67 GFX_EXPORT
skia::RefPtr
<SkDrawLooper
> CreateShadowDrawLooper(
68 const std::vector
<ShadowValue
>& shadows
);
70 // Returns true if the two bitmaps contain the same pixels.
71 GFX_EXPORT
bool BitmapsAreEqual(const SkBitmap
& bitmap1
,
72 const SkBitmap
& bitmap2
);
74 // Converts Skia ARGB format pixels in |skia| to RGBA.
75 GFX_EXPORT
void ConvertSkiaToRGBA(const unsigned char* skia
,
81 #endif // UI_GFX_SKIA_UTIL_H_